import pygame from common.helpers import parse_cord class Tile(pygame.sprite.Sprite): def __init__(self, position, image, group, tile_type=' '): super().__init__(group) self.image = image self._layer = 0 position_in_px = (parse_cord(position[0]), parse_cord(position[1])) self.rect = self.image.get_rect(topleft=position_in_px) self.tile_type = tile_type