import pygame from common.colors import FONT_DARK, ORANGE, WHITE from common.constants import COLUMNS, GRID_CELL_PADDING, GRID_CELL_SIZE, BORDER_WIDTH, BORDER_RADIUS from common.helpers import draw_text class Logs: def __init__(self): self.grid = [] def draw(self, screen): x = (GRID_CELL_PADDING + GRID_CELL_SIZE) * COLUMNS + BORDER_WIDTH + 15 y = 470 # background pygame.draw.rect(screen, WHITE, pygame.Rect(x, y, 340, 323), 0, BORDER_RADIUS) # title draw_text('LOGS', FONT_DARK, screen, x + 120, y + 10, 36) pygame.draw.rect(screen, ORANGE, pygame.Rect(x, y + 65, 340, 3)) # texts draw_text('AI Blue: Zniszczyła fortecę (4, 8).', FONT_DARK, screen, x + 35, y + 90, 16) draw_text('AI Red: Zniszczyła fortecę (12, 5).', FONT_DARK, screen, x + 35, y + 120, 16)