import pygame.image class Knight(pygame.sprite.Sprite): def __init__(self, img): super().__init__() self.images = [] self.image = pygame.image.load("./resources/textures/knight.png") self.image = pygame.transform.scale(self.image, (40, 40)) self.images.append(self.image) self.rect = self.image.get_rect() knights_list = pygame.sprite.Group()