import pygame.image class Monster(pygame.sprite.Sprite): def __init__(self, screen, img): super().__init__() self.images = [] self.image = pygame.image.load("./resources/textures/dragon.png") self.image = pygame.transform.scale(self.image, (40, 40)) self.images.append(self.image) self.rect = self.image.get_rect() monster_list = pygame.sprite.Group() x = 337 + 41 * 5 y = 214 + 41 * 7 pygame.draw.rect(screen, (255, 255, 255), pygame.Rect(x, y, 40, 40), 0, 0) screen.blit(self.image, (x, y))