import random

import pygame.image

from common.helpers import parse_cord
from logic.health_bar import HealthBar


class Castle(pygame.sprite.Sprite):
    def __init__(self, screen, position, group):
        super().__init__(group)
        self._layer = 1
        self.image = pygame.image.load("./resources/textures/castle.png").convert_alpha()
        self.image = pygame.transform.scale(self.image, (78, 78))
        self.position = position
        position_in_px = (parse_cord(position[0]), parse_cord(position[1]))
        self.rect = self.image.get_rect(center=position_in_px)
        self.max_hp = 80
        self.current_hp = random.randint(1, self.max_hp)
        self.health_bar = HealthBar(screen, self.rect, current_hp=self.current_hp, max_hp=self.max_hp, calculate_xy=True, calculate_size=True)