import pygame.image from constants import ROWS, COLUMNS, GRID_CELL_PADDING, GRID_CELL_WIDTH, GRID_CELL_HEIGHT, BORDER_WIDTH, BORDER_RADIUS, \ WINDOW_WIDTH, WINDOW_HEIGHT class Knight(pygame.sprite.Sprite): def __init__(self, x, y, img): super().__init__() self.x = x self.y = y self.images = [] self.image = pygame.image.load("resources/textures/knight.png") self.image = pygame.transform.scale(self.image, (40, 40)) self.images.append(self.image) self.rect = self.image.get_rect() knights_list = pygame.sprite.Group()