import pygame.image import random class Knight(pygame.sprite.Sprite): def __init__(self, img): super().__init__() self.images = [] self.image = pygame.image.load("./resources/textures/knight.png") self.image = pygame.transform.scale(self.image, (40, 40)) self.images.append(self.image) self.rect = self.image.get_rect() self.health = random.randint(7, 12) self.attack = random.randint(4, 7) self.defense = random.randint(1,4) self.points = 1