54 lines
2.3 KiB
Python
54 lines
2.3 KiB
Python
import pygame
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import time
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from logic.health_bar import HealthBar
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from common.colors import FONT_DARK, ORANGE, WHITE, RED
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from common.constants import COLUMNS, GRID_CELL_PADDING, GRID_CELL_SIZE, BORDER_WIDTH, BORDER_RADIUS
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from common.helpers import draw_text
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class Stats:
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def __init__(self, screen):
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self.grid = []
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self.screen = screen
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self.x = (GRID_CELL_PADDING + GRID_CELL_SIZE) * COLUMNS + BORDER_WIDTH + 15
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self.y = 5
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self.blue_team_hp_bar = HealthBar(self.screen, pygame.Rect(self.x + 30, self.y + 210, 100, 15), current_hp=50, max_hp=100)
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self.red_team_hp_bar = HealthBar(self.screen, pygame.Rect(self.x + 210, self.y + 210, 100, 15), 100, 100)
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def update(self):
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# background
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pygame.draw.rect(self.screen, WHITE, pygame.Rect(self.x, self.y, 340, 450), 0, BORDER_RADIUS)
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# title
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draw_text('STATS', FONT_DARK, self.screen, self.x + 120, self.y + 10, 36)
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pygame.draw.rect(self.screen, ORANGE, pygame.Rect(self.x, self.y + 65, 340, 3))
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# shields
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shield_blue = pygame.image.load('./resources/textures/shield_blue.png')
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shield_red = pygame.image.load('./resources/textures/shield_red.png')
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self.screen.blit(shield_blue, (self.x + 20, self.y + 80))
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self.screen.blit(shield_red, (self.x + 200, self.y + 80))
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draw_text('VS', FONT_DARK, self.screen, self.x + 150, self.y + 120, 36)
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# HP bars
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#pygame.draw.rect(screen, RED, pygame.Rect(x + 30, y + 210, 100, 15), 0, 4)
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#pygame.draw.rect(screen, RED, pygame.Rect(x + 210, y + 210, 100, 15), 0, 4)
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self.red_team_hp_bar.update()
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self.blue_team_hp_bar.update()
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# texts
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draw_text('Rycerze: 2', FONT_DARK, self.screen, self.x + 35, self.y + 240, 18)
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draw_text('Fortece: 1', FONT_DARK, self.screen, self.x + 35, self.y + 270, 18)
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draw_text('Rycerze: 4', FONT_DARK, self.screen, self.x + 215, self.y + 240, 18)
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draw_text('Fortece: 0', FONT_DARK, self.screen, self.x + 215, self.y + 270, 18)
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# points
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pygame.draw.rect(self.screen, ORANGE, pygame.Rect(self.x, self.y + 390, 340, 3))
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draw_text('PUNKTY: 10', FONT_DARK, self.screen, self.x + 35, self.y + 408, 18, True)
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draw_text('PUNKTY: 10', FONT_DARK, self.screen, self.x + 215, self.y + 408, 18, True)
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