WMICraft/game.py
2022-03-04 20:57:34 +01:00

43 lines
1.1 KiB
Python

import pygame
from glob import glob
from grid import Grid
GAME_TITLE = 'WMICraft'
WINDOW_HEIGHT = 900
WINDOW_WIDTH = 900
GRID_CELL_PADDING = 3
GRID_CELL_WIDTH = 42
GRID_CELL_HEIGHT = 42
ROWS = 20
COLUMNS = 20
FPS_COUNT = 60
GREEN = (0, 255, 0)
class Game:
def __init__(self):
pygame.init()
pygame.display.set_caption(GAME_TITLE)
pygame.display.set_icon(pygame.image.load('resources/icons/sword.png'))
self.screen = pygame.display.set_mode((WINDOW_HEIGHT, WINDOW_WIDTH))
self.clock = pygame.time.Clock()
self.textures = []
for texture_path in glob('resources/textures/*.jpg'):
converted_texture = pygame.image.load(texture_path).convert_alpha()
self.textures.append((texture_path, converted_texture))
def start(self):
running = True
grid = Grid(self.textures)
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
grid.draw(self.screen)
pygame.display.update()
self.clock.tick(FPS_COUNT)
pygame.quit()