WMICraft/common/constants.py

91 lines
1.6 KiB
Python

from enum import Enum
import torchvision.transforms as transforms
import torch
GAME_TITLE = 'WMICraft'
WINDOW_HEIGHT = 800
WINDOW_WIDTH = 1360
FPS_COUNT = 60
TURN_INTERVAL = 300
GRID_CELL_PADDING = 5
GRID_CELL_SIZE = 36
ROWS = 19
COLUMNS = 24
BORDER_WIDTH = 10
BORDER_RADIUS = 5
KNIGHTS_SPAWN_WIDTH = 4
KNIGHTS_SPAWN_HEIGHT = 7
LEFT_KNIGHTS_SPAWN_FIRST_ROW = 6
LEFT_KNIGHTS_SPAWN_FIRST_COL = 0
RIGHT_KNIGHTS_SPAWN_FIRST_ROW = 6
RIGHT_KNIGHTS_SPAWN_FIRST_COL = 20
CASTLE_SPAWN_WIDTH = 6
CASTLE_SPAWN_HEIGHT = 5
CASTLE_SPAWN_FIRST_ROW = 7
CASTLE_SPAWN_FIRST_COL = 9
NBR_OF_WATER = 16
NBR_OF_TREES = 20
NBR_OF_MONSTERS = 2
NBR_OF_SANDS = 35
TILES = [
'grass1.png',
'grass2.png',
'grass3.png',
'grass4.png',
'sand.png',
'water.png',
'grass_with_tree.jpg',
]
class Direction(Enum):
UP = 0
RIGHT = 1
DOWN = 2
LEFT = 3
def right(self):
v = (self.value + 1) % 4
return Direction(v)
def left(self):
v = (self.value - 1) % 4
return Direction(v)
ACTION = {
"rotate_left": -1,
"rotate_right": 1,
"go": 0,
}
# HEALTH_BAR
BAR_ANIMATION_SPEED = 1
BAR_WIDTH_MULTIPLIER = 0.9 # (0;1>
BAR_HEIGHT_MULTIPLIER = 0.1
#NEURAL_NETWORK
learning_rate = 0.001
batch_size = 7
num_epochs = 10
device = torch.device('cuda')
classes = ['grass', 'sand', 'tree', 'water']
setup_photos = transforms.Compose([
transforms.Resize(36),
transforms.CenterCrop(36),
transforms.ToPILImage(),
transforms.ToTensor(),
transforms.Normalize([0.5, 0.5, 0.5], [0.5, 0.5, 0.5])
])
id_to_class = {i: j for i, j in enumerate(classes)}
class_to_id = {value: key for key, value in id_to_class.items()}