724 lines
32 KiB
C++
724 lines
32 KiB
C++
/* Copyright 2017 The OpenXLA Authors.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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==============================================================================*/
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#ifndef XLA_SERVICE_LAYOUT_ASSIGNMENT_H_
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#define XLA_SERVICE_LAYOUT_ASSIGNMENT_H_
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#include <iosfwd>
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#include <map>
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#include <memory>
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#include <set>
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#include <string>
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#include <utility>
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#include <vector>
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#include "absl/container/flat_hash_map.h"
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#include "absl/container/flat_hash_set.h"
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#include "absl/container/inlined_vector.h"
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#include "absl/container/node_hash_map.h"
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#include "xla/hlo/ir/hlo_computation.h"
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#include "xla/hlo/ir/hlo_instruction.h"
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#include "xla/hlo/ir/hlo_module.h"
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#include "xla/layout_util.h"
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#include "xla/service/call_graph.h"
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#include "xla/service/computation_layout.h"
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#include "xla/service/hlo_pass_interface.h"
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#include "xla/service/logical_buffer.h"
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#include "xla/service/tuple_points_to_analysis.h"
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#include "xla/shape_layout.h"
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#include "xla/shape_util.h"
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#include "xla/statusor.h"
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#include "xla/types.h"
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#include "xla/xla_data.pb.h"
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#include "tsl/platform/status.h"
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namespace xla {
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class LayoutAssignment;
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// Abstract base class for layout constraints. These constraint objects are
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// gathered together in LayoutConstraints object.
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class LayoutConstraint {
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public:
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LayoutConstraint(bool mandatory, bool dfs, int64_t priority)
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: mandatory_(mandatory), dfs_(dfs), priority_(priority) {}
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virtual ~LayoutConstraint() = default;
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virtual std::string ToString() const = 0;
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// True if this constraint cannot be overwritten by a different constraint.
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bool mandatory() const { return mandatory_; }
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// When true, propagate in DFS. When false, constraint will propagate in BFS.
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bool dfs() const { return dfs_; }
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// Return the priority of the current constraint. When conflicting constraints
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// are encountered, the higher priority one should win.
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int64_t priority() const { return priority_; }
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bool IsDefaultLayout() const { return priority_ == kDefaultPriority; }
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// The priority of all default layouts when not set explicitly.
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static constexpr int64_t kDefaultPriority = -2;
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// The beginning priority of layout assignment.
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static constexpr int64_t kBeginningPriority = 0;
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// The priority of layout assignment given by the user for entry computation.
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static constexpr int64_t kGivenPriority = 3;
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protected:
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bool mandatory_;
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bool dfs_;
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int64_t priority_;
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};
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std::ostream& operator<<(std::ostream& out, const LayoutConstraint& constraint);
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// Layout constraint on a single LogicalBuffer. This constrains the layout of an
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// array produced by a particular instruction.
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class BufferLayoutConstraint : public LayoutConstraint {
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public:
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BufferLayoutConstraint(const Layout& layout, const LogicalBuffer& buffer,
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bool mandatory, bool dfs, int64_t priority);
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const LogicalBuffer& buffer() const { return *buffer_; }
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const Layout& layout() const { return layout_[0]; }
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bool UpdateLayout(int64_t priority, const Layout& layout, bool mandatory,
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bool dfs, LayoutAssignment* assignment,
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const HloInstruction* from_user = nullptr);
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std::string ToString() const override;
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private:
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absl::InlinedVector<Layout, 2> layout_;
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const LogicalBuffer* buffer_;
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const HloInstruction* from_user_ = nullptr;
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};
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// Constraint on the layout of the operand of an instruction. The constrained
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// shape can be arbitrarily shaped (array or tuple). This is a constraint on the
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// use of a shaped value and is not a hard constraint on the instruction(s)
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// which define the value as copies may be inserted between the definition and
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// use.
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class OperandLayoutConstraint : public LayoutConstraint {
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public:
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OperandLayoutConstraint(const ShapeLayout& shape_layout,
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const HloInstruction* instruction, int64_t operand_no,
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bool mandatory, bool dfs, int64_t priority);
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const ShapeLayout& shape_layout() const { return shape_layout_[0]; }
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const HloInstruction* instruction() const { return instruction_; }
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const int64_t operand_no() const { return operand_no_; }
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const HloInstruction* operand() const {
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return instruction_->operand(operand_no_);
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}
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// Return whether the layout should be allowed to be modified.
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bool UpdateLayout(int64_t priority, const Shape& new_shape, bool mandatory,
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bool dfs, LayoutAssignment* assignment);
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std::string ToString() const override;
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private:
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absl::InlinedVector<ShapeLayout, 2> shape_layout_;
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const HloInstruction* instruction_;
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int64_t operand_no_;
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};
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// Constraint on the layout of a computation interface.
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class ComputationLayoutConstraint : public LayoutConstraint {
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public:
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static constexpr int64_t kDefaultLayoutIsUsed = 0;
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static constexpr int64_t kResultLayoutIsSet = 1;
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static constexpr int64_t kParameterLayoutIsSet = 2;
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static constexpr int64_t kComputationLayoutIsSet = 3;
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explicit ComputationLayoutConstraint(const HloComputation* computation,
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ComputationLayout* computation_layout,
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int64_t priority)
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: LayoutConstraint(/*mandatory=*/true, /*dfs=*/true, priority),
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layout_state_((computation_layout == nullptr)
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? kDefaultLayoutIsUsed
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: kComputationLayoutIsSet),
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computation_layout_(
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(computation_layout == nullptr)
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? ComputationLayout(computation->ComputeProgramShape(),
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/*ignore_layouts=*/false)
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: *computation_layout) {}
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const ComputationLayout& computation_layout() const {
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return computation_layout_;
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}
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void ResetComputationLayout(const ComputationLayout& layout, int64_t priority,
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bool prop_result_layout,
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bool prop_parameter_layout) {
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computation_layout_ = layout;
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priority_ = priority;
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if (prop_result_layout) {
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layout_state_ |= kResultLayoutIsSet;
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}
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if (prop_parameter_layout) {
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layout_state_ |= kParameterLayoutIsSet;
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}
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}
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void ResetResultLayout(const ShapeLayout& shape_layout, int64_t priority) {
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*computation_layout_.mutable_result_layout() = shape_layout;
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layout_state_ |= kResultLayoutIsSet;
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priority_ = priority;
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}
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bool parameter_layout_is_set() const {
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return layout_state_ & kParameterLayoutIsSet;
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}
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bool result_layout_is_set() const {
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return layout_state_ & kResultLayoutIsSet;
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}
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bool default_layout_is_used() const {
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return layout_state_ == kDefaultLayoutIsUsed;
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}
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std::string ToString() const override;
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private:
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// The layout_state_ variable is used to remember whether the layout for
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// the overall computation is explicitly set, whether its result layout is
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// explicitly set, or whether it only stores the default layout of the
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// computation.
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int64_t layout_state_;
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ComputationLayout computation_layout_;
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};
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// Contains constraints on the layout of channels; sends and recvs.
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class ChannelLayoutConstraints {
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public:
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// Construct an empty constraint set.
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ChannelLayoutConstraints() {}
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// Returns true if channel_id has a layout constraint.
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bool IsChannelConstrained(int64_t channel_id) const {
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return constraints_.contains(channel_id);
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}
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// Given `shape`, apply the layout for `channel_id`. `channel_id` must already
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// be constrained.
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Shape LayoutShapeForChannel(Shape shape, int64_t channel_id) const {
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auto it = constraints_.find(channel_id);
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CHECK(it != constraints_.end()) << "Channel " << channel_id;
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*shape.mutable_layout() = it->second;
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return shape;
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}
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// Returns the layout constraint for `channel_id`, which must already be
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// constrained.
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const Layout& LayoutForChannel(int64_t channel_id) const {
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auto it = constraints_.find(channel_id);
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CHECK(it != constraints_.end()) << "Channel " << channel_id;
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return it->second;
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}
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// Adds a new layout constraint for `channel_id`. If a constraint for
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// `channel_id` has been added, this API returns nullptr, otherwise returns
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// the layout which has already been set for the channel.
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const Layout* ConstrainChannel(int64_t channel_id, const Layout& layout) {
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auto it = constraints_.emplace(std::make_pair(channel_id, layout));
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if (it.second) {
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return nullptr;
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}
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return LayoutUtil::Equal(layout, it.first->second) ? nullptr
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: &it.first->second;
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}
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private:
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absl::flat_hash_map<int64_t, Layout> constraints_;
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};
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// HLO pass which assigns layouts to all instructions in the HLO module while
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// satisfying all necessary invariants and minimizing cost.
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class LayoutAssignment : public HloModulePass {
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public:
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// entry_computation_layout is modified to populate a layout for the result in
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// the case that no particular layout is requested.
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//
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// channel_constraints is both an input and output. Any sends or recvs that
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// are present in channel_constraints will be laid out as constrained. Any
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// unconstrained sends or recvs will be laid out as locally optimal and their
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// layout will be added as a constraint to channel_constraints.
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//
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// If channel_constraints is nullptr, no kSend or kRecvs must be contained
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// within any module passed to `Run`.
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explicit LayoutAssignment(
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ComputationLayout* entry_computation_layout,
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ChannelLayoutConstraints* channel_constraints = nullptr,
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bool reverse_computation_order = false);
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~LayoutAssignment() override {}
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const TuplePointsToAnalysis& points_to_analysis() const {
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return *points_to_analysis_;
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}
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absl::string_view name() const override { return "layout-assignment"; }
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// Assign layouts to the given module. Returns whether the module was changed
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// (any layouts were changed).
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using HloPassInterface::Run;
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StatusOr<bool> Run(
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HloModule* module,
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const absl::flat_hash_set<absl::string_view>& execution_threads) override;
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// Class encapsulating the layout constraints of the values in a HLO
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// computation.
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class LayoutConstraints {
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public:
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explicit LayoutConstraints(HloComputation* computation,
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ComputationLayout* computation_layout,
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int64_t priority)
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: computation_(computation),
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computation_constraint_(computation, computation_layout, priority) {}
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~LayoutConstraints() = default;
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const HloComputation* computation() const { return computation_; }
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HloComputation* computation() { return computation_; }
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void ResetOperandConstraints() { operand_constraints_.clear(); }
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const ShapeLayout* OperandLayout(const HloInstruction* instruction,
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int64_t operand_no) const;
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const OperandLayoutConstraint* GetOperandLayoutConstraint(
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const HloInstruction* instruction, int64_t operand_no) const;
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OperandLayoutConstraint* MutableOperandLayoutConstraint(
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const HloInstruction* instruction, int64_t operand_no);
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const ShapeLayout* ResultLayout() const;
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OperandLayoutConstraint* InsertOperandLayoutConstraint(
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const HloInstruction* instruction, int64_t operand_no,
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const OperandLayoutConstraint& constraint);
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Status SetResultLayout(LayoutAssignment* assignment,
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const Shape& shape_with_layout, int64_t priority);
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const ComputationLayout& computation_layout() const {
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return computation_constraint_.computation_layout();
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}
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const ComputationLayoutConstraint& computation_constraint() const {
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return computation_constraint_;
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}
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ComputationLayoutConstraint* mutable_computation_constraint() {
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return &computation_constraint_;
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}
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private:
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// The set of OperandLayoutConstraints applied to the computation.
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using OperandConstraintKey = std::pair<const HloInstruction*, int64_t>;
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std::map<OperandConstraintKey, OperandLayoutConstraint>
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operand_constraints_;
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HloComputation* computation_;
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ComputationLayoutConstraint computation_constraint_;
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};
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// Determines whether an instruction can change layouts. An instruction not
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// being able to change layout means that it requires operands with the same
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// rank as the output to have the same layout as the output.
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static bool InstructionCanChangeLayout(const HloInstruction* instruction);
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const LayoutConstraints& computation_constraints(
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const HloComputation* computation) const {
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return *FindOrDie(computation_layouts_, computation);
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}
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LayoutConstraints& mutable_computation_constraints(
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const HloComputation* computation) {
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return *FindOrDie(computation_layouts_, computation);
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}
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LayoutConstraints* mutable_computation_constraints(
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HloComputation* computation) {
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auto it = computation_layouts_.find(computation);
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LayoutConstraints* constraints = nullptr;
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if (it == computation_layouts_.end()) {
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computation_layouts_.emplace(
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computation,
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constraints = new LayoutConstraints(
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computation, nullptr, LayoutConstraint::kDefaultPriority));
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} else {
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constraints = (*it).second.get();
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}
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return constraints;
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}
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void PushAddedConstraints(const LayoutConstraint* constraint);
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// In case of an array shape returns true iff it is at most rank 1. In case of
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// a tuple shape returns true iff all leaf shapes are at most rank 1.
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static bool IsAtMostRank1(const Shape& shape);
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// Convenience wrapper around SetOperandLayout for setting the layout of a
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// operand using a Layout object. The operand must be array-shaped.
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Status SetArrayOperandLayout(const Layout& layout,
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const HloInstruction* instruction,
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int64_t operand_no, bool mandatory = true,
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bool dfs = true) {
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return SetArrayOperandLayout(layout, instruction, operand_no, mandatory,
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dfs, current_priority_);
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}
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Status SetArrayOperandLayout(const Layout& layout,
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const HloInstruction* instruction,
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int64_t operand_no, bool mandatory, bool dfs,
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int64_t priority);
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// Convenience wrapper around SetBufferLayout. Sets the layouts of all buffers
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// created by the instruction to the layouts in the given shape. The
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// instruction must define every logical buffer in its output.
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// If `allow_alias` is false, the function will check that all output buffers
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// are defined by `instruction`, not aliased to an instruction elsewhere.
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Status SetInstructionLayout(const Shape& shape_with_layout,
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const HloInstruction* instruction,
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bool mandatory = true, bool dfs = true,
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bool allow_alias = false) {
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return SetInstructionLayout(shape_with_layout, instruction, mandatory, dfs,
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allow_alias, current_priority_);
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}
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Status SetInstructionLayout(const Shape& shape_with_layout,
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const HloInstruction* instruction, bool mandatory,
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bool dfs, bool allow_alias, int64_t priority);
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// Set the same given layout across all components of the instruction output.
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// It works the same as the API above if the output is a single array.
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Status SetInstructionLayout(const Layout& layout,
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const HloInstruction* instruction,
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bool mandatory = true, bool dfs = true,
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bool allow_alias = false, int64_t priority = -1);
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// Add a constraint on the layout of a LogicalBuffer, the layout of the
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// operand of the instruction, or the layout of the result of the computation,
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// respectively.
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Status SetBufferLayout(const Layout& layout, const LogicalBuffer& buffer,
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bool mandatory = true, bool dfs = true) {
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return SetBufferLayout(layout, buffer, mandatory, dfs, current_priority_);
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}
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Status SetBufferLayout(const Layout& layout, const LogicalBuffer& buffer,
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bool mandatory, bool dfs, int64_t priority,
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const HloInstruction* from_user = nullptr);
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Status SetOperandLayout(const Shape& shape_with_layout,
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const HloInstruction* instruction, int64_t operand_no,
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bool mandatory = true, bool dfs = true) {
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return SetOperandLayout(shape_with_layout, instruction, operand_no,
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mandatory, dfs, current_priority_);
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}
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Status SetOperandLayout(const Shape& shape_with_layout,
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const HloInstruction* instruction, int64_t operand_no,
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bool mandatory, bool dfs, int64_t priority);
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bool reverse_computation_order() const { return reverse_computation_order_; }
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ComputationLayout& saved_entry_computation_layout() {
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return saved_entry_computation_layout_;
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}
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virtual bool NegotiateLayout(const HloInstruction* instruction,
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const Layout& new_layout,
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const Layout& existing_layout,
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const HloInstruction* from_user,
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const HloInstruction* orig_user) {
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return false;
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}
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virtual bool NegotiateOperandLayout(const HloInstruction* instruction,
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int64_t operand_no,
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const Layout& new_layout,
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const Layout& existing_layout) {
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return false;
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}
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// Should be made consistent with the ChooseOperandLayoutFromOutputLayout
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// except that a boolean instead of concrete layout is returned.
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virtual bool OperandLayoutAlwaysPropagateForward(const HloInstruction* user);
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// Controls when all operands of user must have the same layout.
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virtual bool OperandLayoutAlwaysPropagateToSiblings(
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const HloInstruction* user);
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// Controls when all operands of user must have the same layout as the output.
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virtual bool OutputLayoutAlwaysPropagateToOperands(
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const HloInstruction* user);
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// Whether to propagate the reduction layout to the operand by preserving the
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// same relative order of the dimensions that are kept, and making the
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// reduction dims the most minor dimensions.
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virtual bool PropagateReductionLayoutToOperand(const HloInstruction* user) {
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return false;
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}
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protected:
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// These methods, invoked by PropagateConstraints, propagate a layout
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// constraint to its neighbors (i.e. operands and users) in order to minimize
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// the cost of the instructions being constrainted on. New constraints are
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// added to the given constraint set.
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//
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// Backends can override these methods with backend-specific propagation
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// rules.
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virtual Status PropagateBufferConstraint(
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const BufferLayoutConstraint& buffer_constraint,
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LayoutConstraints* constraints);
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virtual Status PropagateOperandConstraint(
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const OperandLayoutConstraint& operand_constraint,
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LayoutConstraints* constraints);
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virtual Status PropagateResultConstraint(
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const ComputationLayoutConstraint& layout_constraint,
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LayoutConstraints* constraints);
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virtual Layout GetUnconstrainedLayout(const LogicalBuffer& buffer) {
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return LayoutUtil::GetDefaultLayoutForShape(buffer.shape());
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}
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// Called after layouts of an instruction have been finalized to allow
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// subclasses to check for platform specific assumptions.
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virtual Status Verify(const HloInstruction* instruction) {
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return OkStatus();
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}
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Status PropagateUnconstraintedBuffers(LayoutConstraints* constraints);
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const BufferLayoutConstraint* GetBufferLayoutConstraint(
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const LogicalBuffer& buffer) const;
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StatusOr<const BufferLayoutConstraint*> GetInstructionBufferLayoutConstraint(
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const HloInstruction* instruction) const;
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// Find a bufferset in the bufferset cache. This is useful since we can
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// currently create the flattened buffer set for the same instruction many
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// times, which is often slow.
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PointsToSet::BufferSet* GetBufferSet(const HloInstruction* instruction) const;
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// Similar to above, but returns true only if all buffers associated with that
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// operand are forwarded.
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bool AllOperandBuffersForwarded(const HloInstruction* instruction,
|
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int64_t operand_no) const;
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// Returns true if any buffer in the given operand is forwarded to the output
|
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// of the given instruction. For example, the Tuple instruction forwards the
|
|
// buffers of its operands and would return true for each of its operands.
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bool AnyOperandBufferForwarded(const HloInstruction* instruction,
|
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int64_t operand_no) const;
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StatusOr<Layout> InferArrayLayout(const HloInstruction* instruction,
|
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const ShapeIndex& index);
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|
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// Propagates a buffer layout constraint into the operands that use it.
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Status PropagateBufferConstraintToUses(
|
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const BufferLayoutConstraint& buffer_constraint,
|
|
LayoutConstraints* constraints);
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|
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// Propagates a layout constraint on the use of the result of the given
|
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// instruction to the definitions of the LogicalBuffers which make up the
|
|
// result.
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Status PropagateUseConstraintToDefs(const ShapeLayout& shape_layout,
|
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const HloInstruction* instruction,
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LayoutConstraints* constraints,
|
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int64_t priority,
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const HloInstruction* user = nullptr);
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|
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// Chooses a layout of operand `operand_no` of `instruction` that minimizes
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|
// the cost of `instruction`. `output_layout` is the layout of `instruction`.
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// Returns null if it can't decide the best layout.
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// Precondition: `instruction` and the operand are array-shaped.
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virtual std::unique_ptr<Layout> ChooseOperandLayoutFromOutputLayout(
|
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const Layout& output_layout, const HloInstruction* instruction,
|
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int64_t operand_no);
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// Given the layout of `user`'s `operand_no`-th operand, chooses a layout of
|
|
// `user` that minimizes its cost on that operand. Returns null if it can't
|
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// decide the best layout.
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// Precondition: `user` and the operand are array-shaped.
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virtual std::unique_ptr<Layout> ChooseOutputLayoutFromOperandLayout(
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const Layout& operand_layout, const HloInstruction* user,
|
|
int64_t operand_no);
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|
|
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// Convenient wrapper for InstructionCanChangeLayout which can be overridden
|
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// in subclasses.
|
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virtual bool InstructionCanChangeLayoutInstance(
|
|
const HloInstruction* instruction);
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|
|
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private:
|
|
// Initializes the layout assignment object for a new Run() call.
|
|
Status Init(HloModule* module);
|
|
|
|
// Adds constraints which must be satisfied for correctness on all
|
|
// backends. Called once prior to propagating constraints.
|
|
Status AddMandatoryConstraints(ChannelLayoutConstraints* channel_constraints,
|
|
LayoutConstraints* constraints);
|
|
|
|
// Return a vector containing the constraints which have been added to the
|
|
// LayoutConstraints object since the construction of the object or since the
|
|
// last time ConsumeAddedConstraints() has been called. This is used to
|
|
// identify newly added constraints when propagating layouts.
|
|
std::vector<const LayoutConstraint*> ConsumeAddedConstraints() {
|
|
std::vector<const LayoutConstraint*> ret_vec(std::move(added_constraints_));
|
|
added_constraints_.clear();
|
|
return ret_vec;
|
|
}
|
|
void ClearAddedConstraints() { added_constraints_.clear(); }
|
|
|
|
// This method can be overridden to add backend-specific constraints to the
|
|
// layout of the instructions of a computation. This method is called after
|
|
// all mandatory constraints have been added via AddMandatoryConstraints
|
|
// and before propagating constraints.
|
|
virtual Status AddBackendConstraints(LayoutConstraints* constraints) {
|
|
return OkStatus();
|
|
}
|
|
|
|
// Construct constraints and assign layouts to all instructions in the
|
|
// computation satisfying the given ComputationLayout, if not nullptr.
|
|
// Otherwise the ComputationLayout will be calculated by propagating the
|
|
// computation instruction constraints.
|
|
// Layouts constraints are added, then propagated until all LogicalBuffers in
|
|
// the computation are constrained.
|
|
Status RunOnComputation(LayoutConstraints* constraints,
|
|
ChannelLayoutConstraints* channel_constraints);
|
|
|
|
// Assign layouts to the instructions of a computation which satisfy the given
|
|
// layout constraints. Copies may be added to satisfy the constraints. The
|
|
// given LayoutConstraints must have layout constraints every logical buffer
|
|
// in the computation.
|
|
Status AssignLayouts(LayoutConstraints& constraints);
|
|
|
|
// Propagates layout constraints from a set of initial constraints in order to
|
|
// minimize the local cost of the computation. This propagation is *not*
|
|
// required for correctness.
|
|
Status PropagateConstraints(LayoutConstraints* constraints);
|
|
|
|
Status PropagateBufferConstraintToOperands(
|
|
const BufferLayoutConstraint& buffer_constraint,
|
|
LayoutConstraints* constraints);
|
|
|
|
// Check that all layouts in the module have been set and satisfy all
|
|
// necessary conditions.
|
|
Status CheckLayouts(
|
|
HloModule* module,
|
|
const absl::flat_hash_set<absl::string_view>& execution_threads);
|
|
|
|
// Computes the ComputationLayout of the given constraints based of the
|
|
// layouts assigned to parameters and root instruction. Also propagate
|
|
// constraints to computation nested inside.
|
|
Status CalculateComputationLayout(LayoutConstraints* constraints);
|
|
|
|
// Clears all the layouts which can be cleared within a computation.
|
|
Status ClearComputationLayouts(HloComputation* computation);
|
|
|
|
// Clears the side effects of a previous pass, like added copy instructions.
|
|
Status ClearPreviousPassSideEffects(
|
|
HloModule* module,
|
|
const absl::flat_hash_set<absl::string_view>& execution_threads);
|
|
|
|
// Propagates the layouts computed by the layout assignment pass on the given
|
|
// computation, to the computation layout passed in to this API.
|
|
// This API propagates missing layout, and also checks that the caller
|
|
// specified have been respected, by comparing those with the parameters and
|
|
// root computation instruction.
|
|
Status PropagateComputationLayouts(HloComputation* computation,
|
|
ComputationLayout* computation_layout);
|
|
|
|
// The pointer to the ComputationLayout passed as constructor parameter.
|
|
ComputationLayout* entry_computation_layout_;
|
|
|
|
// A copy of entry_computation_layout_ used to reset it to the initial values
|
|
// during the multiple passes done by the layout assignment operation.
|
|
ComputationLayout saved_entry_computation_layout_;
|
|
// If set true, reverse the computation traversal order when assigning layout.
|
|
bool reverse_computation_order_;
|
|
|
|
protected:
|
|
static constexpr int64_t kNumberOfPropagationRounds = 2;
|
|
// Sets up the copy instruction according to the characteristic (sharding,
|
|
// metadata, ...) of the reference instruction. The index argument is used
|
|
// when the instruction is a tuple, and in such case the index represents
|
|
// the location from where the copy instruction was created from.
|
|
// If the index is empty, the whole sharding will be propagated, even in case
|
|
// the instruction has a tuple sharding.
|
|
static void SetupCopiedInstruction(const HloInstruction& instruction,
|
|
HloInstruction* copy,
|
|
const ShapeIndex& index);
|
|
|
|
// Creates and returns a copy of the given instruction with a different
|
|
// layout. Tuple-shaped instructions will be deep-copied, and the last Tuple
|
|
// instruction producing the copy is returned.
|
|
StatusOr<HloInstruction*> CreateCopyWithNewLayout(
|
|
const Shape& shape_with_layout, HloInstruction* instruction);
|
|
|
|
// Creates a copy of the given operand if the operand's layout does not match
|
|
// the given layout. This copy replaces the use in the given instruction.
|
|
// Tuple operands will be deep-copied.
|
|
virtual Status CopyOperandIfLayoutsDiffer(const ShapeLayout& operand_layout,
|
|
HloInstruction* instruction,
|
|
int64_t operand_no);
|
|
|
|
// Registers a copy instruction added by the layout assignment pass.
|
|
void RegisterAddedCopy(HloInstruction* copy) {
|
|
CHECK_EQ(copy->opcode(), HloOpcode::kCopy);
|
|
added_copies_.insert(copy);
|
|
}
|
|
|
|
// Adds a copy for the operand of an instruction, unless such operand is
|
|
// already a copy, and has a single user (which is forcibly the instruction
|
|
// itself).
|
|
Status AddCopyForOperand(HloInstruction* instruction, int64_t operand_number);
|
|
|
|
// Apply the channel layout constraints by populating the channel_constraints
|
|
// data structure passed in at constructor time. Eventually adds copies in
|
|
// case two ends of a channel ended up with a different leyout.
|
|
Status ConstrainChannelLayouts(HloComputation* computation,
|
|
ChannelLayoutConstraints* channel_constraints);
|
|
|
|
// Resets the input ChannelLayoutConstraints to the original copy received
|
|
// from the constructor input.
|
|
void ResetChannelConstraints() {
|
|
if (channel_layout_constraints_ != nullptr) {
|
|
*channel_layout_constraints_ = channel_constraints_;
|
|
}
|
|
}
|
|
|
|
// Adds constraints related to host Send/Recv instructions.
|
|
Status BuildHostChannelConstraints(HloComputation* computation);
|
|
|
|
// Module points to analysis that can be updated for cloned computations.
|
|
std::unique_ptr<TuplePointsToAnalysis> points_to_analysis_;
|
|
|
|
// The set of HLO instructions which lacked any layout constraint, thus
|
|
// receiving propagated default layouts.
|
|
absl::flat_hash_set<const HloInstruction*> unconstrained_layout_instructions_;
|
|
|
|
HloPredicate instruction_can_change_layout_func_;
|
|
|
|
// CallGraph of the module, used to track callsites of each computation.
|
|
std::unique_ptr<CallGraph> call_graph_;
|
|
|
|
std::string ToString(const LayoutConstraints& constraints) const;
|
|
|
|
int64_t current_priority() const { return current_priority_; }
|
|
|
|
private:
|
|
// Map containing the layouts of all computations assigned so
|
|
// far. Computations are handled in a topological sort where computations are
|
|
// handled before their caller instructions so the layouts of caller
|
|
// instructions can be set to match the computation.
|
|
absl::flat_hash_map<const HloComputation*, std::unique_ptr<LayoutConstraints>>
|
|
computation_layouts_;
|
|
|
|
// Map from branch computations to the result layout they should apply.
|
|
absl::flat_hash_map<HloComputation*, ComputationLayout> conditional_mismatch_;
|
|
|
|
// Every copy added to the module by the layout assignment pass is registered
|
|
// here.
|
|
absl::flat_hash_set<HloInstruction*> added_copies_;
|
|
|
|
// The pointer to the channel layout constraints passed in with the
|
|
// constructor. If not nullptr, this is an input/output argument.
|
|
ChannelLayoutConstraints* channel_layout_constraints_ = nullptr;
|
|
|
|
// A copy of the input layout constraints used to reset the above pointer in
|
|
// case we have to undo operations due to the multiple passes over the
|
|
// computations/instructions.
|
|
ChannelLayoutConstraints channel_constraints_;
|
|
|
|
// Layout constraints for send/recv instructions which communicate with the
|
|
// host.
|
|
ChannelLayoutConstraints host_channel_constraints_;
|
|
|
|
// Array-shaped buffers which have not yet been constrained.
|
|
std::set<LogicalBuffer::Id> unconstrained_buffer_ids_;
|
|
|
|
mutable absl::flat_hash_map<const HloInstruction*,
|
|
std::unique_ptr<PointsToSet::BufferSet>>
|
|
buffer_sets_cache_;
|
|
|
|
// The set of BufferLayoutConstraints applied to the computation.
|
|
absl::node_hash_map<const LogicalBuffer*, BufferLayoutConstraint>
|
|
buffer_constraints_;
|
|
|
|
// A vector which holds constraints as they are added. Can be cleared with
|
|
// ClearAddedConstraints.
|
|
std::vector<const LayoutConstraint*> added_constraints_;
|
|
int64_t current_priority_ = LayoutConstraint::kBeginningPriority;
|
|
};
|
|
|
|
} // namespace xla
|
|
|
|
#endif // XLA_SERVICE_LAYOUT_ASSIGNMENT_H_
|