4175 lines
208 KiB
C++
4175 lines
208 KiB
C++
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// dear imgui, v1.89.6
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// (drawing and font code)
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/*
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Index of this file:
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// [SECTION] STB libraries implementation
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// [SECTION] Style functions
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// [SECTION] ImDrawList
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// [SECTION] ImDrawListSplitter
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// [SECTION] ImDrawData
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// [SECTION] Helpers ShadeVertsXXX functions
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// [SECTION] ImFontConfig
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// [SECTION] ImFontAtlas
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// [SECTION] ImFontAtlas glyph ranges helpers
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// [SECTION] ImFontGlyphRangesBuilder
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// [SECTION] ImFont
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// [SECTION] ImGui Internal Render Helpers
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// [SECTION] Decompression code
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// [SECTION] Default font data (ProggyClean.ttf)
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*/
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#if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS)
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#define _CRT_SECURE_NO_WARNINGS
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#endif
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#ifndef IMGUI_DEFINE_MATH_OPERATORS
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#define IMGUI_DEFINE_MATH_OPERATORS
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#endif
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#include "imgui.h"
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#ifndef IMGUI_DISABLE
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#include "imgui_internal.h"
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#ifdef IMGUI_ENABLE_FREETYPE
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#include "misc/freetype/imgui_freetype.h"
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#endif
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#include <stdio.h> // vsnprintf, sscanf, printf
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// Visual Studio warnings
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#ifdef _MSC_VER
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#pragma warning (disable: 4127) // condition expression is constant
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#pragma warning (disable: 4505) // unreferenced local function has been removed (stb stuff)
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#pragma warning (disable: 4996) // 'This function or variable may be unsafe': strcpy, strdup, sprintf, vsnprintf, sscanf, fopen
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#pragma warning (disable: 26451) // [Static Analyzer] Arithmetic overflow : Using operator 'xxx' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator 'xxx' to avoid overflow(io.2).
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#pragma warning (disable: 26812) // [Static Analyzer] The enum type 'xxx' is unscoped. Prefer 'enum class' over 'enum' (Enum.3). [MSVC Static Analyzer)
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#endif
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// Clang/GCC warnings with -Weverything
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#if defined(__clang__)
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#if __has_warning("-Wunknown-warning-option")
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#pragma clang diagnostic ignored "-Wunknown-warning-option" // warning: unknown warning group 'xxx' // not all warnings are known by all Clang versions and they tend to be rename-happy.. so ignoring warnings triggers new warnings on some configuration. Great!
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#endif
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#pragma clang diagnostic ignored "-Wunknown-pragmas" // warning: unknown warning group 'xxx'
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#pragma clang diagnostic ignored "-Wold-style-cast" // warning: use of old-style cast // yes, they are more terse.
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#pragma clang diagnostic ignored "-Wfloat-equal" // warning: comparing floating point with == or != is unsafe // storing and comparing against same constants ok.
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#pragma clang diagnostic ignored "-Wglobal-constructors" // warning: declaration requires a global destructor // similar to above, not sure what the exact difference is.
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#pragma clang diagnostic ignored "-Wsign-conversion" // warning: implicit conversion changes signedness
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#pragma clang diagnostic ignored "-Wzero-as-null-pointer-constant" // warning: zero as null pointer constant // some standard header variations use #define NULL 0
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#pragma clang diagnostic ignored "-Wcomma" // warning: possible misuse of comma operator here
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#pragma clang diagnostic ignored "-Wreserved-id-macro" // warning: macro name is a reserved identifier
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#pragma clang diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function // using printf() is a misery with this as C++ va_arg ellipsis changes float to double.
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#pragma clang diagnostic ignored "-Wimplicit-int-float-conversion" // warning: implicit conversion from 'xxx' to 'float' may lose precision
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#elif defined(__GNUC__)
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#pragma GCC diagnostic ignored "-Wpragmas" // warning: unknown option after '#pragma GCC diagnostic' kind
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#pragma GCC diagnostic ignored "-Wunused-function" // warning: 'xxxx' defined but not used
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#pragma GCC diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function
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#pragma GCC diagnostic ignored "-Wconversion" // warning: conversion to 'xxxx' from 'xxxx' may alter its value
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#pragma GCC diagnostic ignored "-Wstack-protector" // warning: stack protector not protecting local variables: variable length buffer
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#pragma GCC diagnostic ignored "-Wclass-memaccess" // [__GNUC__ >= 8] warning: 'memset/memcpy' clearing/writing an object of type 'xxxx' with no trivial copy-assignment; use assignment or value-initialization instead
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#endif
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//-------------------------------------------------------------------------
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// [SECTION] STB libraries implementation (for stb_truetype and stb_rect_pack)
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//-------------------------------------------------------------------------
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// Compile time options:
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//#define IMGUI_STB_NAMESPACE ImStb
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//#define IMGUI_STB_TRUETYPE_FILENAME "my_folder/stb_truetype.h"
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//#define IMGUI_STB_RECT_PACK_FILENAME "my_folder/stb_rect_pack.h"
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//#define IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION
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//#define IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION
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#ifdef IMGUI_STB_NAMESPACE
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namespace IMGUI_STB_NAMESPACE
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{
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#endif
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#ifdef _MSC_VER
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#pragma warning (push)
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#pragma warning (disable: 4456) // declaration of 'xx' hides previous local declaration
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#pragma warning (disable: 6011) // (stb_rectpack) Dereferencing NULL pointer 'cur->next'.
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#pragma warning (disable: 6385) // (stb_truetype) Reading invalid data from 'buffer': the readable size is '_Old_3`kernel_width' bytes, but '3' bytes may be read.
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#pragma warning (disable: 28182) // (stb_rectpack) Dereferencing NULL pointer. 'cur' contains the same NULL value as 'cur->next' did.
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#endif
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#if defined(__clang__)
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#pragma clang diagnostic push
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#pragma clang diagnostic ignored "-Wunused-function"
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#pragma clang diagnostic ignored "-Wmissing-prototypes"
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#pragma clang diagnostic ignored "-Wimplicit-fallthrough"
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#pragma clang diagnostic ignored "-Wcast-qual" // warning: cast from 'const xxxx *' to 'xxx *' drops const qualifier
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#endif
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#if defined(__GNUC__)
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#pragma GCC diagnostic push
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#pragma GCC diagnostic ignored "-Wtype-limits" // warning: comparison is always true due to limited range of data type [-Wtype-limits]
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#pragma GCC diagnostic ignored "-Wcast-qual" // warning: cast from type 'const xxxx *' to type 'xxxx *' casts away qualifiers
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#endif
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#ifndef STB_RECT_PACK_IMPLEMENTATION // in case the user already have an implementation in the _same_ compilation unit (e.g. unity builds)
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#ifndef IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION // in case the user already have an implementation in another compilation unit
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#define STBRP_STATIC
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#define STBRP_ASSERT(x) do { IM_ASSERT(x); } while (0)
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#define STBRP_SORT ImQsort
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#define STB_RECT_PACK_IMPLEMENTATION
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#endif
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#ifdef IMGUI_STB_RECT_PACK_FILENAME
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#include IMGUI_STB_RECT_PACK_FILENAME
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#else
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#include "imstb_rectpack.h"
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#endif
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#endif
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#ifdef IMGUI_ENABLE_STB_TRUETYPE
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#ifndef STB_TRUETYPE_IMPLEMENTATION // in case the user already have an implementation in the _same_ compilation unit (e.g. unity builds)
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#ifndef IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION // in case the user already have an implementation in another compilation unit
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#define STBTT_malloc(x,u) ((void)(u), IM_ALLOC(x))
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#define STBTT_free(x,u) ((void)(u), IM_FREE(x))
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#define STBTT_assert(x) do { IM_ASSERT(x); } while(0)
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#define STBTT_fmod(x,y) ImFmod(x,y)
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#define STBTT_sqrt(x) ImSqrt(x)
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#define STBTT_pow(x,y) ImPow(x,y)
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#define STBTT_fabs(x) ImFabs(x)
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#define STBTT_ifloor(x) ((int)ImFloorSigned(x))
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#define STBTT_iceil(x) ((int)ImCeil(x))
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#define STBTT_STATIC
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#define STB_TRUETYPE_IMPLEMENTATION
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#else
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#define STBTT_DEF extern
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#endif
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#ifdef IMGUI_STB_TRUETYPE_FILENAME
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#include IMGUI_STB_TRUETYPE_FILENAME
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#else
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#include "imstb_truetype.h"
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#endif
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#endif
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#endif // IMGUI_ENABLE_STB_TRUETYPE
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#if defined(__GNUC__)
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#pragma GCC diagnostic pop
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#endif
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#if defined(__clang__)
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#pragma clang diagnostic pop
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#endif
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#if defined(_MSC_VER)
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#pragma warning (pop)
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#endif
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#ifdef IMGUI_STB_NAMESPACE
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} // namespace ImStb
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using namespace IMGUI_STB_NAMESPACE;
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#endif
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//-----------------------------------------------------------------------------
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// [SECTION] Style functions
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//-----------------------------------------------------------------------------
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void ImGui::StyleColorsDark(ImGuiStyle* dst)
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{
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ImGuiStyle* style = dst ? dst : &ImGui::GetStyle();
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ImVec4* colors = style->Colors;
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colors[ImGuiCol_Text] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
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colors[ImGuiCol_TextDisabled] = ImVec4(0.50f, 0.50f, 0.50f, 1.00f);
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colors[ImGuiCol_WindowBg] = ImVec4(0.06f, 0.06f, 0.06f, 0.94f);
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colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
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colors[ImGuiCol_PopupBg] = ImVec4(0.08f, 0.08f, 0.08f, 0.94f);
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colors[ImGuiCol_Border] = ImVec4(0.43f, 0.43f, 0.50f, 0.50f);
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colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
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colors[ImGuiCol_FrameBg] = ImVec4(0.16f, 0.29f, 0.48f, 0.54f);
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colors[ImGuiCol_FrameBgHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
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colors[ImGuiCol_FrameBgActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
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colors[ImGuiCol_TitleBg] = ImVec4(0.04f, 0.04f, 0.04f, 1.00f);
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colors[ImGuiCol_TitleBgActive] = ImVec4(0.16f, 0.29f, 0.48f, 1.00f);
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colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.00f, 0.00f, 0.00f, 0.51f);
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colors[ImGuiCol_MenuBarBg] = ImVec4(0.14f, 0.14f, 0.14f, 1.00f);
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colors[ImGuiCol_ScrollbarBg] = ImVec4(0.02f, 0.02f, 0.02f, 0.53f);
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colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.31f, 0.31f, 0.31f, 1.00f);
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colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.41f, 0.41f, 0.41f, 1.00f);
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colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.51f, 0.51f, 0.51f, 1.00f);
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colors[ImGuiCol_CheckMark] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
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colors[ImGuiCol_SliderGrab] = ImVec4(0.24f, 0.52f, 0.88f, 1.00f);
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colors[ImGuiCol_SliderGrabActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
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colors[ImGuiCol_Button] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
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colors[ImGuiCol_ButtonHovered] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
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colors[ImGuiCol_ButtonActive] = ImVec4(0.06f, 0.53f, 0.98f, 1.00f);
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colors[ImGuiCol_Header] = ImVec4(0.26f, 0.59f, 0.98f, 0.31f);
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colors[ImGuiCol_HeaderHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.80f);
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colors[ImGuiCol_HeaderActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
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colors[ImGuiCol_Separator] = colors[ImGuiCol_Border];
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colors[ImGuiCol_SeparatorHovered] = ImVec4(0.10f, 0.40f, 0.75f, 0.78f);
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colors[ImGuiCol_SeparatorActive] = ImVec4(0.10f, 0.40f, 0.75f, 1.00f);
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colors[ImGuiCol_ResizeGrip] = ImVec4(0.26f, 0.59f, 0.98f, 0.20f);
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colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
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colors[ImGuiCol_ResizeGripActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.95f);
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colors[ImGuiCol_Tab] = ImLerp(colors[ImGuiCol_Header], colors[ImGuiCol_TitleBgActive], 0.80f);
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colors[ImGuiCol_TabHovered] = colors[ImGuiCol_HeaderHovered];
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colors[ImGuiCol_TabActive] = ImLerp(colors[ImGuiCol_HeaderActive], colors[ImGuiCol_TitleBgActive], 0.60f);
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colors[ImGuiCol_TabUnfocused] = ImLerp(colors[ImGuiCol_Tab], colors[ImGuiCol_TitleBg], 0.80f);
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colors[ImGuiCol_TabUnfocusedActive] = ImLerp(colors[ImGuiCol_TabActive], colors[ImGuiCol_TitleBg], 0.40f);
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colors[ImGuiCol_PlotLines] = ImVec4(0.61f, 0.61f, 0.61f, 1.00f);
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colors[ImGuiCol_PlotLinesHovered] = ImVec4(1.00f, 0.43f, 0.35f, 1.00f);
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colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
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colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.60f, 0.00f, 1.00f);
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colors[ImGuiCol_TableHeaderBg] = ImVec4(0.19f, 0.19f, 0.20f, 1.00f);
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colors[ImGuiCol_TableBorderStrong] = ImVec4(0.31f, 0.31f, 0.35f, 1.00f); // Prefer using Alpha=1.0 here
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colors[ImGuiCol_TableBorderLight] = ImVec4(0.23f, 0.23f, 0.25f, 1.00f); // Prefer using Alpha=1.0 here
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colors[ImGuiCol_TableRowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
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colors[ImGuiCol_TableRowBgAlt] = ImVec4(1.00f, 1.00f, 1.00f, 0.06f);
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colors[ImGuiCol_TextSelectedBg] = ImVec4(0.26f, 0.59f, 0.98f, 0.35f);
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colors[ImGuiCol_DragDropTarget] = ImVec4(1.00f, 1.00f, 0.00f, 0.90f);
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colors[ImGuiCol_NavHighlight] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
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colors[ImGuiCol_NavWindowingHighlight] = ImVec4(1.00f, 1.00f, 1.00f, 0.70f);
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colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.20f);
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colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.35f);
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}
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void ImGui::StyleColorsClassic(ImGuiStyle* dst)
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{
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ImGuiStyle* style = dst ? dst : &ImGui::GetStyle();
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ImVec4* colors = style->Colors;
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colors[ImGuiCol_Text] = ImVec4(0.90f, 0.90f, 0.90f, 1.00f);
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colors[ImGuiCol_TextDisabled] = ImVec4(0.60f, 0.60f, 0.60f, 1.00f);
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colors[ImGuiCol_WindowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.85f);
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colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
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colors[ImGuiCol_PopupBg] = ImVec4(0.11f, 0.11f, 0.14f, 0.92f);
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colors[ImGuiCol_Border] = ImVec4(0.50f, 0.50f, 0.50f, 0.50f);
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colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
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colors[ImGuiCol_FrameBg] = ImVec4(0.43f, 0.43f, 0.43f, 0.39f);
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colors[ImGuiCol_FrameBgHovered] = ImVec4(0.47f, 0.47f, 0.69f, 0.40f);
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colors[ImGuiCol_FrameBgActive] = ImVec4(0.42f, 0.41f, 0.64f, 0.69f);
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colors[ImGuiCol_TitleBg] = ImVec4(0.27f, 0.27f, 0.54f, 0.83f);
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colors[ImGuiCol_TitleBgActive] = ImVec4(0.32f, 0.32f, 0.63f, 0.87f);
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colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.40f, 0.40f, 0.80f, 0.20f);
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colors[ImGuiCol_MenuBarBg] = ImVec4(0.40f, 0.40f, 0.55f, 0.80f);
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colors[ImGuiCol_ScrollbarBg] = ImVec4(0.20f, 0.25f, 0.30f, 0.60f);
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colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.40f, 0.40f, 0.80f, 0.30f);
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colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.40f, 0.40f, 0.80f, 0.40f);
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colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.41f, 0.39f, 0.80f, 0.60f);
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colors[ImGuiCol_CheckMark] = ImVec4(0.90f, 0.90f, 0.90f, 0.50f);
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colors[ImGuiCol_SliderGrab] = ImVec4(1.00f, 1.00f, 1.00f, 0.30f);
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colors[ImGuiCol_SliderGrabActive] = ImVec4(0.41f, 0.39f, 0.80f, 0.60f);
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colors[ImGuiCol_Button] = ImVec4(0.35f, 0.40f, 0.61f, 0.62f);
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colors[ImGuiCol_ButtonHovered] = ImVec4(0.40f, 0.48f, 0.71f, 0.79f);
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colors[ImGuiCol_ButtonActive] = ImVec4(0.46f, 0.54f, 0.80f, 1.00f);
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colors[ImGuiCol_Header] = ImVec4(0.40f, 0.40f, 0.90f, 0.45f);
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colors[ImGuiCol_HeaderHovered] = ImVec4(0.45f, 0.45f, 0.90f, 0.80f);
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colors[ImGuiCol_HeaderActive] = ImVec4(0.53f, 0.53f, 0.87f, 0.80f);
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colors[ImGuiCol_Separator] = ImVec4(0.50f, 0.50f, 0.50f, 0.60f);
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colors[ImGuiCol_SeparatorHovered] = ImVec4(0.60f, 0.60f, 0.70f, 1.00f);
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colors[ImGuiCol_SeparatorActive] = ImVec4(0.70f, 0.70f, 0.90f, 1.00f);
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colors[ImGuiCol_ResizeGrip] = ImVec4(1.00f, 1.00f, 1.00f, 0.10f);
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||
|
colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.78f, 0.82f, 1.00f, 0.60f);
|
||
|
colors[ImGuiCol_ResizeGripActive] = ImVec4(0.78f, 0.82f, 1.00f, 0.90f);
|
||
|
colors[ImGuiCol_Tab] = ImLerp(colors[ImGuiCol_Header], colors[ImGuiCol_TitleBgActive], 0.80f);
|
||
|
colors[ImGuiCol_TabHovered] = colors[ImGuiCol_HeaderHovered];
|
||
|
colors[ImGuiCol_TabActive] = ImLerp(colors[ImGuiCol_HeaderActive], colors[ImGuiCol_TitleBgActive], 0.60f);
|
||
|
colors[ImGuiCol_TabUnfocused] = ImLerp(colors[ImGuiCol_Tab], colors[ImGuiCol_TitleBg], 0.80f);
|
||
|
colors[ImGuiCol_TabUnfocusedActive] = ImLerp(colors[ImGuiCol_TabActive], colors[ImGuiCol_TitleBg], 0.40f);
|
||
|
colors[ImGuiCol_PlotLines] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
|
||
|
colors[ImGuiCol_PlotLinesHovered] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
|
||
|
colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
|
||
|
colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.60f, 0.00f, 1.00f);
|
||
|
colors[ImGuiCol_TableHeaderBg] = ImVec4(0.27f, 0.27f, 0.38f, 1.00f);
|
||
|
colors[ImGuiCol_TableBorderStrong] = ImVec4(0.31f, 0.31f, 0.45f, 1.00f); // Prefer using Alpha=1.0 here
|
||
|
colors[ImGuiCol_TableBorderLight] = ImVec4(0.26f, 0.26f, 0.28f, 1.00f); // Prefer using Alpha=1.0 here
|
||
|
colors[ImGuiCol_TableRowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
|
||
|
colors[ImGuiCol_TableRowBgAlt] = ImVec4(1.00f, 1.00f, 1.00f, 0.07f);
|
||
|
colors[ImGuiCol_TextSelectedBg] = ImVec4(0.00f, 0.00f, 1.00f, 0.35f);
|
||
|
colors[ImGuiCol_DragDropTarget] = ImVec4(1.00f, 1.00f, 0.00f, 0.90f);
|
||
|
colors[ImGuiCol_NavHighlight] = colors[ImGuiCol_HeaderHovered];
|
||
|
colors[ImGuiCol_NavWindowingHighlight] = ImVec4(1.00f, 1.00f, 1.00f, 0.70f);
|
||
|
colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.20f);
|
||
|
colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.20f, 0.20f, 0.20f, 0.35f);
|
||
|
}
|
||
|
|
||
|
// Those light colors are better suited with a thicker font than the default one + FrameBorder
|
||
|
void ImGui::StyleColorsLight(ImGuiStyle* dst)
|
||
|
{
|
||
|
ImGuiStyle* style = dst ? dst : &ImGui::GetStyle();
|
||
|
ImVec4* colors = style->Colors;
|
||
|
|
||
|
colors[ImGuiCol_Text] = ImVec4(0.00f, 0.00f, 0.00f, 1.00f);
|
||
|
colors[ImGuiCol_TextDisabled] = ImVec4(0.60f, 0.60f, 0.60f, 1.00f);
|
||
|
colors[ImGuiCol_WindowBg] = ImVec4(0.94f, 0.94f, 0.94f, 1.00f);
|
||
|
colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
|
||
|
colors[ImGuiCol_PopupBg] = ImVec4(1.00f, 1.00f, 1.00f, 0.98f);
|
||
|
colors[ImGuiCol_Border] = ImVec4(0.00f, 0.00f, 0.00f, 0.30f);
|
||
|
colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
|
||
|
colors[ImGuiCol_FrameBg] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
|
||
|
colors[ImGuiCol_FrameBgHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
|
||
|
colors[ImGuiCol_FrameBgActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
|
||
|
colors[ImGuiCol_TitleBg] = ImVec4(0.96f, 0.96f, 0.96f, 1.00f);
|
||
|
colors[ImGuiCol_TitleBgActive] = ImVec4(0.82f, 0.82f, 0.82f, 1.00f);
|
||
|
colors[ImGuiCol_TitleBgCollapsed] = ImVec4(1.00f, 1.00f, 1.00f, 0.51f);
|
||
|
colors[ImGuiCol_MenuBarBg] = ImVec4(0.86f, 0.86f, 0.86f, 1.00f);
|
||
|
colors[ImGuiCol_ScrollbarBg] = ImVec4(0.98f, 0.98f, 0.98f, 0.53f);
|
||
|
colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.69f, 0.69f, 0.69f, 0.80f);
|
||
|
colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.49f, 0.49f, 0.49f, 0.80f);
|
||
|
colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.49f, 0.49f, 0.49f, 1.00f);
|
||
|
colors[ImGuiCol_CheckMark] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
|
||
|
colors[ImGuiCol_SliderGrab] = ImVec4(0.26f, 0.59f, 0.98f, 0.78f);
|
||
|
colors[ImGuiCol_SliderGrabActive] = ImVec4(0.46f, 0.54f, 0.80f, 0.60f);
|
||
|
colors[ImGuiCol_Button] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
|
||
|
colors[ImGuiCol_ButtonHovered] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
|
||
|
colors[ImGuiCol_ButtonActive] = ImVec4(0.06f, 0.53f, 0.98f, 1.00f);
|
||
|
colors[ImGuiCol_Header] = ImVec4(0.26f, 0.59f, 0.98f, 0.31f);
|
||
|
colors[ImGuiCol_HeaderHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.80f);
|
||
|
colors[ImGuiCol_HeaderActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
|
||
|
colors[ImGuiCol_Separator] = ImVec4(0.39f, 0.39f, 0.39f, 0.62f);
|
||
|
colors[ImGuiCol_SeparatorHovered] = ImVec4(0.14f, 0.44f, 0.80f, 0.78f);
|
||
|
colors[ImGuiCol_SeparatorActive] = ImVec4(0.14f, 0.44f, 0.80f, 1.00f);
|
||
|
colors[ImGuiCol_ResizeGrip] = ImVec4(0.35f, 0.35f, 0.35f, 0.17f);
|
||
|
colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
|
||
|
colors[ImGuiCol_ResizeGripActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.95f);
|
||
|
colors[ImGuiCol_Tab] = ImLerp(colors[ImGuiCol_Header], colors[ImGuiCol_TitleBgActive], 0.90f);
|
||
|
colors[ImGuiCol_TabHovered] = colors[ImGuiCol_HeaderHovered];
|
||
|
colors[ImGuiCol_TabActive] = ImLerp(colors[ImGuiCol_HeaderActive], colors[ImGuiCol_TitleBgActive], 0.60f);
|
||
|
colors[ImGuiCol_TabUnfocused] = ImLerp(colors[ImGuiCol_Tab], colors[ImGuiCol_TitleBg], 0.80f);
|
||
|
colors[ImGuiCol_TabUnfocusedActive] = ImLerp(colors[ImGuiCol_TabActive], colors[ImGuiCol_TitleBg], 0.40f);
|
||
|
colors[ImGuiCol_PlotLines] = ImVec4(0.39f, 0.39f, 0.39f, 1.00f);
|
||
|
colors[ImGuiCol_PlotLinesHovered] = ImVec4(1.00f, 0.43f, 0.35f, 1.00f);
|
||
|
colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
|
||
|
colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.45f, 0.00f, 1.00f);
|
||
|
colors[ImGuiCol_TableHeaderBg] = ImVec4(0.78f, 0.87f, 0.98f, 1.00f);
|
||
|
colors[ImGuiCol_TableBorderStrong] = ImVec4(0.57f, 0.57f, 0.64f, 1.00f); // Prefer using Alpha=1.0 here
|
||
|
colors[ImGuiCol_TableBorderLight] = ImVec4(0.68f, 0.68f, 0.74f, 1.00f); // Prefer using Alpha=1.0 here
|
||
|
colors[ImGuiCol_TableRowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
|
||
|
colors[ImGuiCol_TableRowBgAlt] = ImVec4(0.30f, 0.30f, 0.30f, 0.09f);
|
||
|
colors[ImGuiCol_TextSelectedBg] = ImVec4(0.26f, 0.59f, 0.98f, 0.35f);
|
||
|
colors[ImGuiCol_DragDropTarget] = ImVec4(0.26f, 0.59f, 0.98f, 0.95f);
|
||
|
colors[ImGuiCol_NavHighlight] = colors[ImGuiCol_HeaderHovered];
|
||
|
colors[ImGuiCol_NavWindowingHighlight] = ImVec4(0.70f, 0.70f, 0.70f, 0.70f);
|
||
|
colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.20f, 0.20f, 0.20f, 0.20f);
|
||
|
colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.20f, 0.20f, 0.20f, 0.35f);
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// [SECTION] ImDrawList
|
||
|
//-----------------------------------------------------------------------------
|
||
|
|
||
|
ImDrawListSharedData::ImDrawListSharedData()
|
||
|
{
|
||
|
memset(this, 0, sizeof(*this));
|
||
|
for (int i = 0; i < IM_ARRAYSIZE(ArcFastVtx); i++)
|
||
|
{
|
||
|
const float a = ((float)i * 2 * IM_PI) / (float)IM_ARRAYSIZE(ArcFastVtx);
|
||
|
ArcFastVtx[i] = ImVec2(ImCos(a), ImSin(a));
|
||
|
}
|
||
|
ArcFastRadiusCutoff = IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC_R(IM_DRAWLIST_ARCFAST_SAMPLE_MAX, CircleSegmentMaxError);
|
||
|
}
|
||
|
|
||
|
void ImDrawListSharedData::SetCircleTessellationMaxError(float max_error)
|
||
|
{
|
||
|
if (CircleSegmentMaxError == max_error)
|
||
|
return;
|
||
|
|
||
|
IM_ASSERT(max_error > 0.0f);
|
||
|
CircleSegmentMaxError = max_error;
|
||
|
for (int i = 0; i < IM_ARRAYSIZE(CircleSegmentCounts); i++)
|
||
|
{
|
||
|
const float radius = (float)i;
|
||
|
CircleSegmentCounts[i] = (ImU8)((i > 0) ? IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC(radius, CircleSegmentMaxError) : IM_DRAWLIST_ARCFAST_SAMPLE_MAX);
|
||
|
}
|
||
|
ArcFastRadiusCutoff = IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC_R(IM_DRAWLIST_ARCFAST_SAMPLE_MAX, CircleSegmentMaxError);
|
||
|
}
|
||
|
|
||
|
// Initialize before use in a new frame. We always have a command ready in the buffer.
|
||
|
void ImDrawList::_ResetForNewFrame()
|
||
|
{
|
||
|
// Verify that the ImDrawCmd fields we want to memcmp() are contiguous in memory.
|
||
|
IM_STATIC_ASSERT(IM_OFFSETOF(ImDrawCmd, ClipRect) == 0);
|
||
|
IM_STATIC_ASSERT(IM_OFFSETOF(ImDrawCmd, TextureId) == sizeof(ImVec4));
|
||
|
IM_STATIC_ASSERT(IM_OFFSETOF(ImDrawCmd, VtxOffset) == sizeof(ImVec4) + sizeof(ImTextureID));
|
||
|
if (_Splitter._Count > 1)
|
||
|
_Splitter.Merge(this);
|
||
|
|
||
|
CmdBuffer.resize(0);
|
||
|
IdxBuffer.resize(0);
|
||
|
VtxBuffer.resize(0);
|
||
|
Flags = _Data->InitialFlags;
|
||
|
memset(&_CmdHeader, 0, sizeof(_CmdHeader));
|
||
|
_VtxCurrentIdx = 0;
|
||
|
_VtxWritePtr = NULL;
|
||
|
_IdxWritePtr = NULL;
|
||
|
_ClipRectStack.resize(0);
|
||
|
_TextureIdStack.resize(0);
|
||
|
_Path.resize(0);
|
||
|
_Splitter.Clear();
|
||
|
CmdBuffer.push_back(ImDrawCmd());
|
||
|
_FringeScale = 1.0f;
|
||
|
}
|
||
|
|
||
|
void ImDrawList::_ClearFreeMemory()
|
||
|
{
|
||
|
CmdBuffer.clear();
|
||
|
IdxBuffer.clear();
|
||
|
VtxBuffer.clear();
|
||
|
Flags = ImDrawListFlags_None;
|
||
|
_VtxCurrentIdx = 0;
|
||
|
_VtxWritePtr = NULL;
|
||
|
_IdxWritePtr = NULL;
|
||
|
_ClipRectStack.clear();
|
||
|
_TextureIdStack.clear();
|
||
|
_Path.clear();
|
||
|
_Splitter.ClearFreeMemory();
|
||
|
}
|
||
|
|
||
|
ImDrawList* ImDrawList::CloneOutput() const
|
||
|
{
|
||
|
ImDrawList* dst = IM_NEW(ImDrawList(_Data));
|
||
|
dst->CmdBuffer = CmdBuffer;
|
||
|
dst->IdxBuffer = IdxBuffer;
|
||
|
dst->VtxBuffer = VtxBuffer;
|
||
|
dst->Flags = Flags;
|
||
|
return dst;
|
||
|
}
|
||
|
|
||
|
void ImDrawList::AddDrawCmd()
|
||
|
{
|
||
|
ImDrawCmd draw_cmd;
|
||
|
draw_cmd.ClipRect = _CmdHeader.ClipRect; // Same as calling ImDrawCmd_HeaderCopy()
|
||
|
draw_cmd.TextureId = _CmdHeader.TextureId;
|
||
|
draw_cmd.VtxOffset = _CmdHeader.VtxOffset;
|
||
|
draw_cmd.IdxOffset = IdxBuffer.Size;
|
||
|
|
||
|
IM_ASSERT(draw_cmd.ClipRect.x <= draw_cmd.ClipRect.z && draw_cmd.ClipRect.y <= draw_cmd.ClipRect.w);
|
||
|
CmdBuffer.push_back(draw_cmd);
|
||
|
}
|
||
|
|
||
|
// Pop trailing draw command (used before merging or presenting to user)
|
||
|
// Note that this leaves the ImDrawList in a state unfit for further commands, as most code assume that CmdBuffer.Size > 0 && CmdBuffer.back().UserCallback == NULL
|
||
|
void ImDrawList::_PopUnusedDrawCmd()
|
||
|
{
|
||
|
while (CmdBuffer.Size > 0)
|
||
|
{
|
||
|
ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
|
||
|
if (curr_cmd->ElemCount != 0 || curr_cmd->UserCallback != NULL)
|
||
|
return;// break;
|
||
|
CmdBuffer.pop_back();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void ImDrawList::AddCallback(ImDrawCallback callback, void* callback_data)
|
||
|
{
|
||
|
IM_ASSERT_PARANOID(CmdBuffer.Size > 0);
|
||
|
ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
|
||
|
IM_ASSERT(curr_cmd->UserCallback == NULL);
|
||
|
if (curr_cmd->ElemCount != 0)
|
||
|
{
|
||
|
AddDrawCmd();
|
||
|
curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
|
||
|
}
|
||
|
curr_cmd->UserCallback = callback;
|
||
|
curr_cmd->UserCallbackData = callback_data;
|
||
|
|
||
|
AddDrawCmd(); // Force a new command after us (see comment below)
|
||
|
}
|
||
|
|
||
|
// Compare ClipRect, TextureId and VtxOffset with a single memcmp()
|
||
|
#define ImDrawCmd_HeaderSize (IM_OFFSETOF(ImDrawCmd, VtxOffset) + sizeof(unsigned int))
|
||
|
#define ImDrawCmd_HeaderCompare(CMD_LHS, CMD_RHS) (memcmp(CMD_LHS, CMD_RHS, ImDrawCmd_HeaderSize)) // Compare ClipRect, TextureId, VtxOffset
|
||
|
#define ImDrawCmd_HeaderCopy(CMD_DST, CMD_SRC) (memcpy(CMD_DST, CMD_SRC, ImDrawCmd_HeaderSize)) // Copy ClipRect, TextureId, VtxOffset
|
||
|
#define ImDrawCmd_AreSequentialIdxOffset(CMD_0, CMD_1) (CMD_0->IdxOffset + CMD_0->ElemCount == CMD_1->IdxOffset)
|
||
|
|
||
|
// Try to merge two last draw commands
|
||
|
void ImDrawList::_TryMergeDrawCmds()
|
||
|
{
|
||
|
IM_ASSERT_PARANOID(CmdBuffer.Size > 0);
|
||
|
ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
|
||
|
ImDrawCmd* prev_cmd = curr_cmd - 1;
|
||
|
if (ImDrawCmd_HeaderCompare(curr_cmd, prev_cmd) == 0 && ImDrawCmd_AreSequentialIdxOffset(prev_cmd, curr_cmd) && curr_cmd->UserCallback == NULL && prev_cmd->UserCallback == NULL)
|
||
|
{
|
||
|
prev_cmd->ElemCount += curr_cmd->ElemCount;
|
||
|
CmdBuffer.pop_back();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Our scheme may appears a bit unusual, basically we want the most-common calls AddLine AddRect etc. to not have to perform any check so we always have a command ready in the stack.
|
||
|
// The cost of figuring out if a new command has to be added or if we can merge is paid in those Update** functions only.
|
||
|
void ImDrawList::_OnChangedClipRect()
|
||
|
{
|
||
|
// If current command is used with different settings we need to add a new command
|
||
|
IM_ASSERT_PARANOID(CmdBuffer.Size > 0);
|
||
|
ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
|
||
|
if (curr_cmd->ElemCount != 0 && memcmp(&curr_cmd->ClipRect, &_CmdHeader.ClipRect, sizeof(ImVec4)) != 0)
|
||
|
{
|
||
|
AddDrawCmd();
|
||
|
return;
|
||
|
}
|
||
|
IM_ASSERT(curr_cmd->UserCallback == NULL);
|
||
|
|
||
|
// Try to merge with previous command if it matches, else use current command
|
||
|
ImDrawCmd* prev_cmd = curr_cmd - 1;
|
||
|
if (curr_cmd->ElemCount == 0 && CmdBuffer.Size > 1 && ImDrawCmd_HeaderCompare(&_CmdHeader, prev_cmd) == 0 && ImDrawCmd_AreSequentialIdxOffset(prev_cmd, curr_cmd) && prev_cmd->UserCallback == NULL)
|
||
|
{
|
||
|
CmdBuffer.pop_back();
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
curr_cmd->ClipRect = _CmdHeader.ClipRect;
|
||
|
}
|
||
|
|
||
|
void ImDrawList::_OnChangedTextureID()
|
||
|
{
|
||
|
// If current command is used with different settings we need to add a new command
|
||
|
IM_ASSERT_PARANOID(CmdBuffer.Size > 0);
|
||
|
ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
|
||
|
if (curr_cmd->ElemCount != 0 && curr_cmd->TextureId != _CmdHeader.TextureId)
|
||
|
{
|
||
|
AddDrawCmd();
|
||
|
return;
|
||
|
}
|
||
|
IM_ASSERT(curr_cmd->UserCallback == NULL);
|
||
|
|
||
|
// Try to merge with previous command if it matches, else use current command
|
||
|
ImDrawCmd* prev_cmd = curr_cmd - 1;
|
||
|
if (curr_cmd->ElemCount == 0 && CmdBuffer.Size > 1 && ImDrawCmd_HeaderCompare(&_CmdHeader, prev_cmd) == 0 && ImDrawCmd_AreSequentialIdxOffset(prev_cmd, curr_cmd) && prev_cmd->UserCallback == NULL)
|
||
|
{
|
||
|
CmdBuffer.pop_back();
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
curr_cmd->TextureId = _CmdHeader.TextureId;
|
||
|
}
|
||
|
|
||
|
void ImDrawList::_OnChangedVtxOffset()
|
||
|
{
|
||
|
// We don't need to compare curr_cmd->VtxOffset != _CmdHeader.VtxOffset because we know it'll be different at the time we call this.
|
||
|
_VtxCurrentIdx = 0;
|
||
|
IM_ASSERT_PARANOID(CmdBuffer.Size > 0);
|
||
|
ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
|
||
|
//IM_ASSERT(curr_cmd->VtxOffset != _CmdHeader.VtxOffset); // See #3349
|
||
|
if (curr_cmd->ElemCount != 0)
|
||
|
{
|
||
|
AddDrawCmd();
|
||
|
return;
|
||
|
}
|
||
|
IM_ASSERT(curr_cmd->UserCallback == NULL);
|
||
|
curr_cmd->VtxOffset = _CmdHeader.VtxOffset;
|
||
|
}
|
||
|
|
||
|
int ImDrawList::_CalcCircleAutoSegmentCount(float radius) const
|
||
|
{
|
||
|
// Automatic segment count
|
||
|
const int radius_idx = (int)(radius + 0.999999f); // ceil to never reduce accuracy
|
||
|
if (radius_idx < IM_ARRAYSIZE(_Data->CircleSegmentCounts))
|
||
|
return _Data->CircleSegmentCounts[radius_idx]; // Use cached value
|
||
|
else
|
||
|
return IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC(radius, _Data->CircleSegmentMaxError);
|
||
|
}
|
||
|
|
||
|
// Render-level scissoring. This is passed down to your render function but not used for CPU-side coarse clipping. Prefer using higher-level ImGui::PushClipRect() to affect logic (hit-testing and widget culling)
|
||
|
void ImDrawList::PushClipRect(const ImVec2& cr_min, const ImVec2& cr_max, bool intersect_with_current_clip_rect)
|
||
|
{
|
||
|
ImVec4 cr(cr_min.x, cr_min.y, cr_max.x, cr_max.y);
|
||
|
if (intersect_with_current_clip_rect)
|
||
|
{
|
||
|
ImVec4 current = _CmdHeader.ClipRect;
|
||
|
if (cr.x < current.x) cr.x = current.x;
|
||
|
if (cr.y < current.y) cr.y = current.y;
|
||
|
if (cr.z > current.z) cr.z = current.z;
|
||
|
if (cr.w > current.w) cr.w = current.w;
|
||
|
}
|
||
|
cr.z = ImMax(cr.x, cr.z);
|
||
|
cr.w = ImMax(cr.y, cr.w);
|
||
|
|
||
|
_ClipRectStack.push_back(cr);
|
||
|
_CmdHeader.ClipRect = cr;
|
||
|
_OnChangedClipRect();
|
||
|
}
|
||
|
|
||
|
void ImDrawList::PushClipRectFullScreen()
|
||
|
{
|
||
|
PushClipRect(ImVec2(_Data->ClipRectFullscreen.x, _Data->ClipRectFullscreen.y), ImVec2(_Data->ClipRectFullscreen.z, _Data->ClipRectFullscreen.w));
|
||
|
}
|
||
|
|
||
|
void ImDrawList::PopClipRect()
|
||
|
{
|
||
|
_ClipRectStack.pop_back();
|
||
|
_CmdHeader.ClipRect = (_ClipRectStack.Size == 0) ? _Data->ClipRectFullscreen : _ClipRectStack.Data[_ClipRectStack.Size - 1];
|
||
|
_OnChangedClipRect();
|
||
|
}
|
||
|
|
||
|
void ImDrawList::PushTextureID(ImTextureID texture_id)
|
||
|
{
|
||
|
_TextureIdStack.push_back(texture_id);
|
||
|
_CmdHeader.TextureId = texture_id;
|
||
|
_OnChangedTextureID();
|
||
|
}
|
||
|
|
||
|
void ImDrawList::PopTextureID()
|
||
|
{
|
||
|
_TextureIdStack.pop_back();
|
||
|
_CmdHeader.TextureId = (_TextureIdStack.Size == 0) ? (ImTextureID)NULL : _TextureIdStack.Data[_TextureIdStack.Size - 1];
|
||
|
_OnChangedTextureID();
|
||
|
}
|
||
|
|
||
|
// Reserve space for a number of vertices and indices.
|
||
|
// You must finish filling your reserved data before calling PrimReserve() again, as it may reallocate or
|
||
|
// submit the intermediate results. PrimUnreserve() can be used to release unused allocations.
|
||
|
void ImDrawList::PrimReserve(int idx_count, int vtx_count)
|
||
|
{
|
||
|
// Large mesh support (when enabled)
|
||
|
IM_ASSERT_PARANOID(idx_count >= 0 && vtx_count >= 0);
|
||
|
if (sizeof(ImDrawIdx) == 2 && (_VtxCurrentIdx + vtx_count >= (1 << 16)) && (Flags & ImDrawListFlags_AllowVtxOffset))
|
||
|
{
|
||
|
// FIXME: In theory we should be testing that vtx_count <64k here.
|
||
|
// In practice, RenderText() relies on reserving ahead for a worst case scenario so it is currently useful for us
|
||
|
// to not make that check until we rework the text functions to handle clipping and large horizontal lines better.
|
||
|
_CmdHeader.VtxOffset = VtxBuffer.Size;
|
||
|
_OnChangedVtxOffset();
|
||
|
}
|
||
|
|
||
|
ImDrawCmd* draw_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
|
||
|
draw_cmd->ElemCount += idx_count;
|
||
|
|
||
|
int vtx_buffer_old_size = VtxBuffer.Size;
|
||
|
VtxBuffer.resize(vtx_buffer_old_size + vtx_count);
|
||
|
_VtxWritePtr = VtxBuffer.Data + vtx_buffer_old_size;
|
||
|
|
||
|
int idx_buffer_old_size = IdxBuffer.Size;
|
||
|
IdxBuffer.resize(idx_buffer_old_size + idx_count);
|
||
|
_IdxWritePtr = IdxBuffer.Data + idx_buffer_old_size;
|
||
|
}
|
||
|
|
||
|
// Release the a number of reserved vertices/indices from the end of the last reservation made with PrimReserve().
|
||
|
void ImDrawList::PrimUnreserve(int idx_count, int vtx_count)
|
||
|
{
|
||
|
IM_ASSERT_PARANOID(idx_count >= 0 && vtx_count >= 0);
|
||
|
|
||
|
ImDrawCmd* draw_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
|
||
|
draw_cmd->ElemCount -= idx_count;
|
||
|
VtxBuffer.shrink(VtxBuffer.Size - vtx_count);
|
||
|
IdxBuffer.shrink(IdxBuffer.Size - idx_count);
|
||
|
}
|
||
|
|
||
|
// Fully unrolled with inline call to keep our debug builds decently fast.
|
||
|
void ImDrawList::PrimRect(const ImVec2& a, const ImVec2& c, ImU32 col)
|
||
|
{
|
||
|
ImVec2 b(c.x, a.y), d(a.x, c.y), uv(_Data->TexUvWhitePixel);
|
||
|
ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx;
|
||
|
_IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2);
|
||
|
_IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3);
|
||
|
_VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;
|
||
|
_VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col;
|
||
|
_VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col;
|
||
|
_VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv; _VtxWritePtr[3].col = col;
|
||
|
_VtxWritePtr += 4;
|
||
|
_VtxCurrentIdx += 4;
|
||
|
_IdxWritePtr += 6;
|
||
|
}
|
||
|
|
||
|
void ImDrawList::PrimRectUV(const ImVec2& a, const ImVec2& c, const ImVec2& uv_a, const ImVec2& uv_c, ImU32 col)
|
||
|
{
|
||
|
ImVec2 b(c.x, a.y), d(a.x, c.y), uv_b(uv_c.x, uv_a.y), uv_d(uv_a.x, uv_c.y);
|
||
|
ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx;
|
||
|
_IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2);
|
||
|
_IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3);
|
||
|
_VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col;
|
||
|
_VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv_b; _VtxWritePtr[1].col = col;
|
||
|
_VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv_c; _VtxWritePtr[2].col = col;
|
||
|
_VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv_d; _VtxWritePtr[3].col = col;
|
||
|
_VtxWritePtr += 4;
|
||
|
_VtxCurrentIdx += 4;
|
||
|
_IdxWritePtr += 6;
|
||
|
}
|
||
|
|
||
|
void ImDrawList::PrimQuadUV(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, const ImVec2& uv_a, const ImVec2& uv_b, const ImVec2& uv_c, const ImVec2& uv_d, ImU32 col)
|
||
|
{
|
||
|
ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx;
|
||
|
_IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2);
|
||
|
_IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3);
|
||
|
_VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col;
|
||
|
_VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv_b; _VtxWritePtr[1].col = col;
|
||
|
_VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv_c; _VtxWritePtr[2].col = col;
|
||
|
_VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv_d; _VtxWritePtr[3].col = col;
|
||
|
_VtxWritePtr += 4;
|
||
|
_VtxCurrentIdx += 4;
|
||
|
_IdxWritePtr += 6;
|
||
|
}
|
||
|
|
||
|
// On AddPolyline() and AddConvexPolyFilled() we intentionally avoid using ImVec2 and superfluous function calls to optimize debug/non-inlined builds.
|
||
|
// - Those macros expects l-values and need to be used as their own statement.
|
||
|
// - Those macros are intentionally not surrounded by the 'do {} while (0)' idiom because even that translates to runtime with debug compilers.
|
||
|
#define IM_NORMALIZE2F_OVER_ZERO(VX,VY) { float d2 = VX*VX + VY*VY; if (d2 > 0.0f) { float inv_len = ImRsqrt(d2); VX *= inv_len; VY *= inv_len; } } (void)0
|
||
|
#define IM_FIXNORMAL2F_MAX_INVLEN2 100.0f // 500.0f (see #4053, #3366)
|
||
|
#define IM_FIXNORMAL2F(VX,VY) { float d2 = VX*VX + VY*VY; if (d2 > 0.000001f) { float inv_len2 = 1.0f / d2; if (inv_len2 > IM_FIXNORMAL2F_MAX_INVLEN2) inv_len2 = IM_FIXNORMAL2F_MAX_INVLEN2; VX *= inv_len2; VY *= inv_len2; } } (void)0
|
||
|
|
||
|
// TODO: Thickness anti-aliased lines cap are missing their AA fringe.
|
||
|
// We avoid using the ImVec2 math operators here to reduce cost to a minimum for debug/non-inlined builds.
|
||
|
void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32 col, ImDrawFlags flags, float thickness)
|
||
|
{
|
||
|
if (points_count < 2 || (col & IM_COL32_A_MASK) == 0)
|
||
|
return;
|
||
|
|
||
|
const bool closed = (flags & ImDrawFlags_Closed) != 0;
|
||
|
const ImVec2 opaque_uv = _Data->TexUvWhitePixel;
|
||
|
const int count = closed ? points_count : points_count - 1; // The number of line segments we need to draw
|
||
|
const bool thick_line = (thickness > _FringeScale);
|
||
|
|
||
|
if (Flags & ImDrawListFlags_AntiAliasedLines)
|
||
|
{
|
||
|
// Anti-aliased stroke
|
||
|
const float AA_SIZE = _FringeScale;
|
||
|
const ImU32 col_trans = col & ~IM_COL32_A_MASK;
|
||
|
|
||
|
// Thicknesses <1.0 should behave like thickness 1.0
|
||
|
thickness = ImMax(thickness, 1.0f);
|
||
|
const int integer_thickness = (int)thickness;
|
||
|
const float fractional_thickness = thickness - integer_thickness;
|
||
|
|
||
|
// Do we want to draw this line using a texture?
|
||
|
// - For now, only draw integer-width lines using textures to avoid issues with the way scaling occurs, could be improved.
|
||
|
// - If AA_SIZE is not 1.0f we cannot use the texture path.
|
||
|
const bool use_texture = (Flags & ImDrawListFlags_AntiAliasedLinesUseTex) && (integer_thickness < IM_DRAWLIST_TEX_LINES_WIDTH_MAX) && (fractional_thickness <= 0.00001f) && (AA_SIZE == 1.0f);
|
||
|
|
||
|
// We should never hit this, because NewFrame() doesn't set ImDrawListFlags_AntiAliasedLinesUseTex unless ImFontAtlasFlags_NoBakedLines is off
|
||
|
IM_ASSERT_PARANOID(!use_texture || !(_Data->Font->ContainerAtlas->Flags & ImFontAtlasFlags_NoBakedLines));
|
||
|
|
||
|
const int idx_count = use_texture ? (count * 6) : (thick_line ? count * 18 : count * 12);
|
||
|
const int vtx_count = use_texture ? (points_count * 2) : (thick_line ? points_count * 4 : points_count * 3);
|
||
|
PrimReserve(idx_count, vtx_count);
|
||
|
|
||
|
// Temporary buffer
|
||
|
// The first <points_count> items are normals at each line point, then after that there are either 2 or 4 temp points for each line point
|
||
|
_Data->TempBuffer.reserve_discard(points_count * ((use_texture || !thick_line) ? 3 : 5));
|
||
|
ImVec2* temp_normals = _Data->TempBuffer.Data;
|
||
|
ImVec2* temp_points = temp_normals + points_count;
|
||
|
|
||
|
// Calculate normals (tangents) for each line segment
|
||
|
for (int i1 = 0; i1 < count; i1++)
|
||
|
{
|
||
|
const int i2 = (i1 + 1) == points_count ? 0 : i1 + 1;
|
||
|
float dx = points[i2].x - points[i1].x;
|
||
|
float dy = points[i2].y - points[i1].y;
|
||
|
IM_NORMALIZE2F_OVER_ZERO(dx, dy);
|
||
|
temp_normals[i1].x = dy;
|
||
|
temp_normals[i1].y = -dx;
|
||
|
}
|
||
|
if (!closed)
|
||
|
temp_normals[points_count - 1] = temp_normals[points_count - 2];
|
||
|
|
||
|
// If we are drawing a one-pixel-wide line without a texture, or a textured line of any width, we only need 2 or 3 vertices per point
|
||
|
if (use_texture || !thick_line)
|
||
|
{
|
||
|
// [PATH 1] Texture-based lines (thick or non-thick)
|
||
|
// [PATH 2] Non texture-based lines (non-thick)
|
||
|
|
||
|
// The width of the geometry we need to draw - this is essentially <thickness> pixels for the line itself, plus "one pixel" for AA.
|
||
|
// - In the texture-based path, we don't use AA_SIZE here because the +1 is tied to the generated texture
|
||
|
// (see ImFontAtlasBuildRenderLinesTexData() function), and so alternate values won't work without changes to that code.
|
||
|
// - In the non texture-based paths, we would allow AA_SIZE to potentially be != 1.0f with a patch (e.g. fringe_scale patch to
|
||
|
// allow scaling geometry while preserving one-screen-pixel AA fringe).
|
||
|
const float half_draw_size = use_texture ? ((thickness * 0.5f) + 1) : AA_SIZE;
|
||
|
|
||
|
// If line is not closed, the first and last points need to be generated differently as there are no normals to blend
|
||
|
if (!closed)
|
||
|
{
|
||
|
temp_points[0] = points[0] + temp_normals[0] * half_draw_size;
|
||
|
temp_points[1] = points[0] - temp_normals[0] * half_draw_size;
|
||
|
temp_points[(points_count-1)*2+0] = points[points_count-1] + temp_normals[points_count-1] * half_draw_size;
|
||
|
temp_points[(points_count-1)*2+1] = points[points_count-1] - temp_normals[points_count-1] * half_draw_size;
|
||
|
}
|
||
|
|
||
|
// Generate the indices to form a number of triangles for each line segment, and the vertices for the line edges
|
||
|
// This takes points n and n+1 and writes into n+1, with the first point in a closed line being generated from the final one (as n+1 wraps)
|
||
|
// FIXME-OPT: Merge the different loops, possibly remove the temporary buffer.
|
||
|
unsigned int idx1 = _VtxCurrentIdx; // Vertex index for start of line segment
|
||
|
for (int i1 = 0; i1 < count; i1++) // i1 is the first point of the line segment
|
||
|
{
|
||
|
const int i2 = (i1 + 1) == points_count ? 0 : i1 + 1; // i2 is the second point of the line segment
|
||
|
const unsigned int idx2 = ((i1 + 1) == points_count) ? _VtxCurrentIdx : (idx1 + (use_texture ? 2 : 3)); // Vertex index for end of segment
|
||
|
|
||
|
// Average normals
|
||
|
float dm_x = (temp_normals[i1].x + temp_normals[i2].x) * 0.5f;
|
||
|
float dm_y = (temp_normals[i1].y + temp_normals[i2].y) * 0.5f;
|
||
|
IM_FIXNORMAL2F(dm_x, dm_y);
|
||
|
dm_x *= half_draw_size; // dm_x, dm_y are offset to the outer edge of the AA area
|
||
|
dm_y *= half_draw_size;
|
||
|
|
||
|
// Add temporary vertexes for the outer edges
|
||
|
ImVec2* out_vtx = &temp_points[i2 * 2];
|
||
|
out_vtx[0].x = points[i2].x + dm_x;
|
||
|
out_vtx[0].y = points[i2].y + dm_y;
|
||
|
out_vtx[1].x = points[i2].x - dm_x;
|
||
|
out_vtx[1].y = points[i2].y - dm_y;
|
||
|
|
||
|
if (use_texture)
|
||
|
{
|
||
|
// Add indices for two triangles
|
||
|
_IdxWritePtr[0] = (ImDrawIdx)(idx2 + 0); _IdxWritePtr[1] = (ImDrawIdx)(idx1 + 0); _IdxWritePtr[2] = (ImDrawIdx)(idx1 + 1); // Right tri
|
||
|
_IdxWritePtr[3] = (ImDrawIdx)(idx2 + 1); _IdxWritePtr[4] = (ImDrawIdx)(idx1 + 1); _IdxWritePtr[5] = (ImDrawIdx)(idx2 + 0); // Left tri
|
||
|
_IdxWritePtr += 6;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// Add indexes for four triangles
|
||
|
_IdxWritePtr[0] = (ImDrawIdx)(idx2 + 0); _IdxWritePtr[1] = (ImDrawIdx)(idx1 + 0); _IdxWritePtr[2] = (ImDrawIdx)(idx1 + 2); // Right tri 1
|
||
|
_IdxWritePtr[3] = (ImDrawIdx)(idx1 + 2); _IdxWritePtr[4] = (ImDrawIdx)(idx2 + 2); _IdxWritePtr[5] = (ImDrawIdx)(idx2 + 0); // Right tri 2
|
||
|
_IdxWritePtr[6] = (ImDrawIdx)(idx2 + 1); _IdxWritePtr[7] = (ImDrawIdx)(idx1 + 1); _IdxWritePtr[8] = (ImDrawIdx)(idx1 + 0); // Left tri 1
|
||
|
_IdxWritePtr[9] = (ImDrawIdx)(idx1 + 0); _IdxWritePtr[10] = (ImDrawIdx)(idx2 + 0); _IdxWritePtr[11] = (ImDrawIdx)(idx2 + 1); // Left tri 2
|
||
|
_IdxWritePtr += 12;
|
||
|
}
|
||
|
|
||
|
idx1 = idx2;
|
||
|
}
|
||
|
|
||
|
// Add vertexes for each point on the line
|
||
|
if (use_texture)
|
||
|
{
|
||
|
// If we're using textures we only need to emit the left/right edge vertices
|
||
|
ImVec4 tex_uvs = _Data->TexUvLines[integer_thickness];
|
||
|
/*if (fractional_thickness != 0.0f) // Currently always zero when use_texture==false!
|
||
|
{
|
||
|
const ImVec4 tex_uvs_1 = _Data->TexUvLines[integer_thickness + 1];
|
||
|
tex_uvs.x = tex_uvs.x + (tex_uvs_1.x - tex_uvs.x) * fractional_thickness; // inlined ImLerp()
|
||
|
tex_uvs.y = tex_uvs.y + (tex_uvs_1.y - tex_uvs.y) * fractional_thickness;
|
||
|
tex_uvs.z = tex_uvs.z + (tex_uvs_1.z - tex_uvs.z) * fractional_thickness;
|
||
|
tex_uvs.w = tex_uvs.w + (tex_uvs_1.w - tex_uvs.w) * fractional_thickness;
|
||
|
}*/
|
||
|
ImVec2 tex_uv0(tex_uvs.x, tex_uvs.y);
|
||
|
ImVec2 tex_uv1(tex_uvs.z, tex_uvs.w);
|
||
|
for (int i = 0; i < points_count; i++)
|
||
|
{
|
||
|
_VtxWritePtr[0].pos = temp_points[i * 2 + 0]; _VtxWritePtr[0].uv = tex_uv0; _VtxWritePtr[0].col = col; // Left-side outer edge
|
||
|
_VtxWritePtr[1].pos = temp_points[i * 2 + 1]; _VtxWritePtr[1].uv = tex_uv1; _VtxWritePtr[1].col = col; // Right-side outer edge
|
||
|
_VtxWritePtr += 2;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// If we're not using a texture, we need the center vertex as well
|
||
|
for (int i = 0; i < points_count; i++)
|
||
|
{
|
||
|
_VtxWritePtr[0].pos = points[i]; _VtxWritePtr[0].uv = opaque_uv; _VtxWritePtr[0].col = col; // Center of line
|
||
|
_VtxWritePtr[1].pos = temp_points[i * 2 + 0]; _VtxWritePtr[1].uv = opaque_uv; _VtxWritePtr[1].col = col_trans; // Left-side outer edge
|
||
|
_VtxWritePtr[2].pos = temp_points[i * 2 + 1]; _VtxWritePtr[2].uv = opaque_uv; _VtxWritePtr[2].col = col_trans; // Right-side outer edge
|
||
|
_VtxWritePtr += 3;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// [PATH 2] Non texture-based lines (thick): we need to draw the solid line core and thus require four vertices per point
|
||
|
const float half_inner_thickness = (thickness - AA_SIZE) * 0.5f;
|
||
|
|
||
|
// If line is not closed, the first and last points need to be generated differently as there are no normals to blend
|
||
|
if (!closed)
|
||
|
{
|
||
|
const int points_last = points_count - 1;
|
||
|
temp_points[0] = points[0] + temp_normals[0] * (half_inner_thickness + AA_SIZE);
|
||
|
temp_points[1] = points[0] + temp_normals[0] * (half_inner_thickness);
|
||
|
temp_points[2] = points[0] - temp_normals[0] * (half_inner_thickness);
|
||
|
temp_points[3] = points[0] - temp_normals[0] * (half_inner_thickness + AA_SIZE);
|
||
|
temp_points[points_last * 4 + 0] = points[points_last] + temp_normals[points_last] * (half_inner_thickness + AA_SIZE);
|
||
|
temp_points[points_last * 4 + 1] = points[points_last] + temp_normals[points_last] * (half_inner_thickness);
|
||
|
temp_points[points_last * 4 + 2] = points[points_last] - temp_normals[points_last] * (half_inner_thickness);
|
||
|
temp_points[points_last * 4 + 3] = points[points_last] - temp_normals[points_last] * (half_inner_thickness + AA_SIZE);
|
||
|
}
|
||
|
|
||
|
// Generate the indices to form a number of triangles for each line segment, and the vertices for the line edges
|
||
|
// This takes points n and n+1 and writes into n+1, with the first point in a closed line being generated from the final one (as n+1 wraps)
|
||
|
// FIXME-OPT: Merge the different loops, possibly remove the temporary buffer.
|
||
|
unsigned int idx1 = _VtxCurrentIdx; // Vertex index for start of line segment
|
||
|
for (int i1 = 0; i1 < count; i1++) // i1 is the first point of the line segment
|
||
|
{
|
||
|
const int i2 = (i1 + 1) == points_count ? 0 : (i1 + 1); // i2 is the second point of the line segment
|
||
|
const unsigned int idx2 = (i1 + 1) == points_count ? _VtxCurrentIdx : (idx1 + 4); // Vertex index for end of segment
|
||
|
|
||
|
// Average normals
|
||
|
float dm_x = (temp_normals[i1].x + temp_normals[i2].x) * 0.5f;
|
||
|
float dm_y = (temp_normals[i1].y + temp_normals[i2].y) * 0.5f;
|
||
|
IM_FIXNORMAL2F(dm_x, dm_y);
|
||
|
float dm_out_x = dm_x * (half_inner_thickness + AA_SIZE);
|
||
|
float dm_out_y = dm_y * (half_inner_thickness + AA_SIZE);
|
||
|
float dm_in_x = dm_x * half_inner_thickness;
|
||
|
float dm_in_y = dm_y * half_inner_thickness;
|
||
|
|
||
|
// Add temporary vertices
|
||
|
ImVec2* out_vtx = &temp_points[i2 * 4];
|
||
|
out_vtx[0].x = points[i2].x + dm_out_x;
|
||
|
out_vtx[0].y = points[i2].y + dm_out_y;
|
||
|
out_vtx[1].x = points[i2].x + dm_in_x;
|
||
|
out_vtx[1].y = points[i2].y + dm_in_y;
|
||
|
out_vtx[2].x = points[i2].x - dm_in_x;
|
||
|
out_vtx[2].y = points[i2].y - dm_in_y;
|
||
|
out_vtx[3].x = points[i2].x - dm_out_x;
|
||
|
out_vtx[3].y = points[i2].y - dm_out_y;
|
||
|
|
||
|
// Add indexes
|
||
|
_IdxWritePtr[0] = (ImDrawIdx)(idx2 + 1); _IdxWritePtr[1] = (ImDrawIdx)(idx1 + 1); _IdxWritePtr[2] = (ImDrawIdx)(idx1 + 2);
|
||
|
_IdxWritePtr[3] = (ImDrawIdx)(idx1 + 2); _IdxWritePtr[4] = (ImDrawIdx)(idx2 + 2); _IdxWritePtr[5] = (ImDrawIdx)(idx2 + 1);
|
||
|
_IdxWritePtr[6] = (ImDrawIdx)(idx2 + 1); _IdxWritePtr[7] = (ImDrawIdx)(idx1 + 1); _IdxWritePtr[8] = (ImDrawIdx)(idx1 + 0);
|
||
|
_IdxWritePtr[9] = (ImDrawIdx)(idx1 + 0); _IdxWritePtr[10] = (ImDrawIdx)(idx2 + 0); _IdxWritePtr[11] = (ImDrawIdx)(idx2 + 1);
|
||
|
_IdxWritePtr[12] = (ImDrawIdx)(idx2 + 2); _IdxWritePtr[13] = (ImDrawIdx)(idx1 + 2); _IdxWritePtr[14] = (ImDrawIdx)(idx1 + 3);
|
||
|
_IdxWritePtr[15] = (ImDrawIdx)(idx1 + 3); _IdxWritePtr[16] = (ImDrawIdx)(idx2 + 3); _IdxWritePtr[17] = (ImDrawIdx)(idx2 + 2);
|
||
|
_IdxWritePtr += 18;
|
||
|
|
||
|
idx1 = idx2;
|
||
|
}
|
||
|
|
||
|
// Add vertices
|
||
|
for (int i = 0; i < points_count; i++)
|
||
|
{
|
||
|
_VtxWritePtr[0].pos = temp_points[i * 4 + 0]; _VtxWritePtr[0].uv = opaque_uv; _VtxWritePtr[0].col = col_trans;
|
||
|
_VtxWritePtr[1].pos = temp_points[i * 4 + 1]; _VtxWritePtr[1].uv = opaque_uv; _VtxWritePtr[1].col = col;
|
||
|
_VtxWritePtr[2].pos = temp_points[i * 4 + 2]; _VtxWritePtr[2].uv = opaque_uv; _VtxWritePtr[2].col = col;
|
||
|
_VtxWritePtr[3].pos = temp_points[i * 4 + 3]; _VtxWritePtr[3].uv = opaque_uv; _VtxWritePtr[3].col = col_trans;
|
||
|
_VtxWritePtr += 4;
|
||
|
}
|
||
|
}
|
||
|
_VtxCurrentIdx += (ImDrawIdx)vtx_count;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// [PATH 4] Non texture-based, Non anti-aliased lines
|
||
|
const int idx_count = count * 6;
|
||
|
const int vtx_count = count * 4; // FIXME-OPT: Not sharing edges
|
||
|
PrimReserve(idx_count, vtx_count);
|
||
|
|
||
|
for (int i1 = 0; i1 < count; i1++)
|
||
|
{
|
||
|
const int i2 = (i1 + 1) == points_count ? 0 : i1 + 1;
|
||
|
const ImVec2& p1 = points[i1];
|
||
|
const ImVec2& p2 = points[i2];
|
||
|
|
||
|
float dx = p2.x - p1.x;
|
||
|
float dy = p2.y - p1.y;
|
||
|
IM_NORMALIZE2F_OVER_ZERO(dx, dy);
|
||
|
dx *= (thickness * 0.5f);
|
||
|
dy *= (thickness * 0.5f);
|
||
|
|
||
|
_VtxWritePtr[0].pos.x = p1.x + dy; _VtxWritePtr[0].pos.y = p1.y - dx; _VtxWritePtr[0].uv = opaque_uv; _VtxWritePtr[0].col = col;
|
||
|
_VtxWritePtr[1].pos.x = p2.x + dy; _VtxWritePtr[1].pos.y = p2.y - dx; _VtxWritePtr[1].uv = opaque_uv; _VtxWritePtr[1].col = col;
|
||
|
_VtxWritePtr[2].pos.x = p2.x - dy; _VtxWritePtr[2].pos.y = p2.y + dx; _VtxWritePtr[2].uv = opaque_uv; _VtxWritePtr[2].col = col;
|
||
|
_VtxWritePtr[3].pos.x = p1.x - dy; _VtxWritePtr[3].pos.y = p1.y + dx; _VtxWritePtr[3].uv = opaque_uv; _VtxWritePtr[3].col = col;
|
||
|
_VtxWritePtr += 4;
|
||
|
|
||
|
_IdxWritePtr[0] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[1] = (ImDrawIdx)(_VtxCurrentIdx + 1); _IdxWritePtr[2] = (ImDrawIdx)(_VtxCurrentIdx + 2);
|
||
|
_IdxWritePtr[3] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[4] = (ImDrawIdx)(_VtxCurrentIdx + 2); _IdxWritePtr[5] = (ImDrawIdx)(_VtxCurrentIdx + 3);
|
||
|
_IdxWritePtr += 6;
|
||
|
_VtxCurrentIdx += 4;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// - We intentionally avoid using ImVec2 and its math operators here to reduce cost to a minimum for debug/non-inlined builds.
|
||
|
// - Filled shapes must always use clockwise winding order. The anti-aliasing fringe depends on it. Counter-clockwise shapes will have "inward" anti-aliasing.
|
||
|
void ImDrawList::AddConvexPolyFilled(const ImVec2* points, const int points_count, ImU32 col)
|
||
|
{
|
||
|
if (points_count < 3 || (col & IM_COL32_A_MASK) == 0)
|
||
|
return;
|
||
|
|
||
|
const ImVec2 uv = _Data->TexUvWhitePixel;
|
||
|
|
||
|
if (Flags & ImDrawListFlags_AntiAliasedFill)
|
||
|
{
|
||
|
// Anti-aliased Fill
|
||
|
const float AA_SIZE = _FringeScale;
|
||
|
const ImU32 col_trans = col & ~IM_COL32_A_MASK;
|
||
|
const int idx_count = (points_count - 2)*3 + points_count * 6;
|
||
|
const int vtx_count = (points_count * 2);
|
||
|
PrimReserve(idx_count, vtx_count);
|
||
|
|
||
|
// Add indexes for fill
|
||
|
unsigned int vtx_inner_idx = _VtxCurrentIdx;
|
||
|
unsigned int vtx_outer_idx = _VtxCurrentIdx + 1;
|
||
|
for (int i = 2; i < points_count; i++)
|
||
|
{
|
||
|
_IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx + ((i - 1) << 1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_inner_idx + (i << 1));
|
||
|
_IdxWritePtr += 3;
|
||
|
}
|
||
|
|
||
|
// Compute normals
|
||
|
_Data->TempBuffer.reserve_discard(points_count);
|
||
|
ImVec2* temp_normals = _Data->TempBuffer.Data;
|
||
|
for (int i0 = points_count - 1, i1 = 0; i1 < points_count; i0 = i1++)
|
||
|
{
|
||
|
const ImVec2& p0 = points[i0];
|
||
|
const ImVec2& p1 = points[i1];
|
||
|
float dx = p1.x - p0.x;
|
||
|
float dy = p1.y - p0.y;
|
||
|
IM_NORMALIZE2F_OVER_ZERO(dx, dy);
|
||
|
temp_normals[i0].x = dy;
|
||
|
temp_normals[i0].y = -dx;
|
||
|
}
|
||
|
|
||
|
for (int i0 = points_count - 1, i1 = 0; i1 < points_count; i0 = i1++)
|
||
|
{
|
||
|
// Average normals
|
||
|
const ImVec2& n0 = temp_normals[i0];
|
||
|
const ImVec2& n1 = temp_normals[i1];
|
||
|