3307 lines
235 KiB
C++
3307 lines
235 KiB
C++
// dear imgui, v1.89.6
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// (internal structures/api)
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// You may use this file to debug, understand or extend Dear ImGui features but we don't provide any guarantee of forward compatibility.
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// To implement maths operators for ImVec2 (disabled by default to not conflict with using IM_VEC2_CLASS_EXTRA with your own math types+operators), use:
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/*
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#define IMGUI_DEFINE_MATH_OPERATORS
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#include "imgui_internal.h"
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*/
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/*
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Index of this file:
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// [SECTION] Header mess
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// [SECTION] Forward declarations
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// [SECTION] Context pointer
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// [SECTION] STB libraries includes
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// [SECTION] Macros
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// [SECTION] Generic helpers
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// [SECTION] ImDrawList support
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// [SECTION] Widgets support: flags, enums, data structures
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// [SECTION] Inputs support
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// [SECTION] Clipper support
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// [SECTION] Navigation support
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// [SECTION] Columns support
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// [SECTION] Multi-select support
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// [SECTION] Docking support
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// [SECTION] Viewport support
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// [SECTION] Settings support
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// [SECTION] Localization support
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// [SECTION] Metrics, Debug tools
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// [SECTION] Generic context hooks
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// [SECTION] ImGuiContext (main imgui context)
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// [SECTION] ImGuiWindowTempData, ImGuiWindow
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// [SECTION] Tab bar, Tab item support
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// [SECTION] Table support
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// [SECTION] ImGui internal API
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// [SECTION] ImFontAtlas internal API
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// [SECTION] Test Engine specific hooks (imgui_test_engine)
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*/
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#pragma once
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#ifndef IMGUI_DISABLE
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//-----------------------------------------------------------------------------
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// [SECTION] Header mess
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//-----------------------------------------------------------------------------
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#ifndef IMGUI_VERSION
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#include "imgui.h"
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#endif
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#include <stdio.h> // FILE*, sscanf
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#include <stdlib.h> // NULL, malloc, free, qsort, atoi, atof
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#include <math.h> // sqrtf, fabsf, fmodf, powf, floorf, ceilf, cosf, sinf
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#include <limits.h> // INT_MIN, INT_MAX
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// Enable SSE intrinsics if available
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#if (defined __SSE__ || defined __x86_64__ || defined _M_X64 || (defined(_M_IX86_FP) && (_M_IX86_FP >= 1))) && !defined(IMGUI_DISABLE_SSE)
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#define IMGUI_ENABLE_SSE
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#include <immintrin.h>
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#endif
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// Visual Studio warnings
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#ifdef _MSC_VER
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#pragma warning (push)
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#pragma warning (disable: 4251) // class 'xxx' needs to have dll-interface to be used by clients of struct 'xxx' // when IMGUI_API is set to__declspec(dllexport)
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#pragma warning (disable: 26812) // The enum type 'xxx' is unscoped. Prefer 'enum class' over 'enum' (Enum.3). [MSVC Static Analyzer)
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#pragma warning (disable: 26495) // [Static Analyzer] Variable 'XXX' is uninitialized. Always initialize a member variable (type.6).
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#if defined(_MSC_VER) && _MSC_VER >= 1922 // MSVC 2019 16.2 or later
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#pragma warning (disable: 5054) // operator '|': deprecated between enumerations of different types
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#endif
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#endif
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// Clang/GCC warnings with -Weverything
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#if defined(__clang__)
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#pragma clang diagnostic push
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#if __has_warning("-Wunknown-warning-option")
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#pragma clang diagnostic ignored "-Wunknown-warning-option" // warning: unknown warning group 'xxx'
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#endif
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#pragma clang diagnostic ignored "-Wunknown-pragmas" // warning: unknown warning group 'xxx'
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#pragma clang diagnostic ignored "-Wfloat-equal" // warning: comparing floating point with == or != is unsafe // storing and comparing against same constants ok, for ImFloorSigned()
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#pragma clang diagnostic ignored "-Wunused-function" // for stb_textedit.h
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#pragma clang diagnostic ignored "-Wmissing-prototypes" // for stb_textedit.h
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#pragma clang diagnostic ignored "-Wold-style-cast"
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#pragma clang diagnostic ignored "-Wzero-as-null-pointer-constant"
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#pragma clang diagnostic ignored "-Wdouble-promotion"
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#pragma clang diagnostic ignored "-Wimplicit-int-float-conversion" // warning: implicit conversion from 'xxx' to 'float' may lose precision
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#pragma clang diagnostic ignored "-Wmissing-noreturn" // warning: function 'xxx' could be declared with attribute 'noreturn'
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#elif defined(__GNUC__)
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#pragma GCC diagnostic push
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#pragma GCC diagnostic ignored "-Wpragmas" // warning: unknown option after '#pragma GCC diagnostic' kind
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#pragma GCC diagnostic ignored "-Wclass-memaccess" // [__GNUC__ >= 8] warning: 'memset/memcpy' clearing/writing an object of type 'xxxx' with no trivial copy-assignment; use assignment or value-initialization instead
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#endif
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// In 1.89.4, we moved the implementation of "courtesy maths operators" from imgui_internal.h in imgui.h
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// As they are frequently requested, we do not want to encourage to many people using imgui_internal.h
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#if defined(IMGUI_DEFINE_MATH_OPERATORS) && !defined(IMGUI_DEFINE_MATH_OPERATORS_IMPLEMENTED)
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#error Please '#define IMGUI_DEFINE_MATH_OPERATORS' _BEFORE_ including imgui.h!
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#endif
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// Legacy defines
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#ifdef IMGUI_DISABLE_FORMAT_STRING_FUNCTIONS // Renamed in 1.74
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#error Use IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS
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#endif
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#ifdef IMGUI_DISABLE_MATH_FUNCTIONS // Renamed in 1.74
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#error Use IMGUI_DISABLE_DEFAULT_MATH_FUNCTIONS
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#endif
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// Enable stb_truetype by default unless FreeType is enabled.
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// You can compile with both by defining both IMGUI_ENABLE_FREETYPE and IMGUI_ENABLE_STB_TRUETYPE together.
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#ifndef IMGUI_ENABLE_FREETYPE
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#define IMGUI_ENABLE_STB_TRUETYPE
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#endif
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//-----------------------------------------------------------------------------
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// [SECTION] Forward declarations
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//-----------------------------------------------------------------------------
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struct ImBitVector; // Store 1-bit per value
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struct ImRect; // An axis-aligned rectangle (2 points)
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struct ImDrawDataBuilder; // Helper to build a ImDrawData instance
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struct ImDrawListSharedData; // Data shared between all ImDrawList instances
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struct ImGuiColorMod; // Stacked color modifier, backup of modified data so we can restore it
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struct ImGuiContext; // Main Dear ImGui context
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struct ImGuiContextHook; // Hook for extensions like ImGuiTestEngine
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struct ImGuiDataVarInfo; // Variable information (e.g. to avoid style variables from an enum)
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struct ImGuiDataTypeInfo; // Type information associated to a ImGuiDataType enum
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struct ImGuiGroupData; // Stacked storage data for BeginGroup()/EndGroup()
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struct ImGuiInputTextState; // Internal state of the currently focused/edited text input box
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struct ImGuiInputTextDeactivateData;// Short term storage to backup text of a deactivating InputText() while another is stealing active id
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struct ImGuiLastItemData; // Status storage for last submitted items
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struct ImGuiLocEntry; // A localization entry.
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struct ImGuiMenuColumns; // Simple column measurement, currently used for MenuItem() only
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struct ImGuiNavItemData; // Result of a gamepad/keyboard directional navigation move query result
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struct ImGuiMetricsConfig; // Storage for ShowMetricsWindow() and DebugNodeXXX() functions
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struct ImGuiNextWindowData; // Storage for SetNextWindow** functions
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struct ImGuiNextItemData; // Storage for SetNextItem** functions
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struct ImGuiOldColumnData; // Storage data for a single column for legacy Columns() api
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struct ImGuiOldColumns; // Storage data for a columns set for legacy Columns() api
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struct ImGuiPopupData; // Storage for current popup stack
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struct ImGuiSettingsHandler; // Storage for one type registered in the .ini file
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struct ImGuiStackSizes; // Storage of stack sizes for debugging/asserting
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struct ImGuiStyleMod; // Stacked style modifier, backup of modified data so we can restore it
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struct ImGuiTabBar; // Storage for a tab bar
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struct ImGuiTabItem; // Storage for a tab item (within a tab bar)
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struct ImGuiTable; // Storage for a table
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struct ImGuiTableColumn; // Storage for one column of a table
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struct ImGuiTableInstanceData; // Storage for one instance of a same table
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struct ImGuiTableTempData; // Temporary storage for one table (one per table in the stack), shared between tables.
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struct ImGuiTableSettings; // Storage for a table .ini settings
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struct ImGuiTableColumnsSettings; // Storage for a column .ini settings
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struct ImGuiWindow; // Storage for one window
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struct ImGuiWindowTempData; // Temporary storage for one window (that's the data which in theory we could ditch at the end of the frame, in practice we currently keep it for each window)
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struct ImGuiWindowSettings; // Storage for a window .ini settings (we keep one of those even if the actual window wasn't instanced during this session)
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// Enumerations
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// Use your programming IDE "Go to definition" facility on the names of the center columns to find the actual flags/enum lists.
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enum ImGuiLocKey : int; // -> enum ImGuiLocKey // Enum: a localization entry for translation.
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typedef int ImGuiLayoutType; // -> enum ImGuiLayoutType_ // Enum: Horizontal or vertical
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// Flags
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typedef int ImGuiActivateFlags; // -> enum ImGuiActivateFlags_ // Flags: for navigation/focus function (will be for ActivateItem() later)
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typedef int ImGuiDebugLogFlags; // -> enum ImGuiDebugLogFlags_ // Flags: for ShowDebugLogWindow(), g.DebugLogFlags
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typedef int ImGuiFocusRequestFlags; // -> enum ImGuiFocusRequestFlags_ // Flags: for FocusWindow();
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typedef int ImGuiInputFlags; // -> enum ImGuiInputFlags_ // Flags: for IsKeyPressed(), IsMouseClicked(), SetKeyOwner(), SetItemKeyOwner() etc.
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typedef int ImGuiItemFlags; // -> enum ImGuiItemFlags_ // Flags: for PushItemFlag(), g.LastItemData.InFlags
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typedef int ImGuiItemStatusFlags; // -> enum ImGuiItemStatusFlags_ // Flags: for g.LastItemData.StatusFlags
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typedef int ImGuiOldColumnFlags; // -> enum ImGuiOldColumnFlags_ // Flags: for BeginColumns()
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typedef int ImGuiNavHighlightFlags; // -> enum ImGuiNavHighlightFlags_ // Flags: for RenderNavHighlight()
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typedef int ImGuiNavMoveFlags; // -> enum ImGuiNavMoveFlags_ // Flags: for navigation requests
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typedef int ImGuiNextItemDataFlags; // -> enum ImGuiNextItemDataFlags_ // Flags: for SetNextItemXXX() functions
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typedef int ImGuiNextWindowDataFlags; // -> enum ImGuiNextWindowDataFlags_// Flags: for SetNextWindowXXX() functions
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typedef int ImGuiScrollFlags; // -> enum ImGuiScrollFlags_ // Flags: for ScrollToItem() and navigation requests
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typedef int ImGuiSeparatorFlags; // -> enum ImGuiSeparatorFlags_ // Flags: for SeparatorEx()
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typedef int ImGuiTextFlags; // -> enum ImGuiTextFlags_ // Flags: for TextEx()
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typedef int ImGuiTooltipFlags; // -> enum ImGuiTooltipFlags_ // Flags: for BeginTooltipEx()
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typedef void (*ImGuiErrorLogCallback)(void* user_data, const char* fmt, ...);
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//-----------------------------------------------------------------------------
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// [SECTION] Context pointer
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// See implementation of this variable in imgui.cpp for comments and details.
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//-----------------------------------------------------------------------------
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#ifndef GImGui
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extern IMGUI_API ImGuiContext* GImGui; // Current implicit context pointer
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#endif
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//-------------------------------------------------------------------------
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// [SECTION] STB libraries includes
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//-------------------------------------------------------------------------
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namespace ImStb
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{
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#undef STB_TEXTEDIT_STRING
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#undef STB_TEXTEDIT_CHARTYPE
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#define STB_TEXTEDIT_STRING ImGuiInputTextState
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#define STB_TEXTEDIT_CHARTYPE ImWchar
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#define STB_TEXTEDIT_GETWIDTH_NEWLINE (-1.0f)
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#define STB_TEXTEDIT_UNDOSTATECOUNT 99
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#define STB_TEXTEDIT_UNDOCHARCOUNT 999
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#include "imstb_textedit.h"
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} // namespace ImStb
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//-----------------------------------------------------------------------------
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// [SECTION] Macros
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//-----------------------------------------------------------------------------
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// Debug Printing Into TTY
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// (since IMGUI_VERSION_NUM >= 18729: IMGUI_DEBUG_LOG was reworked into IMGUI_DEBUG_PRINTF (and removed framecount from it). If you were using a #define IMGUI_DEBUG_LOG please rename)
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#ifndef IMGUI_DEBUG_PRINTF
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#ifndef IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS
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#define IMGUI_DEBUG_PRINTF(_FMT,...) printf(_FMT, __VA_ARGS__)
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#else
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#define IMGUI_DEBUG_PRINTF(_FMT,...) ((void)0)
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#endif
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#endif
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// Debug Logging for ShowDebugLogWindow(). This is designed for relatively rare events so please don't spam.
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#ifndef IMGUI_DISABLE_DEBUG_TOOLS
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#define IMGUI_DEBUG_LOG(...) ImGui::DebugLog(__VA_ARGS__)
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#else
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#define IMGUI_DEBUG_LOG(...) ((void)0)
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#endif
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#define IMGUI_DEBUG_LOG_ACTIVEID(...) do { if (g.DebugLogFlags & ImGuiDebugLogFlags_EventActiveId) IMGUI_DEBUG_LOG(__VA_ARGS__); } while (0)
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#define IMGUI_DEBUG_LOG_FOCUS(...) do { if (g.DebugLogFlags & ImGuiDebugLogFlags_EventFocus) IMGUI_DEBUG_LOG(__VA_ARGS__); } while (0)
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#define IMGUI_DEBUG_LOG_POPUP(...) do { if (g.DebugLogFlags & ImGuiDebugLogFlags_EventPopup) IMGUI_DEBUG_LOG(__VA_ARGS__); } while (0)
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#define IMGUI_DEBUG_LOG_NAV(...) do { if (g.DebugLogFlags & ImGuiDebugLogFlags_EventNav) IMGUI_DEBUG_LOG(__VA_ARGS__); } while (0)
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#define IMGUI_DEBUG_LOG_SELECTION(...) do { if (g.DebugLogFlags & ImGuiDebugLogFlags_EventSelection)IMGUI_DEBUG_LOG(__VA_ARGS__); } while (0)
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#define IMGUI_DEBUG_LOG_CLIPPER(...) do { if (g.DebugLogFlags & ImGuiDebugLogFlags_EventClipper) IMGUI_DEBUG_LOG(__VA_ARGS__); } while (0)
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#define IMGUI_DEBUG_LOG_IO(...) do { if (g.DebugLogFlags & ImGuiDebugLogFlags_EventIO) IMGUI_DEBUG_LOG(__VA_ARGS__); } while (0)
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// Static Asserts
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#define IM_STATIC_ASSERT(_COND) static_assert(_COND, "")
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// "Paranoid" Debug Asserts are meant to only be enabled during specific debugging/work, otherwise would slow down the code too much.
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// We currently don't have many of those so the effect is currently negligible, but onward intent to add more aggressive ones in the code.
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//#define IMGUI_DEBUG_PARANOID
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#ifdef IMGUI_DEBUG_PARANOID
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#define IM_ASSERT_PARANOID(_EXPR) IM_ASSERT(_EXPR)
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#else
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#define IM_ASSERT_PARANOID(_EXPR)
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#endif
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// Error handling
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// Down the line in some frameworks/languages we would like to have a way to redirect those to the programmer and recover from more faults.
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#ifndef IM_ASSERT_USER_ERROR
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#define IM_ASSERT_USER_ERROR(_EXP,_MSG) IM_ASSERT((_EXP) && _MSG) // Recoverable User Error
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#endif
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// Misc Macros
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#define IM_PI 3.14159265358979323846f
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#ifdef _WIN32
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#define IM_NEWLINE "\r\n" // Play it nice with Windows users (Update: since 2018-05, Notepad finally appears to support Unix-style carriage returns!)
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#else
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#define IM_NEWLINE "\n"
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#endif
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#ifndef IM_TABSIZE // Until we move this to runtime and/or add proper tab support, at least allow users to compile-time override
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#define IM_TABSIZE (4)
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#endif
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#define IM_MEMALIGN(_OFF,_ALIGN) (((_OFF) + ((_ALIGN) - 1)) & ~((_ALIGN) - 1)) // Memory align e.g. IM_ALIGN(0,4)=0, IM_ALIGN(1,4)=4, IM_ALIGN(4,4)=4, IM_ALIGN(5,4)=8
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#define IM_F32_TO_INT8_UNBOUND(_VAL) ((int)((_VAL) * 255.0f + ((_VAL)>=0 ? 0.5f : -0.5f))) // Unsaturated, for display purpose
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#define IM_F32_TO_INT8_SAT(_VAL) ((int)(ImSaturate(_VAL) * 255.0f + 0.5f)) // Saturated, always output 0..255
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#define IM_FLOOR(_VAL) ((float)(int)(_VAL)) // ImFloor() is not inlined in MSVC debug builds
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#define IM_ROUND(_VAL) ((float)(int)((_VAL) + 0.5f)) //
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// Enforce cdecl calling convention for functions called by the standard library, in case compilation settings changed the default to e.g. __vectorcall
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#ifdef _MSC_VER
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#define IMGUI_CDECL __cdecl
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#else
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#define IMGUI_CDECL
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#endif
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// Warnings
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#if defined(_MSC_VER) && !defined(__clang__)
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#define IM_MSVC_WARNING_SUPPRESS(XXXX) __pragma(warning(suppress: XXXX))
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#else
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#define IM_MSVC_WARNING_SUPPRESS(XXXX)
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#endif
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// Debug Tools
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// Use 'Metrics/Debugger->Tools->Item Picker' to break into the call-stack of a specific item.
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// This will call IM_DEBUG_BREAK() which you may redefine yourself. See https://github.com/scottt/debugbreak for more reference.
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#ifndef IM_DEBUG_BREAK
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#if defined (_MSC_VER)
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#define IM_DEBUG_BREAK() __debugbreak()
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#elif defined(__clang__)
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#define IM_DEBUG_BREAK() __builtin_debugtrap()
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#elif defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
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#define IM_DEBUG_BREAK() __asm__ volatile("int $0x03")
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#elif defined(__GNUC__) && defined(__thumb__)
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#define IM_DEBUG_BREAK() __asm__ volatile(".inst 0xde01")
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#elif defined(__GNUC__) && defined(__arm__) && !defined(__thumb__)
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#define IM_DEBUG_BREAK() __asm__ volatile(".inst 0xe7f001f0");
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#else
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#define IM_DEBUG_BREAK() IM_ASSERT(0) // It is expected that you define IM_DEBUG_BREAK() into something that will break nicely in a debugger!
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#endif
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#endif // #ifndef IM_DEBUG_BREAK
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//-----------------------------------------------------------------------------
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// [SECTION] Generic helpers
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// Note that the ImXXX helpers functions are lower-level than ImGui functions.
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// ImGui functions or the ImGui context are never called/used from other ImXXX functions.
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//-----------------------------------------------------------------------------
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// - Helpers: Hashing
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// - Helpers: Sorting
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// - Helpers: Bit manipulation
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// - Helpers: String
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// - Helpers: Formatting
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// - Helpers: UTF-8 <> wchar conversions
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// - Helpers: ImVec2/ImVec4 operators
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// - Helpers: Maths
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// - Helpers: Geometry
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// - Helper: ImVec1
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// - Helper: ImVec2ih
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// - Helper: ImRect
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// - Helper: ImBitArray
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// - Helper: ImBitVector
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// - Helper: ImSpan<>, ImSpanAllocator<>
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// - Helper: ImPool<>
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// - Helper: ImChunkStream<>
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// - Helper: ImGuiTextIndex
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//-----------------------------------------------------------------------------
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// Helpers: Hashing
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IMGUI_API ImGuiID ImHashData(const void* data, size_t data_size, ImGuiID seed = 0);
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IMGUI_API ImGuiID ImHashStr(const char* data, size_t data_size = 0, ImGuiID seed = 0);
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// Helpers: Sorting
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#ifndef ImQsort
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static inline void ImQsort(void* base, size_t count, size_t size_of_element, int(IMGUI_CDECL *compare_func)(void const*, void const*)) { if (count > 1) qsort(base, count, size_of_element, compare_func); }
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#endif
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// Helpers: Color Blending
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IMGUI_API ImU32 ImAlphaBlendColors(ImU32 col_a, ImU32 col_b);
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// Helpers: Bit manipulation
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static inline bool ImIsPowerOfTwo(int v) { return v != 0 && (v & (v - 1)) == 0; }
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static inline bool ImIsPowerOfTwo(ImU64 v) { return v != 0 && (v & (v - 1)) == 0; }
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static inline int ImUpperPowerOfTwo(int v) { v--; v |= v >> 1; v |= v >> 2; v |= v >> 4; v |= v >> 8; v |= v >> 16; v++; return v; }
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// Helpers: String
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IMGUI_API int ImStricmp(const char* str1, const char* str2);
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IMGUI_API int ImStrnicmp(const char* str1, const char* str2, size_t count);
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IMGUI_API void ImStrncpy(char* dst, const char* src, size_t count);
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IMGUI_API char* ImStrdup(const char* str);
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IMGUI_API char* ImStrdupcpy(char* dst, size_t* p_dst_size, const char* str);
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IMGUI_API const char* ImStrchrRange(const char* str_begin, const char* str_end, char c);
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IMGUI_API int ImStrlenW(const ImWchar* str);
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IMGUI_API const char* ImStreolRange(const char* str, const char* str_end); // End end-of-line
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IMGUI_API const ImWchar*ImStrbolW(const ImWchar* buf_mid_line, const ImWchar* buf_begin); // Find beginning-of-line
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IMGUI_API const char* ImStristr(const char* haystack, const char* haystack_end, const char* needle, const char* needle_end);
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IMGUI_API void ImStrTrimBlanks(char* str);
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IMGUI_API const char* ImStrSkipBlank(const char* str);
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IM_MSVC_RUNTIME_CHECKS_OFF
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static inline char ImToUpper(char c) { return (c >= 'a' && c <= 'z') ? c &= ~32 : c; }
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static inline bool ImCharIsBlankA(char c) { return c == ' ' || c == '\t'; }
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static inline bool ImCharIsBlankW(unsigned int c) { return c == ' ' || c == '\t' || c == 0x3000; }
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IM_MSVC_RUNTIME_CHECKS_RESTORE
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// Helpers: Formatting
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IMGUI_API int ImFormatString(char* buf, size_t buf_size, const char* fmt, ...) IM_FMTARGS(3);
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IMGUI_API int ImFormatStringV(char* buf, size_t buf_size, const char* fmt, va_list args) IM_FMTLIST(3);
|
|
IMGUI_API void ImFormatStringToTempBuffer(const char** out_buf, const char** out_buf_end, const char* fmt, ...) IM_FMTARGS(3);
|
|
IMGUI_API void ImFormatStringToTempBufferV(const char** out_buf, const char** out_buf_end, const char* fmt, va_list args) IM_FMTLIST(3);
|
|
IMGUI_API const char* ImParseFormatFindStart(const char* format);
|
|
IMGUI_API const char* ImParseFormatFindEnd(const char* format);
|
|
IMGUI_API const char* ImParseFormatTrimDecorations(const char* format, char* buf, size_t buf_size);
|
|
IMGUI_API void ImParseFormatSanitizeForPrinting(const char* fmt_in, char* fmt_out, size_t fmt_out_size);
|
|
IMGUI_API const char* ImParseFormatSanitizeForScanning(const char* fmt_in, char* fmt_out, size_t fmt_out_size);
|
|
IMGUI_API int ImParseFormatPrecision(const char* format, int default_value);
|
|
|
|
// Helpers: UTF-8 <> wchar conversions
|
|
IMGUI_API const char* ImTextCharToUtf8(char out_buf[5], unsigned int c); // return out_buf
|
|
IMGUI_API int ImTextStrToUtf8(char* out_buf, int out_buf_size, const ImWchar* in_text, const ImWchar* in_text_end); // return output UTF-8 bytes count
|
|
IMGUI_API int ImTextCharFromUtf8(unsigned int* out_char, const char* in_text, const char* in_text_end); // read one character. return input UTF-8 bytes count
|
|
IMGUI_API int ImTextStrFromUtf8(ImWchar* out_buf, int out_buf_size, const char* in_text, const char* in_text_end, const char** in_remaining = NULL); // return input UTF-8 bytes count
|
|
IMGUI_API int ImTextCountCharsFromUtf8(const char* in_text, const char* in_text_end); // return number of UTF-8 code-points (NOT bytes count)
|
|
IMGUI_API int ImTextCountUtf8BytesFromChar(const char* in_text, const char* in_text_end); // return number of bytes to express one char in UTF-8
|
|
IMGUI_API int ImTextCountUtf8BytesFromStr(const ImWchar* in_text, const ImWchar* in_text_end); // return number of bytes to express string in UTF-8
|
|
|
|
// Helpers: File System
|
|
#ifdef IMGUI_DISABLE_FILE_FUNCTIONS
|
|
#define IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS
|
|
typedef void* ImFileHandle;
|
|
static inline ImFileHandle ImFileOpen(const char*, const char*) { return NULL; }
|
|
static inline bool ImFileClose(ImFileHandle) { return false; }
|
|
static inline ImU64 ImFileGetSize(ImFileHandle) { return (ImU64)-1; }
|
|
static inline ImU64 ImFileRead(void*, ImU64, ImU64, ImFileHandle) { return 0; }
|
|
static inline ImU64 ImFileWrite(const void*, ImU64, ImU64, ImFileHandle) { return 0; }
|
|
#endif
|
|
#ifndef IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS
|
|
typedef FILE* ImFileHandle;
|
|
IMGUI_API ImFileHandle ImFileOpen(const char* filename, const char* mode);
|
|
IMGUI_API bool ImFileClose(ImFileHandle file);
|
|
IMGUI_API ImU64 ImFileGetSize(ImFileHandle file);
|
|
IMGUI_API ImU64 ImFileRead(void* data, ImU64 size, ImU64 count, ImFileHandle file);
|
|
IMGUI_API ImU64 ImFileWrite(const void* data, ImU64 size, ImU64 count, ImFileHandle file);
|
|
#else
|
|
#define IMGUI_DISABLE_TTY_FUNCTIONS // Can't use stdout, fflush if we are not using default file functions
|
|
#endif
|
|
IMGUI_API void* ImFileLoadToMemory(const char* filename, const char* mode, size_t* out_file_size = NULL, int padding_bytes = 0);
|
|
|
|
// Helpers: Maths
|
|
IM_MSVC_RUNTIME_CHECKS_OFF
|
|
// - Wrapper for standard libs functions. (Note that imgui_demo.cpp does _not_ use them to keep the code easy to copy)
|
|
#ifndef IMGUI_DISABLE_DEFAULT_MATH_FUNCTIONS
|
|
#define ImFabs(X) fabsf(X)
|
|
#define ImSqrt(X) sqrtf(X)
|
|
#define ImFmod(X, Y) fmodf((X), (Y))
|
|
#define ImCos(X) cosf(X)
|
|
#define ImSin(X) sinf(X)
|
|
#define ImAcos(X) acosf(X)
|
|
#define ImAtan2(Y, X) atan2f((Y), (X))
|
|
#define ImAtof(STR) atof(STR)
|
|
//#define ImFloorStd(X) floorf(X) // We use our own, see ImFloor() and ImFloorSigned()
|
|
#define ImCeil(X) ceilf(X)
|
|
static inline float ImPow(float x, float y) { return powf(x, y); } // DragBehaviorT/SliderBehaviorT uses ImPow with either float/double and need the precision
|
|
static inline double ImPow(double x, double y) { return pow(x, y); }
|
|
static inline float ImLog(float x) { return logf(x); } // DragBehaviorT/SliderBehaviorT uses ImLog with either float/double and need the precision
|
|
static inline double ImLog(double x) { return log(x); }
|
|
static inline int ImAbs(int x) { return x < 0 ? -x : x; }
|
|
static inline float ImAbs(float x) { return fabsf(x); }
|
|
static inline double ImAbs(double x) { return fabs(x); }
|
|
static inline float ImSign(float x) { return (x < 0.0f) ? -1.0f : (x > 0.0f) ? 1.0f : 0.0f; } // Sign operator - returns -1, 0 or 1 based on sign of argument
|
|
static inline double ImSign(double x) { return (x < 0.0) ? -1.0 : (x > 0.0) ? 1.0 : 0.0; }
|
|
#ifdef IMGUI_ENABLE_SSE
|
|
static inline float ImRsqrt(float x) { return _mm_cvtss_f32(_mm_rsqrt_ss(_mm_set_ss(x))); }
|
|
#else
|
|
static inline float ImRsqrt(float x) { return 1.0f / sqrtf(x); }
|
|
#endif
|
|
static inline double ImRsqrt(double x) { return 1.0 / sqrt(x); }
|
|
#endif
|
|
// - ImMin/ImMax/ImClamp/ImLerp/ImSwap are used by widgets which support variety of types: signed/unsigned int/long long float/double
|
|
// (Exceptionally using templates here but we could also redefine them for those types)
|
|
template<typename T> static inline T ImMin(T lhs, T rhs) { return lhs < rhs ? lhs : rhs; }
|
|
template<typename T> static inline T ImMax(T lhs, T rhs) { return lhs >= rhs ? lhs : rhs; }
|
|
template<typename T> static inline T ImClamp(T v, T mn, T mx) { return (v < mn) ? mn : (v > mx) ? mx : v; }
|
|
template<typename T> static inline T ImLerp(T a, T b, float t) { return (T)(a + (b - a) * t); }
|
|
template<typename T> static inline void ImSwap(T& a, T& b) { T tmp = a; a = b; b = tmp; }
|
|
template<typename T> static inline T ImAddClampOverflow(T a, T b, T mn, T mx) { if (b < 0 && (a < mn - b)) return mn; if (b > 0 && (a > mx - b)) return mx; return a + b; }
|
|
template<typename T> static inline T ImSubClampOverflow(T a, T b, T mn, T mx) { if (b > 0 && (a < mn + b)) return mn; if (b < 0 && (a > mx + b)) return mx; return a - b; }
|
|
// - Misc maths helpers
|
|
static inline ImVec2 ImMin(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x < rhs.x ? lhs.x : rhs.x, lhs.y < rhs.y ? lhs.y : rhs.y); }
|
|
static inline ImVec2 ImMax(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x >= rhs.x ? lhs.x : rhs.x, lhs.y >= rhs.y ? lhs.y : rhs.y); }
|
|
static inline ImVec2 ImClamp(const ImVec2& v, const ImVec2& mn, ImVec2 mx) { return ImVec2((v.x < mn.x) ? mn.x : (v.x > mx.x) ? mx.x : v.x, (v.y < mn.y) ? mn.y : (v.y > mx.y) ? mx.y : v.y); }
|
|
static inline ImVec2 ImLerp(const ImVec2& a, const ImVec2& b, float t) { return ImVec2(a.x + (b.x - a.x) * t, a.y + (b.y - a.y) * t); }
|
|
static inline ImVec2 ImLerp(const ImVec2& a, const ImVec2& b, const ImVec2& t) { return ImVec2(a.x + (b.x - a.x) * t.x, a.y + (b.y - a.y) * t.y); }
|
|
static inline ImVec4 ImLerp(const ImVec4& a, const ImVec4& b, float t) { return ImVec4(a.x + (b.x - a.x) * t, a.y + (b.y - a.y) * t, a.z + (b.z - a.z) * t, a.w + (b.w - a.w) * t); }
|
|
static inline float ImSaturate(float f) { return (f < 0.0f) ? 0.0f : (f > 1.0f) ? 1.0f : f; }
|
|
static inline float ImLengthSqr(const ImVec2& lhs) { return (lhs.x * lhs.x) + (lhs.y * lhs.y); }
|
|
static inline float ImLengthSqr(const ImVec4& lhs) { return (lhs.x * lhs.x) + (lhs.y * lhs.y) + (lhs.z * lhs.z) + (lhs.w * lhs.w); }
|
|
static inline float ImInvLength(const ImVec2& lhs, float fail_value) { float d = (lhs.x * lhs.x) + (lhs.y * lhs.y); if (d > 0.0f) return ImRsqrt(d); return fail_value; }
|
|
static inline float ImFloor(float f) { return (float)(int)(f); }
|
|
static inline float ImFloorSigned(float f) { return (float)((f >= 0 || (float)(int)f == f) ? (int)f : (int)f - 1); } // Decent replacement for floorf()
|
|
static inline ImVec2 ImFloor(const ImVec2& v) { return ImVec2((float)(int)(v.x), (float)(int)(v.y)); }
|
|
static inline ImVec2 ImFloorSigned(const ImVec2& v) { return ImVec2(ImFloorSigned(v.x), ImFloorSigned(v.y)); }
|
|
static inline int ImModPositive(int a, int b) { return (a + b) % b; }
|
|
static inline float ImDot(const ImVec2& a, const ImVec2& b) { return a.x * b.x + a.y * b.y; }
|
|
static inline ImVec2 ImRotate(const ImVec2& v, float cos_a, float sin_a) { return ImVec2(v.x * cos_a - v.y * sin_a, v.x * sin_a + v.y * cos_a); }
|
|
static inline float ImLinearSweep(float current, float target, float speed) { if (current < target) return ImMin(current + speed, target); if (current > target) return ImMax(current - speed, target); return current; }
|
|
static inline ImVec2 ImMul(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x * rhs.x, lhs.y * rhs.y); }
|
|
static inline bool ImIsFloatAboveGuaranteedIntegerPrecision(float f) { return f <= -16777216 || f >= 16777216; }
|
|
static inline float ImExponentialMovingAverage(float avg, float sample, int n) { avg -= avg / n; avg += sample / n; return avg; }
|
|
IM_MSVC_RUNTIME_CHECKS_RESTORE
|
|
|
|
// Helpers: Geometry
|
|
IMGUI_API ImVec2 ImBezierCubicCalc(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, float t);
|
|
IMGUI_API ImVec2 ImBezierCubicClosestPoint(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, const ImVec2& p, int num_segments); // For curves with explicit number of segments
|
|
IMGUI_API ImVec2 ImBezierCubicClosestPointCasteljau(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, const ImVec2& p, float tess_tol);// For auto-tessellated curves you can use tess_tol = style.CurveTessellationTol
|
|
IMGUI_API ImVec2 ImBezierQuadraticCalc(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, float t);
|
|
IMGUI_API ImVec2 ImLineClosestPoint(const ImVec2& a, const ImVec2& b, const ImVec2& p);
|
|
IMGUI_API bool ImTriangleContainsPoint(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& p);
|
|
IMGUI_API ImVec2 ImTriangleClosestPoint(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& p);
|
|
IMGUI_API void ImTriangleBarycentricCoords(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& p, float& out_u, float& out_v, float& out_w);
|
|
inline float ImTriangleArea(const ImVec2& a, const ImVec2& b, const ImVec2& c) { return ImFabs((a.x * (b.y - c.y)) + (b.x * (c.y - a.y)) + (c.x * (a.y - b.y))) * 0.5f; }
|
|
|
|
// Helper: ImVec1 (1D vector)
|
|
// (this odd construct is used to facilitate the transition between 1D and 2D, and the maintenance of some branches/patches)
|
|
IM_MSVC_RUNTIME_CHECKS_OFF
|
|
struct ImVec1
|
|
{
|
|
float x;
|
|
constexpr ImVec1() : x(0.0f) { }
|
|
constexpr ImVec1(float _x) : x(_x) { }
|
|
};
|
|
|
|
// Helper: ImVec2ih (2D vector, half-size integer, for long-term packed storage)
|
|
struct ImVec2ih
|
|
{
|
|
short x, y;
|
|
constexpr ImVec2ih() : x(0), y(0) {}
|
|
constexpr ImVec2ih(short _x, short _y) : x(_x), y(_y) {}
|
|
constexpr explicit ImVec2ih(const ImVec2& rhs) : x((short)rhs.x), y((short)rhs.y) {}
|
|
};
|
|
|
|
// Helper: ImRect (2D axis aligned bounding-box)
|
|
// NB: we can't rely on ImVec2 math operators being available here!
|
|
struct IMGUI_API ImRect
|
|
{
|
|
ImVec2 Min; // Upper-left
|
|
ImVec2 Max; // Lower-right
|
|
|
|
constexpr ImRect() : Min(0.0f, 0.0f), Max(0.0f, 0.0f) {}
|
|
constexpr ImRect(const ImVec2& min, const ImVec2& max) : Min(min), Max(max) {}
|
|
constexpr ImRect(const ImVec4& v) : Min(v.x, v.y), Max(v.z, v.w) {}
|
|
constexpr ImRect(float x1, float y1, float x2, float y2) : Min(x1, y1), Max(x2, y2) {}
|
|
|
|
ImVec2 GetCenter() const { return ImVec2((Min.x + Max.x) * 0.5f, (Min.y + Max.y) * 0.5f); }
|
|
ImVec2 GetSize() const { return ImVec2(Max.x - Min.x, Max.y - Min.y); }
|
|
float GetWidth() const { return Max.x - Min.x; }
|
|
float GetHeight() const { return Max.y - Min.y; }
|
|
float GetArea() const { return (Max.x - Min.x) * (Max.y - Min.y); }
|
|
ImVec2 GetTL() const { return Min; } // Top-left
|
|
ImVec2 GetTR() const { return ImVec2(Max.x, Min.y); } // Top-right
|
|
ImVec2 GetBL() const { return ImVec2(Min.x, Max.y); } // Bottom-left
|
|
ImVec2 GetBR() const { return Max; } // Bottom-right
|
|
bool Contains(const ImVec2& p) const { return p.x >= Min.x && p.y >= Min.y && p.x < Max.x && p.y < Max.y; }
|
|
bool Contains(const ImRect& r) const { return r.Min.x >= Min.x && r.Min.y >= Min.y && r.Max.x <= Max.x && r.Max.y <= Max.y; }
|
|
bool Overlaps(const ImRect& r) const { return r.Min.y < Max.y && r.Max.y > Min.y && r.Min.x < Max.x && r.Max.x > Min.x; }
|
|
void Add(const ImVec2& p) { if (Min.x > p.x) Min.x = p.x; if (Min.y > p.y) Min.y = p.y; if (Max.x < p.x) Max.x = p.x; if (Max.y < p.y) Max.y = p.y; }
|
|
void Add(const ImRect& r) { if (Min.x > r.Min.x) Min.x = r.Min.x; if (Min.y > r.Min.y) Min.y = r.Min.y; if (Max.x < r.Max.x) Max.x = r.Max.x; if (Max.y < r.Max.y) Max.y = r.Max.y; }
|
|
void Expand(const float amount) { Min.x -= amount; Min.y -= amount; Max.x += amount; Max.y += amount; }
|
|
void Expand(const ImVec2& amount) { Min.x -= amount.x; Min.y -= amount.y; Max.x += amount.x; Max.y += amount.y; }
|
|
void Translate(const ImVec2& d) { Min.x += d.x; Min.y += d.y; Max.x += d.x; Max.y += d.y; }
|
|
void TranslateX(float dx) { Min.x += dx; Max.x += dx; }
|
|
void TranslateY(float dy) { Min.y += dy; Max.y += dy; }
|
|
void ClipWith(const ImRect& r) { Min = ImMax(Min, r.Min); Max = ImMin(Max, r.Max); } // Simple version, may lead to an inverted rectangle, which is fine for Contains/Overlaps test but not for display.
|
|
void ClipWithFull(const ImRect& r) { Min = ImClamp(Min, r.Min, r.Max); Max = ImClamp(Max, r.Min, r.Max); } // Full version, ensure both points are fully clipped.
|
|
void Floor() { Min.x = IM_FLOOR(Min.x); Min.y = IM_FLOOR(Min.y); Max.x = IM_FLOOR(Max.x); Max.y = IM_FLOOR(Max.y); }
|
|
bool IsInverted() const { return Min.x > Max.x || Min.y > Max.y; }
|
|
ImVec4 ToVec4() const { return ImVec4(Min.x, Min.y, Max.x, Max.y); }
|
|
};
|
|
|
|
// Helper: ImBitArray
|
|
#define IM_BITARRAY_TESTBIT(_ARRAY, _N) ((_ARRAY[(_N) >> 5] & ((ImU32)1 << ((_N) & 31))) != 0) // Macro version of ImBitArrayTestBit(): ensure args have side-effect or are costly!
|
|
#define IM_BITARRAY_CLEARBIT(_ARRAY, _N) ((_ARRAY[(_N) >> 5] &= ~((ImU32)1 << ((_N) & 31)))) // Macro version of ImBitArrayClearBit(): ensure args have side-effect or are costly!
|
|
inline size_t ImBitArrayGetStorageSizeInBytes(int bitcount) { return (size_t)((bitcount + 31) >> 5) << 2; }
|
|
inline void ImBitArrayClearAllBits(ImU32* arr, int bitcount){ memset(arr, 0, ImBitArrayGetStorageSizeInBytes(bitcount)); }
|
|
inline bool ImBitArrayTestBit(const ImU32* arr, int n) { ImU32 mask = (ImU32)1 << (n & 31); return (arr[n >> 5] & mask) != 0; }
|
|
inline void ImBitArrayClearBit(ImU32* arr, int n) { ImU32 mask = (ImU32)1 << (n & 31); arr[n >> 5] &= ~mask; }
|
|
inline void ImBitArraySetBit(ImU32* arr, int n) { ImU32 mask = (ImU32)1 << (n & 31); arr[n >> 5] |= mask; }
|
|
inline void ImBitArraySetBitRange(ImU32* arr, int n, int n2) // Works on range [n..n2)
|
|
{
|
|
n2--;
|
|
while (n <= n2)
|
|
{
|
|
int a_mod = (n & 31);
|
|
int b_mod = (n2 > (n | 31) ? 31 : (n2 & 31)) + 1;
|
|
ImU32 mask = (ImU32)(((ImU64)1 << b_mod) - 1) & ~(ImU32)(((ImU64)1 << a_mod) - 1);
|
|
arr[n >> 5] |= mask;
|
|
n = (n + 32) & ~31;
|
|
}
|
|
}
|
|
|
|
typedef ImU32* ImBitArrayPtr; // Name for use in structs
|
|
|
|
// Helper: ImBitArray class (wrapper over ImBitArray functions)
|
|
// Store 1-bit per value.
|
|
template<int BITCOUNT, int OFFSET = 0>
|
|
struct ImBitArray
|
|
{
|
|
ImU32 Storage[(BITCOUNT + 31) >> 5];
|
|
ImBitArray() { ClearAllBits(); }
|
|
void ClearAllBits() { memset(Storage, 0, sizeof(Storage)); }
|
|
void SetAllBits() { memset(Storage, 255, sizeof(Storage)); }
|
|
bool TestBit(int n) const { n += OFFSET; IM_ASSERT(n >= 0 && n < BITCOUNT); return IM_BITARRAY_TESTBIT(Storage, n); }
|
|
void SetBit(int n) { n += OFFSET; IM_ASSERT(n >= 0 && n < BITCOUNT); ImBitArraySetBit(Storage, n); }
|
|
void ClearBit(int n) { n += OFFSET; IM_ASSERT(n >= 0 && n < BITCOUNT); ImBitArrayClearBit(Storage, n); }
|
|
void SetBitRange(int n, int n2) { n += OFFSET; n2 += OFFSET; IM_ASSERT(n >= 0 && n < BITCOUNT && n2 > n && n2 <= BITCOUNT); ImBitArraySetBitRange(Storage, n, n2); } // Works on range [n..n2)
|
|
bool operator[](int n) const { n += OFFSET; IM_ASSERT(n >= 0 && n < BITCOUNT); return IM_BITARRAY_TESTBIT(Storage, n); }
|
|
};
|
|
|
|
// Helper: ImBitVector
|
|
// Store 1-bit per value.
|
|
struct IMGUI_API ImBitVector
|
|
{
|
|
ImVector<ImU32> Storage;
|
|
void Create(int sz) { Storage.resize((sz + 31) >> 5); memset(Storage.Data, 0, (size_t)Storage.Size * sizeof(Storage.Data[0])); }
|
|
void Clear() { Storage.clear(); }
|
|
bool TestBit(int n) const { IM_ASSERT(n < (Storage.Size << 5)); return IM_BITARRAY_TESTBIT(Storage.Data, n); }
|
|
void SetBit(int n) { IM_ASSERT(n < (Storage.Size << 5)); ImBitArraySetBit(Storage.Data, n); }
|
|
void ClearBit(int n) { IM_ASSERT(n < (Storage.Size << 5)); ImBitArrayClearBit(Storage.Data, n); }
|
|
};
|
|
IM_MSVC_RUNTIME_CHECKS_RESTORE
|
|
|
|
// Helper: ImSpan<>
|
|
// Pointing to a span of data we don't own.
|
|
template<typename T>
|
|
struct ImSpan
|
|
{
|
|
T* Data;
|
|
T* DataEnd;
|
|
|
|
// Constructors, destructor
|
|
inline ImSpan() { Data = DataEnd = NULL; }
|
|
inline ImSpan(T* data, int size) { Data = data; DataEnd = data + size; }
|
|
inline ImSpan(T* data, T* data_end) { Data = data; DataEnd = data_end; }
|
|
|
|
inline void set(T* data, int size) { Data = data; DataEnd = data + size; }
|
|
inline void set(T* data, T* data_end) { Data = data; DataEnd = data_end; }
|
|
inline int size() const { return (int)(ptrdiff_t)(DataEnd - Data); }
|
|
inline int size_in_bytes() const { return (int)(ptrdiff_t)(DataEnd - Data) * (int)sizeof(T); }
|
|
inline T& operator[](int i) { T* p = Data + i; IM_ASSERT(p >= Data && p < DataEnd); return *p; }
|
|
inline const T& operator[](int i) const { const T* p = Data + i; IM_ASSERT(p >= Data && p < DataEnd); return *p; }
|
|
|
|
inline T* begin() { return Data; }
|
|
inline const T* begin() const { return Data; }
|
|
inline T* end() { return DataEnd; }
|
|
inline const T* end() const { return DataEnd; }
|
|
|
|
// Utilities
|
|
inline int index_from_ptr(const T* it) const { IM_ASSERT(it >= Data && it < DataEnd); const ptrdiff_t off = it - Data; return (int)off; }
|
|
};
|
|
|
|
// Helper: ImSpanAllocator<>
|
|
// Facilitate storing multiple chunks into a single large block (the "arena")
|
|
// - Usage: call Reserve() N times, allocate GetArenaSizeInBytes() worth, pass it to SetArenaBasePtr(), call GetSpan() N times to retrieve the aligned ranges.
|
|
template<int CHUNKS>
|
|
struct ImSpanAllocator
|
|
{
|
|
char* BasePtr;
|
|
int CurrOff;
|
|
int CurrIdx;
|
|
int Offsets[CHUNKS];
|
|
int Sizes[CHUNKS];
|
|
|
|
ImSpanAllocator() { memset(this, 0, sizeof(*this)); }
|
|
inline void Reserve(int n, size_t sz, int a=4) { IM_ASSERT(n == CurrIdx && n < CHUNKS); CurrOff = IM_MEMALIGN(CurrOff, a); Offsets[n] = CurrOff; Sizes[n] = (int)sz; CurrIdx++; CurrOff += (int)sz; }
|
|
inline int GetArenaSizeInBytes() { return CurrOff; }
|
|
inline void SetArenaBasePtr(void* base_ptr) { BasePtr = (char*)base_ptr; }
|
|
inline void* GetSpanPtrBegin(int n) { IM_ASSERT(n >= 0 && n < CHUNKS && CurrIdx == CHUNKS); return (void*)(BasePtr + Offsets[n]); }
|
|
inline void* GetSpanPtrEnd(int n) { IM_ASSERT(n >= 0 && n < CHUNKS && CurrIdx == CHUNKS); return (void*)(BasePtr + Offsets[n] + Sizes[n]); }
|
|
template<typename T>
|
|
inline void GetSpan(int n, ImSpan<T>* span) { span->set((T*)GetSpanPtrBegin(n), (T*)GetSpanPtrEnd(n)); }
|
|
};
|
|
|
|
// Helper: ImPool<>
|
|
// Basic keyed storage for contiguous instances, slow/amortized insertion, O(1) indexable, O(Log N) queries by ID over a dense/hot buffer,
|
|
// Honor constructor/destructor. Add/remove invalidate all pointers. Indexes have the same lifetime as the associated object.
|
|
typedef int ImPoolIdx;
|
|
template<typename T>
|
|
struct ImPool
|
|
{
|
|
ImVector<T> Buf; // Contiguous data
|
|
ImGuiStorage Map; // ID->Index
|
|
ImPoolIdx FreeIdx; // Next free idx to use
|
|
ImPoolIdx AliveCount; // Number of active/alive items (for display purpose)
|
|
|
|
ImPool() { FreeIdx = AliveCount = 0; }
|
|
~ImPool() { Clear(); }
|
|
T* GetByKey(ImGuiID key) { int idx = Map.GetInt(key, -1); return (idx != -1) ? &Buf[idx] : NULL; }
|
|
T* GetByIndex(ImPoolIdx n) { return &Buf[n]; }
|
|
ImPoolIdx GetIndex(const T* p) const { IM_ASSERT(p >= Buf.Data && p < Buf.Data + Buf.Size); return (ImPoolIdx)(p - Buf.Data); }
|
|
T* GetOrAddByKey(ImGuiID key) { int* p_idx = Map.GetIntRef(key, -1); if (*p_idx != -1) return &Buf[*p_idx]; *p_idx = FreeIdx; return Add(); }
|
|
bool Contains(const T* p) const { return (p >= Buf.Data && p < Buf.Data + Buf.Size); }
|
|
void Clear() { for (int n = 0; n < Map.Data.Size; n++) { int idx = Map.Data[n].val_i; if (idx != -1) Buf[idx].~T(); } Map.Clear(); Buf.clear(); FreeIdx = AliveCount = 0; }
|
|
T* Add() { int idx = FreeIdx; if (idx == Buf.Size) { Buf.resize(Buf.Size + 1); FreeIdx++; } else { FreeIdx = *(int*)&Buf[idx]; } IM_PLACEMENT_NEW(&Buf[idx]) T(); AliveCount++; return &Buf[idx]; }
|
|
void Remove(ImGuiID key, const T* p) { Remove(key, GetIndex(p)); }
|
|
void Remove(ImGuiID key, ImPoolIdx idx) { Buf[idx].~T(); *(int*)&Buf[idx] = FreeIdx; FreeIdx = idx; Map.SetInt(key, -1); AliveCount--; }
|
|
void Reserve(int capacity) { Buf.reserve(capacity); Map.Data.reserve(capacity); }
|
|
|
|
// To iterate a ImPool: for (int n = 0; n < pool.GetMapSize(); n++) if (T* t = pool.TryGetMapData(n)) { ... }
|
|
// Can be avoided if you know .Remove() has never been called on the pool, or AliveCount == GetMapSize()
|
|
int GetAliveCount() const { return AliveCount; } // Number of active/alive items in the pool (for display purpose)
|
|
int GetBufSize() const { return Buf.Size; }
|
|
int GetMapSize() const { return Map.Data.Size; } // It is the map we need iterate to find valid items, since we don't have "alive" storage anywhere
|
|
T* TryGetMapData(ImPoolIdx n) { int idx = Map.Data[n].val_i; if (idx == -1) return NULL; return GetByIndex(idx); }
|
|
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
|
|
int GetSize() { return GetMapSize(); } // For ImPlot: should use GetMapSize() from (IMGUI_VERSION_NUM >= 18304)
|
|
#endif
|
|
};
|
|
|
|
// Helper: ImChunkStream<>
|
|
// Build and iterate a contiguous stream of variable-sized structures.
|
|
// This is used by Settings to store persistent data while reducing allocation count.
|
|
// We store the chunk size first, and align the final size on 4 bytes boundaries.
|
|
// The tedious/zealous amount of casting is to avoid -Wcast-align warnings.
|
|
template<typename T>
|
|
struct ImChunkStream
|
|
{
|
|
ImVector<char> Buf;
|
|
|
|
void clear() { Buf.clear(); }
|
|
bool empty() const { return Buf.Size == 0; }
|
|
int size() const { return Buf.Size; }
|
|
T* alloc_chunk(size_t sz) { size_t HDR_SZ = 4; sz = IM_MEMALIGN(HDR_SZ + sz, 4u); int off = Buf.Size; Buf.resize(off + (int)sz); ((int*)(void*)(Buf.Data + off))[0] = (int)sz; return (T*)(void*)(Buf.Data + off + (int)HDR_SZ); }
|
|
T* begin() { size_t HDR_SZ = 4; if (!Buf.Data) return NULL; return (T*)(void*)(Buf.Data + HDR_SZ); }
|
|
T* next_chunk(T* p) { size_t HDR_SZ = 4; IM_ASSERT(p >= begin() && p < end()); p = (T*)(void*)((char*)(void*)p + chunk_size(p)); if (p == (T*)(void*)((char*)end() + HDR_SZ)) return (T*)0; IM_ASSERT(p < end()); return p; }
|
|
int chunk_size(const T* p) { return ((const int*)p)[-1]; }
|
|
T* end() { return (T*)(void*)(Buf.Data + Buf.Size); }
|
|
int offset_from_ptr(const T* p) { IM_ASSERT(p >= begin() && p < end()); const ptrdiff_t off = (const char*)p - Buf.Data; return (int)off; }
|
|
T* ptr_from_offset(int off) { IM_ASSERT(off >= 4 && off < Buf.Size); return (T*)(void*)(Buf.Data + off); }
|
|
void swap(ImChunkStream<T>& rhs) { rhs.Buf.swap(Buf); }
|
|
|
|
};
|
|
|
|
// Helper: ImGuiTextIndex<>
|
|
// Maintain a line index for a text buffer. This is a strong candidate to be moved into the public API.
|
|
struct ImGuiTextIndex
|
|
{
|
|
ImVector<int> LineOffsets;
|
|
int EndOffset = 0; // Because we don't own text buffer we need to maintain EndOffset (may bake in LineOffsets?)
|
|
|
|
void clear() { LineOffsets.clear(); EndOffset = 0; }
|
|
int size() { return LineOffsets.Size; }
|
|
const char* get_line_begin(const char* base, int n) { return base + LineOffsets[n]; }
|
|
const char* get_line_end(const char* base, int n) { return base + (n + 1 < LineOffsets.Size ? (LineOffsets[n + 1] - 1) : EndOffset); }
|
|
void append(const char* base, int old_size, int new_size);
|
|
};
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// [SECTION] ImDrawList support
|
|
//-----------------------------------------------------------------------------
|
|
|
|
// ImDrawList: Helper function to calculate a circle's segment count given its radius and a "maximum error" value.
|
|
// Estimation of number of circle segment based on error is derived using method described in https://stackoverflow.com/a/2244088/15194693
|
|
// Number of segments (N) is calculated using equation:
|
|
// N = ceil ( pi / acos(1 - error / r) ) where r > 0, error <= r
|
|
// Our equation is significantly simpler that one in the post thanks for choosing segment that is
|
|
// perpendicular to X axis. Follow steps in the article from this starting condition and you will
|
|
// will get this result.
|
|
//
|
|
// Rendering circles with an odd number of segments, while mathematically correct will produce
|
|
// asymmetrical results on the raster grid. Therefore we're rounding N to next even number (7->8, 8->8, 9->10 etc.)
|
|
#define IM_ROUNDUP_TO_EVEN(_V) ((((_V) + 1) / 2) * 2)
|
|
#define IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_MIN 4
|
|
#define IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_MAX 512
|
|
#define IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC(_RAD,_MAXERROR) ImClamp(IM_ROUNDUP_TO_EVEN((int)ImCeil(IM_PI / ImAcos(1 - ImMin((_MAXERROR), (_RAD)) / (_RAD)))), IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_MIN, IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_MAX)
|
|
|
|
// Raw equation from IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC rewritten for 'r' and 'error'.
|
|
#define IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC_R(_N,_MAXERROR) ((_MAXERROR) / (1 - ImCos(IM_PI / ImMax((float)(_N), IM_PI))))
|
|
#define IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC_ERROR(_N,_RAD) ((1 - ImCos(IM_PI / ImMax((float)(_N), IM_PI))) / (_RAD))
|
|
|
|
// ImDrawList: Lookup table size for adaptive arc drawing, cover full circle.
|
|
#ifndef IM_DRAWLIST_ARCFAST_TABLE_SIZE
|
|
#define IM_DRAWLIST_ARCFAST_TABLE_SIZE 48 // Number of samples in lookup table.
|
|
#endif
|
|
#define IM_DRAWLIST_ARCFAST_SAMPLE_MAX IM_DRAWLIST_ARCFAST_TABLE_SIZE // Sample index _PathArcToFastEx() for 360 angle.
|
|
|
|
// Data shared between all ImDrawList instances
|
|
// You may want to create your own instance of this if you want to use ImDrawList completely without ImGui. In that case, watch out for future changes to this structure.
|
|
struct IMGUI_API ImDrawListSharedData
|
|
{
|
|
ImVec2 TexUvWhitePixel; // UV of white pixel in the atlas
|
|
ImFont* Font; // Current/default font (optional, for simplified AddText overload)
|
|
float FontSize; // Current/default font size (optional, for simplified AddText overload)
|
|
float CurveTessellationTol; // Tessellation tolerance when using PathBezierCurveTo()
|
|
float CircleSegmentMaxError; // Number of circle segments to use per pixel of radius for AddCircle() etc
|
|
ImVec4 ClipRectFullscreen; // Value for PushClipRectFullscreen()
|
|
ImDrawListFlags InitialFlags; // Initial flags at the beginning of the frame (it is possible to alter flags on a per-drawlist basis afterwards)
|
|
|
|
// [Internal] Temp write buffer
|
|
ImVector<ImVec2> TempBuffer;
|
|
|
|
// [Internal] Lookup tables
|
|
ImVec2 ArcFastVtx[IM_DRAWLIST_ARCFAST_TABLE_SIZE]; // Sample points on the quarter of the circle.
|
|
float ArcFastRadiusCutoff; // Cutoff radius after which arc drawing will fallback to slower PathArcTo()
|
|
ImU8 CircleSegmentCounts[64]; // Precomputed segment count for given radius before we calculate it dynamically (to avoid calculation overhead)
|
|
const ImVec4* TexUvLines; // UV of anti-aliased lines in the atlas
|
|
|
|
ImDrawListSharedData();
|
|
void SetCircleTessellationMaxError(float max_error);
|
|
};
|
|
|
|
struct ImDrawDataBuilder
|
|
{
|
|
ImVector<ImDrawList*> Layers[2]; // Global layers for: regular, tooltip
|
|
|
|
void Clear() { for (int n = 0; n < IM_ARRAYSIZE(Layers); n++) Layers[n].resize(0); }
|
|
void ClearFreeMemory() { for (int n = 0; n < IM_ARRAYSIZE(Layers); n++) Layers[n].clear(); }
|
|
int GetDrawListCount() const { int count = 0; for (int n = 0; n < IM_ARRAYSIZE(Layers); n++) count += Layers[n].Size; return count; }
|
|
IMGUI_API void FlattenIntoSingleLayer();
|
|
};
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// [SECTION] Widgets support: flags, enums, data structures
|
|
//-----------------------------------------------------------------------------
|
|
|
|
// Flags used by upcoming items
|
|
// - input: PushItemFlag() manipulates g.CurrentItemFlags, ItemAdd() calls may add extra flags.
|
|
// - output: stored in g.LastItemData.InFlags
|
|
// Current window shared by all windows.
|
|
// This is going to be exposed in imgui.h when stabilized enough.
|
|
enum ImGuiItemFlags_
|
|
{
|
|
// Controlled by user
|
|
ImGuiItemFlags_None = 0,
|
|
ImGuiItemFlags_NoTabStop = 1 << 0, // false // Disable keyboard tabbing. This is a "lighter" version of ImGuiItemFlags_NoNav.
|
|
ImGuiItemFlags_ButtonRepeat = 1 << 1, // false // Button() will return true multiple times based on io.KeyRepeatDelay and io.KeyRepeatRate settings.
|
|
ImGuiItemFlags_Disabled = 1 << 2, // false // Disable interactions but doesn't affect visuals. See BeginDisabled()/EndDisabled(). See github.com/ocornut/imgui/issues/211
|
|
ImGuiItemFlags_NoNav = 1 << 3, // false // Disable any form of focusing (keyboard/gamepad directional navigation and SetKeyboardFocusHere() calls)
|
|
ImGuiItemFlags_NoNavDefaultFocus = 1 << 4, // false // Disable item being a candidate for default focus (e.g. used by title bar items)
|
|
ImGuiItemFlags_SelectableDontClosePopup = 1 << 5, // false // Disable MenuItem/Selectable() automatically closing their popup window
|
|
ImGuiItemFlags_MixedValue = 1 << 6, // false // [BETA] Represent a mixed/indeterminate value, generally multi-selection where values differ. Currently only supported by Checkbox() (later should support all sorts of widgets)
|
|
ImGuiItemFlags_ReadOnly = 1 << 7, // false // [ALPHA] Allow hovering interactions but underlying value is not changed.
|
|
ImGuiItemFlags_NoWindowHoverableCheck = 1 << 8, // false // Disable hoverable check in ItemHoverable()
|
|
|
|
// Controlled by widget code
|
|
ImGuiItemFlags_Inputable = 1 << 10, // false // [WIP] Auto-activate input mode when tab focused. Currently only used and supported by a few items before it becomes a generic feature.
|
|
};
|
|
|
|
// Status flags for an already submitted item
|
|
// - output: stored in g.LastItemData.StatusFlags
|
|
enum ImGuiItemStatusFlags_
|
|
{
|
|
ImGuiItemStatusFlags_None = 0,
|
|
ImGuiItemStatusFlags_HoveredRect = 1 << 0, // Mouse position is within item rectangle (does NOT mean that the window is in correct z-order and can be hovered!, this is only one part of the most-common IsItemHovered test)
|
|
ImGuiItemStatusFlags_HasDisplayRect = 1 << 1, // g.LastItemData.DisplayRect is valid
|
|
ImGuiItemStatusFlags_Edited = 1 << 2, // Value exposed by item was edited in the current frame (should match the bool return value of most widgets)
|
|
ImGuiItemStatusFlags_ToggledSelection = 1 << 3, // Set when Selectable(), TreeNode() reports toggling a selection. We can't report "Selected", only state changes, in order to easily handle clipping with less issues.
|
|
ImGuiItemStatusFlags_ToggledOpen = 1 << 4, // Set when TreeNode() reports toggling their open state.
|
|
ImGuiItemStatusFlags_HasDeactivated = 1 << 5, // Set if the widget/group is able to provide data for the ImGuiItemStatusFlags_Deactivated flag.
|
|
ImGuiItemStatusFlags_Deactivated = 1 << 6, // Only valid if ImGuiItemStatusFlags_HasDeactivated is set.
|
|
ImGuiItemStatusFlags_HoveredWindow = 1 << 7, // Override the HoveredWindow test to allow cross-window hover testing.
|
|
ImGuiItemStatusFlags_FocusedByTabbing = 1 << 8, // Set when the Focusable item just got focused by Tabbing (FIXME: to be removed soon)
|
|
ImGuiItemStatusFlags_Visible = 1 << 9, // [WIP] Set when item is overlapping the current clipping rectangle (Used internally. Please don't use yet: API/system will change as we refactor Itemadd()).
|
|
|
|
// Additional status + semantic for ImGuiTestEngine
|
|
#ifdef IMGUI_ENABLE_TEST_ENGINE
|
|
ImGuiItemStatusFlags_Openable = 1 << 20, // Item is an openable (e.g. TreeNode)
|
|
ImGuiItemStatusFlags_Opened = 1 << 21, // Opened status
|
|
ImGuiItemStatusFlags_Checkable = 1 << 22, // Item is a checkable (e.g. CheckBox, MenuItem)
|
|
ImGuiItemStatusFlags_Checked = 1 << 23, // Checked status
|
|
ImGuiItemStatusFlags_Inputable = 1 << 24, // Item is a text-inputable (e.g. InputText, SliderXXX, DragXXX)
|
|
#endif
|
|
};
|
|
|
|
// Extend ImGuiInputTextFlags_
|
|
enum ImGuiInputTextFlagsPrivate_
|
|
{
|
|
// [Internal]
|
|
ImGuiInputTextFlags_Multiline = 1 << 26, // For internal use by InputTextMultiline()
|
|
ImGuiInputTextFlags_NoMarkEdited = 1 << 27, // For internal use by functions using InputText() before reformatting data
|
|
ImGuiInputTextFlags_MergedItem = 1 << 28, // For internal use by TempInputText(), will skip calling ItemAdd(). Require bounding-box to strictly match.
|
|
};
|
|
|
|
// Extend ImGuiButtonFlags_
|
|
enum ImGuiButtonFlagsPrivate_
|
|
{
|
|
ImGuiButtonFlags_PressedOnClick = 1 << 4, // return true on click (mouse down event)
|
|
ImGuiButtonFlags_PressedOnClickRelease = 1 << 5, // [Default] return true on click + release on same item <-- this is what the majority of Button are using
|
|
ImGuiButtonFlags_PressedOnClickReleaseAnywhere = 1 << 6, // return true on click + release even if the release event is not done while hovering the item
|
|
ImGuiButtonFlags_PressedOnRelease = 1 << 7, // return true on release (default requires click+release)
|
|
ImGuiButtonFlags_PressedOnDoubleClick = 1 << 8, // return true on double-click (default requires click+release)
|
|
ImGuiButtonFlags_PressedOnDragDropHold = 1 << 9, // return true when held into while we are drag and dropping another item (used by e.g. tree nodes, collapsing headers)
|
|
ImGuiButtonFlags_Repeat = 1 << 10, // hold to repeat
|
|
ImGuiButtonFlags_FlattenChildren = 1 << 11, // allow interactions even if a child window is overlapping
|
|
ImGuiButtonFlags_AllowItemOverlap = 1 << 12, // require previous frame HoveredId to either match id or be null before being usable, use along with SetItemAllowOverlap()
|
|
ImGuiButtonFlags_DontClosePopups = 1 << 13, // disable automatically closing parent popup on press // [UNUSED]
|
|
//ImGuiButtonFlags_Disabled = 1 << 14, // disable interactions -> use BeginDisabled() or ImGuiItemFlags_Disabled
|
|
ImGuiButtonFlags_AlignTextBaseLine = 1 << 15, // vertically align button to match text baseline - ButtonEx() only // FIXME: Should be removed and handled by SmallButton(), not possible currently because of DC.CursorPosPrevLine
|
|
ImGuiButtonFlags_NoKeyModifiers = 1 << 16, // disable mouse interaction if a key modifier is held
|
|
ImGuiButtonFlags_NoHoldingActiveId = 1 << 17, // don't set ActiveId while holding the mouse (ImGuiButtonFlags_PressedOnClick only)
|
|
ImGuiButtonFlags_NoNavFocus = 1 << 18, // don't override navigation focus when activated (FIXME: this is essentially used everytime an item uses ImGuiItemFlags_NoNav, but because legacy specs don't requires LastItemData to be set ButtonBehavior(), we can't poll g.LastItemData.InFlags)
|
|
ImGuiButtonFlags_NoHoveredOnFocus = 1 << 19, // don't report as hovered when nav focus is on this item
|
|
ImGuiButtonFlags_NoSetKeyOwner = 1 << 20, // don't set key/input owner on the initial click (note: mouse buttons are keys! often, the key in question will be ImGuiKey_MouseLeft!)
|
|
ImGuiButtonFlags_NoTestKeyOwner = 1 << 21, // don't test key/input owner when polling the key (note: mouse buttons are keys! often, the key in question will be ImGuiKey_MouseLeft!)
|
|
ImGuiButtonFlags_PressedOnMask_ = ImGuiButtonFlags_PressedOnClick | ImGuiButtonFlags_PressedOnClickRelease | ImGuiButtonFlags_PressedOnClickReleaseAnywhere | ImGuiButtonFlags_PressedOnRelease | ImGuiButtonFlags_PressedOnDoubleClick | ImGuiButtonFlags_PressedOnDragDropHold,
|
|
ImGuiButtonFlags_PressedOnDefault_ = ImGuiButtonFlags_PressedOnClickRelease,
|
|
};
|
|
|
|
// Extend ImGuiComboFlags_
|
|
enum ImGuiComboFlagsPrivate_
|
|
{
|
|
ImGuiComboFlags_CustomPreview = 1 << 20, // enable BeginComboPreview()
|
|
};
|
|
|
|
// Extend ImGuiSliderFlags_
|
|
enum ImGuiSliderFlagsPrivate_
|
|
{
|
|
ImGuiSliderFlags_Vertical = 1 << 20, // Should this slider be orientated vertically?
|
|
ImGuiSliderFlags_ReadOnly = 1 << 21,
|
|
};
|
|
|
|
// Extend ImGuiSelectableFlags_
|
|
enum ImGuiSelectableFlagsPrivate_
|
|
{
|
|
// NB: need to be in sync with last value of ImGuiSelectableFlags_
|
|
ImGuiSelectableFlags_NoHoldingActiveID = 1 << 20,
|
|
ImGuiSelectableFlags_SelectOnNav = 1 << 21, // (WIP) Auto-select when moved into. This is not exposed in public API as to handle multi-select and modifiers we will need user to explicitly control focus scope. May be replaced with a BeginSelection() API.
|
|
ImGuiSelectableFlags_SelectOnClick = 1 << 22, // Override button behavior to react on Click (default is Click+Release)
|
|
ImGuiSelectableFlags_SelectOnRelease = 1 << 23, // Override button behavior to react on Release (default is Click+Release)
|
|
ImGuiSelectableFlags_SpanAvailWidth = 1 << 24, // Span all avail width even if we declared less for layout purpose. FIXME: We may be able to remove this (added in 6251d379, 2bcafc86 for menus)
|
|
ImGuiSelectableFlags_SetNavIdOnHover = 1 << 25, // Set Nav/Focus ID on mouse hover (used by MenuItem)
|
|
ImGuiSelectableFlags_NoPadWithHalfSpacing = 1 << 26, // Disable padding each side with ItemSpacing * 0.5f
|
|
ImGuiSelectableFlags_NoSetKeyOwner = 1 << 27, // Don't set key/input owner on the initial click (note: mouse buttons are keys! often, the key in question will be ImGuiKey_MouseLeft!)
|
|
};
|
|
|
|
// Extend ImGuiTreeNodeFlags_
|
|
enum ImGuiTreeNodeFlagsPrivate_
|
|
{
|
|
ImGuiTreeNodeFlags_ClipLabelForTrailingButton = 1 << 20,
|
|
};
|
|
|
|
enum ImGuiSeparatorFlags_
|
|
{
|
|
ImGuiSeparatorFlags_None = 0,
|
|
ImGuiSeparatorFlags_Horizontal = 1 << 0, // Axis default to current layout type, so generally Horizontal unless e.g. in a menu bar
|
|
ImGuiSeparatorFlags_Vertical = 1 << 1,
|
|
ImGuiSeparatorFlags_SpanAllColumns = 1 << 2, // Make separator cover all columns of a legacy Columns() set.
|
|
};
|
|
|
|
// Flags for FocusWindow(). This is not called ImGuiFocusFlags to avoid confusion with public-facing ImGuiFocusedFlags.
|
|
// FIXME: Once we finishing replacing more uses of GetTopMostPopupModal()+IsWindowWithinBeginStackOf()
|
|
// and FindBlockingModal() with this, we may want to change the flag to be opt-out instead of opt-in.
|
|
enum ImGuiFocusRequestFlags_
|
|
{
|
|
ImGuiFocusRequestFlags_None = 0,
|
|
ImGuiFocusRequestFlags_RestoreFocusedChild = 1 << 0, // Find last focused child (if any) and focus it instead.
|
|
ImGuiFocusRequestFlags_UnlessBelowModal = 1 << 1, // Do not set focus if the window is below a modal.
|
|
};
|
|
|
|
enum ImGuiTextFlags_
|
|
{
|
|
ImGuiTextFlags_None = 0,
|
|
ImGuiTextFlags_NoWidthForLargeClippedText = 1 << 0,
|
|
};
|
|
|
|
enum ImGuiTooltipFlags_
|
|
{
|
|
ImGuiTooltipFlags_None = 0,
|
|
ImGuiTooltipFlags_OverridePreviousTooltip = 1 << 0, // Override will clear/ignore previously submitted tooltip (defaults to append)
|
|
};
|
|
|
|
// FIXME: this is in development, not exposed/functional as a generic feature yet.
|
|
// Horizontal/Vertical enums are fixed to 0/1 so they may be used to index ImVec2
|
|
enum ImGuiLayoutType_
|
|
{
|
|
ImGuiLayoutType_Horizontal = 0,
|
|
ImGuiLayoutType_Vertical = 1
|
|
};
|
|
|
|
enum ImGuiLogType
|
|
{
|
|
ImGuiLogType_None = 0,
|
|
ImGuiLogType_TTY,
|
|
ImGuiLogType_File,
|
|
ImGuiLogType_Buffer,
|
|
ImGuiLogType_Clipboard,
|
|
};
|
|
|
|
// X/Y enums are fixed to 0/1 so they may be used to index ImVec2
|
|
enum ImGuiAxis
|
|
{
|
|
ImGuiAxis_None = -1,
|
|
ImGuiAxis_X = 0,
|
|
ImGuiAxis_Y = 1
|
|
};
|
|
|
|
enum ImGuiPlotType
|
|
{
|
|
ImGuiPlotType_Lines,
|
|
ImGuiPlotType_Histogram,
|
|
};
|
|
|
|
enum ImGuiPopupPositionPolicy
|
|
{
|
|
ImGuiPopupPositionPolicy_Default,
|
|
ImGuiPopupPositionPolicy_ComboBox,
|
|
ImGuiPopupPositionPolicy_Tooltip,
|
|
};
|
|
|
|
struct ImGuiDataVarInfo
|
|
{
|
|
ImGuiDataType Type;
|
|
ImU32 Count; // 1+
|
|
ImU32 Offset; // Offset in parent structure
|
|
void* GetVarPtr(void* parent) const { return (void*)((unsigned char*)parent + Offset); }
|
|
};
|
|
|
|
struct ImGuiDataTypeTempStorage
|
|
{
|
|
ImU8 Data[8]; // Can fit any data up to ImGuiDataType_COUNT
|
|
};
|
|
|
|
// Type information associated to one ImGuiDataType. Retrieve with DataTypeGetInfo().
|
|
struct ImGuiDataTypeInfo
|
|
{
|
|
size_t Size; // Size in bytes
|
|
const char* Name; // Short descriptive name for the type, for debugging
|
|
const char* PrintFmt; // Default printf format for the type
|
|
const char* ScanFmt; // Default scanf format for the type
|
|
};
|
|
|
|
// Extend ImGuiDataType_
|
|
enum ImGuiDataTypePrivate_
|
|
{
|
|
ImGuiDataType_String = ImGuiDataType_COUNT + 1,
|
|
ImGuiDataType_Pointer,
|
|
ImGuiDataType_ID,
|
|
};
|
|
|
|
// Stacked color modifier, backup of modified data so we can restore it
|
|
struct ImGuiColorMod
|
|
{
|
|
ImGuiCol Col;
|
|
ImVec4 BackupValue;
|
|
};
|
|
|
|
// Stacked style modifier, backup of modified data so we can restore it. Data type inferred from the variable.
|
|
struct ImGuiStyleMod
|
|
{
|
|
ImGuiStyleVar VarIdx;
|
|
union { int BackupInt[2]; float BackupFloat[2]; };
|
|
ImGuiStyleMod(ImGuiStyleVar idx, int v) { VarIdx = idx; BackupInt[0] = v; }
|
|
ImGuiStyleMod(ImGuiStyleVar idx, float v) { VarIdx = idx; BackupFloat[0] = v; }
|
|
ImGuiStyleMod(ImGuiStyleVar idx, ImVec2 v) { VarIdx = idx; BackupFloat[0] = v.x; BackupFloat[1] = v.y; }
|
|
};
|
|
|
|
// Storage data for BeginComboPreview()/EndComboPreview()
|
|
struct IMGUI_API ImGuiComboPreviewData
|
|
{
|
|
ImRect PreviewRect;
|
|
ImVec2 BackupCursorPos;
|
|
ImVec2 BackupCursorMaxPos;
|
|
ImVec2 BackupCursorPosPrevLine;
|
|
float BackupPrevLineTextBaseOffset;
|
|
ImGuiLayoutType BackupLayout;
|
|
|
|
ImGuiComboPreviewData() { memset(this, 0, sizeof(*this)); }
|
|
};
|
|
|
|
// Stacked storage data for BeginGroup()/EndGroup()
|
|
struct IMGUI_API ImGuiGroupData
|
|
{
|
|
ImGuiID WindowID;
|
|
ImVec2 BackupCursorPos;
|
|
ImVec2 BackupCursorMaxPos;
|
|
ImVec1 BackupIndent;
|
|
ImVec1 BackupGroupOffset;
|
|
ImVec2 BackupCurrLineSize;
|
|
float BackupCurrLineTextBaseOffset;
|
|
ImGuiID BackupActiveIdIsAlive;
|
|
bool BackupActiveIdPreviousFrameIsAlive;
|
|
bool BackupHoveredIdIsAlive;
|
|
bool EmitItem;
|
|
};
|
|
|
|
// Simple column measurement, currently used for MenuItem() only.. This is very short-sighted/throw-away code and NOT a generic helper.
|
|
struct IMGUI_API ImGuiMenuColumns
|
|
{
|
|
ImU32 TotalWidth;
|
|
ImU32 NextTotalWidth;
|
|
ImU16 Spacing;
|
|
ImU16 OffsetIcon; // Always zero for now
|
|
ImU16 OffsetLabel; // Offsets are locked in Update()
|
|
ImU16 OffsetShortcut;
|
|
ImU16 OffsetMark;
|
|
ImU16 Widths[4]; // Width of: Icon, Label, Shortcut, Mark (accumulators for current frame)
|
|
|
|
ImGuiMenuColumns() { memset(this, 0, sizeof(*this)); }
|
|
void Update(float spacing, bool window_reappearing);
|
|
float DeclColumns(float w_icon, float w_label, float w_shortcut, float w_mark);
|
|
void CalcNextTotalWidth(bool update_offsets);
|
|
};
|
|
|
|
// Internal temporary state for deactivating InputText() instances.
|
|
struct IMGUI_API ImGuiInputTextDeactivatedState
|
|
{
|
|
ImGuiID ID; // widget id owning the text state (which just got deactivated)
|
|
ImVector<char> TextA; // text buffer
|
|
|
|
ImGuiInputTextDeactivatedState() { memset(this, 0, sizeof(*this)); }
|
|
void ClearFreeMemory() { ID = 0; TextA.clear(); }
|
|
};
|
|
// Internal state of the currently focused/edited text input box
|
|
// For a given item ID, access with ImGui::GetInputTextState()
|
|
struct IMGUI_API ImGuiInputTextState
|
|
{
|
|
ImGuiContext* Ctx; // parent UI context (needs to be set explicitly by parent).
|
|
ImGuiID ID; // widget id owning the text state
|
|
int CurLenW, CurLenA; // we need to maintain our buffer length in both UTF-8 and wchar format. UTF-8 length is valid even if TextA is not.
|
|
ImVector<ImWchar> TextW; // edit buffer, we need to persist but can't guarantee the persistence of the user-provided buffer. so we copy into own buffer.
|
|
ImVector<char> TextA; // temporary UTF8 buffer for callbacks and other operations. this is not updated in every code-path! size=capacity.
|
|
ImVector<char> InitialTextA; // backup of end-user buffer at the time of focus (in UTF-8, unaltered)
|
|
bool TextAIsValid; // temporary UTF8 buffer is not initially valid before we make the widget active (until then we pull the data from user argument)
|
|
int BufCapacityA; // end-user buffer capacity
|
|
float ScrollX; // horizontal scrolling/offset
|
|
ImStb::STB_TexteditState Stb; // state for stb_textedit.h
|
|
float CursorAnim; // timer for cursor blink, reset on every user action so the cursor reappears immediately
|
|
bool CursorFollow; // set when we want scrolling to follow the current cursor position (not always!)
|
|
bool SelectedAllMouseLock; // after a double-click to select all, we ignore further mouse drags to update selection
|
|
bool Edited; // edited this frame
|
|
ImGuiInputTextFlags Flags; // copy of InputText() flags. may be used to check if e.g. ImGuiInputTextFlags_Password is set.
|
|
|
|
ImGuiInputTextState() { memset(this, 0, sizeof(*this)); }
|
|
void ClearText() { CurLenW = CurLenA = 0; TextW[0] = 0; TextA[0] = 0; CursorClamp(); }
|
|
void ClearFreeMemory() { TextW.clear(); TextA.clear(); InitialTextA.clear(); }
|
|
int GetUndoAvailCount() const { return Stb.undostate.undo_point; }
|
|
int GetRedoAvailCount() const { return STB_TEXTEDIT_UNDOSTATECOUNT - Stb.undostate.redo_point; }
|
|
void OnKeyPressed(int key); // Cannot be inline because we call in code in stb_textedit.h implementation
|
|
|
|
// Cursor & Selection
|
|
void CursorAnimReset() { CursorAnim = -0.30f; } // After a user-input the cursor stays on for a while without blinking
|
|
void CursorClamp() { Stb.cursor = ImMin(Stb.cursor, CurLenW); Stb.select_start = ImMin(Stb.select_start, CurLenW); Stb.select_end = ImMin(Stb.select_end, CurLenW); }
|
|
bool HasSelection() const { return Stb.select_start != Stb.select_end; }
|
|
void ClearSelection() { Stb.select_start = Stb.select_end = Stb.cursor; }
|
|
int GetCursorPos() const { return Stb.cursor; }
|
|
int GetSelectionStart() const { return Stb.select_start; }
|
|
int GetSelectionEnd() const { return Stb.select_end; }
|
|
void SelectAll() { Stb.select_start = 0; Stb.cursor = Stb.select_end = CurLenW; Stb.has_preferred_x = 0; }
|
|
};
|
|
|
|
// Storage for current popup stack
|
|
struct ImGuiPopupData
|
|
{
|
|
ImGuiID PopupId; // Set on OpenPopup()
|
|
ImGuiWindow* Window; // Resolved on BeginPopup() - may stay unresolved if user never calls OpenPopup()
|
|
ImGuiWindow* BackupNavWindow;// Set on OpenPopup(), a NavWindow that will be restored on popup close
|
|
int ParentNavLayer; // Resolved on BeginPopup(). Actually a ImGuiNavLayer type (declared down below), initialized to -1 which is not part of an enum, but serves well-enough as "not any of layers" value
|
|
int OpenFrameCount; // Set on OpenPopup()
|
|
ImGuiID OpenParentId; // Set on OpenPopup(), we need this to differentiate multiple menu sets from each others (e.g. inside menu bar vs loose menu items)
|
|
ImVec2 OpenPopupPos; // Set on OpenPopup(), preferred popup position (typically == OpenMousePos when using mouse)
|
|
ImVec2 OpenMousePos; // Set on OpenPopup(), copy of mouse position at the time of opening popup
|
|
|
|
ImGuiPopupData() { memset(this, 0, sizeof(*this)); ParentNavLayer = OpenFrameCount = -1; }
|
|
};
|
|
|
|
enum ImGuiNextWindowDataFlags_
|
|
{
|
|
ImGuiNextWindowDataFlags_None = 0,
|
|
ImGuiNextWindowDataFlags_HasPos = 1 << 0,
|
|
ImGuiNextWindowDataFlags_HasSize = 1 << 1,
|
|
ImGuiNextWindowDataFlags_HasContentSize = 1 << 2,
|
|
ImGuiNextWindowDataFlags_HasCollapsed = 1 << 3,
|
|
ImGuiNextWindowDataFlags_HasSizeConstraint = 1 << 4,
|
|
ImGuiNextWindowDataFlags_HasFocus = 1 << 5,
|
|
ImGuiNextWindowDataFlags_HasBgAlpha = 1 << 6,
|
|
ImGuiNextWindowDataFlags_HasScroll = 1 << 7,
|
|
};
|
|
|
|
// Storage for SetNexWindow** functions
|
|
struct ImGuiNextWindowData
|
|
{
|
|
ImGuiNextWindowDataFlags Flags;
|
|
ImGuiCond PosCond;
|
|
ImGuiCond SizeCond;
|
|
ImGuiCond CollapsedCond;
|
|
ImVec2 PosVal;
|
|
ImVec2 PosPivotVal;
|
|
ImVec2 SizeVal;
|
|
ImVec2 ContentSizeVal;
|
|
ImVec2 ScrollVal;
|
|
bool CollapsedVal;
|
|
ImRect SizeConstraintRect;
|
|
ImGuiSizeCallback SizeCallback;
|
|
void* SizeCallbackUserData;
|
|
float BgAlphaVal; // Override background alpha
|
|
ImVec2 MenuBarOffsetMinVal; // (Always on) This is not exposed publicly, so we don't clear it and it doesn't have a corresponding flag (could we? for consistency?)
|
|
|
|
ImGuiNextWindowData() { memset(this, 0, sizeof(*this)); }
|
|
inline void ClearFlags() { Flags = ImGuiNextWindowDataFlags_None; }
|
|
};
|
|
|
|
enum ImGuiNextItemDataFlags_
|
|
{
|
|
ImGuiNextItemDataFlags_None = 0,
|
|
ImGuiNextItemDataFlags_HasWidth = 1 << 0,
|
|
ImGuiNextItemDataFlags_HasOpen = 1 << 1,
|
|
};
|
|
|
|
struct ImGuiNextItemData
|
|
{
|
|
ImGuiNextItemDataFlags Flags;
|
|
float Width; // Set by SetNextItemWidth()
|
|
ImGuiID FocusScopeId; // Set by SetNextItemMultiSelectData() (!= 0 signify value has been set, so it's an alternate version of HasSelectionData, we don't use Flags for this because they are cleared too early. This is mostly used for debugging)
|
|
ImGuiCond OpenCond;
|
|
bool OpenVal; // Set by SetNextItemOpen()
|
|
|
|
ImGuiNextItemData() { memset(this, 0, sizeof(*this)); }
|
|
inline void ClearFlags() { Flags = ImGuiNextItemDataFlags_None; } // Also cleared manually by ItemAdd()!
|
|
};
|
|
|
|
// Status storage for the last submitted item
|
|
struct ImGuiLastItemData
|
|
{
|
|
ImGuiID ID;
|
|
ImGuiItemFlags InFlags; // See ImGuiItemFlags_
|
|
ImGuiItemStatusFlags StatusFlags; // See ImGuiItemStatusFlags_
|
|
ImRect Rect; // Full rectangle
|
|
ImRect NavRect; // Navigation scoring rectangle (not displayed)
|
|
ImRect DisplayRect; // Display rectangle (only if ImGuiItemStatusFlags_HasDisplayRect is set)
|
|
|
|
ImGuiLastItemData() { memset(this, 0, sizeof(*this)); }
|
|
};
|
|
|
|
struct IMGUI_API ImGuiStackSizes
|
|
{
|
|
short SizeOfIDStack;
|
|
short SizeOfColorStack;
|
|
short SizeOfStyleVarStack;
|
|
short SizeOfFontStack;
|
|
short SizeOfFocusScopeStack;
|
|
short SizeOfGroupStack;
|
|
short SizeOfItemFlagsStack;
|
|
short SizeOfBeginPopupStack;
|
|
short SizeOfDisabledStack;
|
|
|
|
ImGuiStackSizes() { memset(this, 0, sizeof(*this)); }
|
|
void SetToContextState(ImGuiContext* ctx);
|
|
void CompareWithContextState(ImGuiContext* ctx);
|
|
};
|
|
|
|
// Data saved for each window pushed into the stack
|
|
struct ImGuiWindowStackData
|
|
{
|
|
ImGuiWindow* Window;
|
|
ImGuiLastItemData ParentLastItemDataBackup;
|
|
ImGuiStackSizes StackSizesOnBegin; // Store size of various stacks for asserting
|
|
};
|
|
|
|
struct ImGuiShrinkWidthItem
|
|
{
|
|
int Index;
|
|
float Width;
|
|
float InitialWidth;
|
|
};
|
|
|
|
struct ImGuiPtrOrIndex
|
|
{
|
|
void* Ptr; // Either field can be set, not both. e.g. Dock node tab bars are loose while BeginTabBar() ones are in a pool.
|
|
int Index; // Usually index in a main pool.
|
|
|
|
ImGuiPtrOrIndex(void* ptr) { Ptr = ptr; Index = -1; }
|
|
ImGuiPtrOrIndex(int index) { Ptr = NULL; Index = index; }
|
|
};
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// [SECTION] Inputs support
|
|
//-----------------------------------------------------------------------------
|
|
|
|
// Bit array for named keys
|
|
typedef ImBitArray<ImGuiKey_NamedKey_COUNT, -ImGuiKey_NamedKey_BEGIN> ImBitArrayForNamedKeys;
|
|
|
|
// [Internal] Key ranges
|
|
#define ImGuiKey_LegacyNativeKey_BEGIN 0
|
|
#define ImGuiKey_LegacyNativeKey_END 512
|
|
#define ImGuiKey_Keyboard_BEGIN (ImGuiKey_NamedKey_BEGIN)
|
|
#define ImGuiKey_Keyboard_END (ImGuiKey_GamepadStart)
|
|
#define ImGuiKey_Gamepad_BEGIN (ImGuiKey_GamepadStart)
|
|
#define ImGuiKey_Gamepad_END (ImGuiKey_GamepadRStickDown + 1)
|
|
#define ImGuiKey_Mouse_BEGIN (ImGuiKey_MouseLeft)
|
|
#define ImGuiKey_Mouse_END (ImGuiKey_MouseWheelY + 1)
|
|
#define ImGuiKey_Aliases_BEGIN (ImGuiKey_Mouse_BEGIN)
|
|
#define ImGuiKey_Aliases_END (ImGuiKey_Mouse_END)
|
|
|
|
// [Internal] Named shortcuts for Navigation
|
|
#define ImGuiKey_NavKeyboardTweakSlow ImGuiMod_Ctrl
|
|
#define ImGuiKey_NavKeyboardTweakFast ImGuiMod_Shift
|
|
#define ImGuiKey_NavGamepadTweakSlow ImGuiKey_GamepadL1
|
|
#define ImGuiKey_NavGamepadTweakFast ImGuiKey_GamepadR1
|
|
#define ImGuiKey_NavGamepadActivate ImGuiKey_GamepadFaceDown
|
|
#define ImGuiKey_NavGamepadCancel ImGuiKey_GamepadFaceRight
|
|
#define ImGuiKey_NavGamepadMenu ImGuiKey_GamepadFaceLeft
|
|
#define ImGuiKey_NavGamepadInput ImGuiKey_GamepadFaceUp
|
|
|
|
enum ImGuiInputEventType
|
|
{
|
|
ImGuiInputEventType_None = 0,
|
|
ImGuiInputEventType_MousePos,
|
|
ImGuiInputEventType_MouseWheel,
|
|
ImGuiInputEventType_MouseButton,
|
|
ImGuiInputEventType_Key,
|
|
ImGuiInputEventType_Text,
|
|
ImGuiInputEventType_Focus,
|
|
ImGuiInputEventType_COUNT
|
|
};
|
|
|
|
enum ImGuiInputSource
|
|
{
|
|
ImGuiInputSource_None = 0,
|
|
ImGuiInputSource_Mouse, // Note: may be Mouse or TouchScreen or Pen. See io.MouseSource to distinguish them.
|
|
ImGuiInputSource_Keyboard,
|
|
ImGuiInputSource_Gamepad,
|
|
ImGuiInputSource_Clipboard, // Currently only used by InputText()
|
|
ImGuiInputSource_COUNT
|
|
};
|
|
|
|
// FIXME: Structures in the union below need to be declared as anonymous unions appears to be an extension?
|
|
// Using ImVec2() would fail on Clang 'union member 'MousePos' has a non-trivial default constructor'
|
|
struct ImGuiInputEventMousePos { float PosX, PosY; ImGuiMouseSource MouseSource; };
|
|
struct ImGuiInputEventMouseWheel { float WheelX, WheelY; ImGuiMouseSource MouseSource; };
|
|
struct ImGuiInputEventMouseButton { int Button; bool Down; ImGuiMouseSource MouseSource; };
|
|
struct ImGuiInputEventKey { ImGuiKey Key; bool Down; float AnalogValue; };
|
|
struct ImGuiInputEventText { unsigned int Char; };
|
|
struct ImGuiInputEventAppFocused { bool Focused; };
|
|
|
|
struct ImGuiInputEvent
|
|
{
|
|
ImGuiInputEventType Type;
|
|
ImGuiInputSource Source;
|
|
ImU32 EventId; // Unique, sequential increasing integer to identify an event (if you need to correlate them to other data).
|
|
union
|
|
{
|
|
ImGuiInputEventMousePos MousePos; // if Type == ImGuiInputEventType_MousePos
|
|
ImGuiInputEventMouseWheel MouseWheel; // if Type == ImGuiInputEventType_MouseWheel
|
|
ImGuiInputEventMouseButton MouseButton; // if Type == ImGuiInputEventType_MouseButton
|
|
ImGuiInputEventKey Key; // if Type == ImGuiInputEventType_Key
|
|
ImGuiInputEventText Text; // if Type == ImGuiInputEventType_Text
|
|
ImGuiInputEventAppFocused AppFocused; // if Type == ImGuiInputEventType_Focus
|
|
};
|
|
bool AddedByTestEngine;
|
|
|
|
ImGuiInputEvent() { memset(this, 0, sizeof(*this)); }
|
|
};
|
|
|
|
// Input function taking an 'ImGuiID owner_id' argument defaults to (ImGuiKeyOwner_Any == 0) aka don't test ownership, which matches legacy behavior.
|
|
#define ImGuiKeyOwner_Any ((ImGuiID)0) // Accept key that have an owner, UNLESS a call to SetKeyOwner() explicitly used ImGuiInputFlags_LockThisFrame or ImGuiInputFlags_LockUntilRelease.
|
|
#define ImGuiKeyOwner_None ((ImGuiID)-1) // Require key to have no owner.
|
|
|
|
typedef ImS16 ImGuiKeyRoutingIndex;
|
|
|
|
// Routing table entry (sizeof() == 16 bytes)
|
|
struct ImGuiKeyRoutingData
|
|
{
|
|
ImGuiKeyRoutingIndex NextEntryIndex;
|
|
ImU16 Mods; // Technically we'd only need 4-bits but for simplify we store ImGuiMod_ values which need 16-bits. ImGuiMod_Shortcut is already translated to Ctrl/Super.
|
|
ImU8 RoutingNextScore; // Lower is better (0: perfect score)
|
|
ImGuiID RoutingCurr;
|
|
ImGuiID RoutingNext;
|
|
|
|
ImGuiKeyRoutingData() { NextEntryIndex = -1; Mods = 0; RoutingNextScore = 255; RoutingCurr = RoutingNext = ImGuiKeyOwner_None; }
|
|
};
|
|
|
|
// Routing table: maintain a desired owner for each possible key-chord (key + mods), and setup owner in NewFrame() when mods are matching.
|
|
// Stored in main context (1 instance)
|
|
struct ImGuiKeyRoutingTable
|
|
{
|
|
ImGuiKeyRoutingIndex Index[ImGuiKey_NamedKey_COUNT]; // Index of first entry in Entries[]
|
|
ImVector<ImGuiKeyRoutingData> Entries;
|
|
ImVector<ImGuiKeyRoutingData> EntriesNext; // Double-buffer to avoid reallocation (could use a shared buffer)
|
|
|
|
ImGuiKeyRoutingTable() { Clear(); }
|
|
void Clear() { for (int n = 0; n < IM_ARRAYSIZE(Index); n++) Index[n] = -1; Entries.clear(); EntriesNext.clear(); }
|
|
};
|
|
|
|
// This extends ImGuiKeyData but only for named keys (legacy keys don't support the new features)
|
|
// Stored in main context (1 per named key). In the future it might be merged into ImGuiKeyData.
|
|
struct ImGuiKeyOwnerData
|
|
{
|
|
ImGuiID OwnerCurr;
|
|
ImGuiID OwnerNext;
|
|
bool LockThisFrame; // Reading this key requires explicit owner id (until end of frame). Set by ImGuiInputFlags_LockThisFrame.
|
|
bool LockUntilRelease; // Reading this key requires explicit owner id (until key is released). Set by ImGuiInputFlags_LockUntilRelease. When this is true LockThisFrame is always true as well.
|
|
|
|
ImGuiKeyOwnerData() { OwnerCurr = OwnerNext = ImGuiKeyOwner_None; LockThisFrame = LockUntilRelease = false; }
|
|
};
|
|
|
|
// Flags for extended versions of IsKeyPressed(), IsMouseClicked(), Shortcut(), SetKeyOwner(), SetItemKeyOwner()
|
|
// Don't mistake with ImGuiInputTextFlags! (for ImGui::InputText() function)
|
|
enum ImGuiInputFlags_
|
|
{
|
|
// Flags for IsKeyPressed(), IsMouseClicked(), Shortcut()
|
|
ImGuiInputFlags_None = 0,
|
|
ImGuiInputFlags_Repeat = 1 << 0, // Return true on successive repeats. Default for legacy IsKeyPressed(). NOT Default for legacy IsMouseClicked(). MUST BE == 1.
|
|
ImGuiInputFlags_RepeatRateDefault = 1 << 1, // Repeat rate: Regular (default)
|
|
ImGuiInputFlags_RepeatRateNavMove = 1 << 2, // Repeat rate: Fast
|
|
ImGuiInputFlags_RepeatRateNavTweak = 1 << 3, // Repeat rate: Faster
|
|
ImGuiInputFlags_RepeatRateMask_ = ImGuiInputFlags_RepeatRateDefault | ImGuiInputFlags_RepeatRateNavMove | ImGuiInputFlags_RepeatRateNavTweak,
|
|
|
|
// Flags for SetItemKeyOwner()
|
|
ImGuiInputFlags_CondHovered = 1 << 4, // Only set if item is hovered (default to both)
|
|
ImGuiInputFlags_CondActive = 1 << 5, // Only set if item is active (default to both)
|
|
ImGuiInputFlags_CondDefault_ = ImGuiInputFlags_CondHovered | ImGuiInputFlags_CondActive,
|
|
ImGuiInputFlags_CondMask_ = ImGuiInputFlags_CondHovered | ImGuiInputFlags_CondActive,
|
|
|
|
// Flags for SetKeyOwner(), SetItemKeyOwner()
|
|
ImGuiInputFlags_LockThisFrame = 1 << 6, // Access to key data will require EXPLICIT owner ID (ImGuiKeyOwner_Any/0 will NOT accepted for polling). Cleared at end of frame. This is useful to make input-owner-aware code steal keys from non-input-owner-aware code.
|
|
ImGuiInputFlags_LockUntilRelease = 1 << 7, // Access to key data will require EXPLICIT owner ID (ImGuiKeyOwner_Any/0 will NOT accepted for polling). Cleared when the key is released or at end of each frame if key is released. This is useful to make input-owner-aware code steal keys from non-input-owner-aware code.
|
|
|
|
// Routing policies for Shortcut() + low-level SetShortcutRouting()
|
|
// - The general idea is that several callers register interest in a shortcut, and only one owner gets it.
|
|
// - When a policy (other than _RouteAlways) is set, Shortcut() will register itself with SetShortcutRouting(),
|
|
// allowing the system to decide where to route the input among other route-aware calls.
|
|
// - Shortcut() uses ImGuiInputFlags_RouteFocused by default: meaning that a simple Shortcut() poll
|
|
// will register a route and only succeed when parent window is in the focus stack and if no-one
|
|
// with a higher priority is claiming the shortcut.
|
|
// - Using ImGuiInputFlags_RouteAlways is roughly equivalent to doing e.g. IsKeyPressed(key) + testing mods.
|
|
// - Priorities: GlobalHigh > Focused (when owner is active item) > Global > Focused (when focused window) > GlobalLow.
|
|
// - Can select only 1 policy among all available.
|
|
ImGuiInputFlags_RouteFocused = 1 << 8, // (Default) Register focused route: Accept inputs if window is in focus stack. Deep-most focused window takes inputs. ActiveId takes inputs over deep-most focused window.
|
|
ImGuiInputFlags_RouteGlobalLow = 1 << 9, // Register route globally (lowest priority: unless a focused window or active item registered the route) -> recommended Global priority.
|
|
ImGuiInputFlags_RouteGlobal = 1 << 10, // Register route globally (medium priority: unless an active item registered the route, e.g. CTRL+A registered by InputText).
|
|
ImGuiInputFlags_RouteGlobalHigh = 1 << 11, // Register route globally (highest priority: unlikely you need to use that: will interfere with every active items)
|
|
ImGuiInputFlags_RouteMask_ = ImGuiInputFlags_RouteFocused | ImGuiInputFlags_RouteGlobal | ImGuiInputFlags_RouteGlobalLow | ImGuiInputFlags_RouteGlobalHigh, // _Always not part of this!
|
|
ImGuiInputFlags_RouteAlways = 1 << 12, // Do not register route, poll keys directly.
|
|
ImGuiInputFlags_RouteUnlessBgFocused= 1 << 13, // Global routes will not be applied if underlying background/void is focused (== no Dear ImGui windows are focused). Useful for overlay applications.
|
|
ImGuiInputFlags_RouteExtraMask_ = ImGuiInputFlags_RouteAlways | ImGuiInputFlags_RouteUnlessBgFocused,
|
|
|
|
// [Internal] Mask of which function support which flags
|
|
ImGuiInputFlags_SupportedByIsKeyPressed = ImGuiInputFlags_Repeat | ImGuiInputFlags_RepeatRateMask_,
|
|
ImGuiInputFlags_SupportedByShortcut = ImGuiInputFlags_Repeat | ImGuiInputFlags_RepeatRateMask_ | ImGuiInputFlags_RouteMask_ | ImGuiInputFlags_RouteExtraMask_,
|
|
ImGuiInputFlags_SupportedBySetKeyOwner = ImGuiInputFlags_LockThisFrame | ImGuiInputFlags_LockUntilRelease,
|
|
ImGuiInputFlags_SupportedBySetItemKeyOwner = ImGuiInputFlags_SupportedBySetKeyOwner | ImGuiInputFlags_CondMask_,
|
|
};
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// [SECTION] Clipper support
|
|
//-----------------------------------------------------------------------------
|
|
|
|
// Note that Max is exclusive, so perhaps should be using a Begin/End convention.
|
|
struct ImGuiListClipperRange
|
|
{
|
|
int Min;
|
|
int Max;
|
|
bool PosToIndexConvert; // Begin/End are absolute position (will be converted to indices later)
|
|
ImS8 PosToIndexOffsetMin; // Add to Min after converting to indices
|
|
ImS8 PosToIndexOffsetMax; // Add to Min after converting to indices
|
|
|
|
static ImGuiListClipperRange FromIndices(int min, int max) { ImGuiListClipperRange r = { min, max, false, 0, 0 }; return r; }
|
|
static ImGuiListClipperRange FromPositions(float y1, float y2, int off_min, int off_max) { ImGuiListClipperRange r = { (int)y1, (int)y2, true, (ImS8)off_min, (ImS8)off_max }; return r; }
|
|
};
|
|
|
|
// Temporary clipper data, buffers shared/reused between instances
|
|
struct ImGuiListClipperData
|
|
{
|
|
ImGuiListClipper* ListClipper;
|
|
float LossynessOffset;
|
|
int StepNo;
|
|
int ItemsFrozen;
|
|
ImVector<ImGuiListClipperRange> Ranges;
|
|
|
|
ImGuiListClipperData() { memset(this, 0, sizeof(*this)); }
|
|
void Reset(ImGuiListClipper* clipper) { ListClipper = clipper; StepNo = ItemsFrozen = 0; Ranges.resize(0); }
|
|
};
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// [SECTION] Navigation support
|
|
//-----------------------------------------------------------------------------
|
|
|
|
enum ImGuiActivateFlags_
|
|
{
|
|
ImGuiActivateFlags_None = 0,
|
|
ImGuiActivateFlags_PreferInput = 1 << 0, // Favor activation that requires keyboard text input (e.g. for Slider/Drag). Default for Enter key.
|
|
ImGuiActivateFlags_PreferTweak = 1 << 1, // Favor activation for tweaking with arrows or gamepad (e.g. for Slider/Drag). Default for Space key and if keyboard is not used.
|
|
ImGuiActivateFlags_TryToPreserveState = 1 << 2, // Request widget to preserve state if it can (e.g. InputText will try to preserve cursor/selection)
|
|
};
|
|
|
|
// Early work-in-progress API for ScrollToItem()
|
|
enum ImGuiScrollFlags_
|
|
{
|
|
ImGuiScrollFlags_None = 0,
|
|
ImGuiScrollFlags_KeepVisibleEdgeX = 1 << 0, // If item is not visible: scroll as little as possible on X axis to bring item back into view [default for X axis]
|
|
ImGuiScrollFlags_KeepVisibleEdgeY = 1 << 1, // If item is not visible: scroll as little as possible on Y axis to bring item back into view [default for Y axis for windows that are already visible]
|
|
ImGuiScrollFlags_KeepVisibleCenterX = 1 << 2, // If item is not visible: scroll to make the item centered on X axis [rarely used]
|
|
ImGuiScrollFlags_KeepVisibleCenterY = 1 << 3, // If item is not visible: scroll to make the item centered on Y axis
|
|
ImGuiScrollFlags_AlwaysCenterX = 1 << 4, // Always center the result item on X axis [rarely used]
|
|
ImGuiScrollFlags_AlwaysCenterY = 1 << 5, // Always center the result item on Y axis [default for Y axis for appearing window)
|
|
ImGuiScrollFlags_NoScrollParent = 1 << 6, // Disable forwarding scrolling to parent window if required to keep item/rect visible (only scroll window the function was applied to).
|
|
ImGuiScrollFlags_MaskX_ = ImGuiScrollFlags_KeepVisibleEdgeX | ImGuiScrollFlags_KeepVisibleCenterX | ImGuiScrollFlags_AlwaysCenterX,
|
|
ImGuiScrollFlags_MaskY_ = ImGuiScrollFlags_KeepVisibleEdgeY | ImGuiScrollFlags_KeepVisibleCenterY | ImGuiScrollFlags_AlwaysCenterY,
|
|
};
|
|
|
|
enum ImGuiNavHighlightFlags_
|
|
{
|
|
ImGuiNavHighlightFlags_None = 0,
|
|
ImGuiNavHighlightFlags_TypeDefault = 1 << 0,
|
|
ImGuiNavHighlightFlags_TypeThin = 1 << 1,
|
|
ImGuiNavHighlightFlags_AlwaysDraw = 1 << 2, // Draw rectangular highlight if (g.NavId == id) _even_ when using the mouse.
|
|
ImGuiNavHighlightFlags_NoRounding = 1 << 3,
|
|
};
|
|
|
|
enum ImGuiNavMoveFlags_
|
|
{
|
|
ImGuiNavMoveFlags_None = 0,
|
|
ImGuiNavMoveFlags_LoopX = 1 << 0, // On failed request, restart from opposite side
|
|
ImGuiNavMoveFlags_LoopY = 1 << 1,
|
|
ImGuiNavMoveFlags_WrapX = 1 << 2, // On failed request, request from opposite side one line down (when NavDir==right) or one line up (when NavDir==left)
|
|
ImGuiNavMoveFlags_WrapY = 1 << 3, // This is not super useful but provided for completeness
|
|
ImGuiNavMoveFlags_WrapMask_ = ImGuiNavMoveFlags_LoopX | ImGuiNavMoveFlags_LoopY | ImGuiNavMoveFlags_WrapX | ImGuiNavMoveFlags_WrapY,
|
|
ImGuiNavMoveFlags_AllowCurrentNavId = 1 << 4, // Allow scoring and considering the current NavId as a move target candidate. This is used when the move source is offset (e.g. pressing PageDown actually needs to send a Up move request, if we are pressing PageDown from the bottom-most item we need to stay in place)
|
|
ImGuiNavMoveFlags_AlsoScoreVisibleSet = 1 << 5, // Store alternate result in NavMoveResultLocalVisible that only comprise elements that are already fully visible (used by PageUp/PageDown)
|
|
ImGuiNavMoveFlags_ScrollToEdgeY = 1 << 6, // Force scrolling to min/max (used by Home/End) // FIXME-NAV: Aim to remove or reword, probably unnecessary
|
|
ImGuiNavMoveFlags_Forwarded = 1 << 7,
|
|
ImGuiNavMoveFlags_DebugNoResult = 1 << 8, // Dummy scoring for debug purpose, don't apply result
|
|
ImGuiNavMoveFlags_FocusApi = 1 << 9,
|
|
ImGuiNavMoveFlags_Tabbing = 1 << 10, // == Focus + Activate if item is Inputable + DontChangeNavHighlight
|
|
ImGuiNavMoveFlags_Activate = 1 << 11,
|
|
ImGuiNavMoveFlags_DontSetNavHighlight = 1 << 12, // Do not alter the visible state of keyboard vs mouse nav highlight
|
|
};
|
|
|
|
enum ImGuiNavLayer
|
|
{
|
|
ImGuiNavLayer_Main = 0, // Main scrolling layer
|
|
ImGuiNavLayer_Menu = 1, // Menu layer (access with Alt)
|
|
ImGuiNavLayer_COUNT
|
|
};
|
|
|
|
struct ImGuiNavItemData
|
|
{
|
|
ImGuiWindow* Window; // Init,Move // Best candidate window (result->ItemWindow->RootWindowForNav == request->Window)
|
|
ImGuiID ID; // Init,Move // Best candidate item ID
|
|
ImGuiID FocusScopeId; // Init,Move // Best candidate focus scope ID
|
|
ImRect RectRel; // Init,Move // Best candidate bounding box in window relative space
|
|
ImGuiItemFlags InFlags; // ????,Move // Best candidate item flags
|
|
float DistBox; // Move // Best candidate box distance to current NavId
|
|
float DistCenter; // Move // Best candidate center distance to current NavId
|
|
float DistAxial; // Move // Best candidate axial distance to current NavId
|
|
|
|
ImGuiNavItemData() { Clear(); }
|
|
void Clear() { Window = NULL; ID = FocusScopeId = 0; InFlags = 0; DistBox = DistCenter = DistAxial = FLT_MAX; }
|
|
};
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// [SECTION] Columns support
|
|
//-----------------------------------------------------------------------------
|
|
|
|
// Flags for internal's BeginColumns(). Prefix using BeginTable() nowadays!
|
|
enum ImGuiOldColumnFlags_
|
|
{
|
|
ImGuiOldColumnFlags_None = 0,
|
|
ImGuiOldColumnFlags_NoBorder = 1 << 0, // Disable column dividers
|
|
ImGuiOldColumnFlags_NoResize = 1 << 1, // Disable resizing columns when clicking on the dividers
|
|
ImGuiOldColumnFlags_NoPreserveWidths = 1 << 2, // Disable column width preservation when adjusting columns
|
|
ImGuiOldColumnFlags_NoForceWithinWindow = 1 << 3, // Disable forcing columns to fit within window
|
|
ImGuiOldColumnFlags_GrowParentContentsSize = 1 << 4, // (WIP) Restore pre-1.51 behavior of extending the parent window contents size but _without affecting the columns width at all_. Will eventually remove.
|
|
|
|
// Obsolete names (will be removed)
|
|
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
|
|
ImGuiColumnsFlags_None = ImGuiOldColumnFlags_None,
|
|
ImGuiColumnsFlags_NoBorder = ImGuiOldColumnFlags_NoBorder,
|
|
ImGuiColumnsFlags_NoResize = ImGuiOldColumnFlags_NoResize,
|
|
ImGuiColumnsFlags_NoPreserveWidths = ImGuiOldColumnFlags_NoPreserveWidths,
|
|
ImGuiColumnsFlags_NoForceWithinWindow = ImGuiOldColumnFlags_NoForceWithinWindow,
|
|
ImGuiColumnsFlags_GrowParentContentsSize = ImGuiOldColumnFlags_GrowParentContentsSize,
|
|
#endif
|
|
};
|
|
|
|
struct ImGuiOldColumnData
|
|
{
|
|
float OffsetNorm; // Column start offset, normalized 0.0 (far left) -> 1.0 (far right)
|
|
float OffsetNormBeforeResize;
|
|
ImGuiOldColumnFlags Flags; // Not exposed
|
|
ImRect ClipRect;
|
|
|
|
ImGuiOldColumnData() { memset(this, 0, sizeof(*this)); }
|
|
};
|
|
|
|
struct ImGuiOldColumns
|
|
{
|
|
ImGuiID ID;
|
|
ImGuiOldColumnFlags Flags;
|
|
bool IsFirstFrame;
|
|
bool IsBeingResized;
|
|
int Current;
|
|
int Count;
|
|
float OffMinX, OffMaxX; // Offsets from HostWorkRect.Min.x
|
|
float LineMinY, LineMaxY;
|
|
float HostCursorPosY; // Backup of CursorPos at the time of BeginColumns()
|
|
float HostCursorMaxPosX; // Backup of CursorMaxPos at the time of BeginColumns()
|
|
ImRect HostInitialClipRect; // Backup of ClipRect at the time of BeginColumns()
|
|
ImRect HostBackupClipRect; // Backup of ClipRect during PushColumnsBackground()/PopColumnsBackground()
|
|
ImRect HostBackupParentWorkRect;//Backup of WorkRect at the time of BeginColumns()
|
|
ImVector<ImGuiOldColumnData> Columns;
|
|
ImDrawListSplitter Splitter;
|
|
|
|
ImGuiOldColumns() { memset(this, 0, sizeof(*this)); }
|
|
};
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// [SECTION] Multi-select support
|
|
//-----------------------------------------------------------------------------
|
|
|
|
#ifdef IMGUI_HAS_MULTI_SELECT
|
|
// <this is filled in 'range_select' branch>
|
|
#endif // #ifdef IMGUI_HAS_MULTI_SELECT
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// [SECTION] Docking support
|
|
//-----------------------------------------------------------------------------
|
|
|
|
#ifdef IMGUI_HAS_DOCK
|
|
// <this is filled in 'docking' branch>
|
|
#endif // #ifdef IMGUI_HAS_DOCK
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// [SECTION] Viewport support
|
|
//-----------------------------------------------------------------------------
|
|
|
|
// ImGuiViewport Private/Internals fields (cardinal sin: we are using inheritance!)
|
|
// Every instance of ImGuiViewport is in fact a ImGuiViewportP.
|
|
struct ImGuiViewportP : public ImGuiViewport
|
|
{
|
|
int DrawListsLastFrame[2]; // Last frame number the background (0) and foreground (1) draw lists were used
|
|
ImDrawList* DrawLists[2]; // Convenience background (0) and foreground (1) draw lists. We use them to draw software mouser cursor when io.MouseDrawCursor is set and to draw most debug overlays.
|
|
ImDrawData DrawDataP;
|
|
ImDrawDataBuilder DrawDataBuilder;
|
|
|
|
ImVec2 WorkOffsetMin; // Work Area: Offset from Pos to top-left corner of Work Area. Generally (0,0) or (0,+main_menu_bar_height). Work Area is Full Area but without menu-bars/status-bars (so WorkArea always fit inside Pos/Size!)
|
|
ImVec2 WorkOffsetMax; // Work Area: Offset from Pos+Size to bottom-right corner of Work Area. Generally (0,0) or (0,-status_bar_height).
|
|
ImVec2 BuildWorkOffsetMin; // Work Area: Offset being built during current frame. Generally >= 0.0f.
|
|
ImVec2 BuildWorkOffsetMax; // Work Area: Offset being built during current frame. Generally <= 0.0f.
|
|
|
|
ImGuiViewportP() { DrawListsLastFrame[0] = DrawListsLastFrame[1] = -1; DrawLists[0] = DrawLists[1] = NULL; }
|
|
~ImGuiViewportP() { if (DrawLists[0]) IM_DELETE(DrawLists[0]); if (DrawLists[1]) IM_DELETE(DrawLists[1]); }
|
|
|
|
// Calculate work rect pos/size given a set of offset (we have 1 pair of offset for rect locked from last frame data, and 1 pair for currently building rect)
|
|
ImVec2 CalcWorkRectPos(const ImVec2& off_min) const { return ImVec2(Pos.x + off_min.x, Pos.y + off_min.y); }
|
|
ImVec2 CalcWorkRectSize(const ImVec2& off_min, const ImVec2& off_max) const { return ImVec2(ImMax(0.0f, Size.x - off_min.x + off_max.x), ImMax(0.0f, Size.y - off_min.y + off_max.y)); }
|
|
void UpdateWorkRect() { WorkPos = CalcWorkRectPos(WorkOffsetMin); WorkSize = CalcWorkRectSize(WorkOffsetMin, WorkOffsetMax); } // Update public fields
|
|
|
|
// Helpers to retrieve ImRect (we don't need to store BuildWorkRect as every access tend to change it, hence the code asymmetry)
|
|
ImRect GetMainRect() const { return ImRect(Pos.x, Pos.y, Pos.x + Size.x, Pos.y + Size.y); }
|
|
ImRect GetWorkRect() const { return ImRect(WorkPos.x, WorkPos.y, WorkPos.x + WorkSize.x, WorkPos.y + WorkSize.y); }
|
|
ImRect GetBuildWorkRect() const { ImVec2 pos = CalcWorkRectPos(BuildWorkOffsetMin); ImVec2 size = CalcWorkRectSize(BuildWorkOffsetMin, BuildWorkOffsetMax); return ImRect(pos.x, pos.y, pos.x + size.x, pos.y + size.y); }
|
|
};
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// [SECTION] Settings support
|
|
//-----------------------------------------------------------------------------
|
|
|
|
// Windows data saved in imgui.ini file
|
|
// Because we never destroy or rename ImGuiWindowSettings, we can store the names in a separate buffer easily.
|
|
// (this is designed to be stored in a ImChunkStream buffer, with the variable-length Name following our structure)
|
|
struct ImGuiWindowSettings
|
|
{
|
|
ImGuiID ID;
|
|
ImVec2ih Pos;
|
|
ImVec2ih Size;
|
|
bool Collapsed;
|
|
bool WantApply; // Set when loaded from .ini data (to enable merging/loading .ini data into an already running context)
|
|
bool WantDelete; // Set to invalidate/delete the settings entry
|
|
|
|
ImGuiWindowSettings() { memset(this, 0, sizeof(*this)); }
|
|
char* GetName() { return (char*)(this + 1); }
|
|
};
|
|
|
|
struct ImGuiSettingsHandler
|
|
{
|
|
const char* TypeName; // Short description stored in .ini file. Disallowed characters: '[' ']'
|
|
ImGuiID TypeHash; // == ImHashStr(TypeName)
|
|
void (*ClearAllFn)(ImGuiContext* ctx, ImGuiSettingsHandler* handler); // Clear all settings data
|
|
void (*ReadInitFn)(ImGuiContext* ctx, ImGuiSettingsHandler* handler); // Read: Called before reading (in registration order)
|
|
void* (*ReadOpenFn)(ImGuiContext* ctx, ImGuiSettingsHandler* handler, const char* name); // Read: Called when entering into a new ini entry e.g. "[Window][Name]"
|
|
void (*ReadLineFn)(ImGuiContext* ctx, ImGuiSettingsHandler* handler, void* entry, const char* line); // Read: Called for every line of text within an ini entry
|
|
void (*ApplyAllFn)(ImGuiContext* ctx, ImGuiSettingsHandler* handler); // Read: Called after reading (in registration order)
|
|
void (*WriteAllFn)(ImGuiContext* ctx, ImGuiSettingsHandler* handler, ImGuiTextBuffer* out_buf); // Write: Output every entries into 'out_buf'
|
|
void* UserData;
|
|
|
|
ImGuiSettingsHandler() { memset(this, 0, sizeof(*this)); }
|
|
};
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// [SECTION] Localization support
|
|
//-----------------------------------------------------------------------------
|
|
|
|
// This is experimental and not officially supported, it'll probably fall short of features, if/when it does we may backtrack.
|
|
enum ImGuiLocKey : int
|
|
{
|
|
ImGuiLocKey_TableSizeOne,
|
|
ImGuiLocKey_TableSizeAllFit,
|
|
ImGuiLocKey_TableSizeAllDefault,
|
|
ImGuiLocKey_TableResetOrder,
|
|
ImGuiLocKey_WindowingMainMenuBar,
|
|
ImGuiLocKey_WindowingPopup,
|
|
ImGuiLocKey_WindowingUntitled,
|
|
ImGuiLocKey_COUNT
|
|
};
|
|
|
|
struct ImGuiLocEntry
|
|
{
|
|
ImGuiLocKey Key;
|
|
const char* Text;
|
|
};
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// [SECTION] Metrics, Debug Tools
|
|
//-----------------------------------------------------------------------------
|
|
|
|
enum ImGuiDebugLogFlags_
|
|
{
|
|
// Event types
|
|
ImGuiDebugLogFlags_None = 0,
|
|
ImGuiDebugLogFlags_EventActiveId = 1 << 0,
|
|
ImGuiDebugLogFlags_EventFocus = 1 << 1,
|
|
ImGuiDebugLogFlags_EventPopup = 1 << 2,
|
|
ImGuiDebugLogFlags_EventNav = 1 << 3,
|
|
ImGuiDebugLogFlags_EventClipper = 1 << 4,
|
|
ImGuiDebugLogFlags_EventSelection = 1 << 5,
|
|
ImGuiDebugLogFlags_EventIO = 1 << 6,
|
|
ImGuiDebugLogFlags_EventMask_ = ImGuiDebugLogFlags_EventActiveId | ImGuiDebugLogFlags_EventFocus | ImGuiDebugLogFlags_EventPopup | ImGuiDebugLogFlags_EventNav | ImGuiDebugLogFlags_EventClipper | ImGuiDebugLogFlags_EventSelection | ImGuiDebugLogFlags_EventIO,
|
|
ImGuiDebugLogFlags_OutputToTTY = 1 << 10, // Also send output to TTY
|
|
};
|
|
|
|
struct ImGuiMetricsConfig
|
|
{
|
|
bool ShowDebugLog = false;
|
|
bool ShowStackTool = false;
|
|
bool ShowWindowsRects = false;
|
|
bool ShowWindowsBeginOrder = false;
|
|
bool ShowTablesRects = false;
|
|
bool ShowDrawCmdMesh = true;
|
|
bool ShowDrawCmdBoundingBoxes = true;
|
|
bool ShowAtlasTintedWithTextColor = false;
|
|
int ShowWindowsRectsType = -1;
|
|
int ShowTablesRectsType = -1;
|
|
};
|
|
|
|
struct ImGuiStackLevelInfo
|
|
{
|
|
ImGuiID ID;
|
|
ImS8 QueryFrameCount; // >= 1: Query in progress
|
|
bool QuerySuccess; // Obtained result from DebugHookIdInfo()
|
|
ImGuiDataType DataType : 8;
|
|
char Desc[57]; // Arbitrarily sized buffer to hold a result (FIXME: could replace Results[] with a chunk stream?) FIXME: Now that we added CTRL+C this should be fixed.
|
|
|
|
ImGuiStackLevelInfo() { memset(this, 0, sizeof(*this)); }
|
|
};
|
|
|
|
// State for Stack tool queries
|
|
struct ImGuiStackTool
|
|
{
|
|
int LastActiveFrame;
|
|
int StackLevel; // -1: query stack and resize Results, >= 0: individual stack level
|
|
ImGuiID QueryId; // ID to query details for
|
|
ImVector<ImGuiStackLevelInfo> Results;
|
|
bool CopyToClipboardOnCtrlC;
|
|
float CopyToClipboardLastTime;
|
|
|
|
ImGuiStackTool() { memset(this, 0, sizeof(*this)); CopyToClipboardLastTime = -FLT_MAX; }
|
|
};
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// [SECTION] Generic context hooks
|
|
//-----------------------------------------------------------------------------
|
|
|
|
typedef void (*ImGuiContextHookCallback)(ImGuiContext* ctx, ImGuiContextHook* hook);
|
|
enum ImGuiContextHookType { ImGuiContextHookType_NewFramePre, ImGuiContextHookType_NewFramePost, ImGuiContextHookType_EndFramePre, ImGuiContextHookType_EndFramePost, ImGuiContextHookType_RenderPre, ImGuiContextHookType_RenderPost, ImGuiContextHookType_Shutdown, ImGuiContextHookType_PendingRemoval_ };
|
|
|
|
struct ImGuiContextHook
|
|
{
|
|
ImGuiID HookId; // A unique ID assigned by AddContextHook()
|
|
ImGuiContextHookType Type;
|
|
ImGuiID Owner;
|
|
ImGuiContextHookCallback Callback;
|
|
void* UserData;
|
|
|
|
ImGuiContextHook() { memset(this, 0, sizeof(*this)); }
|
|
};
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// [SECTION] ImGuiContext (main Dear ImGui context)
|
|
//-----------------------------------------------------------------------------
|
|
|
|
struct ImGuiContext
|
|
{
|
|
bool Initialized;
|
|
bool FontAtlasOwnedByContext; // IO.Fonts-> is owned by the ImGuiContext and will be destructed along with it.
|
|
ImGuiIO IO;
|
|
ImGuiStyle Style;
|
|
ImFont* Font; // (Shortcut) == FontStack.empty() ? IO.Font : FontStack.back()
|
|
float FontSize; // (Shortcut) == FontBaseSize * g.CurrentWindow->FontWindowScale == window->FontSize(). Text height for current window.
|
|
float FontBaseSize; // (Shortcut) == IO.FontGlobalScale * Font->Scale * Font->FontSize. Base text height.
|
|
ImDrawListSharedData DrawListSharedData;
|
|
double Time;
|
|
int FrameCount;
|
|
int FrameCountEnded;
|
|
int FrameCountRendered;
|
|
bool WithinFrameScope; // Set by NewFrame(), cleared by EndFrame()
|
|
bool WithinFrameScopeWithImplicitWindow; // Set by NewFrame(), cleared by EndFrame() when the implicit debug window has been pushed
|
|
bool WithinEndChild; // Set within EndChild()
|
|
bool GcCompactAll; // Request full GC
|
|
bool TestEngineHookItems; // Will call test engine hooks: ImGuiTestEngineHook_ItemAdd(), ImGuiTestEngineHook_ItemInfo(), ImGuiTestEngineHook_Log()
|
|
void* TestEngine; // Test engine user data
|
|
|
|
// Inputs
|
|
ImVector<ImGuiInputEvent> InputEventsQueue; // Input events which will be trickled/written into IO structure.
|
|
ImVector<ImGuiInputEvent> InputEventsTrail; // Past input events processed in NewFrame(). This is to allow domain-specific application to access e.g mouse/pen trail.
|
|
ImGuiMouseSource InputEventsNextMouseSource;
|
|
ImU32 InputEventsNextEventId;
|
|
|
|
// Windows state
|
|
ImVector<ImGuiWindow*> Windows; // Windows, sorted in display order, back to front
|
|
ImVector<ImGuiWindow*> WindowsFocusOrder; // Root windows, sorted in focus order, back to front.
|
|
ImVector<ImGuiWindow*> WindowsTempSortBuffer; // Temporary buffer used in EndFrame() to reorder windows so parents are kept before their child
|
|
ImVector<ImGuiWindowStackData> CurrentWindowStack;
|
|
ImGuiStorage WindowsById; // Map window's ImGuiID to ImGuiWindow*
|
|
int WindowsActiveCount; // Number of unique windows submitted by frame
|
|
ImVec2 WindowsHoverPadding; // Padding around resizable windows for which hovering on counts as hovering the window == ImMax(style.TouchExtraPadding, WINDOWS_HOVER_PADDING)
|
|
ImGuiWindow* CurrentWindow; // Window being drawn into
|
|
ImGuiWindow* HoveredWindow; // Window the mouse is hovering. Will typically catch mouse inputs.
|
|
ImGuiWindow* HoveredWindowUnderMovingWindow; // Hovered window ignoring MovingWindow. Only set if MovingWindow is set.
|
|
ImGuiWindow* MovingWindow; // Track the window we clicked on (in order to preserve focus). The actual window that is moved is generally MovingWindow->RootWindow.
|
|
ImGuiWindow* WheelingWindow; // Track the window we started mouse-wheeling on. Until a timer elapse or mouse has moved, generally keep scrolling the same window even if during the course of scrolling the mouse ends up hovering a child window.
|
|
ImVec2 WheelingWindowRefMousePos;
|
|
int WheelingWindowStartFrame; // This may be set one frame before WheelingWindow is != NULL
|
|
float WheelingWindowReleaseTimer;
|
|
ImVec2 WheelingWindowWheelRemainder;
|
|
ImVec2 WheelingAxisAvg;
|
|
|
|
// Item/widgets state and tracking information
|
|
ImGuiID DebugHookIdInfo; // Will call core hooks: DebugHookIdInfo() from GetID functions, used by Stack Tool [next HoveredId/ActiveId to not pull in an extra cache-line]
|
|
ImGuiID HoveredId; // Hovered widget, filled during the frame
|
|
ImGuiID HoveredIdPreviousFrame;
|
|
bool HoveredIdAllowOverlap;
|
|
bool HoveredIdDisabled; // At least one widget passed the rect test, but has been discarded by disabled flag or popup inhibit. May be true even if HoveredId == 0.
|
|
float HoveredIdTimer; // Measure contiguous hovering time
|
|
float HoveredIdNotActiveTimer; // Measure contiguous hovering time where the item has not been active
|
|
ImGuiID ActiveId; // Active widget
|
|
ImGuiID ActiveIdIsAlive; // Active widget has been seen this frame (we can't use a bool as the ActiveId may change within the frame)
|
|
float ActiveIdTimer;
|
|
bool ActiveIdIsJustActivated; // Set at the time of activation for one frame
|
|
bool ActiveIdAllowOverlap; // Active widget allows another widget to steal active id (generally for overlapping widgets, but not always)
|
|
bool ActiveIdNoClearOnFocusLoss; // Disable losing active id if the active id window gets unfocused.
|
|
bool ActiveIdHasBeenPressedBefore; // Track whether the active id led to a press (this is to allow changing between PressOnClick and PressOnRelease without pressing twice). Used by range_select branch.
|
|
bool ActiveIdHasBeenEditedBefore; // Was the value associated to the widget Edited over the course of the Active state.
|
|
bool ActiveIdHasBeenEditedThisFrame;
|
|
ImVec2 ActiveIdClickOffset; // Clicked offset from upper-left corner, if applicable (currently only set by ButtonBehavior)
|
|
ImGuiWindow* ActiveIdWindow;
|
|
ImGuiInputSource ActiveIdSource; // Activating source: ImGuiInputSource_Mouse OR ImGuiInputSource_Keyboard OR ImGuiInputSource_Gamepad
|
|
int ActiveIdMouseButton;
|
|
ImGuiID ActiveIdPreviousFrame;
|
|
bool ActiveIdPreviousFrameIsAlive;
|
|
bool ActiveIdPreviousFrameHasBeenEditedBefore;
|
|
ImGuiWindow* ActiveIdPreviousFrameWindow;
|
|
ImGuiID LastActiveId; // Store the last non-zero ActiveId, useful for animation.
|
|
float LastActiveIdTimer; // Store the last non-zero ActiveId timer since the beginning of activation, useful for animation.
|
|
|
|
// [EXPERIMENTAL] Key/Input Ownership + Shortcut Routing system
|
|
// - The idea is that instead of "eating" a given key, we can link to an owner.
|
|
// - Input query can then read input by specifying ImGuiKeyOwner_Any (== 0), ImGuiKeyOwner_None (== -1) or a custom ID.
|
|
// - Routing is requested ahead of time for a given chord (Key + Mods) and granted in NewFrame().
|
|
ImGuiKeyOwnerData KeysOwnerData[ImGuiKey_NamedKey_COUNT];
|
|
ImGuiKeyRoutingTable KeysRoutingTable;
|
|
ImU32 ActiveIdUsingNavDirMask; // Active widget will want to read those nav move requests (e.g. can activate a button and move away from it)
|
|
bool ActiveIdUsingAllKeyboardKeys; // Active widget will want to read all keyboard keys inputs. (FIXME: This is a shortcut for not taking ownership of 100+ keys but perhaps best to not have the inconsistency)
|
|
#ifndef IMGUI_DISABLE_OBSOLETE_KEYIO
|
|
ImU32 ActiveIdUsingNavInputMask; // If you used this. Since (IMGUI_VERSION_NUM >= 18804) : 'g.ActiveIdUsingNavInputMask |= (1 << ImGuiNavInput_Cancel);' becomes 'SetKeyOwner(ImGuiKey_Escape, g.ActiveId) and/or SetKeyOwner(ImGuiKey_NavGamepadCancel, g.ActiveId);'
|
|
#endif
|
|
|
|
// Next window/item data
|
|
ImGuiID CurrentFocusScopeId; // == g.FocusScopeStack.back()
|
|
ImGuiItemFlags CurrentItemFlags; // == g.ItemFlagsStack.back()
|
|
ImGuiID DebugLocateId; // Storage for DebugLocateItemOnHover() feature: this is read by ItemAdd() so we keep it in a hot/cached location
|
|
ImGuiNextItemData NextItemData; // Storage for SetNextItem** functions
|
|
ImGuiLastItemData LastItemData; // Storage for last submitted item (setup by ItemAdd)
|
|
ImGuiNextWindowData NextWindowData; // Storage for SetNextWindow** functions
|
|
|
|
// Shared stacks
|
|
ImVector<ImGuiColorMod> ColorStack; // Stack for PushStyleColor()/PopStyleColor() - inherited by Begin()
|
|
ImVector<ImGuiStyleMod> StyleVarStack; // Stack for PushStyleVar()/PopStyleVar() - inherited by Begin()
|
|
ImVector<ImFont*> FontStack; // Stack for PushFont()/PopFont() - inherited by Begin()
|
|
ImVector<ImGuiID> FocusScopeStack; // Stack for PushFocusScope()/PopFocusScope() - inherited by BeginChild(), pushed into by Begin()
|
|
ImVector<ImGuiItemFlags>ItemFlagsStack; // Stack for PushItemFlag()/PopItemFlag() - inherited by Begin()
|
|
ImVector<ImGuiGroupData>GroupStack; // Stack for BeginGroup()/EndGroup() - not inherited by Begin()
|
|
ImVector<ImGuiPopupData>OpenPopupStack; // Which popups are open (persistent)
|
|
ImVector<ImGuiPopupData>BeginPopupStack; // Which level of BeginPopup() we are in (reset every frame)
|
|
int BeginMenuCount;
|
|
|
|
// Viewports
|
|
ImVector<ImGuiViewportP*> Viewports; // Active viewports (Size==1 in 'master' branch). Each viewports hold their copy of ImDrawData.
|
|
|
|
// Gamepad/keyboard Navigation
|
|
ImGuiWindow* NavWindow; // Focused window for navigation. Could be called 'FocusedWindow'
|
|
ImGuiID NavId; // Focused item for navigation
|
|
ImGuiID NavFocusScopeId; // Identify a selection scope (selection code often wants to "clear other items" when landing on an item of the selection set)
|
|
ImGuiID NavActivateId; // ~~ (g.ActiveId == 0) && (IsKeyPressed(ImGuiKey_Space) || IsKeyDown(ImGuiKey_Enter) || IsKeyPressed(ImGuiKey_NavGamepadActivate)) ? NavId : 0, also set when calling ActivateItem()
|
|
ImGuiID NavActivateDownId; // ~~ IsKeyDown(ImGuiKey_Space) || IsKeyDown(ImGuiKey_Enter) || IsKeyDown(ImGuiKey_NavGamepadActivate) ? NavId : 0
|
|
ImGuiID NavActivatePressedId; // ~~ IsKeyPressed(ImGuiKey_Space) || IsKeyPressed(ImGuiKey_Enter) || IsKeyPressed(ImGuiKey_NavGamepadActivate) ? NavId : 0 (no repeat)
|
|
ImGuiActivateFlags NavActivateFlags;
|
|
ImGuiID NavJustMovedToId; // Just navigated to this id (result of a successfully MoveRequest).
|
|
ImGuiID NavJustMovedToFocusScopeId; // Just navigated to this focus scope id (result of a successfully MoveRequest).
|
|
ImGuiKeyChord NavJustMovedToKeyMods;
|
|
ImGuiID NavNextActivateId; // Set by ActivateItem(), queued until next frame.
|
|
ImGuiActivateFlags NavNextActivateFlags;
|
|
ImGuiInputSource NavInputSource; // Keyboard or Gamepad mode? THIS CAN ONLY BE ImGuiInputSource_Keyboard or ImGuiInputSource_Mouse
|
|
ImGuiNavLayer NavLayer; // Layer we are navigating on. For now the system is hard-coded for 0=main contents and 1=menu/title bar, may expose layers later.
|
|
bool NavIdIsAlive; // Nav widget has been seen this frame ~~ NavRectRel is valid
|
|
bool NavMousePosDirty; // When set we will update mouse position if (io.ConfigFlags & ImGuiConfigFlags_NavEnableSetMousePos) if set (NB: this not enabled by default)
|
|
bool NavDisableHighlight; // When user starts using mouse, we hide gamepad/keyboard highlight (NB: but they are still available, which is why NavDisableHighlight isn't always != NavDisableMouseHover)
|
|
bool NavDisableMouseHover; // When user starts using gamepad/keyboard, we hide mouse hovering highlight until mouse is touched again.
|
|
|
|
// Navigation: Init & Move Requests
|
|
bool NavAnyRequest; // ~~ NavMoveRequest || NavInitRequest this is to perform early out in ItemAdd()
|
|
bool NavInitRequest; // Init request for appearing window to select first item
|
|
bool NavInitRequestFromMove;
|
|
ImGuiNavItemData NavInitResult; // Init request result (first item of the window, or one for which SetItemDefaultFocus() was called)
|
|
bool NavMoveSubmitted; // Move request submitted, will process result on next NewFrame()
|
|
bool NavMoveScoringItems; // Move request submitted, still scoring incoming items
|
|
bool NavMoveForwardToNextFrame;
|
|
ImGuiNavMoveFlags NavMoveFlags;
|
|
ImGuiScrollFlags NavMoveScrollFlags;
|
|
ImGuiKeyChord NavMoveKeyMods;
|
|
ImGuiDir NavMoveDir; // Direction of the move request (left/right/up/down)
|
|
ImGuiDir NavMoveDirForDebug;
|
|
ImGuiDir NavMoveClipDir; // FIXME-NAV: Describe the purpose of this better. Might want to rename?
|
|
ImRect NavScoringRect; // Rectangle used for scoring, in screen space. Based of window->NavRectRel[], modified for directional navigation scoring.
|
|
ImRect NavScoringNoClipRect; // Some nav operations (such as PageUp/PageDown) enforce a region which clipper will attempt to always keep submitted
|
|
int NavScoringDebugCount; // Metrics for debugging
|
|
int NavTabbingDir; // Generally -1 or +1, 0 when tabbing without a nav id
|
|
int NavTabbingCounter; // >0 when counting items for tabbing
|
|
ImGuiNavItemData NavMoveResultLocal; // Best move request candidate within NavWindow
|
|
ImGuiNavItemData NavMoveResultLocalVisible; // Best move request candidate within NavWindow that are mostly visible (when using ImGuiNavMoveFlags_AlsoScoreVisibleSet flag)
|
|
ImGuiNavItemData NavMoveResultOther; // Best move request candidate within NavWindow's flattened hierarchy (when using ImGuiWindowFlags_NavFlattened flag)
|
|
ImGuiNavItemData NavTabbingResultFirst; // First tabbing request candidate within NavWindow and flattened hierarchy
|
|
|
|
// Navigation: Windowing (CTRL+TAB for list, or Menu button + keys or directional pads to move/resize)
|
|
ImGuiKeyChord ConfigNavWindowingKeyNext; // = ImGuiMod_Ctrl | ImGuiKey_Tab, for reconfiguration (see #4828)
|
|
ImGuiKeyChord ConfigNavWindowingKeyPrev; // = ImGuiMod_Ctrl | ImGuiMod_Shift | ImGuiKey_Tab
|
|
ImGuiWindow* NavWindowingTarget; // Target window when doing CTRL+Tab (or Pad Menu + FocusPrev/Next), this window is temporarily displayed top-most!
|
|
ImGuiWindow* NavWindowingTargetAnim; // Record of last valid NavWindowingTarget until DimBgRatio and NavWindowingHighlightAlpha becomes 0.0f, so the fade-out can stay on it.
|
|
ImGuiWindow* NavWindowingListWindow; // Internal window actually listing the CTRL+Tab contents
|
|
float NavWindowingTimer;
|
|
float NavWindowingHighlightAlpha;
|
|
bool NavWindowingToggleLayer;
|
|
ImVec2 NavWindowingAccumDeltaPos;
|
|
ImVec2 NavWindowingAccumDeltaSize;
|
|
|
|
// Render
|
|
float DimBgRatio; // 0.0..1.0 animation when fading in a dimming background (for modal window and CTRL+TAB list)
|
|
ImGuiMouseCursor MouseCursor;
|
|
|
|
// Drag and Drop
|
|
bool DragDropActive;
|
|
bool DragDropWithinSource; // Set when within a BeginDragDropXXX/EndDragDropXXX block for a drag source.
|
|
bool DragDropWithinTarget; // Set when within a BeginDragDropXXX/EndDragDropXXX block for a drag target.
|
|
ImGuiDragDropFlags DragDropSourceFlags;
|
|
int DragDropSourceFrameCount;
|
|
int DragDropMouseButton;
|
|
ImGuiPayload DragDropPayload;
|
|
ImRect DragDropTargetRect; // Store rectangle of current target candidate (we favor small targets when overlapping)
|
|
ImGuiID DragDropTargetId;
|
|
ImGuiDragDropFlags DragDropAcceptFlags;
|
|
float DragDropAcceptIdCurrRectSurface; // Target item surface (we resolve overlapping targets by prioritizing the smaller surface)
|
|
ImGuiID DragDropAcceptIdCurr; // Target item id (set at the time of accepting the payload)
|
|
ImGuiID DragDropAcceptIdPrev; // Target item id from previous frame (we need to store this to allow for overlapping drag and drop targets)
|
|
int DragDropAcceptFrameCount; // Last time a target expressed a desire to accept the source
|
|
ImGuiID DragDropHoldJustPressedId; // Set when holding a payload just made ButtonBehavior() return a press.
|
|
ImVector<unsigned char> DragDropPayloadBufHeap; // We don't expose the ImVector<> directly, ImGuiPayload only holds pointer+size
|
|
unsigned char DragDropPayloadBufLocal[16]; // Local buffer for small payloads
|
|
|
|
// Clipper
|
|
int ClipperTempDataStacked;
|
|
ImVector<ImGuiListClipperData> ClipperTempData;
|
|
|
|
// Tables
|
|
ImGuiTable* CurrentTable;
|
|
int TablesTempDataStacked; // Temporary table data size (because we leave previous instances undestructed, we generally don't use TablesTempData.Size)
|
|
ImVector<ImGuiTableTempData> TablesTempData; // Temporary table data (buffers reused/shared across instances, support nesting)
|
|
ImPool<ImGuiTable> Tables; // Persistent table data
|
|
ImVector<float> TablesLastTimeActive; // Last used timestamp of each tables (SOA, for efficient GC)
|
|
ImVector<ImDrawChannel> DrawChannelsTempMergeBuffer;
|
|
|
|
// Tab bars
|
|
ImGuiTabBar* CurrentTabBar;
|
|
ImPool<ImGuiTabBar> TabBars;
|
|
ImVector<ImGuiPtrOrIndex> CurrentTabBarStack;
|
|
ImVector<ImGuiShrinkWidthItem> ShrinkWidthBuffer;
|
|
|
|
// Hover Delay system
|
|
ImGuiID HoverDelayId;
|
|
ImGuiID HoverDelayIdPreviousFrame;
|
|
float HoverDelayTimer; // Currently used IsItemHovered(), generally inferred from g.HoveredIdTimer but kept uncleared until clear timer elapse.
|
|
float HoverDelayClearTimer; // Currently used IsItemHovered(): grace time before g.TooltipHoverTimer gets cleared.
|
|
|
|
// Widget state
|
|
ImVec2 MouseLastValidPos;
|
|
ImGuiInputTextState InputTextState;
|
|
ImGuiInputTextDeactivatedState InputTextDeactivatedState;
|
|
ImFont InputTextPasswordFont;
|
|
ImGuiID TempInputId; // Temporary text input when CTRL+clicking on a slider, etc.
|
|
ImGuiColorEditFlags ColorEditOptions; // Store user options for color edit widgets
|
|
ImGuiID ColorEditCurrentID; // Set temporarily while inside of the parent-most ColorEdit4/ColorPicker4 (because they call each others).
|
|
ImGuiID ColorEditSavedID; // ID we are saving/restoring HS for
|
|
float ColorEditSavedHue; // Backup of last Hue associated to LastColor, so we can restore Hue in lossy RGB<>HSV round trips
|
|
float ColorEditSavedSat; // Backup of last Saturation associated to LastColor, so we can restore Saturation in lossy RGB<>HSV round trips
|
|
ImU32 ColorEditSavedColor; // RGB value with alpha set to 0.
|
|
ImVec4 ColorPickerRef; // Initial/reference color at the time of opening the color picker.
|
|
ImGuiComboPreviewData ComboPreviewData;
|
|
float SliderGrabClickOffset;
|
|
float SliderCurrentAccum; // Accumulated slider delta when using navigation controls.
|
|
bool SliderCurrentAccumDirty; // Has the accumulated slider delta changed since last time we tried to apply it?
|
|
bool DragCurrentAccumDirty;
|
|
float DragCurrentAccum; // Accumulator for dragging modification. Always high-precision, not rounded by end-user precision settings
|
|
float DragSpeedDefaultRatio; // If speed == 0.0f, uses (max-min) * DragSpeedDefaultRatio
|
|
float ScrollbarClickDeltaToGrabCenter; // Distance between mouse and center of grab box, normalized in parent space. Use storage?
|
|
float DisabledAlphaBackup; // Backup for style.Alpha for BeginDisabled()
|
|
short DisabledStackSize;
|
|
short TooltipOverrideCount;
|
|
ImVector<char> ClipboardHandlerData; // If no custom clipboard handler is defined
|
|
ImVector<ImGuiID> MenusIdSubmittedThisFrame; // A list of menu IDs that were rendered at least once
|
|
|
|
// Platform support
|
|
ImGuiPlatformImeData PlatformImeData; // Data updated by current frame
|
|
ImGuiPlatformImeData PlatformImeDataPrev; // Previous frame data (when changing we will call io.SetPlatformImeDataFn
|
|
char PlatformLocaleDecimalPoint; // '.' or *localeconv()->decimal_point
|
|
|
|
// Settings
|
|
bool SettingsLoaded;
|
|
float SettingsDirtyTimer; // Save .ini Settings to memory when time reaches zero
|
|
ImGuiTextBuffer SettingsIniData; // In memory .ini settings
|
|
ImVector<ImGuiSettingsHandler> SettingsHandlers; // List of .ini settings handlers
|
|
ImChunkStream<ImGuiWindowSettings> SettingsWindows; // ImGuiWindow .ini settings entries
|
|
ImChunkStream<ImGuiTableSettings> SettingsTables; // ImGuiTable .ini settings entries
|
|
ImVector<ImGuiContextHook> Hooks; // Hooks for extensions (e.g. test engine)
|
|
ImGuiID HookIdNext; // Next available HookId
|
|
|
|
// Localization
|
|
const char* LocalizationTable[ImGuiLocKey_COUNT];
|
|
|
|
// Capture/Logging
|
|
bool LogEnabled; // Currently capturing
|
|
ImGuiLogType LogType; // Capture target
|
|
ImFileHandle LogFile; // If != NULL log to stdout/ file
|
|
ImGuiTextBuffer LogBuffer; // Accumulation buffer when log to clipboard. This is pointer so our GImGui static constructor doesn't call heap allocators.
|
|
const char* LogNextPrefix;
|
|
const char* LogNextSuffix;
|
|
float LogLinePosY;
|
|
bool LogLineFirstItem;
|
|
int LogDepthRef;
|
|
int LogDepthToExpand;
|
|
int LogDepthToExpandDefault; // Default/stored value for LogDepthMaxExpand if not specified in the LogXXX function call.
|
|
|
|
// Debug Tools
|
|
ImGuiDebugLogFlags DebugLogFlags;
|
|
ImGuiTextBuffer DebugLogBuf;
|
|
ImGuiTextIndex DebugLogIndex;
|
|
ImU8 DebugLogClipperAutoDisableFrames;
|
|
ImU8 DebugLocateFrames; // For DebugLocateItemOnHover(). This is used together with DebugLocateId which is in a hot/cached spot above.
|
|
ImS8 DebugBeginReturnValueCullDepth; // Cycle between 0..9 then wrap around.
|
|
bool DebugItemPickerActive; // Item picker is active (started with DebugStartItemPicker())
|
|
ImU8 DebugItemPickerMouseButton;
|
|
ImGuiID DebugItemPickerBreakId; // Will call IM_DEBUG_BREAK() when encountering this ID
|
|
ImGuiMetricsConfig DebugMetricsConfig;
|
|
ImGuiStackTool DebugStackTool;
|
|
|
|
// Misc
|
|
float FramerateSecPerFrame[60]; // Calculate estimate of framerate for user over the last 60 frames..
|
|
int FramerateSecPerFrameIdx;
|
|
int FramerateSecPerFrameCount;
|
|
float FramerateSecPerFrameAccum;
|
|
int WantCaptureMouseNextFrame; // Explicit capture override via SetNextFrameWantCaptureMouse()/SetNextFrameWantCaptureKeyboard(). Default to -1.
|
|
int WantCaptureKeyboardNextFrame; // "
|
|
int WantTextInputNextFrame;
|
|
ImVector<char> TempBuffer; // Temporary text buffer
|
|
|
|
ImGuiContext(ImFontAtlas* shared_font_atlas)
|
|
{
|
|
IO.Ctx = this;
|
|
InputTextState.Ctx = this;
|
|
|
|
Initialized = false;
|
|
FontAtlasOwnedByContext = shared_font_atlas ? false : true;
|
|
Font = NULL;
|
|
FontSize = FontBaseSize = 0.0f;
|
|
IO.Fonts = shared_font_atlas ? shared_font_atlas : IM_NEW(ImFontAtlas)();
|
|
Time = 0.0f;
|
|
FrameCount = 0;
|
|
FrameCountEnded = FrameCountRendered = -1;
|
|
WithinFrameScope = WithinFrameScopeWithImplicitWindow = WithinEndChild = false;
|
|
GcCompactAll = false;
|
|
TestEngineHookItems = false;
|
|
TestEngine = NULL;
|
|
|
|
InputEventsNextMouseSource = ImGuiMouseSource_Mouse;
|
|
InputEventsNextEventId = 1;
|
|
|
|
WindowsActiveCount = 0;
|
|
CurrentWindow = NULL;
|
|
HoveredWindow = NULL;
|
|
HoveredWindowUnderMovingWindow = NULL;
|
|
MovingWindow = NULL;
|
|
WheelingWindow = NULL;
|
|
WheelingWindowStartFrame = -1;
|
|
WheelingWindowReleaseTimer = 0.0f |