s464967_przetwarzanie_obraz.../backends/implot_items.cpp
2023-07-06 14:10:47 +02:00

2687 lines
116 KiB
C++

// MIT License
// Copyright (c) 2020 Evan Pezent
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
// ImPlot v0.14
#include "implot.h"
#include "implot_internal.h"
//-----------------------------------------------------------------------------
// [SECTION] Macros and Defines
//-----------------------------------------------------------------------------
#define SQRT_1_2 0.70710678118f
#define SQRT_3_2 0.86602540378f
#ifndef IMPLOT_NO_FORCE_INLINE
#ifdef _MSC_VER
#define IMPLOT_INLINE __forceinline
#elif defined(__GNUC__)
#define IMPLOT_INLINE inline __attribute__((__always_inline__))
#elif defined(__CLANG__)
#if __has_attribute(__always_inline__)
#define IMPLOT_INLINE inline __attribute__((__always_inline__))
#else
#define IMPLOT_INLINE inline
#endif
#else
#define IMPLOT_INLINE inline
#endif
#else
#define IMPLOT_INLINE inline
#endif
#if defined __SSE__ || defined __x86_64__ || defined _M_X64
#ifndef IMGUI_ENABLE_SSE
#include <immintrin.h>
#endif
static IMPLOT_INLINE float ImInvSqrt(float x) { return _mm_cvtss_f32(_mm_rsqrt_ss(_mm_set_ss(x))); }
#else
static IMPLOT_INLINE float ImInvSqrt(float x) { return 1.0f / sqrtf(x); }
#endif
#define IMPLOT_NORMALIZE2F_OVER_ZERO(VX,VY) do { float d2 = VX*VX + VY*VY; if (d2 > 0.0f) { float inv_len = ImInvSqrt(d2); VX *= inv_len; VY *= inv_len; } } while (0)
// Support for pre-1.82 versions. Users on 1.82+ can use 0 (default) flags to mean "all corners" but in order to support older versions we are more explicit.
#if (IMGUI_VERSION_NUM < 18102) && !defined(ImDrawFlags_RoundCornersAll)
#define ImDrawFlags_RoundCornersAll ImDrawCornerFlags_All
#endif
//-----------------------------------------------------------------------------
// [SECTION] Template instantiation utility
//-----------------------------------------------------------------------------
// By default, templates are instantiated for `float`, `double`, and for the following integer types, which are defined in imgui.h:
// signed char ImS8; // 8-bit signed integer
// unsigned char ImU8; // 8-bit unsigned integer
// signed short ImS16; // 16-bit signed integer
// unsigned short ImU16; // 16-bit unsigned integer
// signed int ImS32; // 32-bit signed integer == int
// unsigned int ImU32; // 32-bit unsigned integer
// signed long long ImS64; // 64-bit signed integer
// unsigned long long ImU64; // 64-bit unsigned integer
// (note: this list does *not* include `long`, `unsigned long` and `long double`)
//
// You can customize the supported types by defining IMPLOT_CUSTOM_NUMERIC_TYPES at compile time to define your own type list.
// As an example, you could use the compile time define given by the line below in order to support only float and double.
// -DIMPLOT_CUSTOM_NUMERIC_TYPES="(float)(double)"
// In order to support all known C++ types, use:
// -DIMPLOT_CUSTOM_NUMERIC_TYPES="(signed char)(unsigned char)(signed short)(unsigned short)(signed int)(unsigned int)(signed long)(unsigned long)(signed long long)(unsigned long long)(float)(double)(long double)"
#ifdef IMPLOT_CUSTOM_NUMERIC_TYPES
#define IMPLOT_NUMERIC_TYPES IMPLOT_CUSTOM_NUMERIC_TYPES
#else
#define IMPLOT_NUMERIC_TYPES (ImS8)(ImU8)(ImS16)(ImU16)(ImS32)(ImU32)(ImS64)(ImU64)(float)(double)
#endif
// CALL_INSTANTIATE_FOR_NUMERIC_TYPES will duplicate the template instantion code `INSTANTIATE_MACRO(T)` on supported types.
#define _CAT(x, y) _CAT_(x, y)
#define _CAT_(x,y) x ## y
#define _INSTANTIATE_FOR_NUMERIC_TYPES(chain) _CAT(_INSTANTIATE_FOR_NUMERIC_TYPES_1 chain, _END)
#define _INSTANTIATE_FOR_NUMERIC_TYPES_1(T) INSTANTIATE_MACRO(T); _INSTANTIATE_FOR_NUMERIC_TYPES_2
#define _INSTANTIATE_FOR_NUMERIC_TYPES_2(T) INSTANTIATE_MACRO(T); _INSTANTIATE_FOR_NUMERIC_TYPES_1
#define _INSTANTIATE_FOR_NUMERIC_TYPES_1_END
#define _INSTANTIATE_FOR_NUMERIC_TYPES_2_END
#define CALL_INSTANTIATE_FOR_NUMERIC_TYPES() _INSTANTIATE_FOR_NUMERIC_TYPES(IMPLOT_NUMERIC_TYPES);
namespace ImPlot {
//-----------------------------------------------------------------------------
// [SECTION] Utils
//-----------------------------------------------------------------------------
// Calc maximum index size of ImDrawIdx
template <typename T>
struct MaxIdx { static const unsigned int Value; };
template <> const unsigned int MaxIdx<unsigned short>::Value = 65535;
template <> const unsigned int MaxIdx<unsigned int>::Value = 4294967295;
IMPLOT_INLINE void GetLineRenderProps(const ImDrawList& draw_list, float& half_weight, ImVec2& tex_uv0, ImVec2& tex_uv1) {
const bool aa = ImHasFlag(draw_list.Flags, ImDrawListFlags_AntiAliasedLines) &&
ImHasFlag(draw_list.Flags, ImDrawListFlags_AntiAliasedLinesUseTex);
if (aa) {
ImVec4 tex_uvs = draw_list._Data->TexUvLines[(int)(half_weight*2)];
tex_uv0 = ImVec2(tex_uvs.x, tex_uvs.y);
tex_uv1 = ImVec2(tex_uvs.z, tex_uvs.w);
half_weight += 1;
}
else {
tex_uv0 = tex_uv1 = draw_list._Data->TexUvWhitePixel;
}
}
IMPLOT_INLINE void PrimLine(ImDrawList& draw_list, const ImVec2& P1, const ImVec2& P2, float half_weight, ImU32 col, const ImVec2& tex_uv0, const ImVec2 tex_uv1) {
float dx = P2.x - P1.x;
float dy = P2.y - P1.y;
IMPLOT_NORMALIZE2F_OVER_ZERO(dx, dy);
dx *= half_weight;
dy *= half_weight;
draw_list._VtxWritePtr[0].pos.x = P1.x + dy;
draw_list._VtxWritePtr[0].pos.y = P1.y - dx;
draw_list._VtxWritePtr[0].uv = tex_uv0;
draw_list._VtxWritePtr[0].col = col;
draw_list._VtxWritePtr[1].pos.x = P2.x + dy;
draw_list._VtxWritePtr[1].pos.y = P2.y - dx;
draw_list._VtxWritePtr[1].uv = tex_uv0;
draw_list._VtxWritePtr[1].col = col;
draw_list._VtxWritePtr[2].pos.x = P2.x - dy;
draw_list._VtxWritePtr[2].pos.y = P2.y + dx;
draw_list._VtxWritePtr[2].uv = tex_uv1;
draw_list._VtxWritePtr[2].col = col;
draw_list._VtxWritePtr[3].pos.x = P1.x - dy;
draw_list._VtxWritePtr[3].pos.y = P1.y + dx;
draw_list._VtxWritePtr[3].uv = tex_uv1;
draw_list._VtxWritePtr[3].col = col;
draw_list._VtxWritePtr += 4;
draw_list._IdxWritePtr[0] = (ImDrawIdx)(draw_list._VtxCurrentIdx);
draw_list._IdxWritePtr[1] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 1);
draw_list._IdxWritePtr[2] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 2);
draw_list._IdxWritePtr[3] = (ImDrawIdx)(draw_list._VtxCurrentIdx);
draw_list._IdxWritePtr[4] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 2);
draw_list._IdxWritePtr[5] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 3);
draw_list._IdxWritePtr += 6;
draw_list._VtxCurrentIdx += 4;
}
IMPLOT_INLINE void PrimRectFill(ImDrawList& draw_list, const ImVec2& Pmin, const ImVec2& Pmax, ImU32 col, const ImVec2& uv) {
draw_list._VtxWritePtr[0].pos = Pmin;
draw_list._VtxWritePtr[0].uv = uv;
draw_list._VtxWritePtr[0].col = col;
draw_list._VtxWritePtr[1].pos = Pmax;
draw_list._VtxWritePtr[1].uv = uv;
draw_list._VtxWritePtr[1].col = col;
draw_list._VtxWritePtr[2].pos.x = Pmin.x;
draw_list._VtxWritePtr[2].pos.y = Pmax.y;
draw_list._VtxWritePtr[2].uv = uv;
draw_list._VtxWritePtr[2].col = col;
draw_list._VtxWritePtr[3].pos.x = Pmax.x;
draw_list._VtxWritePtr[3].pos.y = Pmin.y;
draw_list._VtxWritePtr[3].uv = uv;
draw_list._VtxWritePtr[3].col = col;
draw_list._VtxWritePtr += 4;
draw_list._IdxWritePtr[0] = (ImDrawIdx)(draw_list._VtxCurrentIdx);
draw_list._IdxWritePtr[1] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 1);
draw_list._IdxWritePtr[2] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 2);
draw_list._IdxWritePtr[3] = (ImDrawIdx)(draw_list._VtxCurrentIdx);
draw_list._IdxWritePtr[4] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 1);
draw_list._IdxWritePtr[5] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 3);
draw_list._IdxWritePtr += 6;
draw_list._VtxCurrentIdx += 4;
}
IMPLOT_INLINE void PrimRectLine(ImDrawList& draw_list, const ImVec2& Pmin, const ImVec2& Pmax, float weight, ImU32 col, const ImVec2& uv) {
draw_list._VtxWritePtr[0].pos.x = Pmin.x;
draw_list._VtxWritePtr[0].pos.y = Pmin.y;
draw_list._VtxWritePtr[0].uv = uv;
draw_list._VtxWritePtr[0].col = col;
draw_list._VtxWritePtr[1].pos.x = Pmin.x;
draw_list._VtxWritePtr[1].pos.y = Pmax.y;
draw_list._VtxWritePtr[1].uv = uv;
draw_list._VtxWritePtr[1].col = col;
draw_list._VtxWritePtr[2].pos.x = Pmax.x;
draw_list._VtxWritePtr[2].pos.y = Pmax.y;
draw_list._VtxWritePtr[2].uv = uv;
draw_list._VtxWritePtr[2].col = col;
draw_list._VtxWritePtr[3].pos.x = Pmax.x;
draw_list._VtxWritePtr[3].pos.y = Pmin.y;
draw_list._VtxWritePtr[3].uv = uv;
draw_list._VtxWritePtr[3].col = col;
draw_list._VtxWritePtr[4].pos.x = Pmin.x + weight;
draw_list._VtxWritePtr[4].pos.y = Pmin.y + weight;
draw_list._VtxWritePtr[4].uv = uv;
draw_list._VtxWritePtr[4].col = col;
draw_list._VtxWritePtr[5].pos.x = Pmin.x + weight;
draw_list._VtxWritePtr[5].pos.y = Pmax.y - weight;
draw_list._VtxWritePtr[5].uv = uv;
draw_list._VtxWritePtr[5].col = col;
draw_list._VtxWritePtr[6].pos.x = Pmax.x - weight;
draw_list._VtxWritePtr[6].pos.y = Pmax.y - weight;
draw_list._VtxWritePtr[6].uv = uv;
draw_list._VtxWritePtr[6].col = col;
draw_list._VtxWritePtr[7].pos.x = Pmax.x - weight;
draw_list._VtxWritePtr[7].pos.y = Pmin.y + weight;
draw_list._VtxWritePtr[7].uv = uv;
draw_list._VtxWritePtr[7].col = col;
draw_list._VtxWritePtr += 8;
draw_list._IdxWritePtr[0] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 0);
draw_list._IdxWritePtr[1] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 1);
draw_list._IdxWritePtr[2] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 5);
draw_list._IdxWritePtr += 3;
draw_list._IdxWritePtr[0] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 0);
draw_list._IdxWritePtr[1] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 5);
draw_list._IdxWritePtr[2] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 4);
draw_list._IdxWritePtr += 3;
draw_list._IdxWritePtr[0] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 1);
draw_list._IdxWritePtr[1] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 2);
draw_list._IdxWritePtr[2] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 6);
draw_list._IdxWritePtr += 3;
draw_list._IdxWritePtr[0] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 1);
draw_list._IdxWritePtr[1] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 6);
draw_list._IdxWritePtr[2] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 5);
draw_list._IdxWritePtr += 3;
draw_list._IdxWritePtr[0] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 2);
draw_list._IdxWritePtr[1] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 3);
draw_list._IdxWritePtr[2] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 7);
draw_list._IdxWritePtr += 3;
draw_list._IdxWritePtr[0] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 2);
draw_list._IdxWritePtr[1] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 7);
draw_list._IdxWritePtr[2] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 6);
draw_list._IdxWritePtr += 3;
draw_list._IdxWritePtr[0] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 3);
draw_list._IdxWritePtr[1] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 0);
draw_list._IdxWritePtr[2] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 4);
draw_list._IdxWritePtr += 3;
draw_list._IdxWritePtr[0] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 3);
draw_list._IdxWritePtr[1] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 4);
draw_list._IdxWritePtr[2] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 7);
draw_list._IdxWritePtr += 3;
draw_list._VtxCurrentIdx += 8;
}
//-----------------------------------------------------------------------------
// [SECTION] Item Utils
//-----------------------------------------------------------------------------
ImPlotItem* RegisterOrGetItem(const char* label_id, ImPlotItemFlags flags, bool* just_created) {
ImPlotContext& gp = *GImPlot;
ImPlotItemGroup& Items = *gp.CurrentItems;
ImGuiID id = Items.GetItemID(label_id);
if (just_created != NULL)
*just_created = Items.GetItem(id) == NULL;
ImPlotItem* item = Items.GetOrAddItem(id);
if (item->SeenThisFrame)
return item;
item->SeenThisFrame = true;
int idx = Items.GetItemIndex(item);
item->ID = id;
if (!ImHasFlag(flags, ImPlotItemFlags_NoLegend) && ImGui::FindRenderedTextEnd(label_id, NULL) != label_id) {
Items.Legend.Indices.push_back(idx);
item->NameOffset = Items.Legend.Labels.size();
Items.Legend.Labels.append(label_id, label_id + strlen(label_id) + 1);
}
else {
item->Show = true;
}
return item;
}
ImPlotItem* GetItem(const char* label_id) {
ImPlotContext& gp = *GImPlot;
return gp.CurrentItems->GetItem(label_id);
}
bool IsItemHidden(const char* label_id) {
ImPlotItem* item = GetItem(label_id);
return item != NULL && !item->Show;
}
ImPlotItem* GetCurrentItem() {
ImPlotContext& gp = *GImPlot;
return gp.CurrentItem;
}
void SetNextLineStyle(const ImVec4& col, float weight) {
ImPlotContext& gp = *GImPlot;
gp.NextItemData.Colors[ImPlotCol_Line] = col;
gp.NextItemData.LineWeight = weight;
}
void SetNextFillStyle(const ImVec4& col, float alpha) {
ImPlotContext& gp = *GImPlot;
gp.NextItemData.Colors[ImPlotCol_Fill] = col;
gp.NextItemData.FillAlpha = alpha;
}
void SetNextMarkerStyle(ImPlotMarker marker, float size, const ImVec4& fill, float weight, const ImVec4& outline) {
ImPlotContext& gp = *GImPlot;
gp.NextItemData.Marker = marker;
gp.NextItemData.Colors[ImPlotCol_MarkerFill] = fill;
gp.NextItemData.MarkerSize = size;
gp.NextItemData.Colors[ImPlotCol_MarkerOutline] = outline;
gp.NextItemData.MarkerWeight = weight;
}
void SetNextErrorBarStyle(const ImVec4& col, float size, float weight) {
ImPlotContext& gp = *GImPlot;
gp.NextItemData.Colors[ImPlotCol_ErrorBar] = col;
gp.NextItemData.ErrorBarSize = size;
gp.NextItemData.ErrorBarWeight = weight;
}
ImVec4 GetLastItemColor() {
ImPlotContext& gp = *GImPlot;
if (gp.PreviousItem)
return ImGui::ColorConvertU32ToFloat4(gp.PreviousItem->Color);
return ImVec4();
}
void BustItemCache() {
ImPlotContext& gp = *GImPlot;
for (int p = 0; p < gp.Plots.GetBufSize(); ++p) {
ImPlotPlot& plot = *gp.Plots.GetByIndex(p);
plot.Items.Reset();
}
for (int p = 0; p < gp.Subplots.GetBufSize(); ++p) {
ImPlotSubplot& subplot = *gp.Subplots.GetByIndex(p);
subplot.Items.Reset();
}
}
void BustColorCache(const char* plot_title_id) {
ImPlotContext& gp = *GImPlot;
if (plot_title_id == NULL) {
BustItemCache();
}
else {
ImGuiID id = ImGui::GetCurrentWindow()->GetID(plot_title_id);
ImPlotPlot* plot = gp.Plots.GetByKey(id);
if (plot != NULL)
plot->Items.Reset();
else {
ImPlotSubplot* subplot = gp.Subplots.GetByKey(id);
if (subplot != NULL)
subplot->Items.Reset();
}
}
}
//-----------------------------------------------------------------------------
// [SECTION] BeginItem / EndItem
//-----------------------------------------------------------------------------
static const float ITEM_HIGHLIGHT_LINE_SCALE = 2.0f;
static const float ITEM_HIGHLIGHT_MARK_SCALE = 1.25f;
// Begins a new item. Returns false if the item should not be plotted.
bool BeginItem(const char* label_id, ImPlotItemFlags flags, ImPlotCol recolor_from) {
ImPlotContext& gp = *GImPlot;
IM_ASSERT_USER_ERROR(gp.CurrentPlot != NULL, "PlotX() needs to be called between BeginPlot() and EndPlot()!");
SetupLock();
bool just_created;
ImPlotItem* item = RegisterOrGetItem(label_id, flags, &just_created);
// set current item
gp.CurrentItem = item;
ImPlotNextItemData& s = gp.NextItemData;
// set/override item color
if (recolor_from != -1) {
if (!IsColorAuto(s.Colors[recolor_from]))
item->Color = ImGui::ColorConvertFloat4ToU32(s.Colors[recolor_from]);
else if (!IsColorAuto(gp.Style.Colors[recolor_from]))
item->Color = ImGui::ColorConvertFloat4ToU32(gp.Style.Colors[recolor_from]);
else if (just_created)
item->Color = NextColormapColorU32();
}
else if (just_created) {
item->Color = NextColormapColorU32();
}
// hide/show item
if (gp.NextItemData.HasHidden) {
if (just_created || gp.NextItemData.HiddenCond == ImGuiCond_Always)
item->Show = !gp.NextItemData.Hidden;
}
if (!item->Show) {
// reset next item data
gp.NextItemData.Reset();
gp.PreviousItem = item;
gp.CurrentItem = NULL;
return false;
}
else {
ImVec4 item_color = ImGui::ColorConvertU32ToFloat4(item->Color);
// stage next item colors
s.Colors[ImPlotCol_Line] = IsColorAuto(s.Colors[ImPlotCol_Line]) ? ( IsColorAuto(ImPlotCol_Line) ? item_color : gp.Style.Colors[ImPlotCol_Line] ) : s.Colors[ImPlotCol_Line];
s.Colors[ImPlotCol_Fill] = IsColorAuto(s.Colors[ImPlotCol_Fill]) ? ( IsColorAuto(ImPlotCol_Fill) ? item_color : gp.Style.Colors[ImPlotCol_Fill] ) : s.Colors[ImPlotCol_Fill];
s.Colors[ImPlotCol_MarkerOutline] = IsColorAuto(s.Colors[ImPlotCol_MarkerOutline]) ? ( IsColorAuto(ImPlotCol_MarkerOutline) ? s.Colors[ImPlotCol_Line] : gp.Style.Colors[ImPlotCol_MarkerOutline] ) : s.Colors[ImPlotCol_MarkerOutline];
s.Colors[ImPlotCol_MarkerFill] = IsColorAuto(s.Colors[ImPlotCol_MarkerFill]) ? ( IsColorAuto(ImPlotCol_MarkerFill) ? s.Colors[ImPlotCol_Line] : gp.Style.Colors[ImPlotCol_MarkerFill] ) : s.Colors[ImPlotCol_MarkerFill];
s.Colors[ImPlotCol_ErrorBar] = IsColorAuto(s.Colors[ImPlotCol_ErrorBar]) ? ( GetStyleColorVec4(ImPlotCol_ErrorBar) ) : s.Colors[ImPlotCol_ErrorBar];
// stage next item style vars
s.LineWeight = s.LineWeight < 0 ? gp.Style.LineWeight : s.LineWeight;
s.Marker = s.Marker < 0 ? gp.Style.Marker : s.Marker;
s.MarkerSize = s.MarkerSize < 0 ? gp.Style.MarkerSize : s.MarkerSize;
s.MarkerWeight = s.MarkerWeight < 0 ? gp.Style.MarkerWeight : s.MarkerWeight;
s.FillAlpha = s.FillAlpha < 0 ? gp.Style.FillAlpha : s.FillAlpha;
s.ErrorBarSize = s.ErrorBarSize < 0 ? gp.Style.ErrorBarSize : s.ErrorBarSize;
s.ErrorBarWeight = s.ErrorBarWeight < 0 ? gp.Style.ErrorBarWeight : s.ErrorBarWeight;
s.DigitalBitHeight = s.DigitalBitHeight < 0 ? gp.Style.DigitalBitHeight : s.DigitalBitHeight;
s.DigitalBitGap = s.DigitalBitGap < 0 ? gp.Style.DigitalBitGap : s.DigitalBitGap;
// apply alpha modifier(s)
s.Colors[ImPlotCol_Fill].w *= s.FillAlpha;
s.Colors[ImPlotCol_MarkerFill].w *= s.FillAlpha; // TODO: this should be separate, if it at all
// apply highlight mods
if (item->LegendHovered) {
if (!ImHasFlag(gp.CurrentItems->Legend.Flags, ImPlotLegendFlags_NoHighlightItem)) {
s.LineWeight *= ITEM_HIGHLIGHT_LINE_SCALE;
s.MarkerSize *= ITEM_HIGHLIGHT_MARK_SCALE;
s.MarkerWeight *= ITEM_HIGHLIGHT_LINE_SCALE;
// TODO: how to highlight fills?
}
if (!ImHasFlag(gp.CurrentItems->Legend.Flags, ImPlotLegendFlags_NoHighlightAxis)) {
if (gp.CurrentPlot->EnabledAxesX() > 1)
gp.CurrentPlot->Axes[gp.CurrentPlot->CurrentX].ColorHiLi = item->Color;
if (gp.CurrentPlot->EnabledAxesY() > 1)
gp.CurrentPlot->Axes[gp.CurrentPlot->CurrentY].ColorHiLi = item->Color;
}
}
// set render flags
s.RenderLine = s.Colors[ImPlotCol_Line].w > 0 && s.LineWeight > 0;
s.RenderFill = s.Colors[ImPlotCol_Fill].w > 0;
s.RenderMarkerFill = s.Colors[ImPlotCol_MarkerFill].w > 0;
s.RenderMarkerLine = s.Colors[ImPlotCol_MarkerOutline].w > 0 && s.MarkerWeight > 0;
// push rendering clip rect
PushPlotClipRect();
return true;
}
}
// Ends an item (call only if BeginItem returns true)
void EndItem() {
ImPlotContext& gp = *GImPlot;
// pop rendering clip rect
PopPlotClipRect();
// reset next item data
gp.NextItemData.Reset();
// set current item
gp.PreviousItem = gp.CurrentItem;
gp.CurrentItem = NULL;
}
//-----------------------------------------------------------------------------
// [SECTION] Indexers
//-----------------------------------------------------------------------------
template <typename T>
IMPLOT_INLINE T IndexData(const T* data, int idx, int count, int offset, int stride) {
const int s = ((offset == 0) << 0) | ((stride == sizeof(T)) << 1);
switch (s) {
case 3 : return data[idx];
case 2 : return data[(offset + idx) % count];
case 1 : return *(const T*)(const void*)((const unsigned char*)data + (size_t)((idx) ) * stride);
case 0 : return *(const T*)(const void*)((const unsigned char*)data + (size_t)((offset + idx) % count) * stride);
default: return T(0);
}
}
template <typename T>
struct IndexerIdx {
IndexerIdx(const T* data, int count, int offset = 0, int stride = sizeof(T)) :
Data(data),
Count(count),
Offset(count ? ImPosMod(offset, count) : 0),
Stride(stride)
{ }
template <typename I> IMPLOT_INLINE double operator()(I idx) const {
return (double)IndexData(Data, idx, Count, Offset, Stride);
}
const T* Data;
int Count;
int Offset;
int Stride;
};
template <typename _Indexer1, typename _Indexer2>
struct IndexerAdd {
IndexerAdd(const _Indexer1& indexer1, const _Indexer2& indexer2, double scale1 = 1, double scale2 = 1)
: Indexer1(indexer1),
Indexer2(indexer2),
Scale1(scale1),
Scale2(scale2),
Count(ImMin(Indexer1.Count, Indexer2.Count))
{ }
template <typename I> IMPLOT_INLINE double operator()(I idx) const {
return Scale1 * Indexer1(idx) + Scale2 * Indexer2(idx);
}
const _Indexer1& Indexer1;
const _Indexer2& Indexer2;
double Scale1;
double Scale2;
int Count;
};
struct IndexerLin {
IndexerLin(double m, double b) : M(m), B(b) { }
template <typename I> IMPLOT_INLINE double operator()(I idx) const {
return M * idx + B;
}
const double M;
const double B;
};
struct IndexerConst {
IndexerConst(double ref) : Ref(ref) { }
template <typename I> IMPLOT_INLINE double operator()(I) const { return Ref; }
const double Ref;
};
//-----------------------------------------------------------------------------
// [SECTION] Getters
//-----------------------------------------------------------------------------
template <typename _IndexerX, typename _IndexerY>
struct GetterXY {
GetterXY(_IndexerX x, _IndexerY y, int count) : IndxerX(x), IndxerY(y), Count(count) { }
template <typename I> IMPLOT_INLINE ImPlotPoint operator()(I idx) const {
return ImPlotPoint(IndxerX(idx),IndxerY(idx));
}
const _IndexerX IndxerX;
const _IndexerY IndxerY;
const int Count;
};
/// Interprets a user's function pointer as ImPlotPoints
struct GetterFuncPtr {
GetterFuncPtr(ImPlotGetter getter, void* data, int count) :
Getter(getter),
Data(data),
Count(count)
{ }
template <typename I> IMPLOT_INLINE ImPlotPoint operator()(I idx) const {
return Getter(idx, Data);
}
ImPlotGetter Getter;
void* const Data;
const int Count;
};
template <typename _Getter>
struct GetterOverrideX {
GetterOverrideX(_Getter getter, double x) : Getter(getter), X(x), Count(getter.Count) { }
template <typename I> IMPLOT_INLINE ImPlotPoint operator()(I idx) const {
ImPlotPoint p = Getter(idx);
p.x = X;
return p;
}
const _Getter Getter;
const double X;
const int Count;
};
template <typename _Getter>
struct GetterOverrideY {
GetterOverrideY(_Getter getter, double y) : Getter(getter), Y(y), Count(getter.Count) { }
template <typename I> IMPLOT_INLINE ImPlotPoint operator()(I idx) const {
ImPlotPoint p = Getter(idx);
p.y = Y;
return p;
}
const _Getter Getter;
const double Y;
const int Count;
};
template <typename _Getter>
struct GetterLoop {
GetterLoop(_Getter getter) : Getter(getter), Count(getter.Count + 1) { }
template <typename I> IMPLOT_INLINE ImPlotPoint operator()(I idx) const {
idx = idx % (Count - 1);
return Getter(idx);
}
const _Getter Getter;
const int Count;
};
template <typename T>
struct GetterError {
GetterError(const T* xs, const T* ys, const T* neg, const T* pos, int count, int offset, int stride) :
Xs(xs),
Ys(ys),
Neg(neg),
Pos(pos),
Count(count),
Offset(count ? ImPosMod(offset, count) : 0),
Stride(stride)
{ }
template <typename I> IMPLOT_INLINE ImPlotPointError operator()(I idx) const {
return ImPlotPointError((double)IndexData(Xs, idx, Count, Offset, Stride),
(double)IndexData(Ys, idx, Count, Offset, Stride),
(double)IndexData(Neg, idx, Count, Offset, Stride),
(double)IndexData(Pos, idx, Count, Offset, Stride));
}
const T* const Xs;
const T* const Ys;
const T* const Neg;
const T* const Pos;
const int Count;
const int Offset;
const int Stride;
};
//-----------------------------------------------------------------------------
// [SECTION] Fitters
//-----------------------------------------------------------------------------
template <typename _Getter1>
struct Fitter1 {
Fitter1(const _Getter1& getter) : Getter(getter) { }
void Fit(ImPlotAxis& x_axis, ImPlotAxis& y_axis) const {
for (int i = 0; i < Getter.Count; ++i) {
ImPlotPoint p = Getter(i);
x_axis.ExtendFitWith(y_axis, p.x, p.y);
y_axis.ExtendFitWith(x_axis, p.y, p.x);
}
}
const _Getter1& Getter;
};
template <typename _Getter1>
struct FitterX {
FitterX(const _Getter1& getter) : Getter(getter) { }
void Fit(ImPlotAxis& x_axis, ImPlotAxis&) const {
for (int i = 0; i < Getter.Count; ++i) {
ImPlotPoint p = Getter(i);
x_axis.ExtendFit(p.x);
}
}
const _Getter1& Getter;
};
template <typename _Getter1>
struct FitterY {
FitterY(const _Getter1& getter) : Getter(getter) { }
void Fit(ImPlotAxis&, ImPlotAxis& y_axis) const {
for (int i = 0; i < Getter.Count; ++i) {
ImPlotPoint p = Getter(i);
y_axis.ExtendFit(p.y);
}
}
const _Getter1& Getter;
};
template <typename _Getter1, typename _Getter2>
struct Fitter2 {
Fitter2(const _Getter1& getter1, const _Getter2& getter2) : Getter1(getter1), Getter2(getter2) { }
void Fit(ImPlotAxis& x_axis, ImPlotAxis& y_axis) const {
for (int i = 0; i < Getter1.Count; ++i) {
ImPlotPoint p = Getter1(i);
x_axis.ExtendFitWith(y_axis, p.x, p.y);
y_axis.ExtendFitWith(x_axis, p.y, p.x);
}
for (int i = 0; i < Getter2.Count; ++i) {
ImPlotPoint p = Getter2(i);
x_axis.ExtendFitWith(y_axis, p.x, p.y);
y_axis.ExtendFitWith(x_axis, p.y, p.x);
}
}
const _Getter1& Getter1;
const _Getter2& Getter2;
};
template <typename _Getter1, typename _Getter2>
struct FitterBarV {
FitterBarV(const _Getter1& getter1, const _Getter2& getter2, double width) :
Getter1(getter1),
Getter2(getter2),
HalfWidth(width*0.5)
{ }
void Fit(ImPlotAxis& x_axis, ImPlotAxis& y_axis) const {
int count = ImMin(Getter1.Count, Getter2.Count);
for (int i = 0; i < count; ++i) {
ImPlotPoint p1 = Getter1(i); p1.x -= HalfWidth;
ImPlotPoint p2 = Getter2(i); p2.x += HalfWidth;
x_axis.ExtendFitWith(y_axis, p1.x, p1.y);
y_axis.ExtendFitWith(x_axis, p1.y, p1.x);
x_axis.ExtendFitWith(y_axis, p2.x, p2.y);
y_axis.ExtendFitWith(x_axis, p2.y, p2.x);
}
}
const _Getter1& Getter1;
const _Getter2& Getter2;
const double HalfWidth;
};
template <typename _Getter1, typename _Getter2>
struct FitterBarH {
FitterBarH(const _Getter1& getter1, const _Getter2& getter2, double height) :
Getter1(getter1),
Getter2(getter2),
HalfHeight(height*0.5)
{ }
void Fit(ImPlotAxis& x_axis, ImPlotAxis& y_axis) const {
int count = ImMin(Getter1.Count, Getter2.Count);
for (int i = 0; i < count; ++i) {
ImPlotPoint p1 = Getter1(i); p1.y -= HalfHeight;
ImPlotPoint p2 = Getter2(i); p2.y += HalfHeight;
x_axis.ExtendFitWith(y_axis, p1.x, p1.y);
y_axis.ExtendFitWith(x_axis, p1.y, p1.x);
x_axis.ExtendFitWith(y_axis, p2.x, p2.y);
y_axis.ExtendFitWith(x_axis, p2.y, p2.x);
}
}
const _Getter1& Getter1;
const _Getter2& Getter2;
const double HalfHeight;
};
struct FitterRect {
FitterRect(const ImPlotPoint& pmin, const ImPlotPoint& pmax) :
Pmin(pmin),
Pmax(pmax)
{ }
FitterRect(const ImPlotRect& rect) :
FitterRect(rect.Min(), rect.Max())
{ }
void Fit(ImPlotAxis& x_axis, ImPlotAxis& y_axis) const {
x_axis.ExtendFitWith(y_axis, Pmin.x, Pmin.y);
y_axis.ExtendFitWith(x_axis, Pmin.y, Pmin.x);
x_axis.ExtendFitWith(y_axis, Pmax.x, Pmax.y);
y_axis.ExtendFitWith(x_axis, Pmax.y, Pmax.x);
}
const ImPlotPoint Pmin;
const ImPlotPoint Pmax;
};
//-----------------------------------------------------------------------------
// [SECTION] Transformers
//-----------------------------------------------------------------------------
struct Transformer1 {
Transformer1(double pixMin, double pltMin, double pltMax, double m, double scaMin, double scaMax, ImPlotTransform fwd, void* data) :
ScaMin(scaMin),
ScaMax(scaMax),
PltMin(pltMin),
PltMax(pltMax),
PixMin(pixMin),
M(m),
TransformFwd(fwd),
TransformData(data)
{ }
template <typename T> IMPLOT_INLINE float operator()(T p) const {
if (TransformFwd != NULL) {
double s = TransformFwd(p, TransformData);
double t = (s - ScaMin) / (ScaMax - ScaMin);
p = PltMin + (PltMax - PltMin) * t;
}
return (float)(PixMin + M * (p - PltMin));
}
double ScaMin, ScaMax, PltMin, PltMax, PixMin, M;
ImPlotTransform TransformFwd;
void* TransformData;
};
struct Transformer2 {
Transformer2(const ImPlotAxis& x_axis, const ImPlotAxis& y_axis) :
Tx(x_axis.PixelMin,
x_axis.Range.Min,
x_axis.Range.Max,
x_axis.ScaleToPixel,
x_axis.ScaleMin,
x_axis.ScaleMax,
x_axis.TransformForward,
x_axis.TransformData),
Ty(y_axis.PixelMin,
y_axis.Range.Min,
y_axis.Range.Max,
y_axis.ScaleToPixel,
y_axis.ScaleMin,
y_axis.ScaleMax,
y_axis.TransformForward,
y_axis.TransformData)
{ }
Transformer2(const ImPlotPlot& plot) :
Transformer2(plot.Axes[plot.CurrentX], plot.Axes[plot.CurrentY])
{ }
Transformer2() :
Transformer2(*GImPlot->CurrentPlot)
{ }
template <typename P> IMPLOT_INLINE ImVec2 operator()(const P& plt) const {
ImVec2 out;
out.x = Tx(plt.x);
out.y = Ty(plt.y);
return out;
}
template <typename T> IMPLOT_INLINE ImVec2 operator()(T x, T y) const {
ImVec2 out;
out.x = Tx(x);
out.y = Ty(y);
return out;
}
Transformer1 Tx;
Transformer1 Ty;
};
//-----------------------------------------------------------------------------
// [SECTION] Renderers
//-----------------------------------------------------------------------------
struct RendererBase {
RendererBase(int prims, int idx_consumed, int vtx_consumed) :
Prims(prims),
IdxConsumed(idx_consumed),
VtxConsumed(vtx_consumed)
{ }
const int Prims;
Transformer2 Transformer;
const int IdxConsumed;
const int VtxConsumed;
};
template <class _Getter>
struct RendererLineStrip : RendererBase {
RendererLineStrip(const _Getter& getter, ImU32 col, float weight) :
RendererBase(getter.Count - 1, 6, 4),
Getter(getter),
Col(col),
HalfWeight(ImMax(1.0f,weight)*0.5f)
{
P1 = this->Transformer(Getter(0));
}
void Init(ImDrawList& draw_list) const {
GetLineRenderProps(draw_list, HalfWeight, UV0, UV1);
}
IMPLOT_INLINE bool Render(ImDrawList& draw_list, const ImRect& cull_rect, int prim) const {
ImVec2 P2 = this->Transformer(Getter(prim + 1));
if (!cull_rect.Overlaps(ImRect(ImMin(P1, P2), ImMax(P1, P2)))) {
P1 = P2;
return false;
}
PrimLine(draw_list,P1,P2,HalfWeight,Col,UV0,UV1);
P1 = P2;
return true;
}
const _Getter& Getter;
const ImU32 Col;
mutable float HalfWeight;
mutable ImVec2 P1;
mutable ImVec2 UV0;
mutable ImVec2 UV1;
};
template <class _Getter>
struct RendererLineStripSkip : RendererBase {
RendererLineStripSkip(const _Getter& getter, ImU32 col, float weight) :
RendererBase(getter.Count - 1, 6, 4),
Getter(getter),
Col(col),
HalfWeight(ImMax(1.0f,weight)*0.5f)
{
P1 = this->Transformer(Getter(0));
}
void Init(ImDrawList& draw_list) const {
GetLineRenderProps(draw_list, HalfWeight, UV0, UV1);
}
IMPLOT_INLINE bool Render(ImDrawList& draw_list, const ImRect& cull_rect, int prim) const {
ImVec2 P2 = this->Transformer(Getter(prim + 1));
if (!cull_rect.Overlaps(ImRect(ImMin(P1, P2), ImMax(P1, P2)))) {
if (!ImNan(P2.x) && !ImNan(P2.y))
P1 = P2;
return false;
}
PrimLine(draw_list,P1,P2,HalfWeight,Col,UV0,UV1);
if (!ImNan(P2.x) && !ImNan(P2.y))
P1 = P2;
return true;
}
const _Getter& Getter;
const ImU32 Col;
mutable float HalfWeight;
mutable ImVec2 P1;
mutable ImVec2 UV0;
mutable ImVec2 UV1;
};
template <class _Getter>
struct RendererLineSegments1 : RendererBase {
RendererLineSegments1(const _Getter& getter, ImU32 col, float weight) :
RendererBase(getter.Count / 2, 6, 4),
Getter(getter),
Col(col),
HalfWeight(ImMax(1.0f,weight)*0.5f)
{ }
void Init(ImDrawList& draw_list) const {
GetLineRenderProps(draw_list, HalfWeight, UV0, UV1);
}
IMPLOT_INLINE bool Render(ImDrawList& draw_list, const ImRect& cull_rect, int prim) const {
ImVec2 P1 = this->Transformer(Getter(prim*2+0));
ImVec2 P2 = this->Transformer(Getter(prim*2+1));
if (!cull_rect.Overlaps(ImRect(ImMin(P1, P2), ImMax(P1, P2))))
return false;
PrimLine(draw_list,P1,P2,HalfWeight,Col,UV0,UV1);
return true;
}
const _Getter& Getter;
const ImU32 Col;
mutable float HalfWeight;
mutable ImVec2 UV0;
mutable ImVec2 UV1;
};
template <class _Getter1, class _Getter2>
struct RendererLineSegments2 : RendererBase {
RendererLineSegments2(const _Getter1& getter1, const _Getter2& getter2, ImU32 col, float weight) :
RendererBase(ImMin(getter1.Count, getter1.Count), 6, 4),
Getter1(getter1),
Getter2(getter2),
Col(col),
HalfWeight(ImMax(1.0f,weight)*0.5f)
{}
void Init(ImDrawList& draw_list) const {
GetLineRenderProps(draw_list, HalfWeight, UV0, UV1);
}
IMPLOT_INLINE bool Render(ImDrawList& draw_list, const ImRect& cull_rect, int prim) const {
ImVec2 P1 = this->Transformer(Getter1(prim));
ImVec2 P2 = this->Transformer(Getter2(prim));
if (!cull_rect.Overlaps(ImRect(ImMin(P1, P2), ImMax(P1, P2))))
return false;
PrimLine(draw_list,P1,P2,HalfWeight,Col,UV0,UV1);
return true;
}
const _Getter1& Getter1;
const _Getter2& Getter2;
const ImU32 Col;
mutable float HalfWeight;
mutable ImVec2 UV0;
mutable ImVec2 UV1;
};
template <class _Getter1, class _Getter2>
struct RendererBarsFillV : RendererBase {
RendererBarsFillV(const _Getter1& getter1, const _Getter2& getter2, ImU32 col, double width) :
RendererBase(ImMin(getter1.Count, getter1.Count), 6, 4),
Getter1(getter1),
Getter2(getter2),
Col(col),
HalfWidth(width/2)
{}
void Init(ImDrawList& draw_list) const {
UV = draw_list._Data->TexUvWhitePixel;
}
IMPLOT_INLINE bool Render(ImDrawList& draw_list, const ImRect& cull_rect, int prim) const {
ImPlotPoint p1 = Getter1(prim);
ImPlotPoint p2 = Getter2(prim);
p1.x += HalfWidth;
p2.x -= HalfWidth;
ImVec2 P1 = this->Transformer(p1);
ImVec2 P2 = this->Transformer(p2);
float width_px = ImAbs(P1.x-P2.x);
if (width_px < 1.0f) {
P1.x += P1.x > P2.x ? (1-width_px) / 2 : (width_px-1) / 2;
P2.x += P2.x > P1.x ? (1-width_px) / 2 : (width_px-1) / 2;
}
ImVec2 PMin = ImMin(P1, P2);
ImVec2 PMax = ImMax(P1, P2);
if (!cull_rect.Overlaps(ImRect(PMin, PMax)))
return false;
PrimRectFill(draw_list,PMin,PMax,Col,UV);
return true;
}
const _Getter1& Getter1;
const _Getter2& Getter2;
const ImU32 Col;
const double HalfWidth;
mutable ImVec2 UV;
};
template <class _Getter1, class _Getter2>
struct RendererBarsFillH : RendererBase {
RendererBarsFillH(const _Getter1& getter1, const _Getter2& getter2, ImU32 col, double height) :
RendererBase(ImMin(getter1.Count, getter1.Count), 6, 4),
Getter1(getter1),
Getter2(getter2),
Col(col),
HalfHeight(height/2)
{}
void Init(ImDrawList& draw_list) const {
UV = draw_list._Data->TexUvWhitePixel;
}
IMPLOT_INLINE bool Render(ImDrawList& draw_list, const ImRect& cull_rect, int prim) const {
ImPlotPoint p1 = Getter1(prim);
ImPlotPoint p2 = Getter2(prim);
p1.y += HalfHeight;
p2.y -= HalfHeight;
ImVec2 P1 = this->Transformer(p1);
ImVec2 P2 = this->Transformer(p2);
float height_px = ImAbs(P1.y-P2.y);
if (height_px < 1.0f) {
P1.y += P1.y > P2.y ? (1-height_px) / 2 : (height_px-1) / 2;
P2.y += P2.y > P1.y ? (1-height_px) / 2 : (height_px-1) / 2;
}
ImVec2 PMin = ImMin(P1, P2);
ImVec2 PMax = ImMax(P1, P2);
if (!cull_rect.Overlaps(ImRect(PMin, PMax)))
return false;
PrimRectFill(draw_list,PMin,PMax,Col,UV);
return true;
}
const _Getter1& Getter1;
const _Getter2& Getter2;
const ImU32 Col;
const double HalfHeight;
mutable ImVec2 UV;
};
template <class _Getter1, class _Getter2>
struct RendererBarsLineV : RendererBase {
RendererBarsLineV(const _Getter1& getter1, const _Getter2& getter2, ImU32 col, double width, float weight) :
RendererBase(ImMin(getter1.Count, getter1.Count), 24, 8),
Getter1(getter1),
Getter2(getter2),
Col(col),
HalfWidth(width/2),
Weight(weight)
{}
void Init(ImDrawList& draw_list) const {
UV = draw_list._Data->TexUvWhitePixel;
}
IMPLOT_INLINE bool Render(ImDrawList& draw_list, const ImRect& cull_rect, int prim) const {
ImPlotPoint p1 = Getter1(prim);
ImPlotPoint p2 = Getter2(prim);
p1.x += HalfWidth;
p2.x -= HalfWidth;
ImVec2 P1 = this->Transformer(p1);
ImVec2 P2 = this->Transformer(p2);
float width_px = ImAbs(P1.x-P2.x);
if (width_px < 1.0f) {
P1.x += P1.x > P2.x ? (1-width_px) / 2 : (width_px-1) / 2;
P2.x += P2.x > P1.x ? (1-width_px) / 2 : (width_px-1) / 2;
}
ImVec2 PMin = ImMin(P1, P2);
ImVec2 PMax = ImMax(P1, P2);
if (!cull_rect.Overlaps(ImRect(PMin, PMax)))
return false;
PrimRectLine(draw_list,PMin,PMax,Weight,Col,UV);
return true;
}
const _Getter1& Getter1;
const _Getter2& Getter2;
const ImU32 Col;
const double HalfWidth;
const float Weight;
mutable ImVec2 UV;
};
template <class _Getter1, class _Getter2>
struct RendererBarsLineH : RendererBase {
RendererBarsLineH(const _Getter1& getter1, const _Getter2& getter2, ImU32 col, double height, float weight) :
RendererBase(ImMin(getter1.Count, getter1.Count), 24, 8),
Getter1(getter1),
Getter2(getter2),
Col(col),
HalfHeight(height/2),
Weight(weight)
{}
void Init(ImDrawList& draw_list) const {
UV = draw_list._Data->TexUvWhitePixel;
}
IMPLOT_INLINE bool Render(ImDrawList& draw_list, const ImRect& cull_rect, int prim) const {
ImPlotPoint p1 = Getter1(prim);
ImPlotPoint p2 = Getter2(prim);
p1.y += HalfHeight;
p2.y -= HalfHeight;
ImVec2 P1 = this->Transformer(p1);
ImVec2 P2 = this->Transformer(p2);
float height_px = ImAbs(P1.y-P2.y);
if (height_px < 1.0f) {
P1.y += P1.y > P2.y ? (1-height_px) / 2 : (height_px-1) / 2;
P2.y += P2.y > P1.y ? (1-height_px) / 2 : (height_px-1) / 2;
}
ImVec2 PMin = ImMin(P1, P2);
ImVec2 PMax = ImMax(P1, P2);
if (!cull_rect.Overlaps(ImRect(PMin, PMax)))
return false;
PrimRectLine(draw_list,PMin,PMax,Weight,Col,UV);
return true;
}
const _Getter1& Getter1;
const _Getter2& Getter2;
const ImU32 Col;
const double HalfHeight;
const float Weight;
mutable ImVec2 UV;
};
template <class _Getter>
struct RendererStairsPre : RendererBase {
RendererStairsPre(const _Getter& getter, ImU32 col, float weight) :
RendererBase(getter.Count - 1, 12, 8),
Getter(getter),
Col(col),
HalfWeight(ImMax(1.0f,weight)*0.5f)
{
P1 = this->Transformer(Getter(0));
}
void Init(ImDrawList& draw_list) const {
UV = draw_list._Data->TexUvWhitePixel;
}
IMPLOT_INLINE bool Render(ImDrawList& draw_list, const ImRect& cull_rect, int prim) const {
ImVec2 P2 = this->Transformer(Getter(prim + 1));
if (!cull_rect.Overlaps(ImRect(ImMin(P1, P2), ImMax(P1, P2)))) {
P1 = P2;
return false;
}
PrimRectFill(draw_list, ImVec2(P1.x - HalfWeight, P1.y), ImVec2(P1.x + HalfWeight, P2.y), Col, UV);
PrimRectFill(draw_list, ImVec2(P1.x, P2.y + HalfWeight), ImVec2(P2.x, P2.y - HalfWeight), Col, UV);
P1 = P2;
return true;
}
const _Getter& Getter;
const ImU32 Col;
mutable float HalfWeight;
mutable ImVec2 P1;
mutable ImVec2 UV;
};
template <class _Getter>
struct RendererStairsPost : RendererBase {
RendererStairsPost(const _Getter& getter, ImU32 col, float weight) :
RendererBase(getter.Count - 1, 12, 8),
Getter(getter),
Col(col),
HalfWeight(ImMax(1.0f,weight) * 0.5f)
{
P1 = this->Transformer(Getter(0));
}
void Init(ImDrawList& draw_list) const {
UV = draw_list._Data->TexUvWhitePixel;
}
IMPLOT_INLINE bool Render(ImDrawList& draw_list, const ImRect& cull_rect, int prim) const {
ImVec2 P2 = this->Transformer(Getter(prim + 1));
if (!cull_rect.Overlaps(ImRect(ImMin(P1, P2), ImMax(P1, P2)))) {
P1 = P2;
return false;
}
PrimRectFill(draw_list, ImVec2(P1.x, P1.y + HalfWeight), ImVec2(P2.x, P1.y - HalfWeight), Col, UV);
PrimRectFill(draw_list, ImVec2(P2.x - HalfWeight, P2.y), ImVec2(P2.x + HalfWeight, P1.y), Col, UV);
P1 = P2;
return true;
}
const _Getter& Getter;
const ImU32 Col;
mutable float HalfWeight;
mutable ImVec2 P1;
mutable ImVec2 UV;
};
template <class _Getter>
struct RendererStairsPreShaded : RendererBase {
RendererStairsPreShaded(const _Getter& getter, ImU32 col) :
RendererBase(getter.Count - 1, 6, 4),
Getter(getter),
Col(col)
{
P1 = this->Transformer(Getter(0));
Y0 = this->Transformer(ImPlotPoint(0,0)).y;
}
void Init(ImDrawList& draw_list) const {
UV = draw_list._Data->TexUvWhitePixel;
}
IMPLOT_INLINE bool Render(ImDrawList& draw_list, const ImRect& cull_rect, int prim) const {
ImVec2 P2 = this->Transformer(Getter(prim + 1));
ImVec2 PMin(ImMin(P1.x, P2.x), ImMin(Y0, P2.y));
ImVec2 PMax(ImMax(P1.x, P2.x), ImMax(Y0, P2.y));
if (!cull_rect.Overlaps(ImRect(PMin, PMax))) {
P1 = P2;
return false;
}
PrimRectFill(draw_list, PMin, PMax, Col, UV);
P1 = P2;
return true;
}
const _Getter& Getter;
const ImU32 Col;
float Y0;
mutable ImVec2 P1;
mutable ImVec2 UV;
};
template <class _Getter>
struct RendererStairsPostShaded : RendererBase {
RendererStairsPostShaded(const _Getter& getter, ImU32 col) :
RendererBase(getter.Count - 1, 6, 4),
Getter(getter),
Col(col)
{
P1 = this->Transformer(Getter(0));
Y0 = this->Transformer(ImPlotPoint(0,0)).y;
}
void Init(ImDrawList& draw_list) const {
UV = draw_list._Data->TexUvWhitePixel;
}
IMPLOT_INLINE bool Render(ImDrawList& draw_list, const ImRect& cull_rect, int prim) const {
ImVec2 P2 = this->Transformer(Getter(prim + 1));
ImVec2 PMin(ImMin(P1.x, P2.x), ImMin(P1.y, Y0));
ImVec2 PMax(ImMax(P1.x, P2.x), ImMax(P1.y, Y0));
if (!cull_rect.Overlaps(ImRect(PMin, PMax))) {
P1 = P2;
return false;
}
PrimRectFill(draw_list, PMin, PMax, Col, UV);
P1 = P2;
return true;
}
const _Getter& Getter;
const ImU32 Col;
float Y0;
mutable ImVec2 P1;
mutable ImVec2 UV;
};
template <class _Getter1, class _Getter2>
struct RendererShaded : RendererBase {
RendererShaded(const _Getter1& getter1, const _Getter2& getter2, ImU32 col) :
RendererBase(ImMin(getter1.Count, getter2.Count) - 1, 6, 5),
Getter1(getter1),
Getter2(getter2),
Col(col)
{
P11 = this->Transformer(Getter1(0));
P12 = this->Transformer(Getter2(0));
}
void Init(ImDrawList& draw_list) const {
UV = draw_list._Data->TexUvWhitePixel;
}
IMPLOT_INLINE bool Render(ImDrawList& draw_list, const ImRect& cull_rect, int prim) const {
ImVec2 P21 = this->Transformer(Getter1(prim+1));
ImVec2 P22 = this->Transformer(Getter2(prim+1));
ImRect rect(ImMin(ImMin(ImMin(P11,P12),P21),P22), ImMax(ImMax(ImMax(P11,P12),P21),P22));
if (!cull_rect.Overlaps(rect)) {
P11 = P21;
P12 = P22;
return false;
}
const int intersect = (P11.y > P12.y && P22.y > P21.y) || (P12.y > P11.y && P21.y > P22.y);
ImVec2 intersection = Intersection(P11,P21,P12,P22);
draw_list._VtxWritePtr[0].pos = P11;
draw_list._VtxWritePtr[0].uv = UV;
draw_list._VtxWritePtr[0].col = Col;
draw_list._VtxWritePtr[1].pos = P21;
draw_list._VtxWritePtr[1].uv = UV;
draw_list._VtxWritePtr[1].col = Col;
draw_list._VtxWritePtr[2].pos = intersection;
draw_list._VtxWritePtr[2].uv = UV;
draw_list._VtxWritePtr[2].col = Col;
draw_list._VtxWritePtr[3].pos = P12;
draw_list._VtxWritePtr[3].uv = UV;
draw_list._VtxWritePtr[3].col = Col;
draw_list._VtxWritePtr[4].pos = P22;
draw_list._VtxWritePtr[4].uv = UV;
draw_list._VtxWritePtr[4].col = Col;
draw_list._VtxWritePtr += 5;
draw_list._IdxWritePtr[0] = (ImDrawIdx)(draw_list._VtxCurrentIdx);
draw_list._IdxWritePtr[1] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 1 + intersect);
draw_list._IdxWritePtr[2] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 3);
draw_list._IdxWritePtr[3] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 1);
draw_list._IdxWritePtr[4] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 4);
draw_list._IdxWritePtr[5] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 3 - intersect);
draw_list._IdxWritePtr += 6;
draw_list._VtxCurrentIdx += 5;
P11 = P21;
P12 = P22;
return true;
}
const _Getter1& Getter1;
const _Getter2& Getter2;
const ImU32 Col;
mutable ImVec2 P11;
mutable ImVec2 P12;
mutable ImVec2 UV;
};
struct RectC {
ImPlotPoint Pos;
ImPlotPoint HalfSize;
ImU32 Color;
};
template <typename _Getter>
struct RendererRectC : RendererBase {
RendererRectC(const _Getter& getter) :
RendererBase(getter.Count, 6, 4),
Getter(getter)
{}
void Init(ImDrawList& draw_list) const {
UV = draw_list._Data->TexUvWhitePixel;
}
IMPLOT_INLINE bool Render(ImDrawList& draw_list, const ImRect& cull_rect, int prim) const {
RectC rect = Getter(prim);
ImVec2 P1 = this->Transformer(rect.Pos.x - rect.HalfSize.x , rect.Pos.y - rect.HalfSize.y);
ImVec2 P2 = this->Transformer(rect.Pos.x + rect.HalfSize.x , rect.Pos.y + rect.HalfSize.y);
if ((rect.Color & IM_COL32_A_MASK) == 0 || !cull_rect.Overlaps(ImRect(ImMin(P1, P2), ImMax(P1, P2))))
return false;
PrimRectFill(draw_list,P1,P2,rect.Color,UV);
return true;
}
const _Getter& Getter;
mutable ImVec2 UV;
};
//-----------------------------------------------------------------------------
// [SECTION] RenderPrimitives
//-----------------------------------------------------------------------------
/// Renders primitive shapes in bulk as efficiently as possible.
template <class _Renderer>
void RenderPrimitivesEx(const _Renderer& renderer, ImDrawList& draw_list, const ImRect& cull_rect) {
unsigned int prims = renderer.Prims;
unsigned int prims_culled = 0;
unsigned int idx = 0;
renderer.Init(draw_list);
while (prims) {
// find how many can be reserved up to end of current draw command's limit
unsigned int cnt = ImMin(prims, (MaxIdx<ImDrawIdx>::Value - draw_list._VtxCurrentIdx) / renderer.VtxConsumed);
// make sure at least this many elements can be rendered to avoid situations where at the end of buffer this slow path is not taken all the time
if (cnt >= ImMin(64u, prims)) {
if (prims_culled >= cnt)
prims_culled -= cnt; // reuse previous reservation
else {
// add more elements to previous reservation
draw_list.PrimReserve((cnt - prims_culled) * renderer.IdxConsumed, (cnt - prims_culled) * renderer.VtxConsumed);
prims_culled = 0;
}
}
else
{
if (prims_culled > 0) {
draw_list.PrimUnreserve(prims_culled * renderer.IdxConsumed, prims_culled * renderer.VtxConsumed);
prims_culled = 0;
}
cnt = ImMin(prims, (MaxIdx<ImDrawIdx>::Value - 0/*draw_list._VtxCurrentIdx*/) / renderer.VtxConsumed);
// reserve new draw command
draw_list.PrimReserve(cnt * renderer.IdxConsumed, cnt * renderer.VtxConsumed);
}
prims -= cnt;
for (unsigned int ie = idx + cnt; idx != ie; ++idx) {
if (!renderer.Render(draw_list, cull_rect, idx))
prims_culled++;
}
}
if (prims_culled > 0)
draw_list.PrimUnreserve(prims_culled * renderer.IdxConsumed, prims_culled * renderer.VtxConsumed);
}
template <template <class> class _Renderer, class _Getter, typename ...Args>
void RenderPrimitives1(const _Getter& getter, Args... args) {
ImDrawList& draw_list = *GetPlotDrawList();
const ImRect& cull_rect = GetCurrentPlot()->PlotRect;
RenderPrimitivesEx(_Renderer<_Getter>(getter,args...), draw_list, cull_rect);
}
template <template <class,class> class _Renderer, class _Getter1, class _Getter2, typename ...Args>
void RenderPrimitives2(const _Getter1& getter1, const _Getter2& getter2, Args... args) {
ImDrawList& draw_list = *GetPlotDrawList();
const ImRect& cull_rect = GetCurrentPlot()->PlotRect;
RenderPrimitivesEx(_Renderer<_Getter1,_Getter2>(getter1,getter2,args...), draw_list, cull_rect);
}
//-----------------------------------------------------------------------------
// [SECTION] Markers
//-----------------------------------------------------------------------------
template <class _Getter>
struct RendererMarkersFill : RendererBase {
RendererMarkersFill(const _Getter& getter, const ImVec2* marker, int count, float size, ImU32 col) :
RendererBase(getter.Count, (count-2)*3, count),
Getter(getter),
Marker(marker),
Count(count),
Size(size),
Col(col)
{ }
void Init(ImDrawList& draw_list) const {
UV = draw_list._Data->TexUvWhitePixel;
}
IMPLOT_INLINE bool Render(ImDrawList& draw_list, const ImRect& cull_rect, int prim) const {
ImVec2 p = this->Transformer(Getter(prim));
if (p.x >= cull_rect.Min.x && p.y >= cull_rect.Min.y && p.x <= cull_rect.Max.x && p.y <= cull_rect.Max.y) {
for (int i = 0; i < Count; i++) {
draw_list._VtxWritePtr[0].pos.x = p.x + Marker[i].x * Size;
draw_list._VtxWritePtr[0].pos.y = p.y + Marker[i].y * Size;
draw_list._VtxWritePtr[0].uv = UV;
draw_list._VtxWritePtr[0].col = Col;
draw_list._VtxWritePtr++;
}
for (int i = 2; i < Count; i++) {
draw_list._IdxWritePtr[0] = (ImDrawIdx)(draw_list._VtxCurrentIdx);
draw_list._IdxWritePtr[1] = (ImDrawIdx)(draw_list._VtxCurrentIdx + i - 1);
draw_list._IdxWritePtr[2] = (ImDrawIdx)(draw_list._VtxCurrentIdx + i);
draw_list._IdxWritePtr += 3;
}
draw_list._VtxCurrentIdx += (ImDrawIdx)Count;
return true;
}
return false;
}
const _Getter& Getter;
const ImVec2* Marker;
const int Count;
const float Size;
const ImU32 Col;
mutable ImVec2 UV;
};
template <class _Getter>
struct RendererMarkersLine : RendererBase {
RendererMarkersLine(const _Getter& getter, const ImVec2* marker, int count, float size, float weight, ImU32 col) :
RendererBase(getter.Count, count/2*6, count/2*4),
Getter(getter),
Marker(marker),
Count(count),
HalfWeight(ImMax(1.0f,weight)*0.5f),
Size(size),
Col(col)
{ }
void Init(ImDrawList& draw_list) const {
GetLineRenderProps(draw_list, HalfWeight, UV0, UV1);
}
IMPLOT_INLINE bool Render(ImDrawList& draw_list, const ImRect& cull_rect, int prim) const {
ImVec2 p = this->Transformer(Getter(prim));
if (p.x >= cull_rect.Min.x && p.y >= cull_rect.Min.y && p.x <= cull_rect.Max.x && p.y <= cull_rect.Max.y) {
for (int i = 0; i < Count; i = i + 2) {
ImVec2 p1(p.x + Marker[i].x * Size, p.y + Marker[i].y * Size);
ImVec2 p2(p.x + Marker[i+1].x * Size, p.y + Marker[i+1].y * Size);
PrimLine(draw_list, p1, p2, HalfWeight, Col, UV0, UV1);
}
return true;
}
return false;
}
const _Getter& Getter;
const ImVec2* Marker;
const int Count;
mutable float HalfWeight;
const float Size;
const ImU32 Col;
mutable ImVec2 UV0;
mutable ImVec2 UV1;
};
static const ImVec2 MARKER_FILL_CIRCLE[10] = {ImVec2(1.0f, 0.0f), ImVec2(0.809017f, 0.58778524f),ImVec2(0.30901697f, 0.95105654f),ImVec2(-0.30901703f, 0.9510565f),ImVec2(-0.80901706f, 0.5877852f),ImVec2(-1.0f, 0.0f),ImVec2(-0.80901694f, -0.58778536f),ImVec2(-0.3090171f, -0.9510565f),ImVec2(0.30901712f, -0.9510565f),ImVec2(0.80901694f, -0.5877853f)};
static const ImVec2 MARKER_FILL_SQUARE[4] = {ImVec2(SQRT_1_2,SQRT_1_2), ImVec2(SQRT_1_2,-SQRT_1_2), ImVec2(-SQRT_1_2,-SQRT_1_2), ImVec2(-SQRT_1_2,SQRT_1_2)};
static const ImVec2 MARKER_FILL_DIAMOND[4] = {ImVec2(1, 0), ImVec2(0, -1), ImVec2(-1, 0), ImVec2(0, 1)};
static const ImVec2 MARKER_FILL_UP[3] = {ImVec2(SQRT_3_2,0.5f),ImVec2(0,-1),ImVec2(-SQRT_3_2,0.5f)};
static const ImVec2 MARKER_FILL_DOWN[3] = {ImVec2(SQRT_3_2,-0.5f),ImVec2(0,1),ImVec2(-SQRT_3_2,-0.5f)};
static const ImVec2 MARKER_FILL_LEFT[3] = {ImVec2(-1,0), ImVec2(0.5, SQRT_3_2), ImVec2(0.5, -SQRT_3_2)};
static const ImVec2 MARKER_FILL_RIGHT[3] = {ImVec2(1,0), ImVec2(-0.5, SQRT_3_2), ImVec2(-0.5, -SQRT_3_2)};
static const ImVec2 MARKER_LINE_CIRCLE[20] = {
ImVec2(1.0f, 0.0f),
ImVec2(0.809017f, 0.58778524f),
ImVec2(0.809017f, 0.58778524f),
ImVec2(0.30901697f, 0.95105654f),
ImVec2(0.30901697f, 0.95105654f),
ImVec2(-0.30901703f, 0.9510565f),
ImVec2(-0.30901703f, 0.9510565f),
ImVec2(-0.80901706f, 0.5877852f),
ImVec2(-0.80901706f, 0.5877852f),
ImVec2(-1.0f, 0.0f),
ImVec2(-1.0f, 0.0f),
ImVec2(-0.80901694f, -0.58778536f),
ImVec2(-0.80901694f, -0.58778536f),
ImVec2(-0.3090171f, -0.9510565f),
ImVec2(-0.3090171f, -0.9510565f),
ImVec2(0.30901712f, -0.9510565f),
ImVec2(0.30901712f, -0.9510565f),
ImVec2(0.80901694f, -0.5877853f),
ImVec2(0.80901694f, -0.5877853f),
ImVec2(1.0f, 0.0f)
};
static const ImVec2 MARKER_LINE_SQUARE[8] = {ImVec2(SQRT_1_2,SQRT_1_2), ImVec2(SQRT_1_2,-SQRT_1_2), ImVec2(SQRT_1_2,-SQRT_1_2), ImVec2(-SQRT_1_2,-SQRT_1_2), ImVec2(-SQRT_1_2,-SQRT_1_2), ImVec2(-SQRT_1_2,SQRT_1_2), ImVec2(-SQRT_1_2,SQRT_1_2), ImVec2(SQRT_1_2,SQRT_1_2)};
static const ImVec2 MARKER_LINE_DIAMOND[8] = {ImVec2(1, 0), ImVec2(0, -1), ImVec2(0, -1), ImVec2(-1, 0), ImVec2(-1, 0), ImVec2(0, 1), ImVec2(0, 1), ImVec2(1, 0)};
static const ImVec2 MARKER_LINE_UP[6] = {ImVec2(SQRT_3_2,0.5f), ImVec2(0,-1),ImVec2(0,-1),ImVec2(-SQRT_3_2,0.5f),ImVec2(-SQRT_3_2,0.5f),ImVec2(SQRT_3_2,0.5f)};
static const ImVec2 MARKER_LINE_DOWN[6] = {ImVec2(SQRT_3_2,-0.5f),ImVec2(0,1),ImVec2(0,1),ImVec2(-SQRT_3_2,-0.5f), ImVec2(-SQRT_3_2,-0.5f), ImVec2(SQRT_3_2,-0.5f)};
static const ImVec2 MARKER_LINE_LEFT[6] = {ImVec2(-1,0), ImVec2(0.5, SQRT_3_2), ImVec2(0.5, SQRT_3_2), ImVec2(0.5, -SQRT_3_2) , ImVec2(0.5, -SQRT_3_2) , ImVec2(-1,0) };
static const ImVec2 MARKER_LINE_RIGHT[6] = {ImVec2(1,0), ImVec2(-0.5, SQRT_3_2), ImVec2(-0.5, SQRT_3_2), ImVec2(-0.5, -SQRT_3_2), ImVec2(-0.5, -SQRT_3_2), ImVec2(1,0) };
static const ImVec2 MARKER_LINE_ASTERISK[6] = {ImVec2(-SQRT_3_2, -0.5f), ImVec2(SQRT_3_2, 0.5f), ImVec2(-SQRT_3_2, 0.5f), ImVec2(SQRT_3_2, -0.5f), ImVec2(0, -1), ImVec2(0, 1)};
static const ImVec2 MARKER_LINE_PLUS[4] = {ImVec2(-1, 0), ImVec2(1, 0), ImVec2(0, -1), ImVec2(0, 1)};
static const ImVec2 MARKER_LINE_CROSS[4] = {ImVec2(-SQRT_1_2,-SQRT_1_2),ImVec2(SQRT_1_2,SQRT_1_2),ImVec2(SQRT_1_2,-SQRT_1_2),ImVec2(-SQRT_1_2,SQRT_1_2)};
template <typename _Getter>
void RenderMarkers(const _Getter& getter, ImPlotMarker marker, float size, bool rend_fill, ImU32 col_fill, bool rend_line, ImU32 col_line, float weight) {
if (rend_fill) {
switch (marker) {
case ImPlotMarker_Circle : RenderPrimitives1<RendererMarkersFill>(getter,MARKER_FILL_CIRCLE,10,size,col_fill); break;
case ImPlotMarker_Square : RenderPrimitives1<RendererMarkersFill>(getter,MARKER_FILL_SQUARE, 4,size,col_fill); break;
case ImPlotMarker_Diamond : RenderPrimitives1<RendererMarkersFill>(getter,MARKER_FILL_DIAMOND,4,size,col_fill); break;
case ImPlotMarker_Up : RenderPrimitives1<RendererMarkersFill>(getter,MARKER_FILL_UP, 3,size,col_fill); break;
case ImPlotMarker_Down : RenderPrimitives1<RendererMarkersFill>(getter,MARKER_FILL_DOWN, 3,size,col_fill); break;
case ImPlotMarker_Left : RenderPrimitives1<RendererMarkersFill>(getter,MARKER_FILL_LEFT, 3,size,col_fill); break;
case ImPlotMarker_Right : RenderPrimitives1<RendererMarkersFill>(getter,MARKER_FILL_RIGHT, 3,size,col_fill); break;
}
}
if (rend_line) {
switch (marker) {
case ImPlotMarker_Circle : RenderPrimitives1<RendererMarkersLine>(getter,MARKER_LINE_CIRCLE, 20,size,weight,col_line); break;
case ImPlotMarker_Square : RenderPrimitives1<RendererMarkersLine>(getter,MARKER_LINE_SQUARE, 8,size,weight,col_line); break;
case ImPlotMarker_Diamond : RenderPrimitives1<RendererMarkersLine>(getter,MARKER_LINE_DIAMOND, 8,size,weight,col_line); break;
case ImPlotMarker_Up : RenderPrimitives1<RendererMarkersLine>(getter,MARKER_LINE_UP, 6,size,weight,col_line); break;
case ImPlotMarker_Down : RenderPrimitives1<RendererMarkersLine>(getter,MARKER_LINE_DOWN, 6,size,weight,col_line); break;
case ImPlotMarker_Left : RenderPrimitives1<RendererMarkersLine>(getter,MARKER_LINE_LEFT, 6,size,weight,col_line); break;
case ImPlotMarker_Right : RenderPrimitives1<RendererMarkersLine>(getter,MARKER_LINE_RIGHT, 6,size,weight,col_line); break;
case ImPlotMarker_Asterisk : RenderPrimitives1<RendererMarkersLine>(getter,MARKER_LINE_ASTERISK,6,size,weight,col_line); break;
case ImPlotMarker_Plus : RenderPrimitives1<RendererMarkersLine>(getter,MARKER_LINE_PLUS, 4,size,weight,col_line); break;
case ImPlotMarker_Cross : RenderPrimitives1<RendererMarkersLine>(getter,MARKER_LINE_CROSS, 4,size,weight,col_line); break;
}
}
}
//-----------------------------------------------------------------------------
// [SECTION] PlotLine
//-----------------------------------------------------------------------------
template <typename _Getter>
void PlotLineEx(const char* label_id, const _Getter& getter, ImPlotLineFlags flags) {
if (BeginItemEx(label_id, Fitter1<_Getter>(getter), flags, ImPlotCol_Line)) {
const ImPlotNextItemData& s = GetItemData();
if (getter.Count > 1) {
if (ImHasFlag(flags, ImPlotLineFlags_Shaded) && s.RenderFill) {
const ImU32 col_fill = ImGui::GetColorU32(s.Colors[ImPlotCol_Fill]);
GetterOverrideY<_Getter> getter2(getter, 0);
RenderPrimitives2<RendererShaded>(getter,getter2,col_fill);
}
if (s.RenderLine) {
const ImU32 col_line = ImGui::GetColorU32(s.Colors[ImPlotCol_Line]);
if (ImHasFlag(flags,ImPlotLineFlags_Segments)) {
RenderPrimitives1<RendererLineSegments1>(getter,col_line,s.LineWeight);
}
else if (ImHasFlag(flags, ImPlotLineFlags_Loop)) {
if (ImHasFlag(flags, ImPlotLineFlags_SkipNaN))
RenderPrimitives1<RendererLineStripSkip>(GetterLoop<_Getter>(getter),col_line,s.LineWeight);
else
RenderPrimitives1<RendererLineStrip>(GetterLoop<_Getter>(getter),col_line,s.LineWeight);
}
else {
if (ImHasFlag(flags, ImPlotLineFlags_SkipNaN))
RenderPrimitives1<RendererLineStripSkip>(getter,col_line,s.LineWeight);
else
RenderPrimitives1<RendererLineStrip>(getter,col_line,s.LineWeight);
}
}
}
// render markers
if (s.Marker != ImPlotMarker_None) {
if (ImHasFlag(flags, ImPlotLineFlags_NoClip)) {
PopPlotClipRect();
PushPlotClipRect(s.MarkerSize);
}
const ImU32 col_line = ImGui::GetColorU32(s.Colors[ImPlotCol_MarkerOutline]);
const ImU32 col_fill = ImGui::GetColorU32(s.Colors[ImPlotCol_MarkerFill]);
RenderMarkers<_Getter>(getter, s.Marker, s.MarkerSize, s.RenderMarkerFill, col_fill, s.RenderMarkerLine, col_line, s.MarkerWeight);
}
EndItem();
}
}
template <typename T>
void PlotLine(const char* label_id, const T* values, int count, double xscale, double x0, ImPlotLineFlags flags, int offset, int stride) {
GetterXY<IndexerLin,IndexerIdx<T>> getter(IndexerLin(xscale,x0),IndexerIdx<T>(values,count,offset,stride),count);
PlotLineEx(label_id, getter, flags);
}
template <typename T>
void PlotLine(const char* label_id, const T* xs, const T* ys, int count, ImPlotLineFlags flags, int offset, int stride) {
GetterXY<IndexerIdx<T>,IndexerIdx<T>> getter(IndexerIdx<T>(xs,count,offset,stride),IndexerIdx<T>(ys,count,offset,stride),count);
PlotLineEx(label_id, getter, flags);
}
#define INSTANTIATE_MACRO(T) \
template IMPLOT_API void PlotLine<T> (const char* label_id, const T* values, int count, double xscale, double x0, ImPlotLineFlags flags, int offset, int stride); \
template IMPLOT_API void PlotLine<T>(const char* label_id, const T* xs, const T* ys, int count, ImPlotLineFlags flags, int offset, int stride);
CALL_INSTANTIATE_FOR_NUMERIC_TYPES()
#undef INSTANTIATE_MACRO
// custom
void PlotLineG(const char* label_id, ImPlotGetter getter_func, void* data, int count, ImPlotLineFlags flags) {
GetterFuncPtr getter(getter_func,data, count);
PlotLineEx(label_id, getter, flags);
}
//-----------------------------------------------------------------------------
// [SECTION] PlotScatter
//-----------------------------------------------------------------------------
template <typename Getter>
void PlotScatterEx(const char* label_id, const Getter& getter, ImPlotScatterFlags flags) {
if (BeginItemEx(label_id, Fitter1<Getter>(getter), flags, ImPlotCol_MarkerOutline)) {
const ImPlotNextItemData& s = GetItemData();
ImPlotMarker marker = s.Marker == ImPlotMarker_None ? ImPlotMarker_Circle: s.Marker;
if (marker != ImPlotMarker_None) {
if (ImHasFlag(flags,ImPlotScatterFlags_NoClip)) {
PopPlotClipRect();
PushPlotClipRect(s.MarkerSize);
}
const ImU32 col_line = ImGui::GetColorU32(s.Colors[ImPlotCol_MarkerOutline]);
const ImU32 col_fill = ImGui::GetColorU32(s.Colors[ImPlotCol_MarkerFill]);
RenderMarkers<Getter>(getter, marker, s.MarkerSize, s.RenderMarkerFill, col_fill, s.RenderMarkerLine, col_line, s.MarkerWeight);
}
EndItem();
}
}
template <typename T>
void PlotScatter(const char* label_id, const T* values, int count, double xscale, double x0, ImPlotScatterFlags flags, int offset, int stride) {
GetterXY<IndexerLin,IndexerIdx<T>> getter(IndexerLin(xscale,x0),IndexerIdx<T>(values,count,offset,stride),count);
PlotScatterEx(label_id, getter, flags);
}
template <typename T>
void PlotScatter(const char* label_id, const T* xs, const T* ys, int count, ImPlotScatterFlags flags, int offset, int stride) {
GetterXY<IndexerIdx<T>,IndexerIdx<T>> getter(IndexerIdx<T>(xs,count,offset,stride),IndexerIdx<T>(ys,count,offset,stride),count);
return PlotScatterEx(label_id, getter, flags);
}
#define INSTANTIATE_MACRO(T) \
template IMPLOT_API void PlotScatter<T>(const char* label_id, const T* values, int count, double xscale, double x0, ImPlotScatterFlags flags, int offset, int stride); \
template IMPLOT_API void PlotScatter<T>(const char* label_id, const T* xs, const T* ys, int count, ImPlotScatterFlags flags, int offset, int stride);
CALL_INSTANTIATE_FOR_NUMERIC_TYPES()
#undef INSTANTIATE_MACRO
// custom
void PlotScatterG(const char* label_id, ImPlotGetter getter_func, void* data, int count, ImPlotScatterFlags flags) {
GetterFuncPtr getter(getter_func,data, count);
return PlotScatterEx(label_id, getter, flags);
}
//-----------------------------------------------------------------------------
// [SECTION] PlotStairs
//-----------------------------------------------------------------------------
template <typename Getter>
void PlotStairsEx(const char* label_id, const Getter& getter, ImPlotStairsFlags flags) {
if (BeginItemEx(label_id, Fitter1<Getter>(getter), flags, ImPlotCol_Line)) {
const ImPlotNextItemData& s = GetItemData();
if (getter.Count > 1 ) {
if (s.RenderFill && ImHasFlag(flags,ImPlotStairsFlags_Shaded)) {
const ImU32 col_fill = ImGui::GetColorU32(s.Colors[ImPlotCol_Fill]);
if (ImHasFlag(flags, ImPlotStairsFlags_PreStep))
RenderPrimitives1<RendererStairsPreShaded>(getter,col_fill);
else
RenderPrimitives1<RendererStairsPostShaded>(getter,col_fill);
}
if (s.RenderLine) {
const ImU32 col_line = ImGui::GetColorU32(s.Colors[ImPlotCol_Line]);
if (ImHasFlag(flags, ImPlotStairsFlags_PreStep))
RenderPrimitives1<RendererStairsPre>(getter,col_line,s.LineWeight);
else
RenderPrimitives1<RendererStairsPost>(getter,col_line,s.LineWeight);
}
}
// render markers
if (s.Marker != ImPlotMarker_None) {
PopPlotClipRect();
PushPlotClipRect(s.MarkerSize);
const ImU32 col_line = ImGui::GetColorU32(s.Colors[ImPlotCol_MarkerOutline]);
const ImU32 col_fill = ImGui::GetColorU32(s.Colors[ImPlotCol_MarkerFill]);
RenderMarkers<Getter>(getter, s.Marker, s.MarkerSize, s.RenderMarkerFill, col_fill, s.RenderMarkerLine, col_line, s.MarkerWeight);
}
EndItem();
}
}
template <typename T>
void PlotStairs(const char* label_id, const T* values, int count, double xscale, double x0, ImPlotStairsFlags flags, int offset, int stride) {
GetterXY<IndexerLin,IndexerIdx<T>> getter(IndexerLin(xscale,x0),IndexerIdx<T>(values,count,offset,stride),count);
PlotStairsEx(label_id, getter, flags);
}
template <typename T>
void PlotStairs(const char* label_id, const T* xs, const T* ys, int count, ImPlotStairsFlags flags, int offset, int stride) {
GetterXY<IndexerIdx<T>,IndexerIdx<T>> getter(IndexerIdx<T>(xs,count,offset,stride),IndexerIdx<T>(ys,count,offset,stride),count);
return PlotStairsEx(label_id, getter, flags);
}
#define INSTANTIATE_MACRO(T) \
template IMPLOT_API void PlotStairs<T> (const char* label_id, const T* values, int count, double xscale, double x0, ImPlotStairsFlags flags, int offset, int stride); \
template IMPLOT_API void PlotStairs<T>(const char* label_id, const T* xs, const T* ys, int count, ImPlotStairsFlags flags, int offset, int stride);
CALL_INSTANTIATE_FOR_NUMERIC_TYPES()
#undef INSTANTIATE_MACRO
// custom
void PlotStairsG(const char* label_id, ImPlotGetter getter_func, void* data, int count, ImPlotStairsFlags flags) {
GetterFuncPtr getter(getter_func,data, count);
return PlotStairsEx(label_id, getter, flags);
}
//-----------------------------------------------------------------------------
// [SECTION] PlotShaded
//-----------------------------------------------------------------------------
template <typename Getter1, typename Getter2>
void PlotShadedEx(const char* label_id, const Getter1& getter1, const Getter2& getter2, ImPlotShadedFlags flags) {
if (BeginItemEx(label_id, Fitter2<Getter1,Getter2>(getter1,getter2), flags, ImPlotCol_Fill)) {
const ImPlotNextItemData& s = GetItemData();
if (s.RenderFill) {
const ImU32 col = ImGui::GetColorU32(s.Colors[ImPlotCol_Fill]);
RenderPrimitives2<RendererShaded>(getter1,getter2,col);
}
EndItem();
}
}
template <typename T>
void PlotShaded(const char* label_id, const T* values, int count, double y_ref, double xscale, double x0, ImPlotShadedFlags flags, int offset, int stride) {
if (!(y_ref > -DBL_MAX))
y_ref = GetPlotLimits(IMPLOT_AUTO,IMPLOT_AUTO).Y.Min;
if (!(y_ref < DBL_MAX))
y_ref = GetPlotLimits(IMPLOT_AUTO,IMPLOT_AUTO).Y.Max;
GetterXY<IndexerLin,IndexerIdx<T>> getter1(IndexerLin(xscale,x0),IndexerIdx<T>(values,count,offset,stride),count);
GetterXY<IndexerLin,IndexerConst> getter2(IndexerLin(xscale,x0),IndexerConst(y_ref),count);
PlotShadedEx(label_id, getter1, getter2, flags);
}
template <typename T>
void PlotShaded(const char* label_id, const T* xs, const T* ys, int count, double y_ref, ImPlotShadedFlags flags, int offset, int stride) {
if (y_ref == -HUGE_VAL)
y_ref = GetPlotLimits(IMPLOT_AUTO,IMPLOT_AUTO).Y.Min;
if (y_ref == HUGE_VAL)
y_ref = GetPlotLimits(IMPLOT_AUTO,IMPLOT_AUTO).Y.Max;
GetterXY<IndexerIdx<T>,IndexerIdx<T>> getter1(IndexerIdx<T>(xs,count,offset,stride),IndexerIdx<T>(ys,count,offset,stride),count);
GetterXY<IndexerIdx<T>,IndexerConst> getter2(IndexerIdx<T>(xs,count,offset,stride),IndexerConst(y_ref),count);
PlotShadedEx(label_id, getter1, getter2, flags);
}
template <typename T>
void PlotShaded(const char* label_id, const T* xs, const T* ys1, const T* ys2, int count, ImPlotShadedFlags flags, int offset, int stride) {
GetterXY<IndexerIdx<T>,IndexerIdx<T>> getter1(IndexerIdx<T>(xs,count,offset,stride),IndexerIdx<T>(ys1,count,offset,stride),count);
GetterXY<IndexerIdx<T>,IndexerIdx<T>> getter2(IndexerIdx<T>(xs,count,offset,stride),IndexerIdx<T>(ys2,count,offset,stride),count);
PlotShadedEx(label_id, getter1, getter2, flags);
}
#define INSTANTIATE_MACRO(T) \
template IMPLOT_API void PlotShaded<T>(const char* label_id, const T* values, int count, double y_ref, double xscale, double x0, ImPlotShadedFlags flags, int offset, int stride); \
template IMPLOT_API void PlotShaded<T>(const char* label_id, const T* xs, const T* ys, int count, double y_ref, ImPlotShadedFlags flags, int offset, int stride); \
template IMPLOT_API void PlotShaded<T>(const char* label_id, const T* xs, const T* ys1, const T* ys2, int count, ImPlotShadedFlags flags, int offset, int stride);
CALL_INSTANTIATE_FOR_NUMERIC_TYPES()
#undef INSTANTIATE_MACRO
// custom
void PlotShadedG(const char* label_id, ImPlotGetter getter_func1, void* data1, ImPlotGetter getter_func2, void* data2, int count, ImPlotShadedFlags flags) {
GetterFuncPtr getter1(getter_func1, data1, count);
GetterFuncPtr getter2(getter_func2, data2, count);
PlotShadedEx(label_id, getter1, getter2, flags);
}
//-----------------------------------------------------------------------------
// [SECTION] PlotBars
//-----------------------------------------------------------------------------
template <typename Getter1, typename Getter2>
void PlotBarsVEx(const char* label_id, const Getter1& getter1, const Getter2 getter2, double width, ImPlotBarsFlags flags) {
if (BeginItemEx(label_id, FitterBarV<Getter1,Getter2>(getter1,getter2,width), flags, ImPlotCol_Fill)) {
const ImPlotNextItemData& s = GetItemData();
const ImU32 col_fill = ImGui::GetColorU32(s.Colors[ImPlotCol_Fill]);
const ImU32 col_line = ImGui::GetColorU32(s.Colors[ImPlotCol_Line]);
bool rend_fill = s.RenderFill;
bool rend_line = s.RenderLine;
if (rend_fill) {
RenderPrimitives2<RendererBarsFillV>(getter1,getter2,col_fill,width);
if (rend_line && col_fill == col_line)
rend_line = false;
}
if (rend_line) {
RenderPrimitives2<RendererBarsLineV>(getter1,getter2,col_line,width,s.LineWeight);
}
EndItem();
}
}
template <typename Getter1, typename Getter2>
void PlotBarsHEx(const char* label_id, const Getter1& getter1, const Getter2& getter2, double height, ImPlotBarsFlags flags) {
if (BeginItemEx(label_id, FitterBarH<Getter1,Getter2>(getter1,getter2,height), flags, ImPlotCol_Fill)) {
const ImPlotNextItemData& s = GetItemData();
const ImU32 col_fill = ImGui::GetColorU32(s.Colors[ImPlotCol_Fill]);
const ImU32 col_line = ImGui::GetColorU32(s.Colors[ImPlotCol_Line]);
bool rend_fill = s.RenderFill;
bool rend_line = s.RenderLine;
if (rend_fill) {
RenderPrimitives2<RendererBarsFillH>(getter1,getter2,col_fill,height);
if (rend_line && col_fill == col_line)
rend_line = false;
}
if (rend_line) {
RenderPrimitives2<RendererBarsLineH>(getter1,getter2,col_line,height,s.LineWeight);
}
EndItem();
}
}
template <typename T>
void PlotBars(const char* label_id, const T* values, int count, double bar_size, double shift, ImPlotBarsFlags flags, int offset, int stride) {
if (ImHasFlag(flags, ImPlotBarsFlags_Horizontal)) {
GetterXY<IndexerIdx<T>,IndexerLin> getter1(IndexerIdx<T>(values,count,offset,stride),IndexerLin(1.0,shift),count);
GetterXY<IndexerConst,IndexerLin> getter2(IndexerConst(0),IndexerLin(1.0,shift),count);
PlotBarsHEx(label_id, getter1, getter2, bar_size, flags);
}
else {
GetterXY<IndexerLin,IndexerIdx<T>> getter1(IndexerLin(1.0,shift),IndexerIdx<T>(values,count,offset,stride),count);
GetterXY<IndexerLin,IndexerConst> getter2(IndexerLin(1.0,shift),IndexerConst(0),count);
PlotBarsVEx(label_id, getter1, getter2, bar_size, flags);
}
}
template <typename T>
void PlotBars(const char* label_id, const T* xs, const T* ys, int count, double bar_size, ImPlotBarsFlags flags, int offset, int stride) {
if (ImHasFlag(flags, ImPlotBarsFlags_Horizontal)) {
GetterXY<IndexerIdx<T>,IndexerIdx<T>> getter1(IndexerIdx<T>(xs,count,offset,stride),IndexerIdx<T>(ys,count,offset,stride),count);
GetterXY<IndexerConst, IndexerIdx<T>> getter2(IndexerConst(0),IndexerIdx<T>(ys,count,offset,stride),count);
PlotBarsHEx(label_id, getter1, getter2, bar_size, flags);
}
else {
GetterXY<IndexerIdx<T>,IndexerIdx<T>> getter1(IndexerIdx<T>(xs,count,offset,stride),IndexerIdx<T>(ys,count,offset,stride),count);
GetterXY<IndexerIdx<T>,IndexerConst> getter2(IndexerIdx<T>(xs,count,offset,stride),IndexerConst(0),count);
PlotBarsVEx(label_id, getter1, getter2, bar_size, flags);
}
}
#define INSTANTIATE_MACRO(T) \
template IMPLOT_API void PlotBars<T>(const char* label_id, const T* values, int count, double bar_size, double shift, ImPlotBarsFlags flags, int offset, int stride); \
template IMPLOT_API void PlotBars<T>(const char* label_id, const T* xs, const T* ys, int count, double bar_size, ImPlotBarsFlags flags, int offset, int stride);
CALL_INSTANTIATE_FOR_NUMERIC_TYPES()
#undef INSTANTIATE_MACRO
void PlotBarsG(const char* label_id, ImPlotGetter getter_func, void* data, int count, double bar_size, ImPlotBarsFlags flags) {
if (ImHasFlag(flags, ImPlotBarsFlags_Horizontal)) {
GetterFuncPtr getter1(getter_func, data, count);
GetterOverrideX<GetterFuncPtr> getter2(getter1,0);
PlotBarsHEx(label_id, getter1, getter2, bar_size, flags);
}
else {
GetterFuncPtr getter1(getter_func, data, count);
GetterOverrideY<GetterFuncPtr> getter2(getter1,0);
PlotBarsVEx(label_id, getter1, getter2, bar_size, flags);
}
}
//-----------------------------------------------------------------------------
// [SECTION] PlotBarGroups
//-----------------------------------------------------------------------------
template <typename T>
void PlotBarGroups(const char* const label_ids[], const T* values, int item_count, int group_count, double group_size, double shift, ImPlotBarGroupsFlags flags) {
const bool horz = ImHasFlag(flags, ImPlotBarGroupsFlags_Horizontal);
const bool stack = ImHasFlag(flags, ImPlotBarGroupsFlags_Stacked);
if (stack) {
SetupLock();
GImPlot->TempDouble1.resize(4*group_count);
double* temp = GImPlot->TempDouble1.Data;
double* neg = &temp[0];
double* pos = &temp[group_count];
double* curr_min = &temp[group_count*2];
double* curr_max = &temp[group_count*3];
for (int g = 0; g < group_count*2; ++g)
temp[g] = 0;
if (horz) {
for (int i = 0; i < item_count; ++i) {
if (!IsItemHidden(label_ids[i])) {
for (int g = 0; g < group_count; ++g) {
double v = (double)values[i*group_count+g];
if (v > 0) {
curr_min[g] = pos[g];
curr_max[g] = curr_min[g] + v;
pos[g] += v;
}
else {
curr_max[g] = neg[g];
curr_min[g] = curr_max[g] + v;
neg[g] += v;
}
}
}
GetterXY<IndexerIdx<double>,IndexerLin> getter1(IndexerIdx<double>(curr_min,group_count),IndexerLin(1.0,shift),group_count);
GetterXY<IndexerIdx<double>,IndexerLin> getter2(IndexerIdx<double>(curr_max,group_count),IndexerLin(1.0,shift),group_count);
PlotBarsHEx(label_ids[i],getter1,getter2,group_size,0);
}
}
else {
for (int i = 0; i < item_count; ++i) {
if (!IsItemHidden(label_ids[i])) {
for (int g = 0; g < group_count; ++g) {
double v = (double)values[i*group_count+g];
if (v > 0) {
curr_min[g] = pos[g];
curr_max[g] = curr_min[g] + v;
pos[g] += v;
}
else {
curr_max[g] = neg[g];
curr_min[g] = curr_max[g] + v;
neg[g] += v;
}
}
}
GetterXY<IndexerLin,IndexerIdx<double>> getter1(IndexerLin(1.0,shift),IndexerIdx<double>(curr_min,group_count),group_count);
GetterXY<IndexerLin,IndexerIdx<double>> getter2(IndexerLin(1.0,shift),IndexerIdx<double>(curr_max,group_count),group_count);
PlotBarsVEx(label_ids[i],getter1,getter2,group_size,0);
}
}
}
else {
const double subsize = group_size / item_count;
if (horz) {
for (int i = 0; i < item_count; ++i) {
const double subshift = (i+0.5)*subsize - group_size/2;
PlotBars(label_ids[i],&values[i*group_count],group_count,subsize,subshift+shift,ImPlotBarsFlags_Horizontal);
}
}
else {
for (int i = 0; i < item_count; ++i) {
const double subshift = (i+0.5)*subsize - group_size/2;
PlotBars(label_ids[i],&values[i*group_count],group_count,subsize,subshift+shift);
}
}
}
}
#define INSTANTIATE_MACRO(T) template IMPLOT_API void PlotBarGroups<T>(const char* const label_ids[], const T* values, int items, int groups, double width, double shift, ImPlotBarGroupsFlags flags);
CALL_INSTANTIATE_FOR_NUMERIC_TYPES()
#undef INSTANTIATE_MACRO
//-----------------------------------------------------------------------------
// [SECTION] PlotErrorBars
//-----------------------------------------------------------------------------
template <typename _GetterPos, typename _GetterNeg>
void PlotErrorBarsVEx(const char* label_id, const _GetterPos& getter_pos, const _GetterNeg& getter_neg, ImPlotErrorBarsFlags flags) {
if (BeginItemEx(label_id, Fitter2<_GetterPos,_GetterNeg>(getter_pos, getter_neg), flags, IMPLOT_AUTO)) {
const ImPlotNextItemData& s = GetItemData();
ImDrawList& draw_list = *GetPlotDrawList();
const ImU32 col = ImGui::GetColorU32(s.Colors[ImPlotCol_ErrorBar]);
const bool rend_whisker = s.ErrorBarSize > 0;
const float half_whisker = s.ErrorBarSize * 0.5f;
for (int i = 0; i < getter_pos.Count; ++i) {
ImVec2 p1 = PlotToPixels(getter_neg(i),IMPLOT_AUTO,IMPLOT_AUTO);
ImVec2 p2 = PlotToPixels(getter_pos(i),IMPLOT_AUTO,IMPLOT_AUTO);
draw_list.AddLine(p1,p2,col, s.ErrorBarWeight);
if (rend_whisker) {
draw_list.AddLine(p1 - ImVec2(half_whisker, 0), p1 + ImVec2(half_whisker, 0), col, s.ErrorBarWeight);
draw_list.AddLine(p2 - ImVec2(half_whisker, 0), p2 + ImVec2(half_whisker, 0), col, s.ErrorBarWeight);
}
}
EndItem();
}
}
template <typename _GetterPos, typename _GetterNeg>
void PlotErrorBarsHEx(const char* label_id, const _GetterPos& getter_pos, const _GetterNeg& getter_neg, ImPlotErrorBarsFlags flags) {
if (BeginItemEx(label_id, Fitter2<_GetterPos,_GetterNeg>(getter_pos, getter_neg), flags, IMPLOT_AUTO)) {
const ImPlotNextItemData& s = GetItemData();
ImDrawList& draw_list = *GetPlotDrawList();
const ImU32 col = ImGui::GetColorU32(s.Colors[ImPlotCol_ErrorBar]);
const bool rend_whisker = s.ErrorBarSize > 0;
const float half_whisker = s.ErrorBarSize * 0.5f;
for (int i = 0; i < getter_pos.Count; ++i) {
ImVec2 p1 = PlotToPixels(getter_neg(i),IMPLOT_AUTO,IMPLOT_AUTO);
ImVec2 p2 = PlotToPixels(getter_pos(i),IMPLOT_AUTO,IMPLOT_AUTO);
draw_list.AddLine(p1, p2, col, s.ErrorBarWeight);
if (rend_whisker) {
draw_list.AddLine(p1 - ImVec2(0, half_whisker), p1 + ImVec2(0, half_whisker), col, s.ErrorBarWeight);
draw_list.AddLine(p2 - ImVec2(0, half_whisker), p2 + ImVec2(0, half_whisker), col, s.ErrorBarWeight);
}
}
EndItem();
}
}
template <typename T>
void PlotErrorBars(const char* label_id, const T* xs, const T* ys, const T* err, int count, ImPlotErrorBarsFlags flags, int offset, int stride) {
PlotErrorBars(label_id, xs, ys, err, err, count, flags, offset, stride);
}
template <typename T>
void PlotErrorBars(const char* label_id, const T* xs, const T* ys, const T* neg, const T* pos, int count, ImPlotErrorBarsFlags flags, int offset, int stride) {
IndexerIdx<T> indexer_x(xs, count,offset,stride);
IndexerIdx<T> indexer_y(ys, count,offset,stride);
IndexerIdx<T> indexer_n(neg,count,offset,stride);
IndexerIdx<T> indexer_p(pos,count,offset,stride);
GetterError<T> getter(xs, ys, neg, pos, count, offset, stride);
if (ImHasFlag(flags, ImPlotErrorBarsFlags_Horizontal)) {
IndexerAdd<IndexerIdx<T>,IndexerIdx<T>> indexer_xp(indexer_x, indexer_p, 1, 1);
IndexerAdd<IndexerIdx<T>,IndexerIdx<T>> indexer_xn(indexer_x, indexer_n, 1, -1);
GetterXY<IndexerAdd<IndexerIdx<T>,IndexerIdx<T>>,IndexerIdx<T>> getter_p(indexer_xp, indexer_y, count);
GetterXY<IndexerAdd<IndexerIdx<T>,IndexerIdx<T>>,IndexerIdx<T>> getter_n(indexer_xn, indexer_y, count);
PlotErrorBarsHEx(label_id, getter_p, getter_n, flags);
}
else {
IndexerAdd<IndexerIdx<T>,IndexerIdx<T>> indexer_yp(indexer_y, indexer_p, 1, 1);
IndexerAdd<IndexerIdx<T>,IndexerIdx<T>> indexer_yn(indexer_y, indexer_n, 1, -1);
GetterXY<IndexerIdx<T>,IndexerAdd<IndexerIdx<T>,IndexerIdx<T>>> getter_p(indexer_x, indexer_yp, count);
GetterXY<IndexerIdx<T>,IndexerAdd<IndexerIdx<T>,IndexerIdx<T>>> getter_n(indexer_x, indexer_yn, count);
PlotErrorBarsVEx(label_id, getter_p, getter_n, flags);
}
}
#define INSTANTIATE_MACRO(T) \
template IMPLOT_API void PlotErrorBars<T>(const char* label_id, const T* xs, const T* ys, const T* err, int count, ImPlotErrorBarsFlags flags, int offset, int stride); \
template IMPLOT_API void PlotErrorBars<T>(const char* label_id, const T* xs, const T* ys, const T* neg, const T* pos, int count, ImPlotErrorBarsFlags flags, int offset, int stride);
CALL_INSTANTIATE_FOR_NUMERIC_TYPES()
#undef INSTANTIATE_MACRO
//-----------------------------------------------------------------------------
// [SECTION] PlotStems
//-----------------------------------------------------------------------------
template <typename _GetterM, typename _GetterB>
void PlotStemsEx(const char* label_id, const _GetterM& get_mark, const _GetterB& get_base, ImPlotStemsFlags flags) {
if (BeginItemEx(label_id, Fitter2<_GetterM,_GetterB>(get_mark,get_base), flags, ImPlotCol_Line)) {
const ImPlotNextItemData& s = GetItemData();
// render stems
if (s.RenderLine) {
const ImU32 col_line = ImGui::GetColorU32(s.Colors[ImPlotCol_Line]);
RenderPrimitives2<RendererLineSegments2>(get_mark, get_base, col_line, s.LineWeight);
}
// render markers
if (s.Marker != ImPlotMarker_None) {
PopPlotClipRect();
PushPlotClipRect(s.MarkerSize);
const ImU32 col_line = ImGui::GetColorU32(s.Colors[ImPlotCol_MarkerOutline]);
const ImU32 col_fill = ImGui::GetColorU32(s.Colors[ImPlotCol_MarkerFill]);
RenderMarkers<_GetterM>(get_mark, s.Marker, s.MarkerSize, s.RenderMarkerFill, col_fill, s.RenderMarkerLine, col_line, s.MarkerWeight);
}
EndItem();
}
}
template <typename T>
void PlotStems(const char* label_id, const T* values, int count, double ref, double scale, double start, ImPlotStemsFlags flags, int offset, int stride) {
if (ImHasFlag(flags, ImPlotStemsFlags_Horizontal)) {
GetterXY<IndexerIdx<T>,IndexerLin> get_mark(IndexerIdx<T>(values,count,offset,stride),IndexerLin(scale,start),count);
GetterXY<IndexerConst,IndexerLin> get_base(IndexerConst(ref),IndexerLin(scale,start),count);
PlotStemsEx(label_id, get_mark, get_base, flags);
}
else {
GetterXY<IndexerLin,IndexerIdx<T>> get_mark(IndexerLin(scale,start),IndexerIdx<T>(values,count,offset,stride),count);
GetterXY<IndexerLin,IndexerConst> get_base(IndexerLin(scale,start),IndexerConst(ref),count);
PlotStemsEx(label_id, get_mark, get_base, flags);
}
}
template <typename T>
void PlotStems(const char* label_id, const T* xs, const T* ys, int count, double ref, ImPlotStemsFlags flags, int offset, int stride) {
if (ImHasFlag(flags, ImPlotStemsFlags_Horizontal)) {
GetterXY<IndexerIdx<T>,IndexerIdx<T>> get_mark(IndexerIdx<T>(xs,count,offset,stride),IndexerIdx<T>(ys,count,offset,stride),count);
GetterXY<IndexerConst,IndexerIdx<T>> get_base(IndexerConst(ref),IndexerIdx<T>(ys,count,offset,stride),count);
PlotStemsEx(label_id, get_mark, get_base, flags);
}
else {
GetterXY<IndexerIdx<T>,IndexerIdx<T>> get_mark(IndexerIdx<T>(xs,count,offset,stride),IndexerIdx<T>(ys,count,offset,stride),count);
GetterXY<IndexerIdx<T>,IndexerConst> get_base(IndexerIdx<T>(xs,count,offset,stride),IndexerConst(ref),count);
PlotStemsEx(label_id, get_mark, get_base, flags);
}
}
#define INSTANTIATE_MACRO(T) \
template IMPLOT_API void PlotStems<T>(const char* label_id, const T* values, int count, double ref, double scale, double start, ImPlotStemsFlags flags, int offset, int stride); \
template IMPLOT_API void PlotStems<T>(const char* label_id, const T* xs, const T* ys, int count, double ref, ImPlotStemsFlags flags, int offset, int stride);
CALL_INSTANTIATE_FOR_NUMERIC_TYPES()
#undef INSTANTIATE_MACRO
//-----------------------------------------------------------------------------
// [SECTION] PlotInfLines
//-----------------------------------------------------------------------------
template <typename T>
void PlotInfLines(const char* label_id, const T* values, int count, ImPlotInfLinesFlags flags, int offset, int stride) {
const ImPlotRect lims = GetPlotLimits(IMPLOT_AUTO,IMPLOT_AUTO);
if (ImHasFlag(flags, ImPlotInfLinesFlags_Horizontal)) {
GetterXY<IndexerConst,IndexerIdx<T>> get_min(IndexerConst(lims.X.Min),IndexerIdx<T>(values,count,offset,stride),count);
GetterXY<IndexerConst,IndexerIdx<T>> get_max(IndexerConst(lims.X.Max),IndexerIdx<T>(values,count,offset,stride),count);
if (BeginItemEx(label_id, FitterY<GetterXY<IndexerConst,IndexerIdx<T>>>(get_min), flags, ImPlotCol_Line)) {
const ImPlotNextItemData& s = GetItemData();
const ImU32 col_line = ImGui::GetColorU32(s.Colors[ImPlotCol_Line]);
if (s.RenderLine)
RenderPrimitives2<RendererLineSegments2>(get_min, get_max, col_line, s.LineWeight);
EndItem();
}
}
else {
GetterXY<IndexerIdx<T>,IndexerConst> get_min(IndexerIdx<T>(values,count,offset,stride),IndexerConst(lims.Y.Min),count);
GetterXY<IndexerIdx<T>,IndexerConst> get_max(IndexerIdx<T>(values,count,offset,stride),IndexerConst(lims.Y.Max),count);
if (BeginItemEx(label_id, FitterX<GetterXY<IndexerIdx<T>,IndexerConst>>(get_min), flags, ImPlotCol_Line)) {
const ImPlotNextItemData& s = GetItemData();
const ImU32 col_line = ImGui::GetColorU32(s.Colors[ImPlotCol_Line]);
if (s.RenderLine)
RenderPrimitives2<RendererLineSegments2>(get_min, get_max, col_line, s.LineWeight);
EndItem();
}
}
}
#define INSTANTIATE_MACRO(T) template IMPLOT_API void PlotInfLines<T>(const char* label_id, const T* xs, int count, ImPlotInfLinesFlags flags, int offset, int stride);
CALL_INSTANTIATE_FOR_NUMERIC_TYPES()
#undef INSTANTIATE_MACRO
//-----------------------------------------------------------------------------
// [SECTION] PlotPieChart
//-----------------------------------------------------------------------------
IMPLOT_INLINE void RenderPieSlice(ImDrawList& draw_list, const ImPlotPoint& center, double radius, double a0, double a1, ImU32 col) {
const float resolution = 50 / (2 * IM_PI);
ImVec2 buffer[