AIprojekt-wozek/Shelf.py

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import pygame
from Field import Field
from Global_variables import Global_variables as G_var
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from Sectors_types import Sectors_types
from Types_colors import Types_colors
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class Shelf(Field):
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def __init__(self, window, x, y, type, sector):
Field.__init__(self, window, x, y)
self.type = type
self.color = Types_colors.get_shelf_color(type)
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self.sector = sector
self.rect = pygame.Rect(self.x * G_var().RECT_SIZE, self.y *
G_var().RECT_SIZE, G_var().RECT_SIZE, G_var().RECT_SIZE)
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def draw(self):
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my_font = pygame.font.SysFont('Arial', 30)
self.rect = pygame.Rect(self.x * G_var().RECT_SIZE, self.y *
G_var().RECT_SIZE, G_var().RECT_SIZE, G_var().RECT_SIZE)
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pygame.draw.rect(self.window, self.color, self.rect)
text = self.choose_letter_acc_to_sector()
text_surface = my_font.render(text, False, (255, 255, 255))
self.window.blit(text_surface, (self.x * G_var().RECT_SIZE, self.y *
G_var().RECT_SIZE))
def choose_letter_acc_to_sector(self):
if self.sector == Sectors_types.normal:
letter = "N"
elif self.sector == Sectors_types.fragile:
letter = "F"
elif self.sector == Sectors_types.shipping_today:
letter = "T!"
else:
letter = "T"
return letter