105 lines
2.5 KiB
Python
105 lines
2.5 KiB
Python
|
#!/usr/bin/env python
|
||
|
""" pygame.examples.sprite_texture
|
||
|
|
||
|
Experimental! Uses APIs which may disapear in the next release (_sdl2 is private).
|
||
|
|
||
|
|
||
|
Hardware accelerated Image objects with pygame.sprite.
|
||
|
|
||
|
_sdl2.video.Image is a backwards compatible way with to use Texture with
|
||
|
pygame.sprite groups.
|
||
|
"""
|
||
|
import os
|
||
|
import pygame as pg
|
||
|
|
||
|
if pg.get_sdl_version()[0] < 2:
|
||
|
raise SystemExit("This example requires pygame 2 and SDL2.")
|
||
|
from pygame._sdl2 import Window, Texture, Image, Renderer
|
||
|
|
||
|
|
||
|
data_dir = os.path.join(os.path.split(os.path.abspath(__file__))[0], "data")
|
||
|
|
||
|
|
||
|
def load_img(file):
|
||
|
return pg.image.load(os.path.join(data_dir, file))
|
||
|
|
||
|
|
||
|
pg.display.init()
|
||
|
pg.key.set_repeat(10, 10)
|
||
|
|
||
|
win = Window("asdf", resizable=True)
|
||
|
renderer = Renderer(win)
|
||
|
tex = Texture.from_surface(renderer, load_img("alien1.gif"))
|
||
|
|
||
|
|
||
|
class Something(pg.sprite.Sprite):
|
||
|
def __init__(self, img):
|
||
|
pg.sprite.Sprite.__init__(self)
|
||
|
|
||
|
self.rect = img.get_rect()
|
||
|
self.image = img
|
||
|
|
||
|
self.rect.w *= 5
|
||
|
self.rect.h *= 5
|
||
|
|
||
|
img.origin = self.rect.w / 2, self.rect.h / 2
|
||
|
|
||
|
|
||
|
sprite = Something(Image(tex, (0, 0, tex.width / 2, tex.height / 2)))
|
||
|
sprite.rect.x = 250
|
||
|
sprite.rect.y = 50
|
||
|
|
||
|
# sprite2 = Something(Image(sprite.image))
|
||
|
sprite2 = Something(Image(tex))
|
||
|
sprite2.rect.x = 250
|
||
|
sprite2.rect.y = 250
|
||
|
sprite2.rect.w /= 2
|
||
|
sprite2.rect.h /= 2
|
||
|
|
||
|
group = pg.sprite.Group()
|
||
|
group.add(sprite2)
|
||
|
group.add(sprite)
|
||
|
|
||
|
import math
|
||
|
|
||
|
t = 0
|
||
|
running = True
|
||
|
clock = pg.time.Clock()
|
||
|
renderer.draw_color = (255, 0, 0, 255)
|
||
|
|
||
|
while running:
|
||
|
for event in pg.event.get():
|
||
|
if event.type == pg.QUIT:
|
||
|
running = False
|
||
|
elif event.type == pg.KEYDOWN:
|
||
|
if event.key == pg.K_ESCAPE:
|
||
|
running = False
|
||
|
elif event.key == pg.K_LEFT:
|
||
|
sprite.rect.x -= 5
|
||
|
elif event.key == pg.K_RIGHT:
|
||
|
sprite.rect.x += 5
|
||
|
elif event.key == pg.K_DOWN:
|
||
|
sprite.rect.y += 5
|
||
|
elif event.key == pg.K_UP:
|
||
|
sprite.rect.y -= 5
|
||
|
|
||
|
renderer.clear()
|
||
|
t += 1
|
||
|
|
||
|
img = sprite.image
|
||
|
img.angle += 1
|
||
|
img.flipX = t % 50 < 25
|
||
|
img.flipY = t % 100 < 50
|
||
|
img.color[0] = int(255.0 * (0.5 + math.sin(0.5 * t + 10.0) / 2.0))
|
||
|
img.alpha = int(255.0 * (0.5 + math.sin(0.1 * t) / 2.0))
|
||
|
# img.draw(dstrect=(x, y, 5 * img.srcrect['w'], 5 * img.srcrect['h']))
|
||
|
|
||
|
group.draw(renderer)
|
||
|
|
||
|
renderer.present()
|
||
|
|
||
|
clock.tick(60)
|
||
|
win.title = str("FPS: {}".format(clock.get_fps()))
|
||
|
|
||
|
pg.quit()
|