diff --git a/venv/Include/site/python3.9/pygame/_pygame.h b/venv/Include/site/python3.9/pygame/_pygame.h deleted file mode 100644 index 23da37f..0000000 --- a/venv/Include/site/python3.9/pygame/_pygame.h +++ /dev/null @@ -1,326 +0,0 @@ -/* - pygame - Python Game Library - Copyright (C) 2000-2001 Pete Shinners - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Library General Public - License as published by the Free Software Foundation; either - version 2 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Library General Public License for more details. - - You should have received a copy of the GNU Library General Public - License along with this library; if not, write to the Free - Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - - Pete Shinners - pete@shinners.org -*/ - -/* This will use PYGAMEAPI_EXTERN_SLOTS instead - * of PYGAMEAPI_DEFINE_SLOTS for base modules. - */ -#ifndef _PYGAME_INTERNAL_H -#define _PYGAME_INTERNAL_H - -#include "pgplatform.h" -/* - If PY_SSIZE_T_CLEAN is defined before including Python.h, length is a - Py_ssize_t rather than an int for all # variants of formats (s#, y#, etc.) -*/ -#define PY_SSIZE_T_CLEAN -#include - -/* Ensure PyPy-specific code is not in use when running on GraalPython (PR - * #2580) */ -#if defined(GRAALVM_PYTHON) && defined(PYPY_VERSION) -#undef PYPY_VERSION -#endif - -#include - -/* SDL 1.2 constants removed from SDL 2 */ -typedef enum { - SDL_HWSURFACE = 0, - SDL_RESIZABLE = SDL_WINDOW_RESIZABLE, - SDL_ASYNCBLIT = 0, - SDL_OPENGL = SDL_WINDOW_OPENGL, - SDL_OPENGLBLIT = 0, - SDL_ANYFORMAT = 0, - SDL_HWPALETTE = 0, - SDL_DOUBLEBUF = 0, - SDL_FULLSCREEN = SDL_WINDOW_FULLSCREEN, - SDL_HWACCEL = 0, - SDL_SRCCOLORKEY = 0, - SDL_RLEACCELOK = 0, - SDL_SRCALPHA = 0, - SDL_NOFRAME = SDL_WINDOW_BORDERLESS, - SDL_GL_SWAP_CONTROL = 0, - TIMER_RESOLUTION = 0 -} PygameVideoFlags; - -/* the wheel button constants were removed from SDL 2 */ -typedef enum { - PGM_BUTTON_LEFT = SDL_BUTTON_LEFT, - PGM_BUTTON_RIGHT = SDL_BUTTON_RIGHT, - PGM_BUTTON_MIDDLE = SDL_BUTTON_MIDDLE, - PGM_BUTTON_WHEELUP = 4, - PGM_BUTTON_WHEELDOWN = 5, - PGM_BUTTON_X1 = SDL_BUTTON_X1 + 2, - PGM_BUTTON_X2 = SDL_BUTTON_X2 + 2, - PGM_BUTTON_KEEP = 0x80 -} PygameMouseFlags; - -typedef enum { - /* Any SDL_* events here are for backward compatibility. */ - SDL_NOEVENT = 0, - - SDL_ACTIVEEVENT = SDL_USEREVENT, - SDL_VIDEORESIZE, - SDL_VIDEOEXPOSE, - - PGE_MIDIIN, - PGE_MIDIOUT, - PGE_KEYREPEAT, /* Special internal pygame event, for managing key-presses - */ - - /* DO NOT CHANGE THE ORDER OF EVENTS HERE */ - PGE_WINDOWSHOWN, - PGE_WINDOWHIDDEN, - PGE_WINDOWEXPOSED, - PGE_WINDOWMOVED, - PGE_WINDOWRESIZED, - PGE_WINDOWSIZECHANGED, - PGE_WINDOWMINIMIZED, - PGE_WINDOWMAXIMIZED, - PGE_WINDOWRESTORED, - PGE_WINDOWENTER, - PGE_WINDOWLEAVE, - PGE_WINDOWFOCUSGAINED, - PGE_WINDOWFOCUSLOST, - PGE_WINDOWCLOSE, - PGE_WINDOWTAKEFOCUS, - PGE_WINDOWHITTEST, - - /* Here we define PGPOST_* events, events that act as a one-to-one - * proxy for SDL events (and some extra events too!), the proxy is used - * internally when pygame users use event.post() - * - * At a first glance, these may look redundant, but they are really - * important, especially with event blocking. If proxy events are - * not there, blocked events dont make it to our event filter, and - * that can break a lot of stuff. - * - * IMPORTANT NOTE: Do not post events directly with these proxy types, - * use the appropriate functions from event.c, that handle these proxy - * events for you. - * Proxy events are for internal use only */ - PGPOST_EVENTBEGIN, /* mark start of proxy-events */ - PGPOST_ACTIVEEVENT = PGPOST_EVENTBEGIN, - PGPOST_AUDIODEVICEADDED, - PGPOST_AUDIODEVICEREMOVED, - PGPOST_CONTROLLERAXISMOTION, - PGPOST_CONTROLLERBUTTONDOWN, - PGPOST_CONTROLLERBUTTONUP, - PGPOST_CONTROLLERDEVICEADDED, - PGPOST_CONTROLLERDEVICEREMOVED, - PGPOST_CONTROLLERDEVICEREMAPPED, - PGPOST_CONTROLLERTOUCHPADDOWN, - PGPOST_CONTROLLERTOUCHPADMOTION, - PGPOST_CONTROLLERTOUCHPADUP, - PGPOST_DOLLARGESTURE, - PGPOST_DOLLARRECORD, - PGPOST_DROPFILE, - PGPOST_DROPTEXT, - PGPOST_DROPBEGIN, - PGPOST_DROPCOMPLETE, - PGPOST_FINGERMOTION, - PGPOST_FINGERDOWN, - PGPOST_FINGERUP, - PGPOST_KEYDOWN, - PGPOST_KEYUP, - PGPOST_JOYAXISMOTION, - PGPOST_JOYBALLMOTION, - PGPOST_JOYHATMOTION, - PGPOST_JOYBUTTONDOWN, - PGPOST_JOYBUTTONUP, - PGPOST_JOYDEVICEADDED, - PGPOST_JOYDEVICEREMOVED, - PGPOST_MIDIIN, - PGPOST_MIDIOUT, - PGPOST_MOUSEMOTION, - PGPOST_MOUSEBUTTONDOWN, - PGPOST_MOUSEBUTTONUP, - PGPOST_MOUSEWHEEL, - PGPOST_MULTIGESTURE, - PGPOST_NOEVENT, - PGPOST_QUIT, - PGPOST_SYSWMEVENT, - PGPOST_TEXTEDITING, - PGPOST_TEXTINPUT, - PGPOST_VIDEORESIZE, - PGPOST_VIDEOEXPOSE, - PGPOST_WINDOWSHOWN, - PGPOST_WINDOWHIDDEN, - PGPOST_WINDOWEXPOSED, - PGPOST_WINDOWMOVED, - PGPOST_WINDOWRESIZED, - PGPOST_WINDOWSIZECHANGED, - PGPOST_WINDOWMINIMIZED, - PGPOST_WINDOWMAXIMIZED, - PGPOST_WINDOWRESTORED, - PGPOST_WINDOWENTER, - PGPOST_WINDOWLEAVE, - PGPOST_WINDOWFOCUSGAINED, - PGPOST_WINDOWFOCUSLOST, - PGPOST_WINDOWCLOSE, - PGPOST_WINDOWTAKEFOCUS, - PGPOST_WINDOWHITTEST, - - PGE_USEREVENT, /* this event must stay in this position only */ - - PG_NUMEVENTS = - SDL_LASTEVENT /* Not an event. Indicates end of user events. */ -} PygameEventCode; - -typedef enum { - SDL_APPFOCUSMOUSE, - SDL_APPINPUTFOCUS, - SDL_APPACTIVE -} PygameAppCode; - -/* Surface flags: based on SDL 1.2 flags */ -typedef enum { - PGS_SWSURFACE = 0x00000000, - PGS_HWSURFACE = 0x00000001, - PGS_ASYNCBLIT = 0x00000004, - - PGS_ANYFORMAT = 0x10000000, - PGS_HWPALETTE = 0x20000000, - PGS_DOUBLEBUF = 0x40000000, - PGS_FULLSCREEN = 0x80000000, - PGS_SCALED = 0x00000200, - - PGS_OPENGL = 0x00000002, - PGS_OPENGLBLIT = 0x0000000A, - PGS_RESIZABLE = 0x00000010, - PGS_NOFRAME = 0x00000020, - PGS_SHOWN = 0x00000040, /* Added from SDL 2 */ - PGS_HIDDEN = 0x00000080, /* Added from SDL 2 */ - - PGS_HWACCEL = 0x00000100, - PGS_SRCCOLORKEY = 0x00001000, - PGS_RLEACCELOK = 0x00002000, - PGS_RLEACCEL = 0x00004000, - PGS_SRCALPHA = 0x00010000, - PGS_PREALLOC = 0x01000000 -} PygameSurfaceFlags; - -// TODO Implement check below in a way that does not break CI -/* New buffer protocol (PEP 3118) implemented on all supported Py versions. -#if !defined(Py_TPFLAGS_HAVE_NEWBUFFER) -#error No support for PEP 3118/Py_TPFLAGS_HAVE_NEWBUFFER. Please use a -supported Python version. #endif */ - -#define RAISE(x, y) (PyErr_SetString((x), (y)), (PyObject *)NULL) -#define DEL_ATTR_NOT_SUPPORTED_CHECK(name, value) \ - do { \ - if (!value) { \ - if (name) { \ - PyErr_Format(PyExc_AttributeError, \ - "Cannot delete attribute %s", name); \ - } \ - else { \ - PyErr_SetString(PyExc_AttributeError, \ - "Cannot delete attribute"); \ - } \ - return -1; \ - } \ - } while (0) - -/* - * Initialization checks - */ - -#define VIDEO_INIT_CHECK() \ - if (!SDL_WasInit(SDL_INIT_VIDEO)) \ - return RAISE(pgExc_SDLError, "video system not initialized") - -#define CDROM_INIT_CHECK() \ - if (!SDL_WasInit(SDL_INIT_CDROM)) \ - return RAISE(pgExc_SDLError, "cdrom system not initialized") - -#define JOYSTICK_INIT_CHECK() \ - if (!SDL_WasInit(SDL_INIT_JOYSTICK)) \ - return RAISE(pgExc_SDLError, "joystick system not initialized") - -/* thread check */ -#ifdef WITH_THREAD -#define PG_CHECK_THREADS() (1) -#else /* ~WITH_THREAD */ -#define PG_CHECK_THREADS() \ - (RAISE(PyExc_NotImplementedError, "Python built without thread support")) -#endif /* ~WITH_THREAD */ - -#define PyType_Init(x) (((x).ob_type) = &PyType_Type) - -/* - * event module internals - */ -struct pgEventObject { - PyObject_HEAD int type; - PyObject *dict; -}; - -/* - * surflock module internals - */ -typedef struct { - PyObject_HEAD PyObject *surface; - PyObject *lockobj; - PyObject *weakrefs; -} pgLifetimeLockObject; - -/* - * surface module internals - */ -struct pgSubSurface_Data { - PyObject *owner; - int pixeloffset; - int offsetx, offsety; -}; - -/* - * color module internals - */ -struct pgColorObject { - PyObject_HEAD Uint8 data[4]; - Uint8 len; -}; - -/* - * include public API - */ -#include "include/_pygame.h" - -/* Slot counts. - * Remember to keep these constants up to date. - */ - -#define PYGAMEAPI_RECT_NUMSLOTS 5 -#define PYGAMEAPI_JOYSTICK_NUMSLOTS 2 -#define PYGAMEAPI_DISPLAY_NUMSLOTS 2 -#define PYGAMEAPI_SURFACE_NUMSLOTS 4 -#define PYGAMEAPI_SURFLOCK_NUMSLOTS 8 -#define PYGAMEAPI_RWOBJECT_NUMSLOTS 7 -#define PYGAMEAPI_PIXELARRAY_NUMSLOTS 2 -#define PYGAMEAPI_COLOR_NUMSLOTS 5 -#define PYGAMEAPI_MATH_NUMSLOTS 2 -#define PYGAMEAPI_CDROM_NUMSLOTS 2 -#define PYGAMEAPI_BASE_NUMSLOTS 24 -#define PYGAMEAPI_EVENT_NUMSLOTS 6 - -#endif /* _PYGAME_INTERNAL_H */