Przeniesienie zmiennych globalnych do osobnej klasy
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10
Shelf.py
10
Shelf.py
@ -1,17 +1,15 @@
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import pygame
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RECT_SIZE = 50
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SHELF_COLOR = (143, 68, 33)
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from Global_variables import Global_variables as G_var
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class Shelf:
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def __init__(self, window, x, y):
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self.window = window
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self.width = RECT_SIZE
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self.length = 6*RECT_SIZE
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self.width = G_var().RECT_SIZE
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self.length = 6*G_var().RECT_SIZE
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self.x = x
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self.y = y
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self.block = pygame.Rect(self.x, self.y, self.width, self.length)
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def draw(self):
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pygame.draw.rect(self.window, SHELF_COLOR, self.block)
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pygame.draw.rect(self.window, G_var().SHELF_COLOR, self.block)
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# pygame.draw.line(self.window, (255, 255, 255), (self.x, self.y), (self.x, self.y + self.length))
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12
Truck.py
12
Truck.py
@ -1,9 +1,7 @@
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import pygame
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from Environment import Environment
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from Package import Package
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RECT_SIZE = 50
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from Global_variables import Global_variables as G_var
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class Truck:
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def __init__(self, window, ):
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@ -25,19 +23,19 @@ class Truck:
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# moving the truck
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def move_right(self):
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self.x += RECT_SIZE
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self.x += G_var().RECT_SIZE
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self.draw()
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def move_left(self):
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self.x -= RECT_SIZE
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self.x -= G_var().RECT_SIZE
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self.draw()
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def move_up(self):
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self.y -= RECT_SIZE
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self.y -= G_var().RECT_SIZE
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self.draw()
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def move_down(self):
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self.y += RECT_SIZE
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self.y += G_var().RECT_SIZE
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self.draw()
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# def collision_with_shelves(self,x,y):
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