From 682d59b6a61d7f475151d7f9fa505d48882da027 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Anna=20=C5=9Amigiel?= Date: Fri, 1 Apr 2022 19:00:18 +0200 Subject: [PATCH] =?UTF-8?q?Usu=C5=84=20'venv/Include/site/python3.9/pygame?= =?UTF-8?q?/scrap.h'?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- venv/Include/site/python3.9/pygame/scrap.h | 147 --------------------- 1 file changed, 147 deletions(-) delete mode 100644 venv/Include/site/python3.9/pygame/scrap.h diff --git a/venv/Include/site/python3.9/pygame/scrap.h b/venv/Include/site/python3.9/pygame/scrap.h deleted file mode 100644 index b3265a3..0000000 --- a/venv/Include/site/python3.9/pygame/scrap.h +++ /dev/null @@ -1,147 +0,0 @@ -/* - pygame - Python Game Library - Copyright (C) 2006, 2007 Rene Dudfield, Marcus von Appen - - Originally put in the public domain by Sam Lantinga. - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Library General Public - License as published by the Free Software Foundation; either - version 2 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Library General Public License for more details. - - You should have received a copy of the GNU Library General Public - License along with this library; if not, write to the Free - Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA -*/ - -#ifndef SCRAP_H -#define SCRAP_H - -/* This is unconditionally defined in Python.h */ -#if defined(_POSIX_C_SOURCE) -#undef _POSIX_C_SOURCE -#endif - -#include - -/* Handle clipboard text and data in arbitrary formats */ - -/** - * Predefined supported pygame scrap types. - */ -#define PYGAME_SCRAP_TEXT "text/plain" -#define PYGAME_SCRAP_BMP "image/bmp" -#define PYGAME_SCRAP_PPM "image/ppm" -#define PYGAME_SCRAP_PBM "image/pbm" - -/** - * The supported scrap clipboard types. - * - * This is only relevant in a X11 environment, which supports mouse - * selections as well. For Win32 and MacOS environments the default - * clipboard is used, no matter what value is passed. - */ -typedef enum { - SCRAP_CLIPBOARD, - SCRAP_SELECTION /* only supported in X11 environments. */ -} ScrapClipType; - -/** - * Macro for initialization checks. - */ -#define PYGAME_SCRAP_INIT_CHECK() \ - if (!pygame_scrap_initialized()) \ - return (PyErr_SetString(pgExc_SDLError, "scrap system not initialized."), \ - NULL) - -/** - * \brief Checks, whether the pygame scrap module was initialized. - * - * \return 1 if the modules was initialized, 0 otherwise. - */ -extern int -pygame_scrap_initialized(void); - -/** - * \brief Initializes the pygame scrap module internals. Call this before any - * other method. - * - * \return 1 on successful initialization, 0 otherwise. - */ -extern int -pygame_scrap_init(void); - -/** - * \brief Checks, whether the pygame window lost the clipboard focus or not. - * - * \return 1 if the window lost the focus, 0 otherwise. - */ -extern int -pygame_scrap_lost(void); - -/** - * \brief Places content of a specific type into the clipboard. - * - * \note For X11 the following notes are important: The following types - * are reserved for internal usage and thus will throw an error on - * setting them: "TIMESTAMP", "TARGETS", "SDL_SELECTION". - * Setting PYGAME_SCRAP_TEXT ("text/plain") will also automatically - * set the X11 types "STRING" (XA_STRING), "TEXT" and "UTF8_STRING". - * - * For Win32 the following notes are important: Setting - * PYGAME_SCRAP_TEXT ("text/plain") will also automatically set - * the Win32 type "TEXT" (CF_TEXT). - * - * For QNX the following notes are important: Setting - * PYGAME_SCRAP_TEXT ("text/plain") will also automatically set - * the QNX type "TEXT" (Ph_CL_TEXT). - * - * \param type The type of the content. - * \param srclen The length of the content. - * \param src The NULL terminated content. - * \return 1, if the content could be successfully pasted into the clipboard, - * 0 otherwise. - */ -extern int -pygame_scrap_put(char *type, int srclen, char *src); - -/** - * \brief Gets the current content from the clipboard. - * - * \note The received content does not need to be the content previously - * placed in the clipboard using pygame_put_scrap(). See the - * pygame_put_scrap() notes for more details. - * - * \param type The type of the content to receive. - * \param count The size of the returned content. - * \return The content or NULL in case of an error or if no content of the - * specified type was available. - */ -extern char * -pygame_scrap_get(char *type, unsigned long *count); - -/** - * \brief Gets the currently available content types from the clipboard. - * - * \return The different available content types or NULL in case of an - * error or if no content type is available. - */ -extern char ** -pygame_scrap_get_types(void); - -/** - * \brief Checks whether content for the specified scrap type is currently - * available in the clipboard. - * - * \param type The type to check for. - * \return 1, if there is content and 0 otherwise. - */ -extern int -pygame_scrap_contains(char *type); - -#endif /* SCRAP_H */