Zwiększenie kontrastu kolorów i lekkie czyszczenie kodu

This commit is contained in:
tonywesoly 2022-05-11 13:14:27 +02:00
parent 56314605ac
commit a33806e32a
3 changed files with 4 additions and 4 deletions

View File

@ -41,7 +41,7 @@ class Environment:
# self.astar.draw_path(self.window) # self.astar.draw_path(self.window)
pygame.display.flip() pygame.display.flip()
def update_all_elements(self,event): def update_all_elements(self):
self.use_astar() # wywyoływanie za każdym razem astar jest bardzo zasobożerne. Lepiej raz na przejście self.use_astar() # wywyoływanie za każdym razem astar jest bardzo zasobożerne. Lepiej raz na przejście
self.update_truck() self.update_truck()
time.sleep(0.5) time.sleep(0.5)

View File

@ -17,5 +17,5 @@ class Program:
for event in pygame.event.get(): # integrating with keyboard for event in pygame.event.get(): # integrating with keyboard
if event.type == QUIT: if event.type == QUIT:
running = False running = False
self.environment.update_all_elements(event) self.environment.update_all_elements()
self.environment.draw_all_elements() self.environment.draw_all_elements()

View File

@ -15,7 +15,7 @@ class Types_colors(object):
def get_shelf_color(shelf_type): def get_shelf_color(shelf_type):
color = (143, 68, 33) color = (143, 68, 33)
if shelf_type == Package_types.fragile: if shelf_type == Package_types.fragile:
color = (191, 35, 15) color = (141, 35, 15)
elif shelf_type == Package_types.priority: elif shelf_type == Package_types.priority:
color = (33, 46, 140) color = (33, 46, 100)
return color return color