#!/usr/bin/env python """ pygame.examples.blit_blends Blending colors in different ways with different blend modes. It also shows some tricks with the surfarray. Including how to do additive blending. Keyboard Controls ----------------- * R, G, B - add a bit of Red, Green, or Blue. * A - Add blend mode * S - Subtractive blend mode * M - Multiply blend mode * = key BLEND_MAX blend mode. * - key BLEND_MIN blend mode. * 1, 2, 3, 4 - use different images. """ import os import pygame as pg import time main_dir = os.path.split(os.path.abspath(__file__))[0] data_dir = os.path.join(main_dir, "data") try: import pygame.surfarray import numpy except ImportError: print("no surfarray for you! install numpy") def main(): pg.init() pg.mixer.quit() # remove ALSA underflow messages for Debian squeeze screen = pg.display.set_mode((640, 480)) im1 = pg.Surface(screen.get_size()) # im1= im1.convert() im1.fill((100, 0, 0)) im2 = pg.Surface(screen.get_size()) im2.fill((0, 50, 0)) # we make a srcalpha copy of it. # im3= im2.convert(SRCALPHA) im3 = im2 im3.set_alpha(127) images = {} images[pg.K_1] = im2 images[pg.K_2] = pg.image.load(os.path.join(data_dir, "chimp.png")) images[pg.K_3] = pg.image.load(os.path.join(data_dir, "alien3.gif")) images[pg.K_4] = pg.image.load(os.path.join(data_dir, "liquid.bmp")) img_to_blit = im2.convert() iaa = img_to_blit.convert_alpha() blits = {} blits[pg.K_a] = pg.BLEND_ADD blits[pg.K_s] = pg.BLEND_SUB blits[pg.K_m] = pg.BLEND_MULT blits[pg.K_EQUALS] = pg.BLEND_MAX blits[pg.K_MINUS] = pg.BLEND_MIN blitsn = {} blitsn[pg.K_a] = "BLEND_ADD" blitsn[pg.K_s] = "BLEND_SUB" blitsn[pg.K_m] = "BLEND_MULT" blitsn[pg.K_EQUALS] = "BLEND_MAX" blitsn[pg.K_MINUS] = "BLEND_MIN" screen.blit(im1, (0, 0)) pg.display.flip() clock = pg.time.Clock() print("one pixel is:%s:" % [im1.get_at((0, 0))]) going = True while going: clock.tick(60) for event in pg.event.get(): if event.type == pg.QUIT: going = False if event.type == pg.KEYDOWN: usage() if event.type == pg.KEYDOWN and event.key == pg.K_ESCAPE: going = False elif event.type == pg.KEYDOWN and event.key in images.keys(): img_to_blit = images[event.key] iaa = img_to_blit.convert_alpha() elif event.type == pg.KEYDOWN and event.key in blits.keys(): t1 = time.time() # blits is a dict keyed with key -> blit flag. eg BLEND_ADD. im1.blit(img_to_blit, (0, 0), None, blits[event.key]) t2 = time.time() print("one pixel is:%s:" % [im1.get_at((0, 0))]) print("time to do:%s:" % (t2 - t1)) elif event.type == pg.KEYDOWN and event.key in [pg.K_t]: for bkey in blits.keys(): t1 = time.time() for x in range(300): im1.blit(img_to_blit, (0, 0), None, blits[bkey]) t2 = time.time() # show which key we're doing... onedoing = blitsn[bkey] print("time to do :%s: is :%s:" % (onedoing, t2 - t1)) elif event.type == pg.KEYDOWN and event.key in [pg.K_o]: t1 = time.time() # blits is a dict keyed with key -> blit flag. eg BLEND_ADD. im1.blit(iaa, (0, 0)) t2 = time.time() print("one pixel is:%s:" % [im1.get_at((0, 0))]) print("time to do:%s:" % (t2 - t1)) elif event.type == pg.KEYDOWN and event.key == pg.K_SPACE: # this additive blend without clamp two surfaces. # im1.set_alpha(127) # im1.blit(im1, (0,0)) # im1.set_alpha(255) t1 = time.time() im1p = pygame.surfarray.pixels2d(im1) im2p = pygame.surfarray.pixels2d(im2) im1p += im2p del im1p del im2p t2 = time.time() print("one pixel is:%s:" % [im1.get_at((0, 0))]) print("time to do:%s:" % (t2 - t1)) elif event.type == pg.KEYDOWN and event.key in [pg.K_z]: t1 = time.time() im1p = pygame.surfarray.pixels3d(im1) im2p = pygame.surfarray.pixels3d(im2) im1p16 = im1p.astype(numpy.uint16) im2p16 = im1p.astype(numpy.uint16) im1p16 += im2p16 im1p16 = numpy.minimum(im1p16, 255) pygame.surfarray.blit_array(im1, im1p16) del im1p del im2p t2 = time.time() print("one pixel is:%s:" % [im1.get_at((0, 0))]) print("time to do:%s:" % (t2 - t1)) elif event.type == pg.KEYDOWN and event.key in [pg.K_r, pg.K_g, pg.K_b]: # this adds one to each pixel. colmap = {} colmap[pg.K_r] = 0x10000 colmap[pg.K_g] = 0x00100 colmap[pg.K_b] = 0x00001 im1p = pygame.surfarray.pixels2d(im1) im1p += colmap[event.key] del im1p print("one pixel is:%s:" % [im1.get_at((0, 0))]) elif event.type == pg.KEYDOWN and event.key == pg.K_p: print("one pixel is:%s:" % [im1.get_at((0, 0))]) elif event.type == pg.KEYDOWN and event.key == pg.K_f: # this additive blend without clamp two surfaces. t1 = time.time() im1.set_alpha(127) im1.blit(im2, (0, 0)) im1.set_alpha(255) t2 = time.time() print("one pixel is:%s:" % [im1.get_at((0, 0))]) print("time to do:%s:" % (t2 - t1)) screen.blit(im1, (0, 0)) pg.display.flip() pg.quit() def usage(): print("press keys 1-5 to change image to blit.") print("A - ADD, S- SUB, M- MULT, - MIN, + MAX") print("T - timing test for special blend modes.") if __name__ == "__main__": usage() main()