#!/usr/bin/env python """ pygame.examples.pixelarray PixelArray does array processing of pixels. Sort of like another array processor called 'numpy' - But for pixels. Flip it, stripe it, rotate it. Controls -------- To see different effects - press a key or click a mouse. """ import os import pygame as pg main_dir = os.path.split(os.path.abspath(__file__))[0] data_dir = os.path.join(main_dir, "data") def show(image): screen = pg.display.get_surface() screen.fill((255, 255, 255)) screen.blit(image, (0, 0)) pg.display.flip() while 1: event = pg.event.wait() if event.type == pg.QUIT: pg.quit() raise SystemExit if event.type in [pg.MOUSEBUTTONDOWN, pg.KEYDOWN]: break def main(): pg.init() pg.display.set_mode((255, 255)) surface = pg.Surface((255, 255)) pg.display.flip() # Create the PixelArray. ar = pg.PixelArray(surface) # Do some easy gradient effect. for y in range(255): r, g, b = y, y, y ar[:, y] = (r, g, b) del ar show(surface) # We have made some gradient effect, now flip it. ar = pg.PixelArray(surface) ar[:] = ar[:, ::-1] del ar show(surface) # Every second column will be made blue ar = pg.PixelArray(surface) ar[::2] = (0, 0, 255) del ar show(surface) # Every second row will be made green ar = pg.PixelArray(surface) ar[:, ::2] = (0, 255, 0) del ar show(surface) # Manipulate the image. Flip it around the y axis. surface = pg.image.load(os.path.join(data_dir, "arraydemo.bmp")) ar = pg.PixelArray(surface) ar[:] = ar[:, ::-1] del ar show(surface) # Flip the image around the x axis. ar = pg.PixelArray(surface) ar[:] = ar[::-1, :] del ar show(surface) # Every second column will be made white. ar = pg.PixelArray(surface) ar[::2] = (255, 255, 255) del ar show(surface) # Flip the image around both axes, restoring its original layout. ar = pg.PixelArray(surface) ar[:] = ar[::-1, ::-1] del ar show(surface) # Rotate 90 degrees clockwise. w, h = surface.get_size() surface2 = pg.Surface((h, w), surface.get_flags(), surface) ar = pg.PixelArray(surface) ar2 = pg.PixelArray(surface2) ar2[...] = ar.transpose()[::-1, :] del ar, ar2 show(surface2) # Scale it by throwing each second pixel away. surface = pg.image.load(os.path.join(data_dir, "arraydemo.bmp")) ar = pg.PixelArray(surface) sf2 = ar[::2, ::2].make_surface() del ar show(sf2) # Replace anything looking like the blue color from the text. ar = pg.PixelArray(surface) ar.replace((60, 60, 255), (0, 255, 0), 0.06) del ar show(surface) # Extract anything which might be somewhat black. surface = pg.image.load(os.path.join(data_dir, "arraydemo.bmp")) ar = pg.PixelArray(surface) ar2 = ar.extract((0, 0, 0), 0.07) sf2 = ar2.surface del ar, ar2 show(sf2) # Compare two images. surface = pg.image.load(os.path.join(data_dir, "alien1.gif")) surface2 = pg.image.load(os.path.join(data_dir, "alien2.gif")) ar1 = pg.PixelArray(surface) ar2 = pg.PixelArray(surface2) ar3 = ar1.compare(ar2, 0.07) sf3 = ar3.surface del ar1, ar2, ar3 show(sf3) if __name__ == "__main__": main() pg.quit()