import unittest from pygame.tests.test_utils import fixture_path import pygame class CursorsModuleTest(unittest.TestCase): def test_compile(self): # __doc__ (as of 2008-06-25) for pygame.cursors.compile: # pygame.cursors.compile(strings, black, white,xor) -> data, mask # compile cursor strings into cursor data # # This takes a set of strings with equal length and computes # the binary data for that cursor. The string widths must be # divisible by 8. # # The black and white arguments are single letter strings that # tells which characters will represent black pixels, and which # characters represent white pixels. All other characters are # considered clear. # # This returns a tuple containing the cursor data and cursor mask # data. Both these arguments are used when setting a cursor with # pygame.mouse.set_cursor(). # Various types of input strings test_cursor1 = ("X.X.XXXX", "XXXXXX..", " XXXX ") test_cursor2 = ( "X.X.XXXX", "XXXXXX..", "XXXXXX ", "XXXXXX..", "XXXXXX..", "XXXXXX", "XXXXXX..", "XXXXXX..", ) test_cursor3 = (".XX.", " ", ".. ", "X.. X") # Test such that total number of strings is not divisible by 8 with self.assertRaises(ValueError): pygame.cursors.compile(test_cursor1) # Test such that size of individual string is not divisible by 8 with self.assertRaises(ValueError): pygame.cursors.compile(test_cursor2) # Test such that neither size of individual string nor total number of strings is divisible by 8 with self.assertRaises(ValueError): pygame.cursors.compile(test_cursor3) # Test that checks whether the byte data from compile funtion is equal to actual byte data actual_byte_data = ( 192, 0, 0, 224, 0, 0, 240, 0, 0, 216, 0, 0, 204, 0, 0, 198, 0, 0, 195, 0, 0, 193, 128, 0, 192, 192, 0, 192, 96, 0, 192, 48, 0, 192, 56, 0, 192, 248, 0, 220, 192, 0, 246, 96, 0, 198, 96, 0, 6, 96, 0, 3, 48, 0, 3, 48, 0, 1, 224, 0, 1, 128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, ), ( 192, 0, 0, 224, 0, 0, 240, 0, 0, 248, 0, 0, 252, 0, 0, 254, 0, 0, 255, 0, 0, 255, 128, 0, 255, 192, 0, 255, 224, 0, 255, 240, 0, 255, 248, 0, 255, 248, 0, 255, 192, 0, 247, 224, 0, 199, 224, 0, 7, 224, 0, 3, 240, 0, 3, 240, 0, 1, 224, 0, 1, 128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, ) cursor = pygame.cursors.compile(pygame.cursors.thickarrow_strings) self.assertEqual(cursor, actual_byte_data) # Test such that cursor byte data obtained from compile function is valid in pygame.mouse.set_cursor() pygame.display.init() try: pygame.mouse.set_cursor((24, 24), (0, 0), *cursor) except pygame.error as e: if "not currently supported" in str(e): unittest.skip("skipping test as set_cursor() is not supported") finally: pygame.display.quit() ################################################################################ def test_load_xbm(self): # __doc__ (as of 2008-06-25) for pygame.cursors.load_xbm: # pygame.cursors.load_xbm(cursorfile, maskfile) -> cursor_args # reads a pair of XBM files into set_cursor arguments # # Arguments can either be filenames or filelike objects # with the readlines method. Not largely tested, but # should work with typical XBM files. # Test that load_xbm will take filenames as arguments cursorfile = fixture_path(r"xbm_cursors/white_sizing.xbm") maskfile = fixture_path(r"xbm_cursors/white_sizing_mask.xbm") cursor = pygame.cursors.load_xbm(cursorfile, maskfile) # Test that load_xbm will take file objects as arguments with open(cursorfile) as cursor_f, open(maskfile) as mask_f: cursor = pygame.cursors.load_xbm(cursor_f, mask_f) # Can it load using pathlib.Path? import pathlib cursor = pygame.cursors.load_xbm( pathlib.Path(cursorfile), pathlib.Path(maskfile) ) # Is it in a format that mouse.set_cursor won't blow up on? pygame.display.init() try: pygame.mouse.set_cursor(*cursor) except pygame.error as e: if "not currently supported" in str(e): unittest.skip("skipping test as set_cursor() is not supported") finally: pygame.display.quit() def test_Cursor(self): """Ensure that the cursor object parses information properly""" c1 = pygame.cursors.Cursor(pygame.SYSTEM_CURSOR_CROSSHAIR) self.assertEqual(c1.data, (pygame.SYSTEM_CURSOR_CROSSHAIR,)) self.assertEqual(c1.type, "system") c2 = pygame.cursors.Cursor(c1) self.assertEqual(c1, c2) with self.assertRaises(TypeError): pygame.cursors.Cursor(-34002) with self.assertRaises(TypeError): pygame.cursors.Cursor("a", "b", "c", "d") with self.assertRaises(TypeError): pygame.cursors.Cursor((2,)) c3 = pygame.cursors.Cursor((0, 0), pygame.Surface((20, 20))) self.assertEqual(c3.data[0], (0, 0)) self.assertEqual(c3.data[1].get_size(), (20, 20)) self.assertEqual(c3.type, "color") xormask, andmask = pygame.cursors.compile(pygame.cursors.thickarrow_strings) c4 = pygame.cursors.Cursor((24, 24), (0, 0), xormask, andmask) self.assertEqual(c4.data, ((24, 24), (0, 0), xormask, andmask)) self.assertEqual(c4.type, "bitmap") ################################################################################ if __name__ == "__main__": unittest.main() ################################################################################