from typing import Iterator, List, Tuple, Sequence, Iterable, Union, overload from pygame.surface import Surface _Small_string = Tuple[ str, str, str, str, str, str, str, str, str, str, str, str, str, str, str, str ] _Big_string = Tuple[ str, str, str, str, str, str, str, str, str, str, str, str, str, str, str, str, str, str, str, str, str, str, str, str, ] arrow: Cursor diamond: Cursor broken_x: Cursor tri_left: Cursor tri_right: Cursor thickarrow_strings: _Big_string sizer_x_strings: _Small_string sizer_y_strings: _Big_string sizer_xy_strings: _Small_string def compile( strings: Sequence[str], black: str = "X", white: str = ".", xor: str = "o", ) -> Tuple[Sequence[int], Sequence[int]]: ... def load_xbm( cursorfile: str, maskfile: str ) -> Tuple[List[int], List[int], Tuple[int, ...], Tuple[int, ...]]: ... class Cursor(Iterable[object]): @overload def __init__(self, constant: int = ...) -> None: ... @overload def __init__(self, cursor: Cursor) -> None: ... @overload def __init__( self, size: Union[Tuple[int, int], List[int]], hotspot: Union[Tuple[int, int], List[int]], xormasks: Sequence[int], andmasks: Sequence[int], ) -> None: ... @overload def __init__( self, hotspot: Union[Tuple[int, int], List[int]], surface: Surface, ) -> None: ... def __iter__(self) -> Iterator[object]: ... def __len__(self) -> int: ... type: str data: Union[ Tuple[int], Tuple[ Union[Tuple[int, int], List[int]], Union[Tuple[int, int], List[int]], Sequence[int], Sequence[int], ], Tuple[int, Surface], ]