from typing import Any, List, Optional, Sequence, Text, Tuple, Union, overload from pygame.bufferproxy import BufferProxy from pygame.math import Vector2 from pygame.rect import Rect from ._common import _CanBeRect, _ColorValue, _Coordinate, _RgbaOutput class Surface(object): _pixels_address: int @overload def __init__( self, size: _Coordinate, flags: int = ..., depth: int = ..., masks: Optional[_ColorValue] = ..., ) -> None: ... @overload def __init__( self, size: _Coordinate, flags: int = ..., surface: Surface = ..., ) -> None: ... def blit( self, source: Surface, dest: Union[_Coordinate, _CanBeRect], area: Optional[_CanBeRect] = ..., special_flags: int = ..., ) -> Rect: ... def blits( self, blit_sequence: Sequence[ Union[ Tuple[Surface, Union[_Coordinate, _CanBeRect]], Tuple[Surface, Union[_Coordinate, _CanBeRect], Union[_CanBeRect, int]], Tuple[Surface, Union[_Coordinate, _CanBeRect], _CanBeRect, int], ] ], doreturn: Union[int, bool] = 1, ) -> Union[List[Rect], None]: ... @overload def convert(self, surface: Surface) -> Surface: ... @overload def convert(self, depth: int, flags: int = ...) -> Surface: ... @overload def convert(self, masks: _ColorValue, flags: int = ...) -> Surface: ... @overload def convert(self) -> Surface: ... @overload def convert_alpha(self, surface: Surface) -> Surface: ... @overload def convert_alpha(self) -> Surface: ... def copy(self) -> Surface: ... def fill( self, color: _ColorValue, rect: Optional[_CanBeRect] = ..., special_flags: int = ..., ) -> Rect: ... def scroll(self, dx: int = ..., dy: int = ...) -> None: ... @overload def set_colorkey(self, color: _ColorValue, flags: int = ...) -> None: ... @overload def set_colorkey(self, color: None) -> None: ... def get_colorkey(self) -> Optional[_RgbaOutput]: ... @overload def set_alpha(self, value: int, flags: int = ...) -> None: ... @overload def set_alpha(self, value: None) -> None: ... def get_alpha(self) -> Optional[int]: ... def lock(self) -> None: ... def unlock(self) -> None: ... def mustlock(self) -> bool: ... def get_locked(self) -> bool: ... def get_locks(self) -> Tuple[Any, ...]: ... def get_at(self, x_y: Sequence[int]) -> _RgbaOutput: ... def set_at(self, x_y: Sequence[int], color: _ColorValue) -> None: ... def get_at_mapped(self, x_y: Sequence[int]) -> int: ... def get_palette(self) -> List[_RgbaOutput]: ... def get_palette_at(self, index: int) -> _RgbaOutput: ... def set_palette(self, palette: List[_ColorValue]) -> None: ... def set_palette_at(self, index: int, color: _ColorValue) -> None: ... def map_rgb(self, color: _ColorValue) -> int: ... def unmap_rgb(self, mapped_int: int) -> _RgbaOutput: ... def set_clip(self, rect: Optional[_CanBeRect]) -> None: ... def get_clip(self) -> Rect: ... @overload def subsurface(self, rect: Union[_CanBeRect, Rect]) -> Surface: ... @overload def subsurface( self, left_top: Union[List[float], Tuple[float, float], Vector2], width_height: Union[List[float], Tuple[float, float], Vector2], ) -> Surface: ... @overload def subsurface( self, left: float, top: float, width: float, height: float ) -> Surface: ... def get_parent(self) -> Surface: ... def get_abs_parent(self) -> Surface: ... def get_offset(self) -> Tuple[int, int]: ... def get_abs_offset(self) -> Tuple[int, int]: ... def get_size(self) -> Tuple[int, int]: ... def get_width(self) -> int: ... def get_height(self) -> int: ... def get_rect(self, **kwargs: Any) -> Rect: ... def get_bitsize(self) -> int: ... def get_bytesize(self) -> int: ... def get_flags(self) -> int: ... def get_pitch(self) -> int: ... def get_masks(self) -> _RgbaOutput: ... def set_masks(self, color: _ColorValue) -> None: ... def get_shifts(self) -> _RgbaOutput: ... def set_shifts(self, color: _ColorValue) -> None: ... def get_losses(self) -> _RgbaOutput: ... def get_bounding_rect(self, min_alpha: int = ...) -> Rect: ... def get_view(self, kind: Text = ...) -> BufferProxy: ... def get_buffer(self) -> BufferProxy: ...