import unittest from pygame.tests.test_utils import question, prompt import pygame import pygame._sdl2.controller class JoystickTypeTest(unittest.TestCase): def todo_test_Joystick(self): # __doc__ (as of 2008-08-02) for pygame.joystick.Joystick: # pygame.joystick.Joystick(id): return Joystick # create a new Joystick object # # Create a new joystick to access a physical device. The id argument # must be a value from 0 to pygame.joystick.get_count()-1. # # To access most of the Joystick methods, you'll need to init() the # Joystick. This is separate from making sure the joystick module is # initialized. When multiple Joysticks objects are created for the # same physical joystick device (i.e., they have the same ID number), # the state and values for those Joystick objects will be shared. # # The Joystick object allows you to get information about the types of # controls on a joystick device. Once the device is initialized the # Pygame event queue will start receiving events about its input. # # You can call the Joystick.get_name() and Joystick.get_id() functions # without initializing the Joystick object. # self.fail() class JoystickModuleTest(unittest.TestCase): def test_get_init(self): # Check that get_init() matches what is actually happening def error_check_get_init(): try: pygame.joystick.get_count() except pygame.error: return False return True # Start uninitialised self.assertEqual(pygame.joystick.get_init(), False) pygame.joystick.init() self.assertEqual(pygame.joystick.get_init(), error_check_get_init()) # True pygame.joystick.quit() self.assertEqual(pygame.joystick.get_init(), error_check_get_init()) # False pygame.joystick.init() pygame.joystick.init() self.assertEqual(pygame.joystick.get_init(), error_check_get_init()) # True pygame.joystick.quit() self.assertEqual(pygame.joystick.get_init(), error_check_get_init()) # False pygame.joystick.quit() self.assertEqual(pygame.joystick.get_init(), error_check_get_init()) # False for i in range(100): pygame.joystick.init() self.assertEqual(pygame.joystick.get_init(), error_check_get_init()) # True pygame.joystick.quit() self.assertEqual(pygame.joystick.get_init(), error_check_get_init()) # False for i in range(100): pygame.joystick.quit() self.assertEqual(pygame.joystick.get_init(), error_check_get_init()) # False def test_init(self): """ This unit test is for joystick.init() It was written to help reduce maintenance costs and to help test against changes to the code or different platforms. """ pygame.quit() # test that pygame.init automatically calls joystick.init pygame.init() self.assertEqual(pygame.joystick.get_init(), True) # Controller module interferes with the joystick module. pygame._sdl2.controller.quit() # test that get_count doesn't work w/o joystick init # this is done before and after an init to test # that init activates the joystick functions pygame.joystick.quit() with self.assertRaises(pygame.error): pygame.joystick.get_count() # test explicit call(s) to joystick.init. # Also test that get_count works once init is called iterations = 20 for i in range(iterations): pygame.joystick.init() self.assertEqual(pygame.joystick.get_init(), True) self.assertIsNotNone(pygame.joystick.get_count()) def test_quit(self): """Test if joystick.quit works.""" pygame.joystick.init() self.assertIsNotNone(pygame.joystick.get_count()) # Is not None before quit pygame.joystick.quit() with self.assertRaises(pygame.error): # Raises error if quit worked pygame.joystick.get_count() def test_get_count(self): # Test that get_count correctly returns a non-negative number of joysticks pygame.joystick.init() try: count = pygame.joystick.get_count() self.assertGreaterEqual( count, 0, ("joystick.get_count() must " "return a value >= 0") ) finally: pygame.joystick.quit() class JoystickInteractiveTest(unittest.TestCase): __tags__ = ["interactive"] def test_get_count_interactive(self): # Test get_count correctly identifies number of connected joysticks prompt( ( "Please connect any joysticks/controllers now before starting the " "joystick.get_count() test." ) ) pygame.joystick.init() # pygame.joystick.get_count(): return count # number of joysticks on the system, 0 means no joysticks connected count = pygame.joystick.get_count() response = question( ( "NOTE: Having Steam open may add an extra virtual controller for " "each joystick/controller physically plugged in.\n" "joystick.get_count() thinks there is [{}] joystick(s)/controller(s)" "connected to this system. Is this correct?".format(count) ) ) self.assertTrue(response) # When you create Joystick objects using Joystick(id), you pass an # integer that must be lower than this count. # Test Joystick(id) for each connected joystick if count != 0: for x in range(count): pygame.joystick.Joystick(x) with self.assertRaises(pygame.error): pygame.joystick.Joystick(count) pygame.joystick.quit() ################################################################################ if __name__ == "__main__": unittest.main()