from typing import Any, Tuple, Callable, Optional, overload, Type # Re-export modules as members; see PEP 484 for stub export rules. # Most useful stuff from pygame.constants import * from pygame import surface as surface from pygame import rect as rect from pygame import color as color from pygame import event as event from pygame import draw as draw from pygame import display as display from pygame import font as font from pygame import image as image from pygame import key as key from pygame import mixer as mixer from pygame import mouse as mouse from pygame import time as time from pygame import version as version # Advanced stuff from pygame import cursors as cursors from pygame import joystick as joystick from pygame import mask as mask from pygame import sprite as sprite from pygame import transform as transform from pygame import bufferproxy as bufferproxy from pygame import pixelarray as pixelarray from pygame import pixelcopy as pixelcopy from pygame import sndarray as sndarray from pygame import surfarray as surfarray from pygame import math as math from pygame import fastevent as fastevent # Other from pygame import scrap as scrap from ._common import _AnyPath # These classes are auto imported with pygame, so I put their declaration here class Rect(rect.Rect): ... class Surface(surface.Surface): ... class Color(color.Color): ... class PixelArray(pixelarray.PixelArray): ... class Vector2(math.Vector2): ... class Vector3(math.Vector3): ... class Cursor(cursors.Cursor): ... def init() -> Tuple[int, int]: ... def quit() -> None: ... def get_init() -> bool: ... class error(RuntimeError): ... def get_error() -> str: ... def set_error(error_msg: str) -> None: ... def get_sdl_version() -> Tuple[int, int, int]: ... def get_sdl_byteorder() -> int: ... def encode_string( obj: Optional[_AnyPath], encoding: Optional[str] = "unicode_escape", errors: Optional[str] = "backslashreplace", etype: Optional[Type[Exception]] = UnicodeEncodeError, ) -> bytes: ... @overload def encode_file_path( obj: Optional[_AnyPath], etype: Optional[Type[Exception]] = UnicodeEncodeError ) -> bytes: ... @overload def encode_file_path( obj: Any, etype: Optional[Type[Exception]] = UnicodeEncodeError ) -> bytes: ... def register_quit(callable: Callable[[], Any]) -> None: ... def __getattr__(name: str) -> Any: ... # don't error on missing stubs