from typing import List, Literal, Tuple, Union from pygame.bufferproxy import BufferProxy from pygame.surface import Surface from ._common import _FileArg _BufferStyle = Union[BufferProxy, bytes, bytearray, memoryview] _to_string_format = Literal[ "P", "RGB", "RGBX", "RGBA", "ARGB", "RGBA_PREMULT", "ARGB_PREMULT" ] _from_buffer_format = Literal["P", "RGB", "BGR", "RGBX", "RGBA", "ARGB"] _from_string_format = Literal["P", "RGB", "RGBX", "RGBA", "ARGB"] def load(filename: _FileArg, namehint: str = "") -> Surface: ... def save(surface: Surface, filename: _FileArg, namehint: str = "") -> None: ... def get_sdl_image_version() -> Union[None, Tuple[int, int, int]]: ... def get_extended() -> bool: ... def tostring( surface: Surface, format: _to_string_format, flipped: bool = False ) -> str: ... def fromstring( string: str, size: Union[List[int], Tuple[int, int]], format: _from_string_format, flipped: bool = False, ) -> Surface: ... def frombuffer( bytes: _BufferStyle, size: Union[List[int], Tuple[int, int]], format: _from_buffer_format, ) -> Surface: ... def load_basic(filename: _FileArg) -> Surface: ... def load_extended(filename: _FileArg, namehint: str = "") -> Surface: ... def save_extended(surface: Surface, filename: _FileArg, namehint: str = "") -> None: ...