from typing import Any, List, Optional, Sequence, Tuple, TypeVar, Union from pygame.rect import Rect from pygame.surface import Surface from ._common import _ColorValue, _Coordinate, _RectValue _Offset = TypeVar("_Offset", Tuple[int, int], Sequence[int]) def from_surface(surface: Surface, threshold: int = 127) -> Mask: ... def from_threshold( surface: Surface, color: _ColorValue, threshold: _ColorValue = (0, 0, 0, 255), other_surface: Optional[Surface] = None, palette_colors: int = 1, ) -> Mask: ... class Mask: def __init__(self, size: _Coordinate, fill: bool = False) -> None: ... def copy(self) -> Mask: ... def get_size(self) -> Tuple[int, int]: ... def get_rect(self, **kwargs: Any) -> Rect: ... # Dict type needs to be completed def get_at(self, pos: _Coordinate) -> int: ... def set_at(self, pos: _Coordinate, value: int = 1) -> None: ... def overlap(self, other: Mask, offset: _Offset) -> Union[Tuple[int, int], None]: ... def overlap_area(self, other: Mask, offset: _Coordinate) -> int: ... def overlap_mask(self, other: Mask, offset: _Coordinate) -> Mask: ... def fill(self) -> None: ... def clear(self) -> None: ... def invert(self) -> None: ... def scale(self, size: _Coordinate) -> Mask: ... def draw(self, other: Mask, offset: _Coordinate) -> None: ... def erase(self, other: Mask, offset: _Coordinate) -> None: ... def count(self) -> int: ... def centroid(self) -> Tuple[int, int]: ... def angle(self) -> float: ... def outline(self, every: int = 1) -> List[Tuple[int, int]]: ... def convolve( self, other: Mask, output: Optional[Mask] = None, offset: _Coordinate = (0, 0), ) -> Mask: ... def connected_component( self, pos: Union[List[int], Tuple[int, int]] = ... ) -> Mask: ... def connected_components(self, minimum: int = 0) -> List[Mask]: ... def get_bounding_rects(self) -> Rect: ... def to_surface( self, surface: Optional[Surface] = None, setsurface: Optional[Surface] = None, unsetsurface: Optional[Surface] = None, setcolor: _ColorValue = (255, 255, 255, 255), unsetcolor: _ColorValue = (0, 0, 0, 255), dest: Union[_RectValue, _Coordinate] = (0, 0), ) -> Surface: ...