AIprojekt-wozek/venv/Lib/site-packages/pygame/_common.pyi
2022-03-10 19:45:28 +01:00

35 lines
956 B
Python

from os import PathLike
from typing import IO, List, Sequence, Tuple, Union
from typing_extensions import Protocol
from pygame.color import Color
from pygame.math import Vector2
from pygame.rect import Rect
# For functions that take a file name
_AnyPath = Union[str, bytes, PathLike[str], PathLike[bytes]]
# Most pygame functions that take a file argument should be able to handle
# a _FileArg type
_FileArg = Union[_AnyPath, IO[bytes], IO[str]]
_Coordinate = Union[Tuple[float, float], Sequence[float], Vector2]
# This typehint is used when a function would return an RGBA tuble
_RgbaOutput = Tuple[int, int, int, int]
_ColorValue = Union[Color, int, str, Tuple[int, int, int], List[int], _RgbaOutput]
_CanBeRect = Union[
Rect,
Tuple[int, int, int, int],
List[int],
Tuple[_Coordinate, _Coordinate],
List[_Coordinate],
]
class _HasRectAttribute(Protocol):
rect: _CanBeRect
_RectValue = Union[_CanBeRect, _HasRectAttribute]