AIprojekt-wozek/venv/Lib/site-packages/pygame/display.pyi
2022-03-10 19:45:28 +01:00

69 lines
2.0 KiB
Python

from typing import Union, Tuple, List, Optional, Dict, Sequence
from pygame.surface import Surface
from pygame.constants import FULLSCREEN
from ._common import _Coordinate, _RectValue, _ColorValue, _RgbaOutput
class _VidInfo:
hw: int
wm: int
video_mem: int
bitsize: int
bytesize: int
masks: _RgbaOutput
shifts: _RgbaOutput
losses: _RgbaOutput
blit_hw: int
blit_hw_CC: int
blit_hw_A: int
blit_sw: int
blit_sw_CC: int
blit_sw_A: int
current_h: int
current_w: int
def init() -> None: ...
def quit() -> None: ...
def get_init() -> bool: ...
def set_mode(
size: _Coordinate = (0, 0),
flags: int = 0,
depth: int = 0,
display: int = 0,
vsync: int = 0,
) -> Surface: ...
def get_surface() -> Surface: ...
def flip() -> None: ...
def update(rectangle: Optional[Union[_RectValue, List[_RectValue]]] = None) -> None: ...
def get_driver() -> str: ...
def Info() -> _VidInfo: ...
def get_wm_info() -> Dict[str, int]: ...
def list_modes(
depth: int = 0,
flags: int = FULLSCREEN,
display: int = 0,
) -> List[Tuple[int, int]]: ...
def mode_ok(
size: Union[Sequence[int], Tuple[int, int]],
flags: int = 0,
depth: int = 0,
display: int = 0,
) -> int: ...
def gl_get_attribute(flag: int) -> int: ...
def gl_set_attribute(flag: int, value: int) -> None: ...
def get_active() -> bool: ...
def iconify() -> bool: ...
def toggle_fullscreen() -> int: ...
def set_gamma(red: float, green: float = ..., blue: float = ...) -> int: ...
def set_gamma_ramp(
red: Sequence[int], green: Sequence[int], blue: Sequence[int]
) -> int: ...
def set_icon(surface: Surface) -> None: ...
def set_caption(title: str, icontitle: Optional[str] = None) -> None: ...
def get_caption() -> Tuple[str, str]: ...
def set_palette(palette: Sequence[_ColorValue]) -> None: ...
def get_num_displays() -> int: ...
def get_window_size() -> Tuple[int, int]: ...
def get_allow_screensaver() -> bool: ...
def set_allow_screensaver(value: bool = True) -> None: ...