416 lines
13 KiB
Python
416 lines
13 KiB
Python
# -*- coding: utf-8 -*-
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import os
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import sys
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import platform
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import unittest
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import time
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from pygame.tests.test_utils import example_path
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import pygame
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class MixerMusicModuleTest(unittest.TestCase):
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@classmethod
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def setUpClass(cls):
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# Initializing the mixer is slow, so minimize the times it is called.
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pygame.mixer.init()
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@classmethod
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def tearDownClass(cls):
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pygame.mixer.quit()
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def setUp(cls):
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# This makes sure the mixer is always initialized before each test (in
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# case a test calls pygame.mixer.quit()).
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if pygame.mixer.get_init() is None:
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pygame.mixer.init()
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def test_load_mp3(self):
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"|tags:music|"
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self.music_load("mp3")
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def test_load_ogg(self):
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"|tags:music|"
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self.music_load("ogg")
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def test_load_wav(self):
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"|tags:music|"
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self.music_load("wav")
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def music_load(self, format):
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data_fname = example_path("data")
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path = os.path.join(data_fname, "house_lo.%s" % format)
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if os.sep == "\\":
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path = path.replace("\\", "\\\\")
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umusfn = str(path)
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bmusfn = umusfn.encode()
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pygame.mixer.music.load(umusfn)
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pygame.mixer.music.load(bmusfn)
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def test_load_object(self):
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"""test loading music from file-like objects."""
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formats = ["ogg", "wav"]
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data_fname = example_path("data")
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for f in formats:
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path = os.path.join(data_fname, "house_lo.%s" % f)
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if os.sep == "\\":
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path = path.replace("\\", "\\\\")
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bmusfn = path.encode()
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with open(bmusfn, "rb") as musf:
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pygame.mixer.music.load(musf)
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def test_object_namehint(self):
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"""test loading & queuing music from file-like objects with namehint argument."""
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formats = ["wav", "ogg"]
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data_fname = example_path("data")
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for f in formats:
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path = os.path.join(data_fname, "house_lo.%s" % f)
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if os.sep == "\\":
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path = path.replace("\\", "\\\\")
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bmusfn = path.encode()
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# these two "with open" blocks need to be separate, which is kinda weird
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with open(bmusfn, "rb") as musf:
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pygame.mixer.music.load(musf, f)
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with open(bmusfn, "rb") as musf:
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pygame.mixer.music.queue(musf, f)
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with open(bmusfn, "rb") as musf:
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pygame.mixer.music.load(musf, namehint=f)
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with open(bmusfn, "rb") as musf:
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pygame.mixer.music.queue(musf, namehint=f)
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def test_load_unicode(self):
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"""test non-ASCII unicode path"""
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import shutil
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ep = example_path("data")
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temp_file = os.path.join(ep, u"你好.wav")
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org_file = os.path.join(ep, u"house_lo.wav")
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try:
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with open(temp_file, "w") as f:
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pass
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os.remove(temp_file)
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except IOError:
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raise unittest.SkipTest("the path cannot be opened")
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shutil.copy(org_file, temp_file)
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try:
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pygame.mixer.music.load(temp_file)
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pygame.mixer.music.load(org_file) # unload
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finally:
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os.remove(temp_file)
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def test_unload(self):
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import shutil
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import tempfile
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ep = example_path("data")
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org_file = os.path.join(ep, u"house_lo.wav")
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tmpfd, tmppath = tempfile.mkstemp(".wav")
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os.close(tmpfd)
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shutil.copy(org_file, tmppath)
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try:
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pygame.mixer.music.load(tmppath)
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pygame.mixer.music.unload()
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finally:
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os.remove(tmppath)
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def test_queue_mp3(self):
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"""Ensures queue() accepts mp3 files.
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|tags:music|
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"""
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filename = example_path(os.path.join("data", "house_lo.mp3"))
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pygame.mixer.music.queue(filename)
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def test_queue_ogg(self):
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"""Ensures queue() accepts ogg files.
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|tags:music|
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"""
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filename = example_path(os.path.join("data", "house_lo.ogg"))
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pygame.mixer.music.queue(filename)
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def test_queue_wav(self):
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"""Ensures queue() accepts wav files.
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|tags:music|
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"""
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filename = example_path(os.path.join("data", "house_lo.wav"))
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pygame.mixer.music.queue(filename)
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def test_queue__multiple_calls(self):
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"""Ensures queue() can be called multiple times."""
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ogg_file = example_path(os.path.join("data", "house_lo.ogg"))
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wav_file = example_path(os.path.join("data", "house_lo.wav"))
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pygame.mixer.music.queue(ogg_file)
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pygame.mixer.music.queue(wav_file)
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def test_queue__arguments(self):
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"""Ensures queue() can be called with proper arguments."""
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wav_file = example_path(os.path.join("data", "house_lo.wav"))
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pygame.mixer.music.queue(wav_file, loops=2)
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pygame.mixer.music.queue(wav_file, namehint="")
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pygame.mixer.music.queue(wav_file, "")
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pygame.mixer.music.queue(wav_file, "", 2)
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def test_queue__no_file(self):
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"""Ensures queue() correctly handles missing the file argument."""
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with self.assertRaises(TypeError):
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pygame.mixer.music.queue()
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def test_queue__invalid_sound_type(self):
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"""Ensures queue() correctly handles invalid file types."""
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not_a_sound_file = example_path(os.path.join("data", "city.png"))
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with self.assertRaises(pygame.error):
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pygame.mixer.music.queue(not_a_sound_file)
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def test_queue__invalid_filename(self):
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"""Ensures queue() correctly handles invalid filenames."""
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with self.assertRaises(pygame.error):
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pygame.mixer.music.queue("")
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def test_music_pause__unpause(self):
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"""Ensure music has the correct position immediately after unpausing
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|tags:music|
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"""
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filename = example_path(os.path.join("data", "house_lo.mp3"))
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pygame.mixer.music.load(filename)
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pygame.mixer.music.play()
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# Wait 0.05s, then pause
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time.sleep(0.05)
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pygame.mixer.music.pause()
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# Wait 0.05s, get position, unpause, then get position again
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time.sleep(0.05)
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before_unpause = pygame.mixer.music.get_pos()
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pygame.mixer.music.unpause()
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after_unpause = pygame.mixer.music.get_pos()
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self.assertEqual(before_unpause, after_unpause)
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def todo_test_stop(self):
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# __doc__ (as of 2008-08-02) for pygame.mixer_music.stop:
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# Stops the music playback if it is currently playing.
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self.fail()
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def todo_test_rewind(self):
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# __doc__ (as of 2008-08-02) for pygame.mixer_music.rewind:
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# Resets playback of the current music to the beginning.
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self.fail()
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def todo_test_get_pos(self):
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# __doc__ (as of 2008-08-02) for pygame.mixer_music.get_pos:
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# This gets the number of milliseconds that the music has been playing
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# for. The returned time only represents how long the music has been
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# playing; it does not take into account any starting position
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# offsets.
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#
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self.fail()
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def todo_test_fadeout(self):
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# __doc__ (as of 2008-08-02) for pygame.mixer_music.fadeout:
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# This will stop the music playback after it has been faded out over
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# the specified time (measured in milliseconds).
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#
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# Note, that this function blocks until the music has faded out.
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self.fail()
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@unittest.skipIf(
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os.environ.get("SDL_AUDIODRIVER") == "disk",
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'disk audio driver "playback" writing to disk is slow',
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)
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def test_play__start_time(self):
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pygame.display.init()
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# music file is 7 seconds long
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filename = example_path(os.path.join("data", "house_lo.ogg"))
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pygame.mixer.music.load(filename)
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start_time_in_seconds = 6.0 # 6 seconds
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music_finished = False
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clock = pygame.time.Clock()
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start_time_in_ms = clock.tick()
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# should play the last 1 second
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pygame.mixer.music.play(0, start=start_time_in_seconds)
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running = True
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while running:
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pygame.event.pump()
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if not (pygame.mixer.music.get_busy() or music_finished):
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music_finished = True
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time_to_finish = (clock.tick() - start_time_in_ms) // 1000
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self.assertEqual(time_to_finish, 1)
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running = False
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def todo_test_play(self):
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# __doc__ (as of 2008-08-02) for pygame.mixer_music.play:
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# This will play the loaded music stream. If the music is already
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# playing it will be restarted.
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#
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# The loops argument controls the number of repeats a music will play.
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# play(5) will cause the music to played once, then repeated five
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# times, for a total of six. If the loops is -1 then the music will
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# repeat indefinitely.
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#
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# The starting position argument controls where in the music the song
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# starts playing. The starting position is dependent on the format of
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# music playing. MP3 and OGG use the position as time (in seconds).
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# MOD music it is the pattern order number. Passing a startpos will
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# raise a NotImplementedError if it cannot set the start position
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#
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self.fail()
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def todo_test_load(self):
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# __doc__ (as of 2008-08-02) for pygame.mixer_music.load:
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# This will load a music file and prepare it for playback. If a music
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# stream is already playing it will be stopped. This does not start
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# the music playing.
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#
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# Music can only be loaded from filenames, not python file objects
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# like the other pygame loading functions.
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#
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self.fail()
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def todo_test_get_volume(self):
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# __doc__ (as of 2008-08-02) for pygame.mixer_music.get_volume:
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# Returns the current volume for the mixer. The value will be between
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# 0.0 and 1.0.
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#
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self.fail()
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def todo_test_set_endevent(self):
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# __doc__ (as of 2008-08-02) for pygame.mixer_music.set_endevent:
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# This causes Pygame to signal (by means of the event queue) when the
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# music is done playing. The argument determines the type of event
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# that will be queued.
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#
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# The event will be queued every time the music finishes, not just the
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# first time. To stop the event from being queued, call this method
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# with no argument.
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#
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self.fail()
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def todo_test_pause(self):
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# __doc__ (as of 2008-08-02) for pygame.mixer_music.pause:
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# Temporarily stop playback of the music stream. It can be resumed
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# with the pygame.mixer.music.unpause() function.
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#
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self.fail()
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def test_get_busy(self):
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# __doc__ (as of 2008-08-02) for pygame.mixer_music.get_busy:
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# Returns True when the music stream is actively playing. When the
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# music is idle this returns False.
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#
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self.music_load("ogg")
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self.assertFalse(pygame.mixer.music.get_busy())
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pygame.mixer.music.play()
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self.assertTrue(pygame.mixer.music.get_busy())
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pygame.mixer.music.pause()
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self.assertFalse(pygame.mixer.music.get_busy())
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def todo_test_get_endevent(self):
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# __doc__ (as of 2008-08-02) for pygame.mixer_music.get_endevent:
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# Returns the event type to be sent every time the music finishes
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# playback. If there is no endevent the function returns
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# pygame.NOEVENT.
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#
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self.fail()
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def todo_test_unpause(self):
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# __doc__ (as of 2008-08-02) for pygame.mixer_music.unpause:
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# This will resume the playback of a music stream after it has been paused.
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self.fail()
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def todo_test_set_volume(self):
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# __doc__ (as of 2008-08-02) for pygame.mixer_music.set_volume:
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# Set the volume of the music playback. The value argument is between
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# 0.0 and 1.0. When new music is loaded the volume is reset.
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#
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self.fail()
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def todo_test_set_pos(self):
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# __doc__ (as of 2010-24-05) for pygame.mixer_music.set_pos:
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# This sets the position in the music file where playback will start. The
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# meaning of "pos", a float (or a number that can be converted to a float),
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# depends on the music format. Newer versions of SDL_mixer have better
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# positioning support than earlier. An SDLError is raised if a particular
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# format does not support positioning.
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#
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self.fail()
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def test_init(self):
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"""issue #955. unload music whenever mixer.quit() is called"""
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import tempfile
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import shutil
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testfile = example_path(os.path.join("data", "house_lo.wav"))
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tempcopy = os.path.join(tempfile.gettempdir(), "tempfile.wav")
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for i in range(10):
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pygame.mixer.init()
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try:
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shutil.copy2(testfile, tempcopy)
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pygame.mixer.music.load(tempcopy)
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pygame.mixer.quit()
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finally:
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os.remove(tempcopy)
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if __name__ == "__main__":
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unittest.main()
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