60 lines
2.6 KiB
Python
60 lines
2.6 KiB
Python
from Empty import Empty
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from Package import Package
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from Shelf import Shelf
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# TODO: DODAC OBSERWER ZAMIAST PRZEKAZYWANIE WSZYSTKICH BZDET
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class Moving_truck:
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def __init__(self, window, enviroment_2d, truck, package_spawner, a_star):
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self.enviroment_2d = enviroment_2d
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self.truck = truck
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self.window = window
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self.package_spawner = package_spawner
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self.astar = a_star
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def move(self, x, y):
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truck_x = self.truck.x
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truck_y = self.truck.y
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field_to_move_to = self.enviroment_2d[truck_x+x][truck_y+y]
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if isinstance(field_to_move_to, Empty):
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self.swap_fields(truck_x, truck_y, truck_x+x, truck_y+y)
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elif isinstance(field_to_move_to, Package) and not field_to_move_to.is_placed:
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self.pick_up_package(x, y)
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elif isinstance(field_to_move_to, Shelf) and self.truck.has_package and field_to_move_to.type == self.truck.package_type:
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self.move_package_to_shelf(x, y)
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def pick_up_package(self, x, y):
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truck_x = self.truck.x
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truck_y = self.truck.y
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package_x = truck_x+x
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package_y = truck_y+y
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package = self.enviroment_2d[package_x][package_y]
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self.truck.has_package = True
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self.truck.package_type = package.type
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self.truck.sector = package.sector
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self.astar.reset_grid()
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self.move_without_swapping(truck_x, truck_y, package_x, package_y)
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def move_package_to_shelf(self, x, y):
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truck_x = self.truck.x
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truck_y = self.truck.y
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self.enviroment_2d[truck_x+x][truck_y+y] = Package(
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self.window, truck_x+x, truck_y+y, self.truck.package_type)
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self.enviroment_2d[truck_x+x][truck_y +
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y].is_placed = True
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self.truck.has_package = False
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self.package_spawner.spawn_package()
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self.astar.reset_grid()
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def swap_fields(self, x1, y1, x2, y2):
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self.enviroment_2d[x1][y1], self.enviroment_2d[x2][y2] = self.enviroment_2d[x2][y2], self.enviroment_2d[x1][y1]
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self.enviroment_2d[x1][y1].x, self.enviroment_2d[x2][y2].x = self.enviroment_2d[x2][y2].x, self.enviroment_2d[x1][y1].x
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self.enviroment_2d[x1][y1].y, self.enviroment_2d[x2][y2].y = self.enviroment_2d[x2][y2].y, self.enviroment_2d[x1][y1].y
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def move_without_swapping(self, initial_x, initial_y, final_x, final_y):
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self.enviroment_2d[final_x][final_y] = self.enviroment_2d[initial_x][initial_y]
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self.enviroment_2d[final_x][final_y].x = final_x
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self.enviroment_2d[final_x][final_y].y = final_y
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self.enviroment_2d[initial_x][initial_y] = Empty(
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self.window, initial_x, initial_y)
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