143 lines
4.3 KiB
ReStructuredText
143 lines
4.3 KiB
ReStructuredText
These examples should help get you started with pygame. Here is a
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brief rundown of what you get. The source code for all examples
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is in the public domain. Feel free to use for your own projects.
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aliens.py
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This started off as a port of the SDL demonstration, Aliens.
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Now it has evolved into something sort of resembling fun.
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This demonstrates a lot of different uses of sprites and
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optimized blitting. Also transparancy, colorkeys, fonts, sound,
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music, joystick, and more. (PS, my high score is 117! goodluck)
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arraydemo.py
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Another example filled with various surfarray effects.
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It requires the surfarray and image modules to be installed.
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This little demo can also make a good starting point for any of
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your own tests with surfarray
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audiocapture.py
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Record sound from a microphone, and play back the recorded sound.
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blend_fill.py
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BLEND_ing colors in different ways with Surface.fill().
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blit_blends.py
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BLEND_ing colors Surface.blit().
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camera.py
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Basic image capturing and display using pygame.camera
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cursors.py
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Make custom cursors :)
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dropevent.py
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Drag and drop files. Using the following events.
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DROPBEGIN, DROPCOMPLETE, DROPTEXT, DROPFILE
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eventlist.py
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Learn about pygame events and input.
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Watch the events fly by. Click the mouse, and see the mouse
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event come up. Press a keyboard key, and see the key up event.
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font_viewer.py
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Display all available fonts in a scrolling window.
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fonty.py
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Super quick, super simple application demonstrating
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the different ways to render fonts with the font module
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freetype_misc.py
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FreeType is a world famous font project.
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glcube.py
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Using PyOpenGL and Pygame, this creates a spinning 3D multicolored cube.
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headless_no_windows_needed.py
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For using pygame in scripts.
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liquid.py
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This example was created in a quick comparison with the
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BlitzBasic gaming language. Nonetheless, it demonstrates a quick
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8-bit setup (with colormap).
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mask.py
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Single bit pixel manipulation. Fast for collision detection,
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and also good for computer vision.
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midi.py
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For connecting pygame to musical equipment.
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moveit.py
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A very simple example of moving stuff.
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music_drop_fade.py
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Fade in and play music from a list while observing
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several events. Uses fade_ms added in pygame2, as well as set_endevent,
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set_volume, drag and drop events, and the scrap module.
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overlay.py
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An old way of displaying video content.
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pixelarray.py
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Process whole arrays of pixels at a time.
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Like numpy, but for pixels, and also built into pygame.
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playmus.py
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Simple music playing example.
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prevent_display_stretching.py
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A windows specific example.
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scaletest.py
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Showing how to scale Surfaces.
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scrap_clipboard.py
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A simple demonstration example for the clipboard support.
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setmodescale.py
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SCALED allows you to work in 320x200 and have it show up big.
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It handles mouse scaling and selection of a good sized window depending
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on the display.
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sound.py
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Extremely basic testing of the mixer module. Load a
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sound and play it. All from the command shell, no graphics.
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sound_array_demos.py
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Echo, delay and other array based processing of sounds.
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sprite_texture.py
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Shows how to use hardware Image Textures with pygame.sprite.
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stars.py
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A simple starfield example. You can change the center of
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perspective by leftclicking the mouse on the screen.
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testsprite.py
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More of a test example. If you're interested in how to use sprites,
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then check out the aliens.py example instead.
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textinput.py
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A little "console" where you can write in text.
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Shows how to use the TEXTEDITING and TEXTINPUT events.
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vgrade.py
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Demonstrates creating a vertical gradient with
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Numpy. The app will create a new gradient every half
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second and report the time needed to create and display the
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image. If you're not prepared to start working with the
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Numpy arrays, don't worry about the source for this one :]
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video.py
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It explores some new video APIs in pygame 2.
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Including multiple windows, Textures, and such.
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data/
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Directory with the resources for the examples.
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There's LOTS of examples on the pygame website, and on places like github.
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We're always on the lookout for more examples and/or example
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requests. Code like this is probably the best way to start
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getting involved with Python gaming.
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