218 lines
5.7 KiB
Python
218 lines
5.7 KiB
Python
#!/usr/bin/env python
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""" pygame.examples.sound_array_demos
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Creates an echo effect on any Sound object.
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Uses sndarray and numpy to create offset faded copies of the
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original sound. Currently it just uses hardcoded values for the
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number of echos and the delay. Easy for you to recreate as
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needed.
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version 2. changes:
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- Should work with different sample rates now.
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- put into a function.
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- Uses numpy by default, but falls back on Numeric.
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"""
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import os
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import pygame as pg
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from numpy import zeros, int32, int16
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import time
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# pg.mixer.init(44100, -16, 0)
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pg.mixer.init()
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# pg.mixer.init(11025, -16, 0)
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# pg.mixer.init(11025)
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def make_echo(sound, samples_per_second, mydebug=True):
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"""returns a sound which is echoed of the last one."""
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echo_length = 3.5
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a1 = pg.sndarray.array(sound)
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if mydebug:
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print("SHAPE1: %s" % (a1.shape,))
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length = a1.shape[0]
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# myarr = zeros(length+12000)
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myarr = zeros(a1.shape, int32)
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if len(a1.shape) > 1:
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# mult = a1.shape[1]
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size = (a1.shape[0] + int(echo_length * a1.shape[0]), a1.shape[1])
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# size = (a1.shape[0] + int(a1.shape[0] + (echo_length * 3000)), a1.shape[1])
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else:
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# mult = 1
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size = (a1.shape[0] + int(echo_length * a1.shape[0]),)
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# size = (a1.shape[0] + int(a1.shape[0] + (echo_length * 3000)),)
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if mydebug:
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print(int(echo_length * a1.shape[0]))
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myarr = zeros(size, int32)
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if mydebug:
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print("size %s" % (size,))
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print(myarr.shape)
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myarr[:length] = a1
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# print (myarr[3000:length+3000])
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# print (a1 >> 1)
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# print ("a1.shape %s" % (a1.shape,))
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# c = myarr[3000:length+(3000*mult)]
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# print ("c.shape %s" % (c.shape,))
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incr = int(samples_per_second / echo_length)
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gap = length
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myarr[incr : gap + incr] += a1 >> 1
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myarr[incr * 2 : gap + (incr * 2)] += a1 >> 2
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myarr[incr * 3 : gap + (incr * 3)] += a1 >> 3
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myarr[incr * 4 : gap + (incr * 4)] += a1 >> 4
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if mydebug:
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print("SHAPE2: %s" % (myarr.shape,))
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sound2 = pg.sndarray.make_sound(myarr.astype(int16))
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return sound2
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def slow_down_sound(sound, rate):
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"""returns a sound which is a slowed down version of the original.
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rate - at which the sound should be slowed down. eg. 0.5 would be half speed.
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"""
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raise NotImplementedError()
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# grow_rate = 1 / rate
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# make it 1/rate times longer.
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# a1 = pg.sndarray.array(sound)
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# surf = pg.surfarray.make_surface(a1)
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# print (a1.shape[0] * grow_rate)
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# scaled_surf = pg.transform.scale(surf, (int(a1.shape[0] * grow_rate), a1.shape[1]))
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# print (scaled_surf)
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# print (surf)
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# a2 = a1 * rate
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# print (a1.shape)
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# print (a2.shape)
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# print (a2)
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# sound2 = pg.sndarray.make_sound(a2.astype(int16))
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# return sound2
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def sound_from_pos(sound, start_pos, samples_per_second=None, inplace=1):
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"""returns a sound which begins at the start_pos.
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start_pos - in seconds from the begining.
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samples_per_second -
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"""
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# see if we want to reuse the sound data or not.
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if inplace:
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a1 = pg.sndarray.samples(sound)
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else:
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a1 = pg.sndarray.array(sound)
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# see if samples per second has been given. If not, query the pg.mixer.
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# eg. it might be set to 22050
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if samples_per_second is None:
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samples_per_second = pg.mixer.get_init()[0]
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# figure out the start position in terms of samples.
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start_pos_in_samples = int(start_pos * samples_per_second)
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# cut the beginning off the sound at the start position.
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a2 = a1[start_pos_in_samples:]
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# make the Sound instance from the array.
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sound2 = pg.sndarray.make_sound(a2)
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return sound2
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def main():
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"""play various sndarray effects"""
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main_dir = os.path.split(os.path.abspath(__file__))[0]
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print("mixer.get_init %s" % (pg.mixer.get_init(),))
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samples_per_second = pg.mixer.get_init()[0]
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print(("-" * 30) + "\n")
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print("loading sound")
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sound = pg.mixer.Sound(os.path.join(main_dir, "data", "car_door.wav"))
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print("-" * 30)
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print("start positions")
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print("-" * 30)
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start_pos = 0.1
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sound2 = sound_from_pos(sound, start_pos, samples_per_second)
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print("sound.get_length %s" % (sound.get_length(),))
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print("sound2.get_length %s" % (sound2.get_length(),))
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sound2.play()
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while pg.mixer.get_busy():
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pg.time.wait(200)
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print("waiting 2 seconds")
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pg.time.wait(2000)
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print("playing original sound")
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sound.play()
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while pg.mixer.get_busy():
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pg.time.wait(200)
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print("waiting 2 seconds")
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pg.time.wait(2000)
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# if 0:
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# #TODO: this is broken.
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# print (("-" * 30) + "\n")
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# print ("Slow down the original sound.")
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# rate = 0.2
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# slowed_sound = slow_down_sound(sound, rate)
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# slowed_sound.play()
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# while pg.mixer.get_busy():
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# pg.time.wait(200)
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print("-" * 30)
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print("echoing")
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print("-" * 30)
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t1 = time.time()
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sound2 = make_echo(sound, samples_per_second)
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print("time to make echo %i" % (time.time() - t1,))
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print("original sound")
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sound.play()
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while pg.mixer.get_busy():
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pg.time.wait(200)
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print("echoed sound")
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sound2.play()
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while pg.mixer.get_busy():
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pg.time.wait(200)
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sound = pg.mixer.Sound(os.path.join(main_dir, "data", "secosmic_lo.wav"))
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t1 = time.time()
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sound3 = make_echo(sound, samples_per_second)
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print("time to make echo %i" % (time.time() - t1,))
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print("original sound")
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sound.play()
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while pg.mixer.get_busy():
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pg.time.wait(200)
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print("echoed sound")
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sound3.play()
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while pg.mixer.get_busy():
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pg.time.wait(200)
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pg.quit()
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if __name__ == "__main__":
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main()
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