AIprojekt-wozek/venv/Lib/site-packages/pygame/joystick.pyi
2022-03-10 19:45:28 +01:00

30 lines
1.0 KiB
Python

from typing import Tuple
def init() -> None: ...
def quit() -> None: ...
def get_init() -> bool: ...
def get_count() -> int: ...
class Joystick(object):
def __init__(self, id: int) -> None: ...
def init(self) -> None: ...
def quit(self) -> None: ...
def get_init(self) -> bool: ...
def get_id(self) -> int: ...
def get_instance_id(self) -> int: ...
def get_guid(self) -> str: ...
def get_power_level(self) -> str: ...
def get_name(self) -> str: ...
def get_numaxes(self) -> int: ...
def get_axis(self, axis_number: int) -> float: ...
def get_numballs(self) -> int: ...
def get_ball(self, ball_number: int) -> Tuple[float, float]: ...
def get_numbuttons(self) -> int: ...
def get_button(self, button: int) -> bool: ...
def get_numhats(self) -> int: ...
def get_hat(self, hat_number: int) -> Tuple[float, float]: ...
def rumble(
self, low_frequency: float, high_frequency: float, duration: int
) -> bool: ...
def stop_rumble(self) -> None: ...