AIprojekt-wozek/venv/Lib/site-packages/pygame/mixer.pyi
2022-03-10 19:45:28 +01:00

87 lines
2.5 KiB
Python

from typing import Any, Optional, Tuple, Union, overload
import numpy
from pygame.event import Event
from . import music as music
from ._common import _FileArg
def init(
frequency: int = 44100,
size: int = -16,
channels: int = 2,
buffer: int = 512,
devicename: Optional[str] = None,
allowedchanges: int = 5,
) -> None: ...
def pre_init(
frequency: int = 44100,
size: int = -16,
channels: int = 2,
buffer: int = 512,
devicename: Optional[str] = None,
allowedchanges: int = 5,
) -> None: ...
def quit() -> None: ...
def get_init() -> Tuple[int, int, int]: ...
def stop() -> None: ...
def pause() -> None: ...
def unpause() -> None: ...
def fadeout(time: int) -> None: ...
def set_num_channels(count: int) -> None: ...
def get_num_channels() -> int: ...
def set_reserved(count: int) -> int: ...
def find_channel(force: bool = False) -> Channel: ...
def get_busy() -> bool: ...
def get_sdl_mixer_version(linked: bool = True) -> Tuple[int, int, int]: ...
class Sound:
@overload
def __init__(self, file: _FileArg) -> None: ...
@overload
def __init__(
self, buffer: Any
) -> None: ... # Buffer protocol is still not implemented in typing
@overload
def __init__(
self, array: numpy.ndarray
) -> None: ... # Buffer protocol is still not implemented in typing
def play(
self,
loops: int = 0,
maxtime: int = 0,
fade_ms: int = 0,
) -> Channel: ...
def stop(self) -> None: ...
def fadeout(self, time: int) -> None: ...
def set_volume(self, value: float) -> None: ...
def get_volume(self) -> float: ...
def get_num_channels(self) -> int: ...
def get_length(self) -> float: ...
def get_raw(self) -> bytes: ...
class Channel:
def __init__(self, id: int) -> None: ...
def play(
self,
sound: Sound,
loops: int = 0,
maxtime: int = 0,
fade_ms: int = 0,
) -> None: ...
def stop(self) -> None: ...
def pause(self) -> None: ...
def unpause(self) -> None: ...
def fadeout(self, time: int) -> None: ...
@overload
def set_volume(self, value: float) -> None: ...
@overload
def set_volume(self, left: float, right: float) -> None: ...
def get_volume(self) -> float: ...
def get_busy(self) -> bool: ...
def get_sound(self) -> Sound: ...
def get_queue(self) -> Sound: ...
def set_endevent(self, type: Union[int, Event] = 0) -> None: ...
def get_endevent(self) -> int: ...