1116 lines
37 KiB
Python
1116 lines
37 KiB
Python
# -*- coding: utf-8 -*-
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import array
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import binascii
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import io
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import os
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import tempfile
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import unittest
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import glob
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import pathlib
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from pygame.tests.test_utils import example_path, png, tostring
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import pygame, pygame.image, pygame.pkgdata
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def test_magic(f, magic_hexes):
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"""Tests a given file to see if the magic hex matches."""
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data = f.read(len(magic_hexes))
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if len(data) != len(magic_hexes):
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return 0
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for i, magic_hex in enumerate(magic_hexes):
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if magic_hex != data[i]:
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return 0
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return 1
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class ImageModuleTest(unittest.TestCase):
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def testLoadIcon(self):
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"""see if we can load the pygame icon."""
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f = pygame.pkgdata.getResource("pygame_icon.bmp")
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self.assertEqual(f.mode, "rb")
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surf = pygame.image.load_basic(f)
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self.assertEqual(surf.get_at((0, 0)), (5, 4, 5, 255))
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self.assertEqual(surf.get_height(), 32)
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self.assertEqual(surf.get_width(), 32)
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def testLoadPNG(self):
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"""see if we can load a png with color values in the proper channels."""
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# Create a PNG file with known colors
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reddish_pixel = (210, 0, 0, 255)
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greenish_pixel = (0, 220, 0, 255)
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bluish_pixel = (0, 0, 230, 255)
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greyish_pixel = (110, 120, 130, 140)
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pixel_array = [reddish_pixel + greenish_pixel, bluish_pixel + greyish_pixel]
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f_descriptor, f_path = tempfile.mkstemp(suffix=".png")
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with os.fdopen(f_descriptor, "wb") as f:
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w = png.Writer(2, 2, alpha=True)
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w.write(f, pixel_array)
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# Read the PNG file and verify that pygame interprets it correctly
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surf = pygame.image.load(f_path)
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self.assertEqual(surf.get_at((0, 0)), reddish_pixel)
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self.assertEqual(surf.get_at((1, 0)), greenish_pixel)
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self.assertEqual(surf.get_at((0, 1)), bluish_pixel)
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self.assertEqual(surf.get_at((1, 1)), greyish_pixel)
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# Read the PNG file obj. and verify that pygame interprets it correctly
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with open(f_path, "rb") as f:
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surf = pygame.image.load(f)
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self.assertEqual(surf.get_at((0, 0)), reddish_pixel)
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self.assertEqual(surf.get_at((1, 0)), greenish_pixel)
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self.assertEqual(surf.get_at((0, 1)), bluish_pixel)
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self.assertEqual(surf.get_at((1, 1)), greyish_pixel)
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os.remove(f_path)
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def testLoadJPG(self):
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"""to see if we can load a jpg."""
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f = example_path("data/alien1.jpg")
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surf = pygame.image.load(f)
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with open(f, "rb") as f:
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surf = pygame.image.load(f)
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def testLoadBytesIO(self):
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"""to see if we can load images with BytesIO."""
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files = [
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"data/alien1.png",
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"data/alien1.jpg",
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"data/alien1.gif",
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"data/asprite.bmp",
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]
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for fname in files:
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with self.subTest(fname=fname):
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with open(example_path(fname), "rb") as f:
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img_bytes = f.read()
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img_file = io.BytesIO(img_bytes)
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image = pygame.image.load(img_file)
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def testSaveJPG(self):
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"""JPG equivalent to issue #211 - color channel swapping
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Make sure the SDL surface color masks represent the rgb memory format
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required by the JPG library. The masks are machine endian dependent
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"""
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from pygame import Color, Rect
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# The source image is a 2 by 2 square of four colors. Since JPEG is
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# lossy, there can be color bleed. Make each color square 16 by 16,
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# to avoid the significantly color value distorts found at color
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# boundaries due to the compression value set by Pygame.
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square_len = 16
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sz = 2 * square_len, 2 * square_len
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# +---------------------------------+
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# | red | green |
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# |----------------+----------------|
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# | blue | (255, 128, 64) |
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# +---------------------------------+
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#
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# as (rect, color) pairs.
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def as_rect(square_x, square_y):
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return Rect(
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square_x * square_len, square_y * square_len, square_len, square_len
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)
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squares = [
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(as_rect(0, 0), Color("red")),
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(as_rect(1, 0), Color("green")),
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(as_rect(0, 1), Color("blue")),
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(as_rect(1, 1), Color(255, 128, 64)),
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]
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# A surface format which is not directly usable with libjpeg.
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surf = pygame.Surface(sz, 0, 32)
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for rect, color in squares:
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surf.fill(color, rect)
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# Assume pygame.image.Load works correctly as it is handled by the
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# third party SDL_image library.
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f_path = tempfile.mktemp(suffix=".jpg")
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pygame.image.save(surf, f_path)
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jpg_surf = pygame.image.load(f_path)
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# Allow for small differences in the restored colors.
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def approx(c):
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mask = 0xFC
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return pygame.Color(c.r & mask, c.g & mask, c.b & mask)
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offset = square_len // 2
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for rect, color in squares:
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posn = rect.move((offset, offset)).topleft
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self.assertEqual(approx(jpg_surf.get_at(posn)), approx(color))
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os.remove(f_path)
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def testSavePNG32(self):
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"""see if we can save a png with color values in the proper channels."""
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# Create a PNG file with known colors
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reddish_pixel = (215, 0, 0, 255)
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greenish_pixel = (0, 225, 0, 255)
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bluish_pixel = (0, 0, 235, 255)
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greyish_pixel = (115, 125, 135, 145)
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surf = pygame.Surface((1, 4), pygame.SRCALPHA, 32)
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surf.set_at((0, 0), reddish_pixel)
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surf.set_at((0, 1), greenish_pixel)
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surf.set_at((0, 2), bluish_pixel)
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surf.set_at((0, 3), greyish_pixel)
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f_path = tempfile.mktemp(suffix=".png")
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pygame.image.save(surf, f_path)
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try:
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# Read the PNG file and verify that pygame saved it correctly
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reader = png.Reader(filename=f_path)
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width, height, pixels, metadata = reader.asRGBA8()
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# pixels is a generator
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self.assertEqual(tuple(next(pixels)), reddish_pixel)
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self.assertEqual(tuple(next(pixels)), greenish_pixel)
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self.assertEqual(tuple(next(pixels)), bluish_pixel)
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self.assertEqual(tuple(next(pixels)), greyish_pixel)
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finally:
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# Ensures proper clean up.
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if not reader.file.closed:
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reader.file.close()
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del reader
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os.remove(f_path)
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def testSavePNG24(self):
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"""see if we can save a png with color values in the proper channels."""
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# Create a PNG file with known colors
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reddish_pixel = (215, 0, 0)
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greenish_pixel = (0, 225, 0)
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bluish_pixel = (0, 0, 235)
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greyish_pixel = (115, 125, 135)
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surf = pygame.Surface((1, 4), 0, 24)
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surf.set_at((0, 0), reddish_pixel)
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surf.set_at((0, 1), greenish_pixel)
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surf.set_at((0, 2), bluish_pixel)
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surf.set_at((0, 3), greyish_pixel)
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f_path = tempfile.mktemp(suffix=".png")
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pygame.image.save(surf, f_path)
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try:
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# Read the PNG file and verify that pygame saved it correctly
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reader = png.Reader(filename=f_path)
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width, height, pixels, metadata = reader.asRGB8()
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# pixels is a generator
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self.assertEqual(tuple(next(pixels)), reddish_pixel)
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self.assertEqual(tuple(next(pixels)), greenish_pixel)
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self.assertEqual(tuple(next(pixels)), bluish_pixel)
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self.assertEqual(tuple(next(pixels)), greyish_pixel)
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finally:
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# Ensures proper clean up.
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if not reader.file.closed:
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reader.file.close()
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del reader
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os.remove(f_path)
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def test_save(self):
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s = pygame.Surface((10, 10))
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s.fill((23, 23, 23))
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magic_hex = {}
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magic_hex["jpg"] = [0xFF, 0xD8, 0xFF, 0xE0]
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magic_hex["png"] = [0x89, 0x50, 0x4E, 0x47]
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# magic_hex['tga'] = [0x0, 0x0, 0xa]
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magic_hex["bmp"] = [0x42, 0x4D]
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formats = ["jpg", "png", "bmp"]
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# uppercase too... JPG
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formats = formats + [x.upper() for x in formats]
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for fmt in formats:
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try:
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temp_filename = "%s.%s" % ("tmpimg", fmt)
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pygame.image.save(s, temp_filename)
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# Using 'with' ensures the file is closed even if test fails.
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with open(temp_filename, "rb") as handle:
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# Test the magic numbers at the start of the file to ensure
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# they are saved as the correct file type.
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self.assertEqual(
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(1, fmt), (test_magic(handle, magic_hex[fmt.lower()]), fmt)
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)
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# load the file to make sure it was saved correctly.
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# Note load can load a jpg saved with a .png file name.
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s2 = pygame.image.load(temp_filename)
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# compare contents, might only work reliably for png...
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# but because it's all one color it seems to work with jpg.
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self.assertEqual(s2.get_at((0, 0)), s.get_at((0, 0)))
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finally:
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# clean up the temp file, comment out to leave tmp file after run.
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os.remove(temp_filename)
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def test_save_to_fileobject(self):
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s = pygame.Surface((1, 1))
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s.fill((23, 23, 23))
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bytes_stream = io.BytesIO()
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pygame.image.save(s, bytes_stream)
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bytes_stream.seek(0)
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s2 = pygame.image.load(bytes_stream, "tga")
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self.assertEqual(s.get_at((0, 0)), s2.get_at((0, 0)))
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def test_save_tga(self):
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s = pygame.Surface((1, 1))
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s.fill((23, 23, 23))
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with tempfile.NamedTemporaryFile(suffix=".tga", delete=False) as f:
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temp_filename = f.name
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try:
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pygame.image.save(s, temp_filename)
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s2 = pygame.image.load(temp_filename)
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self.assertEqual(s2.get_at((0, 0)), s.get_at((0, 0)))
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finally:
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# clean up the temp file, even if test fails
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os.remove(temp_filename)
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def test_save_pathlib(self):
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surf = pygame.Surface((1, 1))
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surf.fill((23, 23, 23))
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with tempfile.NamedTemporaryFile(suffix=".tga", delete=False) as f:
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temp_filename = f.name
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path = pathlib.Path(temp_filename)
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try:
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pygame.image.save(surf, path)
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s2 = pygame.image.load(path)
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self.assertEqual(s2.get_at((0, 0)), surf.get_at((0, 0)))
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finally:
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os.remove(temp_filename)
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def test_save__to_fileobject_w_namehint_argument(self):
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s = pygame.Surface((10, 10))
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s.fill((23, 23, 23))
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magic_hex = {}
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magic_hex["jpg"] = [0xFF, 0xD8, 0xFF, 0xE0]
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magic_hex["png"] = [0x89, 0x50, 0x4E, 0x47]
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magic_hex["bmp"] = [0x42, 0x4D]
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formats = ["tga", "jpg", "bmp", "png"]
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# uppercase too... JPG
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formats = formats + [x.upper() for x in formats]
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SDL_Im_version = pygame.image.get_sdl_image_version()
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# We assume here that minor version and patch level of SDL_Image
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# never goes above 99
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isAtLeastSDL_image_2_0_2 = (SDL_Im_version is not None) and (
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SDL_Im_version[0] * 10000 + SDL_Im_version[1] * 100 + SDL_Im_version[2]
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) >= 20002
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for fmt in formats:
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tmp_file, tmp_filename = tempfile.mkstemp(suffix=".%s" % fmt)
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if not isAtLeastSDL_image_2_0_2 and fmt.lower() == "jpg":
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with os.fdopen(tmp_file, "wb") as handle:
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with self.assertRaises(pygame.error):
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pygame.image.save(s, handle, tmp_filename)
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else:
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with os.fdopen(tmp_file, "r+b") as handle:
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pygame.image.save(s, handle, tmp_filename)
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if fmt.lower() in magic_hex:
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# Test the magic numbers at the start of the file to
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# ensure they are saved as the correct file type.
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handle.seek(0)
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self.assertEqual(
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(1, fmt), (test_magic(handle, magic_hex[fmt.lower()]), fmt)
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)
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# load the file to make sure it was saved correctly.
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handle.flush()
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handle.seek(0)
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s2 = pygame.image.load(handle, tmp_filename)
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self.assertEqual(s2.get_at((0, 0)), s.get_at((0, 0)))
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os.remove(tmp_filename)
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def test_save_colorkey(self):
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"""make sure the color key is not changed when saving."""
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s = pygame.Surface((10, 10), pygame.SRCALPHA, 32)
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s.fill((23, 23, 23))
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s.set_colorkey((0, 0, 0))
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colorkey1 = s.get_colorkey()
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p1 = s.get_at((0, 0))
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temp_filename = "tmpimg.png"
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try:
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pygame.image.save(s, temp_filename)
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s2 = pygame.image.load(temp_filename)
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finally:
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os.remove(temp_filename)
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colorkey2 = s.get_colorkey()
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# check that the pixel and the colorkey is correct.
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self.assertEqual(colorkey1, colorkey2)
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self.assertEqual(p1, s2.get_at((0, 0)))
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def test_load_unicode_path(self):
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import shutil
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orig = example_path("data/asprite.bmp")
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temp = os.path.join(example_path("data"), u"你好.bmp")
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shutil.copy(orig, temp)
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try:
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im = pygame.image.load(temp)
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finally:
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os.remove(temp)
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def _unicode_save(self, temp_file):
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im = pygame.Surface((10, 10), 0, 32)
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try:
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with open(temp_file, "w") as f:
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pass
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os.remove(temp_file)
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except IOError:
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raise unittest.SkipTest("the path cannot be opened")
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self.assertFalse(os.path.exists(temp_file))
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try:
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pygame.image.save(im, temp_file)
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self.assertGreater(os.path.getsize(temp_file), 10)
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finally:
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try:
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os.remove(temp_file)
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except EnvironmentError:
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pass
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def test_save_unicode_path(self):
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"""save unicode object with non-ASCII chars"""
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self._unicode_save(u"你好.bmp")
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def assertPremultipliedAreEqual(self, string1, string2, source_string):
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self.assertEqual(len(string1), len(string2))
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block_size = 20
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if string1 != string2:
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for block_start in range(0, len(string1), block_size):
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block_end = min(block_start + block_size, len(string1))
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block1 = string1[block_start:block_end]
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block2 = string2[block_start:block_end]
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if block1 != block2:
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source_block = source_string[block_start:block_end]
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msg = (
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"string difference in %d to %d of %d:\n%s\n%s\nsource:\n%s"
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% (
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block_start,
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block_end,
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len(string1),
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binascii.hexlify(block1),
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binascii.hexlify(block2),
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binascii.hexlify(source_block),
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)
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)
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self.fail(msg)
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def test_to_string__premultiplied(self):
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"""test to make sure we can export a surface to a premultiplied alpha string"""
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def convertRGBAtoPremultiplied(surface_to_modify):
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for x in range(surface_to_modify.get_width()):
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for y in range(surface_to_modify.get_height()):
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color = surface_to_modify.get_at((x, y))
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premult_color = (
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color[0] * color[3] / 255,
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color[1] * color[3] / 255,
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color[2] * color[3] / 255,
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color[3],
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)
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surface_to_modify.set_at((x, y), premult_color)
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test_surface = pygame.Surface((256, 256), pygame.SRCALPHA, 32)
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for x in range(test_surface.get_width()):
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for y in range(test_surface.get_height()):
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i = x + y * test_surface.get_width()
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test_surface.set_at(
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(x, y), ((i * 7) % 256, (i * 13) % 256, (i * 27) % 256, y)
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)
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premultiplied_copy = test_surface.copy()
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convertRGBAtoPremultiplied(premultiplied_copy)
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self.assertPremultipliedAreEqual(
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pygame.image.tostring(test_surface, "RGBA_PREMULT"),
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pygame.image.tostring(premultiplied_copy, "RGBA"),
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pygame.image.tostring(test_surface, "RGBA"),
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)
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self.assertPremultipliedAreEqual(
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pygame.image.tostring(test_surface, "ARGB_PREMULT"),
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pygame.image.tostring(premultiplied_copy, "ARGB"),
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pygame.image.tostring(test_surface, "ARGB"),
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)
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no_alpha_surface = pygame.Surface((256, 256), 0, 24)
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self.assertRaises(
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ValueError, pygame.image.tostring, no_alpha_surface, "RGBA_PREMULT"
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)
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# Custom assert method to check for identical surfaces.
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def _assertSurfaceEqual(self, surf_a, surf_b, msg=None):
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a_width, a_height = surf_a.get_width(), surf_a.get_height()
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# Check a few things to see if the surfaces are equal.
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self.assertEqual(a_width, surf_b.get_width(), msg)
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self.assertEqual(a_height, surf_b.get_height(), msg)
|
|
self.assertEqual(surf_a.get_size(), surf_b.get_size(), msg)
|
|
self.assertEqual(surf_a.get_rect(), surf_b.get_rect(), msg)
|
|
self.assertEqual(surf_a.get_colorkey(), surf_b.get_colorkey(), msg)
|
|
self.assertEqual(surf_a.get_alpha(), surf_b.get_alpha(), msg)
|
|
self.assertEqual(surf_a.get_flags(), surf_b.get_flags(), msg)
|
|
self.assertEqual(surf_a.get_bitsize(), surf_b.get_bitsize(), msg)
|
|
self.assertEqual(surf_a.get_bytesize(), surf_b.get_bytesize(), msg)
|
|
# Anything else?
|
|
|
|
# Making the method lookups local for a possible speed up.
|
|
surf_a_get_at = surf_a.get_at
|
|
surf_b_get_at = surf_b.get_at
|
|
for y in range(a_height):
|
|
for x in range(a_width):
|
|
self.assertEqual(
|
|
surf_a_get_at((x, y)),
|
|
surf_b_get_at((x, y)),
|
|
"%s (pixel: %d, %d)" % (msg, x, y),
|
|
)
|
|
|
|
def test_fromstring__and_tostring(self):
|
|
"""Ensure methods tostring() and fromstring() are symmetric."""
|
|
|
|
####################################################################
|
|
def RotateRGBAtoARGB(str_buf):
|
|
byte_buf = array.array("B", str_buf)
|
|
num_quads = len(byte_buf) // 4
|
|
for i in range(num_quads):
|
|
alpha = byte_buf[i * 4 + 3]
|
|
byte_buf[i * 4 + 3] = byte_buf[i * 4 + 2]
|
|
byte_buf[i * 4 + 2] = byte_buf[i * 4 + 1]
|
|
byte_buf[i * 4 + 1] = byte_buf[i * 4 + 0]
|
|
byte_buf[i * 4 + 0] = alpha
|
|
return tostring(byte_buf)
|
|
|
|
####################################################################
|
|
def RotateARGBtoRGBA(str_buf):
|
|
byte_buf = array.array("B", str_buf)
|
|
num_quads = len(byte_buf) // 4
|
|
for i in range(num_quads):
|
|
alpha = byte_buf[i * 4 + 0]
|
|
byte_buf[i * 4 + 0] = byte_buf[i * 4 + 1]
|
|
byte_buf[i * 4 + 1] = byte_buf[i * 4 + 2]
|
|
byte_buf[i * 4 + 2] = byte_buf[i * 4 + 3]
|
|
byte_buf[i * 4 + 3] = alpha
|
|
return tostring(byte_buf)
|
|
|
|
####################################################################
|
|
test_surface = pygame.Surface((64, 256), flags=pygame.SRCALPHA, depth=32)
|
|
for i in range(256):
|
|
for j in range(16):
|
|
intensity = j * 16 + 15
|
|
test_surface.set_at((j + 0, i), (intensity, i, i, i))
|
|
test_surface.set_at((j + 16, i), (i, intensity, i, i))
|
|
test_surface.set_at((j + 32, i), (i, i, intensity, i))
|
|
test_surface.set_at((j + 32, i), (i, i, i, intensity))
|
|
|
|
self._assertSurfaceEqual(
|
|
test_surface, test_surface, "failing with identical surfaces"
|
|
)
|
|
|
|
rgba_buf = pygame.image.tostring(test_surface, "RGBA")
|
|
rgba_buf = RotateARGBtoRGBA(RotateRGBAtoARGB(rgba_buf))
|
|
test_rotate_functions = pygame.image.fromstring(
|
|
rgba_buf, test_surface.get_size(), "RGBA"
|
|
)
|
|
|
|
self._assertSurfaceEqual(
|
|
test_surface, test_rotate_functions, "rotate functions are not symmetric"
|
|
)
|
|
|
|
rgba_buf = pygame.image.tostring(test_surface, "RGBA")
|
|
argb_buf = RotateRGBAtoARGB(rgba_buf)
|
|
test_from_argb_string = pygame.image.fromstring(
|
|
argb_buf, test_surface.get_size(), "ARGB"
|
|
)
|
|
|
|
self._assertSurfaceEqual(
|
|
test_surface, test_from_argb_string, '"RGBA" rotated to "ARGB" failed'
|
|
)
|
|
|
|
argb_buf = pygame.image.tostring(test_surface, "ARGB")
|
|
rgba_buf = RotateARGBtoRGBA(argb_buf)
|
|
test_to_argb_string = pygame.image.fromstring(
|
|
rgba_buf, test_surface.get_size(), "RGBA"
|
|
)
|
|
|
|
self._assertSurfaceEqual(
|
|
test_surface, test_to_argb_string, '"ARGB" rotated to "RGBA" failed'
|
|
)
|
|
|
|
for fmt in ("ARGB", "RGBA"):
|
|
fmt_buf = pygame.image.tostring(test_surface, fmt)
|
|
test_to_from_fmt_string = pygame.image.fromstring(
|
|
fmt_buf, test_surface.get_size(), fmt
|
|
)
|
|
|
|
self._assertSurfaceEqual(
|
|
test_surface,
|
|
test_to_from_fmt_string,
|
|
"tostring/fromstring functions are not "
|
|
'symmetric with "{}" format'.format(fmt),
|
|
)
|
|
|
|
def test_tostring_depth_24(self):
|
|
test_surface = pygame.Surface((64, 256), depth=24)
|
|
for i in range(256):
|
|
for j in range(16):
|
|
intensity = j * 16 + 15
|
|
test_surface.set_at((j + 0, i), (intensity, i, i, i))
|
|
test_surface.set_at((j + 16, i), (i, intensity, i, i))
|
|
test_surface.set_at((j + 32, i), (i, i, intensity, i))
|
|
test_surface.set_at((j + 32, i), (i, i, i, intensity))
|
|
|
|
fmt = "RGB"
|
|
fmt_buf = pygame.image.tostring(test_surface, fmt)
|
|
test_to_from_fmt_string = pygame.image.fromstring(
|
|
fmt_buf, test_surface.get_size(), fmt
|
|
)
|
|
|
|
self._assertSurfaceEqual(
|
|
test_surface,
|
|
test_to_from_fmt_string,
|
|
"tostring/fromstring functions are not "
|
|
'symmetric with "{}" format'.format(fmt),
|
|
)
|
|
|
|
def test_frombuffer_8bit(self):
|
|
"""test reading pixel data from a bytes buffer"""
|
|
pygame.display.init()
|
|
eight_bit_palette_buffer = bytearray(
|
|
[0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3]
|
|
)
|
|
|
|
eight_bit_surf = pygame.image.frombuffer(eight_bit_palette_buffer, (4, 4), "P")
|
|
eight_bit_surf.set_palette(
|
|
[(255, 10, 20), (255, 255, 255), (0, 0, 0), (50, 200, 20)]
|
|
)
|
|
self.assertEqual(eight_bit_surf.get_at((0, 0)), pygame.Color(255, 10, 20))
|
|
self.assertEqual(eight_bit_surf.get_at((1, 1)), pygame.Color(255, 255, 255))
|
|
self.assertEqual(eight_bit_surf.get_at((2, 2)), pygame.Color(0, 0, 0))
|
|
self.assertEqual(eight_bit_surf.get_at((3, 3)), pygame.Color(50, 200, 20))
|
|
|
|
def test_frombuffer_RGB(self):
|
|
rgb_buffer = bytearray(
|
|
[
|
|
255,
|
|
10,
|
|
20,
|
|
255,
|
|
10,
|
|
20,
|
|
255,
|
|
10,
|
|
20,
|
|
255,
|
|
10,
|
|
20,
|
|
255,
|
|
255,
|
|
255,
|
|
255,
|
|
255,
|
|
255,
|
|
255,
|
|
255,
|
|
255,
|
|
255,
|
|
255,
|
|
255,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
50,
|
|
200,
|
|
20,
|
|
50,
|
|
200,
|
|
20,
|
|
50,
|
|
200,
|
|
20,
|
|
50,
|
|
200,
|
|
20,
|
|
]
|
|
)
|
|
|
|
rgb_surf = pygame.image.frombuffer(rgb_buffer, (4, 4), "RGB")
|
|
self.assertEqual(rgb_surf.get_at((0, 0)), pygame.Color(255, 10, 20))
|
|
self.assertEqual(rgb_surf.get_at((1, 1)), pygame.Color(255, 255, 255))
|
|
self.assertEqual(rgb_surf.get_at((2, 2)), pygame.Color(0, 0, 0))
|
|
self.assertEqual(rgb_surf.get_at((3, 3)), pygame.Color(50, 200, 20))
|
|
|
|
def test_frombuffer_BGR(self):
|
|
bgr_buffer = bytearray(
|
|
[
|
|
20,
|
|
10,
|
|
255,
|
|
20,
|
|
10,
|
|
255,
|
|
20,
|
|
10,
|
|
255,
|
|
20,
|
|
10,
|
|
255,
|
|
255,
|
|
255,
|
|
255,
|
|
255,
|
|
255,
|
|
255,
|
|
255,
|
|
255,
|
|
255,
|
|
255,
|
|
255,
|
|
255,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
20,
|
|
200,
|
|
50,
|
|
20,
|
|
200,
|
|
50,
|
|
20,
|
|
200,
|
|
50,
|
|
20,
|
|
200,
|
|
50,
|
|
]
|
|
)
|
|
|
|
bgr_surf = pygame.image.frombuffer(bgr_buffer, (4, 4), "BGR")
|
|
self.assertEqual(bgr_surf.get_at((0, 0)), pygame.Color(255, 10, 20))
|
|
self.assertEqual(bgr_surf.get_at((1, 1)), pygame.Color(255, 255, 255))
|
|
self.assertEqual(bgr_surf.get_at((2, 2)), pygame.Color(0, 0, 0))
|
|
self.assertEqual(bgr_surf.get_at((3, 3)), pygame.Color(50, 200, 20))
|
|
|
|
def test_frombuffer_RGBX(self):
|
|
rgbx_buffer = bytearray(
|
|
[
|
|
255,
|
|
10,
|
|
20,
|
|
255,
|
|
255,
|
|
10,
|
|
20,
|
|
255,
|
|
255,
|
|
10,
|
|
20,
|
|
255,
|
|
255,
|
|
10,
|
|
20,
|
|
255,
|
|
255,
|
|
255,
|
|
255,
|
|
255,
|
|
255,
|
|
255,
|
|
255,
|
|
255,
|
|
255,
|
|
255,
|
|
255,
|
|
255,
|
|
255,
|
|
255,
|
|
255,
|
|
255,
|
|
0,
|
|
0,
|
|
0,
|
|
255,
|
|
0,
|
|
0,
|
|
0,
|
|
255,
|
|
0,
|
|
0,
|
|
0,
|
|
255,
|
|
0,
|
|
0,
|
|
0,
|
|
255,
|
|
50,
|
|
200,
|
|
20,
|
|
255,
|
|
50,
|
|
200,
|
|
20,
|
|
255,
|
|
50,
|
|
200,
|
|
20,
|
|
255,
|
|
50,
|
|
200,
|
|
20,
|
|
255,
|
|
]
|
|
)
|
|
|
|
rgbx_surf = pygame.image.frombuffer(rgbx_buffer, (4, 4), "RGBX")
|
|
self.assertEqual(rgbx_surf.get_at((0, 0)), pygame.Color(255, 10, 20, 255))
|
|
self.assertEqual(rgbx_surf.get_at((1, 1)), pygame.Color(255, 255, 255, 255))
|
|
self.assertEqual(rgbx_surf.get_at((2, 2)), pygame.Color(0, 0, 0, 255))
|
|
self.assertEqual(rgbx_surf.get_at((3, 3)), pygame.Color(50, 200, 20, 255))
|
|
|
|
def test_frombuffer_RGBA(self):
|
|
rgba_buffer = bytearray(
|
|
[
|
|
255,
|
|
10,
|
|
20,
|
|
200,
|
|
255,
|
|
10,
|
|
20,
|
|
200,
|
|
255,
|
|
10,
|
|
20,
|
|
200,
|
|
255,
|
|
10,
|
|
20,
|
|
200,
|
|
255,
|
|
255,
|
|
255,
|
|
127,
|
|
255,
|
|
255,
|
|
255,
|
|
127,
|
|
255,
|
|
255,
|
|
255,
|
|
127,
|
|
255,
|
|
255,
|
|
255,
|
|
127,
|
|
0,
|
|
0,
|
|
0,
|
|
79,
|
|
0,
|
|
0,
|
|
0,
|
|
79,
|
|
0,
|
|
0,
|
|
0,
|
|
79,
|
|
0,
|
|
0,
|
|
0,
|
|
79,
|
|
50,
|
|
200,
|
|
20,
|
|
255,
|
|
50,
|
|
200,
|
|
20,
|
|
255,
|
|
50,
|
|
200,
|
|
20,
|
|
255,
|
|
50,
|
|
200,
|
|
20,
|
|
255,
|
|
]
|
|
)
|
|
|
|
rgba_surf = pygame.image.frombuffer(rgba_buffer, (4, 4), "RGBA")
|
|
self.assertEqual(rgba_surf.get_at((0, 0)), pygame.Color(255, 10, 20, 200))
|
|
self.assertEqual(rgba_surf.get_at((1, 1)), pygame.Color(255, 255, 255, 127))
|
|
self.assertEqual(rgba_surf.get_at((2, 2)), pygame.Color(0, 0, 0, 79))
|
|
self.assertEqual(rgba_surf.get_at((3, 3)), pygame.Color(50, 200, 20, 255))
|
|
|
|
def test_frombuffer_ARGB(self):
|
|
argb_buffer = bytearray(
|
|
[
|
|
200,
|
|
255,
|
|
10,
|
|
20,
|
|
200,
|
|
255,
|
|
10,
|
|
20,
|
|
200,
|
|
255,
|
|
10,
|
|
20,
|
|
200,
|
|
255,
|
|
10,
|
|
20,
|
|
127,
|
|
255,
|
|
255,
|
|
255,
|
|
127,
|
|
255,
|
|
255,
|
|
255,
|
|
127,
|
|
255,
|
|
255,
|
|
255,
|
|
127,
|
|
255,
|
|
255,
|
|
255,
|
|
79,
|
|
0,
|
|
0,
|
|
0,
|
|
79,
|
|
0,
|
|
0,
|
|
0,
|
|
79,
|
|
0,
|
|
0,
|
|
0,
|
|
79,
|
|
0,
|
|
0,
|
|
0,
|
|
255,
|
|
50,
|
|
200,
|
|
20,
|
|
255,
|
|
50,
|
|
200,
|
|
20,
|
|
255,
|
|
50,
|
|
200,
|
|
20,
|
|
255,
|
|
50,
|
|
200,
|
|
20,
|
|
]
|
|
)
|
|
|
|
argb_surf = pygame.image.frombuffer(argb_buffer, (4, 4), "ARGB")
|
|
self.assertEqual(argb_surf.get_at((0, 0)), pygame.Color(255, 10, 20, 200))
|
|
self.assertEqual(argb_surf.get_at((1, 1)), pygame.Color(255, 255, 255, 127))
|
|
self.assertEqual(argb_surf.get_at((2, 2)), pygame.Color(0, 0, 0, 79))
|
|
self.assertEqual(argb_surf.get_at((3, 3)), pygame.Color(50, 200, 20, 255))
|
|
|
|
def test_get_extended(self):
|
|
# Create a png file and try to load it. If it cannot, get_extended() should return False
|
|
raw_image = []
|
|
raw_image.append((200, 200, 200, 255, 100, 100, 100, 255))
|
|
|
|
f_descriptor, f_path = tempfile.mkstemp(suffix=".png")
|
|
|
|
with os.fdopen(f_descriptor, "wb") as file:
|
|
w = png.Writer(2, 1, alpha=True)
|
|
w.write(file, raw_image)
|
|
|
|
try:
|
|
surf = pygame.image.load(f_path)
|
|
loaded = True
|
|
except pygame.error:
|
|
loaded = False
|
|
|
|
self.assertEqual(pygame.image.get_extended(), loaded)
|
|
os.remove(f_path)
|
|
|
|
def test_get_sdl_image_version(self):
|
|
# If get_extended() returns False then get_sdl_image_version() should
|
|
# return None
|
|
if not pygame.image.get_extended():
|
|
self.assertIsNone(pygame.image.get_sdl_image_version())
|
|
else:
|
|
expected_length = 3
|
|
expected_type = tuple
|
|
expected_item_type = int
|
|
|
|
version = pygame.image.get_sdl_image_version()
|
|
|
|
self.assertIsInstance(version, expected_type)
|
|
self.assertEqual(len(version), expected_length)
|
|
|
|
for item in version:
|
|
self.assertIsInstance(item, expected_item_type)
|
|
|
|
def test_load_basic(self):
|
|
"""to see if we can load bmp from files and/or file-like objects in memory"""
|
|
|
|
# pygame.image.load(filename): return Surface
|
|
|
|
# test loading from a file
|
|
s = pygame.image.load_basic(example_path("data/asprite.bmp"))
|
|
self.assertEqual(s.get_at((0, 0)), (255, 255, 255, 255))
|
|
|
|
# test loading from io.BufferedReader
|
|
f = pygame.pkgdata.getResource("pygame_icon.bmp")
|
|
self.assertEqual(f.mode, "rb")
|
|
|
|
surf = pygame.image.load_basic(f)
|
|
|
|
self.assertEqual(surf.get_at((0, 0)), (5, 4, 5, 255))
|
|
self.assertEqual(surf.get_height(), 32)
|
|
self.assertEqual(surf.get_width(), 32)
|
|
|
|
f.close()
|
|
|
|
def test_load_extended(self):
|
|
"""can load different format images.
|
|
|
|
We test loading the following file types:
|
|
bmp, png, jpg, gif (non-animated), pcx, tga (uncompressed), tif, xpm, ppm, pgm
|
|
Following file types are tested when using SDL 2
|
|
svg, pnm, webp
|
|
All the loaded images are smaller than 32 x 32 pixels.
|
|
"""
|
|
|
|
filename_expected_color = [
|
|
("asprite.bmp", (255, 255, 255, 255)),
|
|
("laplacian.png", (10, 10, 70, 255)),
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|
("red.jpg", (254, 0, 0, 255)),
|
|
("blue.gif", (0, 0, 255, 255)),
|
|
("green.pcx", (0, 255, 0, 255)),
|
|
("yellow.tga", (255, 255, 0, 255)),
|
|
("turquoise.tif", (0, 255, 255, 255)),
|
|
("purple.xpm", (255, 0, 255, 255)),
|
|
("black.ppm", (0, 0, 0, 255)),
|
|
("grey.pgm", (120, 120, 120, 255)),
|
|
("teal.svg", (0, 128, 128, 255)),
|
|
("crimson.pnm", (220, 20, 60, 255)),
|
|
("scarlet.webp", (252, 14, 53, 255)),
|
|
]
|
|
|
|
for filename, expected_color in filename_expected_color:
|
|
with self.subTest(
|
|
"Test loading a " + filename.split(".")[-1],
|
|
filename="examples/data/" + filename,
|
|
expected_color=expected_color,
|
|
):
|
|
surf = pygame.image.load_extended(example_path("data/" + filename))
|
|
self.assertEqual(surf.get_at((0, 0)), expected_color)
|
|
|
|
def test_load_pathlib(self):
|
|
"""works loading using a Path argument."""
|
|
path = pathlib.Path(example_path("data/asprite.bmp"))
|
|
surf = pygame.image.load_extended(path)
|
|
self.assertEqual(surf.get_at((0, 0)), (255, 255, 255, 255))
|
|
|
|
def test_save_extended(self):
|
|
surf = pygame.Surface((5, 5))
|
|
surf.fill((23, 23, 23))
|
|
|
|
passing_formats = ["jpg", "png"]
|
|
passing_formats += [fmt.upper() for fmt in passing_formats]
|
|
|
|
magic_hex = {}
|
|
magic_hex["jpg"] = [0xFF, 0xD8, 0xFF, 0xE0]
|
|
magic_hex["png"] = [0x89, 0x50, 0x4E, 0x47]
|
|
|
|
failing_formats = ["bmp", "tga"]
|
|
failing_formats += [fmt.upper() for fmt in failing_formats]
|
|
|
|
# check that .jpg and .png save
|
|
for fmt in passing_formats:
|
|
temp_file_name = "temp_file.%s" % fmt
|
|
# save image as .jpg and .png
|
|
pygame.image.save_extended(surf, temp_file_name)
|
|
with open(temp_file_name, "rb") as file:
|
|
# Test the magic numbers at the start of the file to ensure
|
|
# they are saved as the correct file type.
|
|
self.assertEqual(1, (test_magic(file, magic_hex[fmt.lower()])))
|
|
# load the file to make sure it was saved correctly
|
|
loaded_file = pygame.image.load(temp_file_name)
|
|
self.assertEqual(loaded_file.get_at((0, 0)), surf.get_at((0, 0)))
|
|
# clean up the temp file
|
|
os.remove(temp_file_name)
|
|
# check that .bmp and .tga do not save
|
|
for fmt in failing_formats:
|
|
self.assertRaises(
|
|
pygame.error, pygame.image.save_extended, surf, "temp_file.%s" % fmt
|
|
)
|
|
|
|
def threads_load(self, images):
|
|
import pygame.threads
|
|
|
|
for i in range(10):
|
|
surfs = pygame.threads.tmap(pygame.image.load, images)
|
|
for s in surfs:
|
|
self.assertIsInstance(s, pygame.Surface)
|
|
|
|
def test_load_png_threads(self):
|
|
self.threads_load(glob.glob(example_path("data/*.png")))
|
|
|
|
def test_load_jpg_threads(self):
|
|
self.threads_load(glob.glob(example_path("data/*.jpg")))
|
|
|
|
def test_load_bmp_threads(self):
|
|
self.threads_load(glob.glob(example_path("data/*.bmp")))
|
|
|
|
def test_load_gif_threads(self):
|
|
self.threads_load(glob.glob(example_path("data/*.gif")))
|
|
|
|
|
|
if __name__ == "__main__":
|
|
unittest.main()
|