AIprojekt-wozek/venv/Lib/site-packages/pygame/tests/key_test.py
2022-03-10 19:45:28 +01:00

111 lines
4.1 KiB
Python

import os
import sys
import time
import unittest
import pygame
import pygame.key
class KeyModuleTest(unittest.TestCase):
@classmethod
def setUpClass(cls):
pygame.init()
@classmethod
def tearDownClass(cls):
pygame.quit()
def setUp(cls):
# This makes sure pygame is always initialized before each test (in
# case a test calls pygame.quit()).
if not pygame.get_init():
pygame.init()
if not pygame.display.get_init():
pygame.display.init()
def test_import(self):
"""does it import?"""
import pygame.key
# fixme: test_get_focused failing systematically in some linux
# fixme: test_get_focused failing on SDL 2.0.18 on Windows
@unittest.skip("flaky test, and broken on 2.0.18 windows")
def test_get_focused(self):
# This test fails in SDL2 in some linux
# This test was skipped in SDL1.
focused = pygame.key.get_focused()
self.assertFalse(focused) # No window to focus
self.assertIsInstance(focused, int)
# Dummy video driver never gets keyboard focus.
if os.environ.get("SDL_VIDEODRIVER") != "dummy":
# Positive test, fullscreen with events grabbed
display_sizes = pygame.display.list_modes()
if display_sizes == -1:
display_sizes = [(500, 500)]
pygame.display.set_mode(size=display_sizes[-1], flags=pygame.FULLSCREEN)
pygame.event.set_grab(True)
# Pump event queue to get window focus on macos
pygame.event.pump()
focused = pygame.key.get_focused()
self.assertIsInstance(focused, int)
self.assertTrue(focused)
# Now test negative, iconify takes away focus
pygame.event.clear()
# TODO: iconify test fails in windows
if os.name != "nt":
pygame.display.iconify()
# Apparent need to pump event queue in order to make sure iconify
# happens. See display_test.py's test_get_active_iconify
for _ in range(50):
time.sleep(0.01)
pygame.event.pump()
self.assertFalse(pygame.key.get_focused())
# Test if focus is returned when iconify is gone
pygame.display.set_mode(size=display_sizes[-1], flags=pygame.FULLSCREEN)
for i in range(50):
time.sleep(0.01)
pygame.event.pump()
self.assertTrue(pygame.key.get_focused())
# Test if a quit display raises an error:
pygame.display.quit()
with self.assertRaises(pygame.error) as cm:
pygame.key.get_focused()
def test_get_pressed(self):
states = pygame.key.get_pressed()
self.assertEqual(states[pygame.K_RIGHT], 0)
def test_name(self):
self.assertEqual(pygame.key.name(pygame.K_RETURN), "return")
self.assertEqual(pygame.key.name(pygame.K_0), "0")
self.assertEqual(pygame.key.name(pygame.K_SPACE), "space")
def test_key_code(self):
self.assertEqual(pygame.key.key_code("return"), pygame.K_RETURN)
self.assertEqual(pygame.key.key_code("0"), pygame.K_0)
self.assertEqual(pygame.key.key_code("space"), pygame.K_SPACE)
self.assertRaises(ValueError, pygame.key.key_code, "fizzbuzz")
def test_set_and_get_mods(self):
pygame.key.set_mods(pygame.KMOD_CTRL)
self.assertEqual(pygame.key.get_mods(), pygame.KMOD_CTRL)
pygame.key.set_mods(pygame.KMOD_ALT)
self.assertEqual(pygame.key.get_mods(), pygame.KMOD_ALT)
pygame.key.set_mods(pygame.KMOD_CTRL | pygame.KMOD_ALT)
self.assertEqual(pygame.key.get_mods(), pygame.KMOD_CTRL | pygame.KMOD_ALT)
def test_set_and_get_repeat(self):
self.assertEqual(pygame.key.get_repeat(), (0, 0))
pygame.key.set_repeat(10, 15)
self.assertEqual(pygame.key.get_repeat(), (10, 15))
pygame.key.set_repeat()
self.assertEqual(pygame.key.get_repeat(), (0, 0))
if __name__ == "__main__":
unittest.main()