AIprojekt-wozek/Environment.py
2022-05-12 23:19:46 +02:00

121 lines
4.7 KiB
Python

import time
from Empty import Empty
from Finding_fields import Finding_fields
from Moving_truck import Moving_truck
from Package_types import Package_types
from Packages_spawner import Packages_spawner
from Shelf import Shelf
import pygame
import random
from Grid import Grid
from Truck import Truck
from Global_variables import Global_variables as G_var
from Sectors_types import Sectors_types
from decision_tree.Decision_tree import DecisionTree
from Astar import Pathfinding, State
class Environment:
def __init__(self, window):
self.window = window
self.grid = Grid(window)
self.initialize_eviroment_2d()
self.add_shelfs_to_enviroment_2d()
# TEST CREATE PACKAGE
self.package_spawner = Packages_spawner(window, self.enviroment_2d)
self.package_spawner.spawn_package()
new_truck = Truck(window, 14, 7)
self.enviroment_2d[14][7] = new_truck
self.truck = new_truck
self.moving_truck = Moving_truck(
self.window, self.enviroment_2d, self.truck, self.package_spawner)
self.astar = Pathfinding(self.enviroment_2d)
self.finding_fields = Finding_fields(self.enviroment_2d)
self.weekend = random.randint(0, 1)
def draw_all_elements(self):
for row in self.enviroment_2d:
for field in row:
field.draw()
self.grid.draw_grid()
# self.astar.draw_path(self.window)
pygame.display.flip()
def update_all_elements(self):
self.use_astar() # wywyoływanie za każdym razem astar jest bardzo zasobożerne. Lepiej raz na przejście
self.update_truck()
# time.sleep(0.5)
# def use_decision_tree(self):
# marking = self.package.type
# if marking == Package_types.fragile:
# marking = 0
# elif marking == Package_types.priority:
# marking = 1
# tree = DecisionTree(marking, self.weekend, self.package.company.popularity,
# self.package.company.payment_delay, self.package.payed_upfront,
# self.package.company.shipping_type)
# decision = tree.decision
# return decision
def use_astar(self):
start_state = State(1,self.truck.x,self.truck.y) # sprawić aby paczka i shelf były wyszukiwane raz
if self.truck.has_package:
end_position = self.finding_fields.find_closest_shelf(self.truck, self.truck.package_type,
self.truck.sector)
else:
end_position = self.finding_fields.find_package()
end_state = State(1,end_position.x, end_position.y)
self.astar.find_path(start_state,end_state)
def update_truck(self):
next_field_to_move = self.astar.path[0].state
next_field_x = next_field_to_move.x - self.truck.x
next_field_y = next_field_to_move.y - self.truck.y
self.moving_truck.move(next_field_x,next_field_y)
# def gen_shelf_type(self):
# shelve_types = list(Package_types)
# while True:
# yield random.choice(shelve_types)
def gen__sectors(self):
sectors = [Sectors_types.normal, Sectors_types.shipping_tomorrow, Sectors_types.shipping_today]
while True:
yield random.choice(sectors)
def initialize_eviroment_2d(self):
self.enviroment_2d = [[
Empty(self.window, j, i)
for i in range(G_var().DIMENSION_Y)]
for j in range(G_var().DIMENSION_X)
]
def add_shelfs_to_enviroment_2d(self):
shelf_2_offset = 9
avaiable_sectors = self.gen__sectors()
for x in range(8, 22, 3):
type_of_new_shelf = Package_types.priority
sector_of_new_shelf1 = next(avaiable_sectors)
# print(sector_of_new_shelf1)
sector_of_new_shelf2 = next(avaiable_sectors)
# print(sector_of_new_shelf2)
for y in range(0, 6):
self.enviroment_2d[x][y] = Shelf(
self.window, x, y, type_of_new_shelf, sector_of_new_shelf1
)
self.enviroment_2d[x][y + shelf_2_offset] = Shelf(
self.window, x, (y + shelf_2_offset), type_of_new_shelf, sector_of_new_shelf2
)
for x in range(2, 7, 3):
type_of_new_shelf = Package_types.fragile
sector_of_new_shelf = Sectors_types.fragile
for y in range(0, 6):
self.enviroment_2d[x][y] = Shelf(
self.window, x, y, type_of_new_shelf, sector_of_new_shelf
)
self.enviroment_2d[x][y + shelf_2_offset] = Shelf(
self.window, x, (y + shelf_2_offset), type_of_new_shelf, sector_of_new_shelf
)