added moon to skybox, changed ball to fish, added more random movement to fish, added commented cuboid blocking movement
@ -64,6 +64,8 @@ namespace texture {
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GLuint roomTexture;
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GLuint fishTexture;
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GLuint fishRedTexture;
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GLuint fishBlueTexture;
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GLuint fishGreenTexture;
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GLuint sofaTexture;
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GLuint sofaBaseTexture;
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GLuint door1Texture;
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@ -100,12 +102,12 @@ glm::vec3 sunPos = glm::vec3(-9.5, 4, -5);
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glm::vec3 sunDir = glm::vec3(-1.93633f, 0.351106, -1.003226f);
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glm::vec3 sunColor = glm::vec3(0.9f, 0.6f, 0.7f) * 1.15;
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glm::vec3 cameraPos = glm::vec3(0.479490f, 1.250000f, -2.124680f);
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glm::vec3 cameraDir = glm::vec3(-0.354510f, 0.000000f, 0.935054f);
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glm::vec3 cameraPos = glm::vec3(0.1f, 0.1f, 0.1f);
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glm::vec3 cameraDir = glm::vec3(0.1f, 0.1f, 0.1f);
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glm::vec3 spaceshipPos = glm::vec3(0.065808f, 1.250000f, -2.0f);
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glm::vec3 spaceshipDir = glm::vec3(-0.490263f, 0.000000f, 0.871578f);
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glm::vec3 spaceshipPos = glm::vec3(-4.f, 1.25f, -3.5f);
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glm::vec3 spaceshipDir = glm::vec3(0.f, 0.f, 1.0f);
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GLuint VAO,VBO;
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float aspectRatio = 1.f;
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@ -116,7 +118,7 @@ glm::vec3 lampColor = glm::vec3(0.9f, 0.6f, 0.7f) * 5;
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glm::vec3 lampColor2 = glm::vec3(0, 0, 1) * 5;
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glm::vec3 lampColor3 = glm::vec3(0, 0, 1) * 5;
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glm::vec3 pointlightPos = glm::vec3(-300.5, 2.8, -0.0001);
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glm::vec3 pointlightPos = glm::vec3(-3.5, 2.8, -0.0001);
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glm::vec3 pointlightPos2 = glm::vec3(4.5, 2.8, 3);
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glm::vec3 pointlightPos3 = glm::vec3(4.5, 2.8, -2.99);
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@ -173,7 +175,7 @@ std::string facesCubemap[6] =
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std::string facesCubemap[6] =
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{
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"./textures/skybox/space_lf.png",
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"./textures/skybox/space_rt.png",
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"./textures/skybox/space_rt_moon.png",
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"./textures/skybox/space_up.png",
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"./textures/skybox/space_dn.png",
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"./textures/skybox/space_ft.png",
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@ -510,26 +512,30 @@ void renderScene(GLFWwindow* window)
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});
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if (animal_in_hand) {
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drawObjectPBR(sphereContext,
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glm::translate(spaceshipPos) * glm::translate(glm::vec3(0, 0.06f, 0)) * specshipCameraRotrationMatrix * glm::eulerAngleY(glm::pi<float>()) * glm::scale(glm::vec3(0.05f)),
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glm::vec3(0.7f, 0.2f, 0.1f),
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0.5, 0.0
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drawObjectPBRWithTexture(models::fish2Context,
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glm::translate(spaceshipPos) * glm::translate(glm::vec3(0, 0.06f, 0)) * specshipCameraRotrationMatrix * glm::eulerAngleY(glm::pi<float>()) * glm::scale(glm::vec3(0.5f)) * glm::rotate(glm::mat4(1.0f), glm::radians(90.0f), glm::vec3(0, 0, 1)),
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texture::fishRedTexture,
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0.5f, 0.0f, 0
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);
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}
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if (animal_in_aquarium) {
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drawObjectPBR(sphereContext,
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glm::translate(glm::vec3(2.5f, 1.25f, 0.0f)) * glm::scale(glm::vec3(0.05f)) * glm::eulerAngleY(time) * glm::translate(glm::vec3(20.f, 0, 0)),
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glm::vec3(0.7f, 0.2f, 0.1f),
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0.5, 0.0
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drawObjectPBRWithTexture(models::fish2Context,
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glm::translate(glm::vec3(3.f, 1.25f, 0.0f))
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* glm::eulerAngleY(time) * glm::translate(glm::vec3(1.5f, 0, 0))
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* glm::eulerAngleY(time) *glm::translate(glm::vec3(1.5f, sin(time/3), 0)) * glm::translate(glm::vec3(0, 0, 0)) * glm::scale(glm::vec3(0.5f))
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* glm::rotate(glm::mat4(1.0f), glm::radians(180.0f), glm::vec3(0, 1, 0)),
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texture::fishRedTexture,
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0.5f, 0.0f, 0
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);
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}
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if (animal_in_box) {
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drawObjectPBR(sphereContext,
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glm::translate(glm::vec3(-6.55f, 1.39f, 1.11f)) * glm::scale(glm::vec3(0.05f)),
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glm::vec3(0.7f, 0.2f, 0.1f),
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0.5, 0.0
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drawObjectPBRWithTexture(models::fish2Context,
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glm::translate(glm::vec3(-6.55f, 1.25f, 1.11f)) * glm::scale(glm::vec3(0.5f)),
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texture::fishRedTexture,
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0.5f, 0.0f, 0
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);
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}
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@ -647,12 +653,14 @@ void init(GLFWwindow* window)
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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//textures that contain transparency should be loaded here
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texture::glassWallTexture = Core::LoadTexture("textures/glass.png");
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texture::aquariumTexture = Core::LoadTexture("textures/glass.png");
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texture::aquariumTexture = Core::LoadTexture("textures/glass_dark.png");
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glDisable(GL_BLEND);
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programTex = shaderLoader.CreateProgram("shaders/shader_texture.vert", "shaders/shader_texture.frag");
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//texture::glassWallTexture = Core::LoadTexture("textures/glass.jpg");
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texture::fishTexture = Core::LoadTexture("textures/fish.png");
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texture::fishRedTexture = Core::LoadTexture("textures/fish_red.png");
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texture::fishBlueTexture = Core::LoadTexture("textures/fish_blue.png");
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texture::fishGreenTexture = Core::LoadTexture("textures/fish_green.png");
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texture::roomTexture = Core::LoadTexture("textures/roof.jpg");
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texture::sofaBaseTexture = Core::LoadTexture("textures/sofaa.jpg");
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texture::sofaTexture = Core::LoadTexture("textures/sofaa.jpg");
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@ -717,9 +725,9 @@ void key_callback(GLFWwindow* window, int key, int scancode, int action, int mod
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{
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if (key == GLFW_KEY_P && action == GLFW_PRESS)
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{
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if (cameraPos.x >= -6.57f && cameraPos.x <= -5.67f &&
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cameraPos.y >= 0.65f && cameraPos.y <= 1.75f &&
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cameraPos.z >= 0.27f && cameraPos.z <= 1.67f) {
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if (spaceshipPos.x >= -6.57f && spaceshipPos.x <= -5.67f &&
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spaceshipPos.y >= 0.65f && spaceshipPos.y <= 1.75f &&
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spaceshipPos.z >= 0.27f && spaceshipPos.z <= 1.67f) {
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if (animal_in_box) {
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printf("animal in hand\n");
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animal_in_box = false;
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@ -731,9 +739,9 @@ void key_callback(GLFWwindow* window, int key, int scancode, int action, int mod
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animal_in_hand = false;
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}
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}
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if (cameraPos.x >= -1.0f && cameraPos.x <= 0.6f &&
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cameraPos.y >= 0.0f && cameraPos.y <= 3.0f &&
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cameraPos.z >= -4.6f && cameraPos.z <= 4.7f) {
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if (spaceshipPos.x >= -1.0f && spaceshipPos.x <= 0.6f &&
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spaceshipPos.y >= 0.0f && spaceshipPos.y <= 3.0f &&
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spaceshipPos.z >= -4.6f && spaceshipPos.z <= 4.7f) {
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if (animal_in_aquarium) {
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printf("animal in hand\n");
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animal_in_aquarium = false;
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@ -764,6 +772,39 @@ void processInput(GLFWwindow* window)
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if (glfwGetKey(window, GLFW_KEY_ESCAPE) == GLFW_PRESS) {
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glfwSetWindowShouldClose(window, true);
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}
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float minX = -1000.f, maxX = 1000.f, minY = -1000.f, maxY = 1000.f, minZ = -1000.f, maxZ = 1000.f;
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//float minX = -6.f, maxX = -0.47f, minY = 0.65f, maxY = 2.5f, minZ = -4.4f, maxZ = 4.5f;
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if (glfwGetKey(window, GLFW_KEY_W) == GLFW_PRESS) {
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glm::vec3 newPos = spaceshipPos + spaceshipDir * moveSpeed;
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if (newPos.x > minX && newPos.x < maxX && newPos.y > minY && newPos.y < maxY && newPos.z > minZ && newPos.z < maxZ) {
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spaceshipPos = newPos;}}
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if (glfwGetKey(window, GLFW_KEY_S) == GLFW_PRESS) {
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glm::vec3 newPos = spaceshipPos - spaceshipDir * moveSpeed;
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if (newPos.x > minX && newPos.x < maxX && newPos.y > minY && newPos.y < maxY && newPos.z > minZ && newPos.z < maxZ) {
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spaceshipPos = newPos;}}
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if (glfwGetKey(window, GLFW_KEY_A) == GLFW_PRESS)
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spaceshipDir = glm::vec3(glm::eulerAngleY(angleSpeed) * glm::vec4(spaceshipDir, 0));
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if (glfwGetKey(window, GLFW_KEY_D) == GLFW_PRESS)
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spaceshipDir = glm::vec3(glm::eulerAngleY(-angleSpeed) * glm::vec4(spaceshipDir, 0));
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if (glfwGetKey(window, GLFW_KEY_C) == GLFW_PRESS) {
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glm::vec3 newPos = spaceshipPos + spaceshipSide * moveSpeed;
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if (newPos.x > minX && newPos.x < maxX && newPos.y > minY && newPos.y < maxY && newPos.z > minZ && newPos.z < maxZ) {
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spaceshipPos = newPos;}}
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if (glfwGetKey(window, GLFW_KEY_Z) == GLFW_PRESS) {
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glm::vec3 newPos = spaceshipPos - spaceshipSide * moveSpeed;
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if (newPos.x > minX && newPos.x < maxX && newPos.y > minY && newPos.y < maxY && newPos.z > minZ && newPos.z < maxZ) {
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spaceshipPos = newPos;}}
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if (glfwGetKey(window, GLFW_KEY_Q) == GLFW_PRESS) {
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glm::vec3 newPos = spaceshipPos + spaceshipUp * moveSpeed;
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if (newPos.x > minX && newPos.x < maxX && newPos.y > minY && newPos.y < maxY && newPos.z > minZ && newPos.z < maxZ) {
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spaceshipPos = newPos;}}
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if (glfwGetKey(window, GLFW_KEY_E) == GLFW_PRESS) {
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glm::vec3 newPos = spaceshipPos - spaceshipUp * moveSpeed;
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if (newPos.x > minX && newPos.x < maxX && newPos.y > minY && newPos.y < maxY && newPos.z > minZ && newPos.z < maxZ) {
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spaceshipPos = newPos;}}
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/*
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if (glfwGetKey(window, GLFW_KEY_W) == GLFW_PRESS)
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spaceshipPos += spaceshipDir * moveSpeed;
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if (glfwGetKey(window, GLFW_KEY_S) == GLFW_PRESS)
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@ -780,6 +821,8 @@ void processInput(GLFWwindow* window)
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spaceshipPos += spaceshipUp * moveSpeed;
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if (glfwGetKey(window, GLFW_KEY_E) == GLFW_PRESS)
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spaceshipPos -= spaceshipUp * moveSpeed;
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*/
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cameraPos = spaceshipPos - 0.5 * spaceshipDir + glm::vec3(0, 1, 0) * 0.2f;
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cameraDir = spaceshipDir;
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BIN
cw 9/textures/fish_blue.png
Normal file
After Width: | Height: | Size: 558 KiB |
BIN
cw 9/textures/fish_green.png
Normal file
After Width: | Height: | Size: 567 KiB |
BIN
cw 9/textures/glass_dark.png
Normal file
After Width: | Height: | Size: 12 KiB |
Before Width: | Height: | Size: 326 KiB After Width: | Height: | Size: 421 KiB |
Before Width: | Height: | Size: 545 KiB After Width: | Height: | Size: 711 KiB |
Before Width: | Height: | Size: 299 KiB After Width: | Height: | Size: 385 KiB |
BIN
cw 9/textures/skybox/space_rt_moon.png
Normal file
After Width: | Height: | Size: 337 KiB |