AkwariumRoom/cw 9/shaders/shader_skybox.frag
2023-02-07 18:51:59 +01:00

11 lines
145 B
GLSL

#version 330 core
out vec4 FragColor;
in vec3 TexCoord;
uniform samplerCube skybox;
void main()
{
FragColor = texture(skybox, TexCoord);
}