AkwariumRoom/cw 9/shaders/shader_skybox.vert
2023-02-07 18:51:59 +01:00

14 lines
268 B
GLSL

#version 330 core
layout(location = 0) in vec3 aPos;
out vec3 TexCoord;
uniform mat4 transformation;
void main()
{
vec4 pos = transformation * vec4(aPos, 1.0f);
gl_Position = vec4(pos.x, pos.y, pos.w, pos.w);
TexCoord = vec3(aPos.x, aPos.y, -aPos.z);
}