427 lines
16 KiB
C#
427 lines
16 KiB
C#
|
using System.Reflection;
|
||
|
using System.Collections;
|
||
|
using NUnit.Framework;
|
||
|
using UnityEngine.EventSystems;
|
||
|
using UnityEngine.TestTools;
|
||
|
|
||
|
namespace UnityEngine.UI.Tests
|
||
|
{
|
||
|
[TestFixture]
|
||
|
class SelectableTests
|
||
|
{
|
||
|
private class SelectableTest : Selectable
|
||
|
{
|
||
|
public bool isStateNormal { get { return currentSelectionState == SelectionState.Normal; } }
|
||
|
public bool isStateHighlighted { get { return currentSelectionState == SelectionState.Highlighted; } }
|
||
|
public bool isStateSelected { get { return currentSelectionState == SelectionState.Selected; } }
|
||
|
public bool isStatePressed { get { return currentSelectionState == SelectionState.Pressed; } }
|
||
|
public bool isStateDisabled { get { return currentSelectionState == SelectionState.Disabled; } }
|
||
|
|
||
|
public Selectable GetSelectableAtIndex(int index)
|
||
|
{
|
||
|
return s_Selectables[index];
|
||
|
}
|
||
|
|
||
|
public int GetSelectableCurrentIndex()
|
||
|
{
|
||
|
return m_CurrentIndex;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private SelectableTest selectable;
|
||
|
|
||
|
private CanvasGroup CreateAndParentGroupTo(string name, GameObject child)
|
||
|
{
|
||
|
GameObject canvasRoot = new GameObject("Canvas", typeof(RectTransform), typeof(Canvas));
|
||
|
GameObject groupGO = new GameObject(name, typeof(RectTransform), typeof(CanvasGroup));
|
||
|
groupGO.transform.SetParent(canvasRoot.transform);
|
||
|
child.transform.SetParent(groupGO.transform);
|
||
|
return groupGO.GetComponent<CanvasGroup>();
|
||
|
}
|
||
|
|
||
|
[SetUp]
|
||
|
public void TestSetup()
|
||
|
{
|
||
|
EventSystem.current = new GameObject("EventSystem", typeof(EventSystem)).GetComponent<EventSystem>();
|
||
|
GameObject canvasRoot = new GameObject("Canvas", typeof(RectTransform), typeof(Canvas));
|
||
|
GameObject SelectableGO = new GameObject("Selectable", typeof(RectTransform), typeof(CanvasRenderer));
|
||
|
|
||
|
SelectableGO.transform.SetParent(canvasRoot.transform);
|
||
|
selectable = SelectableGO.AddComponent<SelectableTest>();
|
||
|
selectable.targetGraphic = selectable.gameObject.AddComponent<ConcreteGraphic>();
|
||
|
}
|
||
|
|
||
|
[TearDown]
|
||
|
public void TearDown()
|
||
|
{
|
||
|
EventSystem.current = null;
|
||
|
}
|
||
|
|
||
|
[Test] // regression test 1160054
|
||
|
public void SelectableArrayRemovesReferenceUponDisable()
|
||
|
{
|
||
|
int originalSelectableCount = Selectable.allSelectableCount;
|
||
|
|
||
|
selectable.enabled = false;
|
||
|
|
||
|
Assert.AreEqual(originalSelectableCount - 1, Selectable.allSelectableCount, "We have more then originalSelectableCount - 1 selectable objects.");
|
||
|
//ensure the item as the last index is nulled out as it replaced the item that was disabled.
|
||
|
Assert.IsNull(selectable.GetSelectableAtIndex(Selectable.allSelectableCount));
|
||
|
|
||
|
selectable.enabled = true;
|
||
|
}
|
||
|
|
||
|
#region Selected object
|
||
|
|
||
|
[Test]
|
||
|
public void SettingCurrentSelectedSelectableNonInteractableShouldNullifyCurrentSelected()
|
||
|
{
|
||
|
EventSystem.current.SetSelectedGameObject(selectable.gameObject);
|
||
|
selectable.interactable = false;
|
||
|
|
||
|
// it should be unselected now that it is not interactable anymore
|
||
|
Assert.IsNull(EventSystem.current.currentSelectedGameObject);
|
||
|
}
|
||
|
|
||
|
[Test]
|
||
|
public void PointerEnterDownShouldMakeItSelectedGameObject()
|
||
|
{
|
||
|
Assert.IsNull(EventSystem.current.currentSelectedGameObject);
|
||
|
selectable.InvokeOnPointerEnter(new PointerEventData(EventSystem.current));
|
||
|
selectable.InvokeOnPointerDown(new PointerEventData(EventSystem.current));
|
||
|
Assert.AreEqual(selectable.gameObject, EventSystem.current.currentSelectedGameObject);
|
||
|
}
|
||
|
|
||
|
[Test]
|
||
|
public void OnSelectShouldSetSelectedState()
|
||
|
{
|
||
|
Assert.True(selectable.isStateNormal);
|
||
|
selectable.OnSelect(new BaseEventData(EventSystem.current));
|
||
|
Assert.True(selectable.isStateSelected);
|
||
|
}
|
||
|
|
||
|
[Test]
|
||
|
public void OnDeselectShouldUnsetSelectedState()
|
||
|
{
|
||
|
Assert.True(selectable.isStateNormal);
|
||
|
selectable.OnSelect(new BaseEventData(EventSystem.current));
|
||
|
Assert.True(selectable.isStateSelected);
|
||
|
selectable.OnDeselect(new BaseEventData(EventSystem.current));
|
||
|
Assert.True(selectable.isStateNormal);
|
||
|
}
|
||
|
|
||
|
#endregion
|
||
|
|
||
|
#region Interactable
|
||
|
|
||
|
[Test]
|
||
|
public void SettingCanvasGroupNotInteractableShouldMakeSelectableNotInteractable()
|
||
|
{
|
||
|
// Canvas Group on same object
|
||
|
var group = selectable.gameObject.AddComponent<CanvasGroup>();
|
||
|
Assert.IsTrue(selectable.IsInteractable());
|
||
|
|
||
|
group.interactable = false;
|
||
|
// actual call happens on the native side, cause by interactable = false
|
||
|
selectable.InvokeOnCanvasGroupChanged();
|
||
|
|
||
|
Assert.IsFalse(selectable.IsInteractable());
|
||
|
}
|
||
|
|
||
|
[Test]
|
||
|
public void SettingParentCanvasGroupNotInteractableShouldMakeSelectableNotInteractable()
|
||
|
{
|
||
|
var canvasGroup = CreateAndParentGroupTo("CanvasGroup", selectable.gameObject);
|
||
|
Assert.IsTrue(selectable.IsInteractable());
|
||
|
|
||
|
canvasGroup.interactable = false;
|
||
|
// actual call happens on the native side, cause by interactable = false
|
||
|
selectable.InvokeOnCanvasGroupChanged();
|
||
|
|
||
|
Assert.IsFalse(selectable.IsInteractable());
|
||
|
}
|
||
|
|
||
|
[Test]
|
||
|
public void SettingParentParentCanvasGroupNotInteractableShouldMakeSelectableNotInteractable()
|
||
|
{
|
||
|
var canvasGroup1 = CreateAndParentGroupTo("CanvasGroup1", selectable.gameObject);
|
||
|
var canvasGroup2 = CreateAndParentGroupTo("CanvasGroup2", canvasGroup1.gameObject);
|
||
|
Assert.IsTrue(selectable.IsInteractable());
|
||
|
|
||
|
canvasGroup2.interactable = false;
|
||
|
// actual call happens on the native side, cause by interactable = false
|
||
|
selectable.InvokeOnCanvasGroupChanged();
|
||
|
|
||
|
Assert.IsFalse(selectable.IsInteractable());
|
||
|
}
|
||
|
|
||
|
[Test]
|
||
|
public void SettingParentParentCanvasGroupInteractableShouldMakeSelectableInteractable()
|
||
|
{
|
||
|
var canvasGroup1 = CreateAndParentGroupTo("CanvasGroup1", selectable.gameObject);
|
||
|
CreateAndParentGroupTo("CanvasGroup2", canvasGroup1.gameObject);
|
||
|
Assert.IsTrue(selectable.IsInteractable());
|
||
|
|
||
|
// actual call happens on the native side, cause by interactable
|
||
|
selectable.InvokeOnCanvasGroupChanged();
|
||
|
|
||
|
Assert.IsTrue(selectable.IsInteractable());
|
||
|
}
|
||
|
|
||
|
[Test]
|
||
|
public void SettingParentParentCanvasGroupNotInteractableShouldNotMakeSelectableNotInteractableIfIgnoreParentGroups()
|
||
|
{
|
||
|
var canvasGroup1 = CreateAndParentGroupTo("CanvasGroup1", selectable.gameObject);
|
||
|
canvasGroup1.ignoreParentGroups = true;
|
||
|
var canvasGroup2 = CreateAndParentGroupTo("CanvasGroup2", canvasGroup1.gameObject);
|
||
|
Assert.IsTrue(selectable.IsInteractable());
|
||
|
|
||
|
canvasGroup2.interactable = false;
|
||
|
// actual call happens on the native side, cause by interactable = false
|
||
|
selectable.InvokeOnCanvasGroupChanged();
|
||
|
|
||
|
Assert.IsTrue(selectable.IsInteractable());
|
||
|
}
|
||
|
|
||
|
[Test]// regression test 861736
|
||
|
public void PointerEnterThenSetNotInteractableThenExitThenSetInteractableShouldSetStateToDefault()
|
||
|
{
|
||
|
Assert.True(selectable.isStateNormal);
|
||
|
selectable.InvokeOnPointerEnter(null);
|
||
|
Assert.True(selectable.isStateHighlighted);
|
||
|
selectable.interactable = false;
|
||
|
selectable.InvokeOnPointerExit(null);
|
||
|
selectable.interactable = true;
|
||
|
Assert.False(selectable.isStateHighlighted);
|
||
|
Assert.True(selectable.isStateNormal);
|
||
|
}
|
||
|
|
||
|
[Test]// regression test 861736
|
||
|
public void PointerEnterThenSetNotInteractableThenSetInteractableShouldStayHighlighted()
|
||
|
{
|
||
|
Assert.True(selectable.isStateNormal);
|
||
|
selectable.InvokeOnPointerEnter(null);
|
||
|
Assert.True(selectable.isStateHighlighted);
|
||
|
selectable.interactable = false;
|
||
|
selectable.interactable = true;
|
||
|
Assert.True(selectable.isStateHighlighted);
|
||
|
}
|
||
|
|
||
|
#endregion
|
||
|
|
||
|
#region Tweening
|
||
|
|
||
|
[UnityTest]
|
||
|
public IEnumerator SettingNotInteractableShouldTweenToDisabledColor()
|
||
|
{
|
||
|
var canvasRenderer = selectable.gameObject.GetComponent<CanvasRenderer>();
|
||
|
selectable.InvokeOnEnable();
|
||
|
canvasRenderer.SetColor(selectable.colors.normalColor);
|
||
|
|
||
|
selectable.interactable = false;
|
||
|
|
||
|
yield return new WaitForSeconds(1);
|
||
|
|
||
|
Assert.AreEqual(selectable.colors.disabledColor, canvasRenderer.GetColor());
|
||
|
|
||
|
selectable.interactable = true;
|
||
|
|
||
|
yield return new WaitForSeconds(1);
|
||
|
|
||
|
Assert.AreEqual(selectable.colors.normalColor, canvasRenderer.GetColor());
|
||
|
}
|
||
|
|
||
|
[UnityTest][Ignore("Fails")] // regression test 742140
|
||
|
public IEnumerator SettingNotInteractableThenInteractableShouldNotTweenToDisabledColor()
|
||
|
{
|
||
|
var canvasRenderer = selectable.gameObject.GetComponent<CanvasRenderer>();
|
||
|
selectable.enabled = false;
|
||
|
selectable.enabled = true;
|
||
|
canvasRenderer.SetColor(selectable.colors.normalColor);
|
||
|
|
||
|
selectable.interactable = false;
|
||
|
selectable.interactable = true;
|
||
|
Color c = canvasRenderer.GetColor();
|
||
|
|
||
|
for (int i = 0; i < 30; i++)
|
||
|
{
|
||
|
yield return null;
|
||
|
Color c2 = canvasRenderer.GetColor();
|
||
|
Assert.AreNotEqual(c2, c);
|
||
|
}
|
||
|
Assert.AreEqual(selectable.colors.normalColor, canvasRenderer.GetColor());
|
||
|
}
|
||
|
|
||
|
[UnityTest]
|
||
|
public IEnumerator SettingInteractableToFalseTrueFalseShouldTweenToDisabledColor()
|
||
|
{
|
||
|
var canvasRenderer = selectable.gameObject.GetComponent<CanvasRenderer>();
|
||
|
selectable.InvokeOnEnable();
|
||
|
canvasRenderer.SetColor(selectable.colors.normalColor);
|
||
|
|
||
|
selectable.interactable = false;
|
||
|
selectable.interactable = true;
|
||
|
selectable.interactable = false;
|
||
|
|
||
|
yield return new WaitForSeconds(1);
|
||
|
|
||
|
Assert.AreEqual(selectable.colors.disabledColor, canvasRenderer.GetColor());
|
||
|
}
|
||
|
|
||
|
#if PACKAGE_ANIMATION
|
||
|
[Test]
|
||
|
public void TriggerAnimationWithNoAnimator()
|
||
|
{
|
||
|
Assert.Null(selectable.animator);
|
||
|
Assert.DoesNotThrow(() => selectable.InvokeTriggerAnimation("asdasd"));
|
||
|
}
|
||
|
|
||
|
[Test]
|
||
|
public void TriggerAnimationWithDisabledAnimator()
|
||
|
{
|
||
|
var an = selectable.gameObject.AddComponent<Animator>();
|
||
|
an.enabled = false;
|
||
|
Assert.NotNull(selectable.animator);
|
||
|
Assert.DoesNotThrow(() => selectable.InvokeTriggerAnimation("asdasd"));
|
||
|
}
|
||
|
|
||
|
[Test]
|
||
|
public void TriggerAnimationAnimatorWithNoRuntimeController()
|
||
|
{
|
||
|
var an = selectable.gameObject.AddComponent<Animator>();
|
||
|
an.runtimeAnimatorController = null;
|
||
|
Assert.NotNull(selectable.animator);
|
||
|
Assert.DoesNotThrow(() => selectable.InvokeTriggerAnimation("asdasd"));
|
||
|
}
|
||
|
|
||
|
#endif
|
||
|
#endregion
|
||
|
|
||
|
#region Selection state and pointer
|
||
|
|
||
|
[Test]
|
||
|
public void SelectShouldSetSelectedObject()
|
||
|
{
|
||
|
Assert.Null(EventSystem.current.currentSelectedGameObject);
|
||
|
selectable.Select();
|
||
|
Assert.AreEqual(selectable.gameObject, EventSystem.current.currentSelectedGameObject);
|
||
|
}
|
||
|
|
||
|
[Test]
|
||
|
public void SelectWhenAlreadySelectingShouldNotSetSelectedObject()
|
||
|
{
|
||
|
Assert.Null(EventSystem.current.currentSelectedGameObject);
|
||
|
var fieldInfo = typeof(EventSystem).GetField("m_SelectionGuard", BindingFlags.NonPublic | BindingFlags.Instance);
|
||
|
fieldInfo
|
||
|
.SetValue(EventSystem.current, true);
|
||
|
selectable.Select();
|
||
|
Assert.Null(EventSystem.current.currentSelectedGameObject);
|
||
|
}
|
||
|
|
||
|
[Test]
|
||
|
public void PointerEnterShouldHighlight()
|
||
|
{
|
||
|
Assert.True(selectable.isStateNormal);
|
||
|
selectable.InvokeOnPointerEnter(null);
|
||
|
Assert.True(selectable.isStateHighlighted);
|
||
|
}
|
||
|
|
||
|
[Test]
|
||
|
public void PointerEnterAndRightClickShouldHighlightNotPress()
|
||
|
{
|
||
|
Assert.True(selectable.isStateNormal);
|
||
|
selectable.InvokeOnPointerEnter(null);
|
||
|
selectable.InvokeOnPointerDown(new PointerEventData(EventSystem.current)
|
||
|
{
|
||
|
button = PointerEventData.InputButton.Right
|
||
|
});
|
||
|
Assert.True(selectable.isStateHighlighted);
|
||
|
}
|
||
|
|
||
|
[Test]
|
||
|
public void PointerEnterAndRightClickShouldPress()
|
||
|
{
|
||
|
Assert.True(selectable.isStateNormal);
|
||
|
selectable.InvokeOnPointerEnter(null);
|
||
|
selectable.InvokeOnPointerDown(new PointerEventData(EventSystem.current));
|
||
|
Assert.True(selectable.isStatePressed);
|
||
|
}
|
||
|
|
||
|
[Test]
|
||
|
public void PointerEnterLeftClickExitShouldPress()
|
||
|
{
|
||
|
Assert.True(selectable.isStateNormal);
|
||
|
selectable.InvokeOnPointerEnter(null);
|
||
|
selectable.InvokeOnPointerDown(new PointerEventData(EventSystem.current));
|
||
|
selectable.InvokeOnPointerExit(null);
|
||
|
Assert.True(selectable.isStatePressed);
|
||
|
}
|
||
|
|
||
|
[Test]
|
||
|
public void PointerEnterLeftClickExitReleaseShouldSelect()
|
||
|
{
|
||
|
Assert.True(selectable.isStateNormal);
|
||
|
selectable.InvokeOnPointerEnter(null);
|
||
|
selectable.InvokeOnPointerDown(new PointerEventData(EventSystem.current));
|
||
|
selectable.InvokeOnPointerExit(null);
|
||
|
selectable.InvokeOnPointerUp(new PointerEventData(EventSystem.current));
|
||
|
Assert.True(selectable.isStateSelected);
|
||
|
}
|
||
|
|
||
|
[Test]
|
||
|
public void PointerDownShouldSetSelectedObject()
|
||
|
{
|
||
|
Assert.Null(EventSystem.current.currentSelectedGameObject);
|
||
|
selectable.InvokeOnPointerDown(new PointerEventData(EventSystem.current));
|
||
|
Assert.AreEqual(selectable.gameObject, EventSystem.current.currentSelectedGameObject);
|
||
|
}
|
||
|
|
||
|
[Test]
|
||
|
public void PointerLeftDownRightDownRightUpShouldNotChangeState()
|
||
|
{
|
||
|
Assert.True(selectable.isStateNormal);
|
||
|
selectable.InvokeOnPointerEnter(null);
|
||
|
selectable.InvokeOnPointerDown(new PointerEventData(EventSystem.current) { button = PointerEventData.InputButton.Left });
|
||
|
selectable.InvokeOnPointerDown(new PointerEventData(EventSystem.current) { button = PointerEventData.InputButton.Right });
|
||
|
selectable.InvokeOnPointerUp(new PointerEventData(EventSystem.current) { button = PointerEventData.InputButton.Right });
|
||
|
Assert.True(selectable.isStatePressed);
|
||
|
}
|
||
|
|
||
|
[Test, Ignore("No disabled state assigned ? Investigate")]
|
||
|
public void SettingNotInteractableShouldDisable()
|
||
|
{
|
||
|
Assert.True(selectable.isStateNormal);
|
||
|
selectable.interactable = false;
|
||
|
selectable.InvokeOnCanvasGroupChanged();
|
||
|
Assert.True(selectable.isStateDisabled);
|
||
|
}
|
||
|
|
||
|
#endregion
|
||
|
|
||
|
#region No event system
|
||
|
|
||
|
[Test] // regression test 787563
|
||
|
public void SettingInteractableWithNoEventSystemShouldNotCrash()
|
||
|
{
|
||
|
EventSystem.current = null;
|
||
|
selectable.interactable = false;
|
||
|
}
|
||
|
|
||
|
[Test] // regression test 787563
|
||
|
public void OnPointerDownWithNoEventSystemShouldNotCrash()
|
||
|
{
|
||
|
EventSystem.current = null;
|
||
|
selectable.OnPointerDown(new PointerEventData(EventSystem.current) {button = PointerEventData.InputButton.Left});
|
||
|
}
|
||
|
|
||
|
[Test] // regression test 787563
|
||
|
public void SelectWithNoEventSystemShouldNotCrash()
|
||
|
{
|
||
|
EventSystem.current = null;
|
||
|
selectable.Select();
|
||
|
}
|
||
|
|
||
|
#endregion
|
||
|
}
|
||
|
}
|