Fix capturing frames path
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4bddc2c518
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1ba0115904
@ -6,6 +6,10 @@ using UnityEngine;
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#pragma warning disable IDE0090 // Use 'new(...)'
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public class Main : MonoBehaviour
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{
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#region Constants
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readonly string capturedFramesPath = Path.Combine(Application.dataPath, "..", "..", "capturedframe");
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#endregion
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#region Camera GUI fields
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float m_FieldOfView = 60.0f;
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float m_camPosX = 0.0f;
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@ -137,8 +141,8 @@ public class Main : MonoBehaviour
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}
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}
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bool exists = Directory.Exists(Application.dataPath + "/capturedframe");
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if (!exists) Directory.CreateDirectory(Application.dataPath + "/capturedframe");
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bool exists = Directory.Exists(capturedFramesPath);
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if (!exists) Directory.CreateDirectory(capturedFramesPath);
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//---------------------------------------------------------------------------------------------------------------------
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@ -344,7 +348,7 @@ public class Main : MonoBehaviour
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RenderTexture.active = currentRT;
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++FrameCounter;
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string path = Path.Combine(Application.dataPath, "..", "..", "capturedframe", "capturedframe" + "_" + tree1.name + "_" + FrameCounter.ToString() + ".png");
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string path = Path.Combine(capturedFramesPath, "capturedframe" + "_" + tree1.name + "_" + FrameCounter.ToString() + ".png");
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byte[] bytes = offscreenTexture.EncodeToPNG();
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File.WriteAllBytes(path, bytes);
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Debug.Log(path);
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@ -1 +1 @@
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{"m_ExpandedPrefabGameObjectFileIDs":[],"m_ExpandedSceneGameObjectInstanceIDs":[],"m_ScrollY":0.0,"m_LastClickedFileID":0,"m_LastClickedInstanceID":0}
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{"m_ExpandedPrefabGameObjectFileIDs":[],"m_ExpandedSceneGameObjectInstanceIDs":[-1178],"m_ScrollY":0.0,"m_LastClickedFileID":0,"m_LastClickedInstanceID":0}
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