Remove redundant code
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34f1c3523e
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68b5175a37
@ -202,11 +202,11 @@ public class Main : MonoBehaviour
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[System.Diagnostics.CodeAnalysis.SuppressMessage("CodeQuality", "IDE0051:Remove unused private members", Justification = "Unity method")]
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void Update()
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{
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Vector3 lookAt = new Vector3(500f + m_camLookAtX, 1f + m_camLookAtY, 500f + m_camLookAtZ);
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newCameraPosX = m_CameraR * Mathf.Cos(camera_rotation) + 500f + m_camPosX;
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newCameraPosY = 10f + m_camPosY;
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newCameraPosZ = m_CameraR * Mathf.Sin(camera_rotation) + 500f + m_camPosZ;
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Vector3 pos = new Vector3(newCameraPosX, newCameraPosY, newCameraPosZ);
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Vector3 lookAt = new Vector3(500f + m_camLookAtX, 1f + m_camLookAtY, 500f + m_camLookAtZ);
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mainCamera.GetComponent<Camera>().fieldOfView = m_FieldOfView;
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mainCamera.GetComponent<Camera>().transform.position = pos;
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@ -229,8 +229,8 @@ public class Main : MonoBehaviour
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directionalLight.GetComponent<Light>().intensity = m_LightIntensity;
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textureCamera.GetComponent<Camera>().fieldOfView = m_FieldOfView;
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textureCamera.GetComponent<Camera>().transform.position = new Vector3(newCameraPosX, newCameraPosY, newCameraPosZ);
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textureCamera.GetComponent<Camera>().transform.LookAt(new Vector3(500f + m_camLookAtX, 1f + m_camLookAtY, 500f + m_camLookAtZ));
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textureCamera.GetComponent<Camera>().transform.position = pos;
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textureCamera.GetComponent<Camera>().transform.LookAt(lookAt);
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//textureCamera.transform.RotateAround(new Vector3(0.0f, 0.0f, 0.0f), new Vector3(0.0f, 1.0f, 0.0f), 1);
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}
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