genertaing balls for triangles
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@ -114,6 +114,24 @@ public class main : MonoBehaviour
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//bufor wsp<73>rz<72>dnych tekstury dla groundMesh
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groundMesh.uv = uv;
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for(int i = 0; i < groundMesh.triangles.Length / 3; i++)
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{
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//int rndTriStart = Random.Range(0, groundMesh.triangles.Length/3); //pick a triangle
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Vector2 rndNorm = new Vector2(Random.value, Random.value); //find random point in normalized square
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if (rndNorm.x + rndNorm.y >= 1f)
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{
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rndNorm = new Vector2(1f - rndNorm.x, 1f - rndNorm.y); //cut the square diagonally in half by reflecting points not in the normalized triangle
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}
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Vector3 position = groundMesh.vertices[i] + (rndNorm.x * groundMesh.vertices[i + 1]) + (rndNorm.y * groundMesh.vertices[i + 2]);
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position.y = 0f;
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Vector3 normal = groundMesh.normals[i] + (rndNorm.x * groundMesh.normals[i + 1]) + (rndNorm.y * groundMesh.normals[i + 2]);
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GameObject go = GameObject.CreatePrimitive(PrimitiveType.Sphere);
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go.transform.position = position;
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go.transform.rotation = Quaternion.FromToRotation(Vector3.up, normal);
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}
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//mesh dla GameObject "Ground"
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groundMeshFilter.mesh = groundMesh;
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@ -2,285 +2,284 @@
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"instructions_readme": "1) Open Chrome, 2) go to chrome://tracing, 3) click Load, 4) navigate to this file.",
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"traceEvents":[
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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@ -667,10 +667,10 @@ MonoBehaviour:
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Built from '2021.1/staging' branch; Version is '2021.1.22f1 (a137e5fb0427) revision 10565605'; Using compiler version '192528614'; Build Type 'Release'
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C:\Program Files\Unity\Hub\Editor\2021.1.22f1\Editor\Unity.exe
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Successfully changed project path to: C:/Users/norbert/Downloads/wersja1_1
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C:/Users/norbert/Downloads/wersja1_1
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Using Asset Import Pipeline V2.
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Refreshing native plugins compatible for Editor in 468.56 ms, found 3 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Initialize engine version: 2021.1.22f1 (a137e5fb0427)
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[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/2021.1.22f1/Editor/Data/Resources/UnitySubsystems
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[Subsystems] Discovering subsystems at path C:/Users/norbert/Downloads/wersja1_1/Assets
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GfxDevice: creating device client; threaded=0; jobified=0
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Direct3D:
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Version: Direct3D 11.0 [level 11.1]
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Renderer: NVIDIA GeForce GTX 1060 6GB (ID=0x1b83)
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Vendor: NVIDIA
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VRAM: 6052 MB
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Driver: 27.21.14.6109
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Initialize mono
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Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/2021.1.22f1/Editor/Data/Managed'
|
||||
Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/2021.1.22f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit'
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||||
Mono config path = 'C:/Program Files/Unity/Hub/Editor/2021.1.22f1/Editor/Data/MonoBleedingEdge/etc'
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Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56428
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Begin MonoManager ReloadAssembly
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Registering precompiled unity dll's ...
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Register platform support module: C:/Program Files/Unity/Hub/Editor/2021.1.22f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
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Registered in 0.190299 seconds.
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Native extension for WindowsStandalone target not found
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Refreshing native plugins compatible for Editor in 142.07 ms, found 3 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Mono: successfully reloaded assembly
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- Completed reload, in 9.553 seconds
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Domain Reload Profiling:
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RebuildScriptCaches (47ms)
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Registering precompiled user dll's ...
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1607
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Using pre-set license
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Built from '2021.1/staging' branch; Version is '2021.1.22f1 (a137e5fb0427) revision 10565605'; Using compiler version '192528614'; Build Type 'Release'
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Initialize engine version: 2021.1.22f1 (a137e5fb0427)
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[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/2021.1.22f1/Editor/Data/Resources/UnitySubsystems
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[Subsystems] Discovering subsystems at path C:/Users/norbert/Downloads/wersja1_1/Assets
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Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/2021.1.22f1/Editor/Data/Managed'
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Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/2021.1.22f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit'
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Mono config path = 'C:/Program Files/Unity/Hub/Editor/2021.1.22f1/Editor/Data/MonoBleedingEdge/etc'
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Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56928
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Begin MonoManager ReloadAssembly
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Registering precompiled unity dll's ...
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Register platform support module: C:/Program Files/Unity/Hub/Editor/2021.1.22f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
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Registered in 0.003336 seconds.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Platform modules already initialized, skipping
|
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Registering precompiled user dll's ...
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Registered in 0.014848 seconds.
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Begin MonoManager ReloadAssembly
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Symbol file LoadedFromMemory doesn't match image C:\Users\norbert\Downloads\wersja1_1\Library\PackageCache\com.unity.visualscripting@1.6.1\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
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||||
Symbol file LoadedFromMemory doesn't match image C:\Users\norbert\Downloads\wersja1_1\Library\PackageCache\com.unity.visualscripting@1.6.1\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
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Native extension for WindowsStandalone target not found
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Refreshing native plugins compatible for Editor in 0.93 ms, found 3 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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|
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||||
ExecutionOrderSort2 (0ms)
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||||
AwakeInstancesAfterBackupRestoration (14ms)
|
||||
Platform modules already initialized, skipping
|
||||
========================================================================
|
||||
Worker process is ready to serve import requests
|
||||
Launched and connected shader compiler UnityShaderCompiler.exe after 0.23 seconds
|
||||
Refreshing native plugins compatible for Editor in 0.72 ms, found 3 plugins.
|
||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||
Unloading 2950 Unused Serialized files (Serialized files now loaded: 0)
|
||||
System memory in use before: 106.0 MB.
|
||||
System memory in use after: 106.2 MB.
|
||||
|
||||
Unloading 20 unused Assets to reduce memory usage. Loaded Objects now: 3396.
|
||||
Total: 5.703900 ms (FindLiveObjects: 0.256000 ms CreateObjectMapping: 0.206300 ms MarkObjects: 5.174100 ms DeleteObjects: 0.066100 ms)
|
||||
|
||||
AssetImportParameters requested are different than current active one (requested -> active):
|
||||
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
|
||||
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
|
||||
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
|
||||
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
|
||||
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
|
||||
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
|
||||
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
|
||||
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
|
||||
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
|
||||
========================================================================
|
||||
Received Import Request.
|
||||
path: Assets/Scenes/Scena_1.unity
|
||||
artifactKey: Guid(ad8223c9bb8fc1d4cac37f47a36138ac) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
||||
Start importing Assets/Scenes/Scena_1.unity using Guid(ad8223c9bb8fc1d4cac37f47a36138ac) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '846e899e6f6a35412175ff751f9319a4') in 0.027072 seconds
|
||||
AssetImportWorkerClient::OnTransportError - code=2 error=End of file
|
6
proj1/p1/Logs/shadercompiler-AssetImportWorker0.log
Normal file
6
proj1/p1/Logs/shadercompiler-AssetImportWorker0.log
Normal file
@ -0,0 +1,6 @@
|
||||
Base path: 'C:/Program Files/Unity/Hub/Editor/2021.1.22f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2021.1.22f1/Editor/Data/PlaybackEngines'
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Unhandled exception: Protocol error - failed to read magic number (error -2147483644, transferred 0/4)
|
||||
|
||||
Quitting shader compiler process
|
Loading…
Reference in New Issue
Block a user