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@ -1,9 +1,14 @@
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79
SW-Unity/Assets/Resources/EU43_Cutted.mat
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79
SW-Unity/Assets/Resources/EU43_Cutted.mat
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8
SW-Unity/Assets/Resources/EU43_Cutted.mat.meta
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8
SW-Unity/Assets/Resources/EU43_Cutted.mat.meta
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@ -128,9 +128,17 @@ public class Main : MonoBehaviour
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randomShiftZ = random.Next(0, maxShiftValue);
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GameObject tree = SelectRandomTree();
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if (tree.name.StartsWith("AS"))
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if (tree.name.StartsWith("AS") || tree.name.StartsWith("EU"))
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{
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if (tree.name.StartsWith("AS"))
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{
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renderedTrees.Add(Instantiate(tree, new Vector3(i + positionShift_x + randomShiftX, 0, k + positionShift_z + randomShiftZ), Quaternion.Euler(rotationVector)));
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}
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else
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{
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renderedTrees.Add(Instantiate(tree, new Vector3(i + positionShift_x + randomShiftX, 0, k + positionShift_z + randomShiftZ), Quaternion.Euler(rotationVectorShiftX)));
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}
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}
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}
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else
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else
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{
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{
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