namespace UnityEngine.Timeline { /// <summary> /// Interface that can be implemented by MonoBehaviours indicating that they receive time-related control calls from a PlayableGraph. /// </summary> /// <remarks> /// Implementing this interface on MonoBehaviours attached to GameObjects under control by control-tracks will cause them to be notified when associated Timeline clips are active. /// </remarks> public interface ITimeControl { /// <summary> /// Called each frame the Timeline clip is active. /// </summary> /// <param name="time">The local time of the associated Timeline clip.</param> void SetTime(double time); /// <summary> /// Called when the associated Timeline clip becomes active. /// </summary> void OnControlTimeStart(); /// <summary> /// Called when the associated Timeline clip becomes deactivated. /// </summary> void OnControlTimeStop(); } }