using System.Collections; using System.IO; using NUnit.Framework; using UnityEditor; using UnityEngine; using UnityEngine.TestTools; using UnityEngine.UI; // test for case 879374 - Checks that layout group children scale properly when scaleWidth / scaleHeight are toggled namespace LayoutTests { public class LayoutGroupScaling : IPrebuildSetup { GameObject m_PrefabRoot; const string kPrefabPath = "Assets/Resources/LayoutGroupScalingPrefab.prefab"; public void Setup() { #if UNITY_EDITOR var rootGO = new GameObject("RootGO"); var rootCanvasGO = new GameObject("Canvas", typeof(Canvas), typeof(CanvasScaler)); rootCanvasGO.GetComponent().renderMode = RenderMode.ScreenSpaceOverlay; rootCanvasGO.transform.SetParent(rootGO.transform); var layoutGroupGO = new GameObject("LayoutGroup"); layoutGroupGO.transform.SetParent(rootCanvasGO.transform); HorizontalLayoutGroup layoutGroup = layoutGroupGO.AddComponent(); layoutGroup.childControlHeight = true; layoutGroup.childControlWidth = true; ContentSizeFitter contentSizeFitter = layoutGroupGO.AddComponent(); contentSizeFitter.horizontalFit = ContentSizeFitter.FitMode.PreferredSize; contentSizeFitter.verticalFit = ContentSizeFitter.FitMode.PreferredSize; for (int i = 0; i < 10; i++) { var elementGO = new GameObject("image(" + i + ")", typeof(Image)); var layoutElement = elementGO.AddComponent(); layoutElement.preferredWidth = 50; layoutElement.preferredHeight = 50; elementGO.transform.localScale = new Vector3(0.5f, 0.5f, 0.5f); elementGO.transform.SetParent(layoutGroupGO.transform); } if (!Directory.Exists("Assets/Resources/")) Directory.CreateDirectory("Assets/Resources/"); UnityEditor.PrefabUtility.SaveAsPrefabAsset(rootGO, kPrefabPath); GameObject.DestroyImmediate(rootGO); #endif } [SetUp] public void TestSetup() { m_PrefabRoot = Object.Instantiate(Resources.Load("LayoutGroupScalingPrefab")) as GameObject; new GameObject("Camera", typeof(Camera)); } [UnityTest] public IEnumerator LayoutGroup_CorrectChildScaling() { GameObject layoutGroupGO = m_PrefabRoot.GetComponentInChildren().gameObject; Rect dimentions = (layoutGroupGO.transform as RectTransform).rect; layoutGroupGO.GetComponent().childScaleWidth = true; layoutGroupGO.GetComponent().childScaleHeight = true; yield return null; Rect newDimentions = (layoutGroupGO.transform as RectTransform).rect; Assert.IsTrue(Mathf.Approximately(dimentions.width * 0.5f, newDimentions.width)); Assert.IsTrue(Mathf.Approximately(dimentions.height * 0.5f, newDimentions.height)); yield return null; Object.DestroyImmediate(layoutGroupGO.GetComponent()); VerticalLayoutGroup layoutGroup = layoutGroupGO.AddComponent(); layoutGroup.childControlHeight = true; layoutGroup.childControlWidth = true; yield return null; dimentions = (layoutGroupGO.transform as RectTransform).rect; layoutGroup.childScaleWidth = true; layoutGroup.childScaleHeight = true; yield return null; newDimentions = (layoutGroupGO.transform as RectTransform).rect; Assert.IsTrue(Mathf.Approximately(dimentions.width * 0.5f, newDimentions.width)); Assert.IsTrue(Mathf.Approximately(dimentions.height * 0.5f, newDimentions.height)); } [TearDown] public void TearDown() { Object.DestroyImmediate(m_PrefabRoot); } [OneTimeTearDown] public void OneTimeTearDown() { #if UNITY_EDITOR AssetDatabase.DeleteAsset(kPrefabPath); #endif } } }